English edition v1.3.3 · zn-doc

#Transcend Techniques — Those That Open the Ceiling

Contents

Transcend Techniques — Those That Open the Ceiling illustration

This document belongs to the front. All techniques below are Variants premised on Epic Mode (GM approval), and are taken with a class/general technique slot (an odd dan or a general technique slot, 01). That is, Transcendence is not free — you buy it at the opportunity cost of a technique slot.

These techniques grant no new Divine Authority. They merely push the ceiling of attributes, skills, and resources up by +1 each (02). The goal is not flash but endurance.


#Data — Transcend Technique Catalog

#A. Attribute Transcend

TechniqueTypeEffectRepeat
Transcend: Might (超越・勇)[Aptitude]Might (勇) attribute cap +1 (canon +3 → +4 → …)
Transcend: Finesse (超越・技)[Aptitude]Finesse (技) cap +1 (the derived Energy maximum rises as well)
Transcend: Physique (超越・體)[Aptitude]Physique (體) cap +1 (the derived Wounds rise as well)
Transcend: Wits (超越・智)[Aptitude]Wits (智) cap +1
Transcend: Grace (超越・美)[Aptitude]Grace (美) cap +1 (the derived Domination aura rises as well)
Transcend: Fate (超越・運)[Aptitude]Fate (運) cap +1 (the derived Fate Intervention rises as well)

Only the cap opens. The actual value is filled by the even-dan attribute +1 (01). Take the same attribute repeatedly and the ceiling keeps rising to +5, +6, and on.

#B. Skill/Mastery Transcend

TechniqueTypeEffectRepeat
Transcend Mastery (超越熟練)[Aptitude]Lifts 1 Saint (=treated as +4) skill to Transcend 1 (+5). On repeat, Transcend 2 (+6)… (02)
Sanctum Transcendence (聖域超越)[Aptitude]Adds 1 more Saint-eligible skill (Disables the canon "Saint = dan 10 only")
Master Domain Transcendence (名人領域超越)[Aptitude]Allows Master on 1 skill outside the class-designated 6 skills
Proficiency Cap Transcendence (熟練限度超越)[Aptitude]The held-count cap for Licensed-or-above (Licensed, Master, Saint) +1

The Saint that "Sanctum Transcendence" opens is only the proficiency-tier Saint. That is, it unlocks only the 5th stage (auto-success/+4) of co-04-09-00. The skill saint Renown Title of co-04-05 (mythic effects such as Kensei, Divine Bow) is gained only through a separate Renown Title slot, and cannot be obtained through "Sanctum Transcendence."

#C. Resources (Wounds, Energy, Fate) Do Not Create New Techniques

Resource growth such as Wounds, Energy, and Fate Intervention creates no separate Transcend technique. A canon general technique already does that job at +1 each — "Tough (剛忍, Wounds +1)," "Swift (迅速, Energy maximum +1)," "Lucky One (幸運兒, Fate Intervention +1)" (co-04-02). Canon allows these to be repeated at most 2 times. Epic Mode, via Restriction Removal 5 of 01, lifts that 2-time cap, so the same technique can be taken repeatedly to grow a resource by +1 incrementally.

That is, no new Transcend technique is needed for resource expansion. Repeating the existing +1 general techniques is enough, and that aligns with the +1 accumulation of attribute/skill Transcend as well (one slot = +1).

#D. Renown Transcend

TechniqueTypeEffectRepeat
Renown Returned (威名再臨)[Aptitude]Opens a second Renown Title technique slot. But limited to the demoted form of the Renown Title in 01✕ (1 time)

#Table — Acquisition at a Glance

What You GrowTechniqueCeiling Effect
One attribute axisTranscend: <attribute>+3 → +4 → +5 → …
One Saint skillTranscend Mastery+4 → +5 → …
Saint eligibilitySanctum Transcendencedan 10 only Disabled
Master eligibilityMaster Domain Transcendenceunlocks outside the class 6 skills
Licensed+ slot countProficiency Cap Transcendencecount cap +1
Action resources (Wounds, Energy, Fate)Repeating canon "Tough," "Swift," "Lucky One"+1 each (Restriction 5 lifts the 2-time cap — no new technique)
A second Renown TitleRenown Returnedadds 1 demoted-form Renown Title

#Note — A Short Guide for the GM

1. The enemy grows alongside. Once a PC reaches attribute +5 and skill +6, scenes no longer hold together with the canon target numbers (the odd ladder …15/17/19) and enemy Defense. The GM raises enemy Defense, target number, and Wounds by the same margin (+4 or more for weekly-grade and boss enemies is already allowed by canon co-03-02). Epic Mode is about raising the scale of the entire stage, not only the PCs.

2. The slot is the choice. A Transcend technique eats a class/general technique seat. You cannot open every ceiling — what you Transcend and what you give up builds the character past dan 11. This opportunity cost is the only "balance" that remains.

3. Turning it off is a rule too. Epic Mode is a campaign-level switch. Once turned on, it is hard to undo. Before turning it on, it is recommended that the whole table read the canon co-04-05 GM warning together.


#Scent — One Sentence

"Each time you open one notch of the ceiling, the sky pulls a handspan farther away — and yet here is a ladder, for those who would climb anyway."