English edition v1.5 · zn-doc

#Observation and Record

Contents

Observation and Record illustration

zn11 · Selection rules (Variant) + the material catalog at a glance (Summary).

#Rule — The Observation Record

The seed of the Self-Taught Style you cultivate is born only at the instant of a roll in real play. You do not sit at a desk and pick "I want this technique." Only writing down that single instant — watching, taking, being defeated — lets it become a technique later.

#Trigger

When, on a roll you were involved in, a Critical Hit · Heavenly Mandate · Karmic Retribution occurs, and in that same round you "watched / took / were defeated by another school's [Licensed] technique or [secret art]," you write it down as one observation record.

The roll that occurredThe quality of the recordMeaning
Critical Hit (matching pips + success)a "read it" recordIn a sharpened instant, you grasped the logic of the opponent's single stroke.
Heavenly Mandate (10-10 = total 20 + success)a special "saw clean through it" recordYou saw through to the very core of the deep art. Later a seed that turns into a signature technique (03).
Karmic Retribution (1-1 = total 2 + failure)a "defeated / struck down" recordYou took it, and you lost. The memory of pain is the sharpest seed of all.

The combat effects of a Critical Hit · Heavenly Mandate · Karmic Retribution still occur as usual. The 2 Wounds of a Critical Hit, and the decisive-moment table / fatal-blunder table of a Heavenly Mandate / Karmic Retribution, are processed by the canon; the observation record is a separate layer written on top of that. Even in a round of a Karmic Retribution where you lost, the record can be taken.

#The Content, Slots, and Spending of a Record

  • What you record. The source school · technique name · Kata tag · the gist of the effect · the situation (which of Critical Hit / Heavenly Mandate / Karmic Retribution). You may copy a single row of the catalog (below) as is.
  • Holding cap = 3 slots (fixed). You may keep at most 3 observation records on hand at once. To take a 4th, you must turn 1 of them into a technique in an interlude (spend it) or discard one.
  • GM option: you may instead tie it to stage (holding cap = the number of skills held at Licensed or above). The standard is a fixed 3.
  • Spending. When you interpret 1 record in an interlude's design (03), that record is spent. However, if a Heavenly Mandate's record crystallizes as a signature technique, you may keep it without spending (that single defeat, that single glimpse, becomes the core of the school).
  • The target is another school's Licensed/secret art. What you can observe is the Licensed techniques and secret arts of other schools listed in the catalog below (the roughly 116 techniques of co/ex2/fc03). You do not obtain the watched technique itself — with it as a seed, you design your own technique in an interlude (03).

#Table — Material Catalog at a Glance (CO/EX2/fc03)

How to use it. Once you take an observation record, look up that other school's technique in this table and, using the "method well suited as a seed" as a clue, design your own single stroke with the five methods of 03. This table is a glance of representative examples, not a transcription of all 116 techniques — beyond the source links below lies the full data of each school. GMs and PCs may use any Licensed/secret art at those links as a seed, even a technique not listed here.

#Swordsmanship (CO 4 schools + EX2 12 schools)

Source · SchoolTechnique (Lic/secret)KataGist of effectMethod as a seed
CO Katori Shinto-ryuAttitude of Sen (Lic)[stance]During the stance, first attack +3; on release, Defense -2Reproduce / Guard
CO Yagyu Shinkage-ryuMuto (Lic)[Kata]Disarm + an immediate 1 strike with that weaponGuard / Overcome
CO Jigen-ryuFirst Sword (secret)[aptitude]The first attack of the first breath of the round is an automatic Critical HitOvercome / Prevent
CO Nito-ryu (Self-Taught Style)Niten Ichi-ryu (Lic)[aptitude]Use katana + kodachi at the same time in one breathReproduce / Imitate
EX2 Hokushin Itto-ryuSingle-Stroke Short Beat (secret)[Kata]Defense and counter at once (Defense +2 + counter +3)Guard
EX2 Jikishin Kage-ryuNon-Lethal Subdual (Lic)[Kata]Disarm + faint without killingImitate / Guard
EX2 Joseon SebeopMount Tai Posture (Lic)[stance]Defense +2 · attack +1 (can stack with another stance)Imitate
EX2 Tang Dao CompilationTransverse Cut (Lic)[Kata]Cut 2 targets in the same zone at onceReproduce / Overcome
EX2 La DestrezaDecisive Single Point (secret)[Kata]Thrust +4 [Pierce all], instant-death check on Critical HitOvercome
EX2 Wudang SwordSilk-Lifting Sword (secret)[Kata]Reserved reaction — deflect a melee attack and turn it back on the enemyGuard / Overcome

#Spearmanship (EX2 8 schools) · Unarmed Combat (EX2 15 schools)

Source · SchoolTechnique (Lic/secret)KataGist of effectMethod as a seed
EX2 Takeda-ryu SpearTakeda Stance (Lic)[stance]Attack +2 mounted, Defense +2 on footReproduce
EX2 Maka SpearPear-Blossom Single Point (Lic)[Kata]Thrust +3; on Critical Hit, seal the enemy weapon for 1 roundGuard
EX2 Maka SpearHundred-Blossom Combo Thrust (secret)[Kata]5 combo thrusts on the same target (5 checks)Overcome
EX2 Battlefield Self-Taught StyleFoot Soldier's Intuition (Lic)[aptitude]Attack +2 mainly on the first round (vanishes after it begins)Imitate
EX2 Wudang FistTaiji Breath (Lic)[stance]During the stance, counters cost 0 EnergyGuard
EX2 BajiquanStomp (Lic)[Kata]Attack +3 when adjacent; on Critical Hit, push 1 zoneReproduce
EX2 Kito-ryu JujutsuMethod of Going and Coming (Lic)[Kata]Deflect and throw for the same EnergyGuard
EX2 AikidoWay of Powerlessness (secret)[aptitude]When the enemy's Courage > your own, evasion/opposed +3Imitate / Overcome
EX2 Mantis Fist7-Joint Combo (secret)[Kata]7 fine strikes (each a check)Overcome / Imitate
EX2 SumoUchiyari (secret)[Kata]Knock the enemy down + attack +3Reproduce

#Ninjutsu (EX2 7 schools) · Command (EX2 5 schools)

Source · SchoolTechnique (Lic/secret)KataGist of effectMethod as a seed
EX2 Negoro-ryuMonk-Soldier Set (Lic)[Kata]Firearm/dagger surprise attack, attack +2 · Critical ExpansionReproduce
EX2 Fuma-ryuNight-Raid Wind God Set (secret)[Kata]Night concealment only, attack +5 · instant-death checkPrevent / Overcome
EX2 HashashinTeaching of the Mountain (Lic)[aptitude]1/session, 1 time target designation, attack +3 against the targetPrevent
EX2 Personal Agent (Self-Taught Style)Lifelong Shadow (Lic)[aptitude]Attack +2 against 1 lifelong target (permanent) · tracking +3Imitate
EX2 Sunzi-Style Military ScienceKnow the Foe and Know Thyself (Lic)[aptitude]Enemy squad intel +2; after 1 session, auto-identify strength/weaknessGuard / Prevent
EX2 Joseon Martial ClassicsCrane-Wing Formation Command (secret)[stance]Enemy squad evasion -3 · squad attack +2Overcome

#fc03 Chronicle of Japanese Swordmasters (Swordmasters 12 + new schools 3)

Source · SchoolTechnique (Lic/secret)KataGist of effectMethod as a seed
Ganryu (Sasaki Kojiro)Long-Sword Reach (Lic)[aptitude]Nodachi (long sword) reach +1 zone; first-round initiative +2Guard / Imitate
Ganryu (Sasaki Kojiro)Tsubamegaeshi (secret)[Kata]2-hit strike; on a first-hit, the 2nd becomes Critical Expansion (no pierce)Overcome / Imitate
Kashima Shinto-ryu (Tsukahara Bokuden)Divine Mystery Sword (secret)[Kata]Automatic Critical Hit + [Pierce all] (3 Wounds on Critical Hit)Overcome / Prevent
Kashima Shinto-ryu (Tsukahara Bokuden)Mutekatsu-ryu[aptitude]1/pre-combat, negotiation/strategy +3 to avoid or delay the fightPrevent (non-combat resolution)
Ito Itto-ryu (Ito Ittosai)Kiri-otoshi (Lic)[Kata]A counter-cut check nullifies a melee attack + immediate counter for 1 Wound (2 Wounds on Critical Hit)Overcome / Imitate
Niten Ichi-ryu (Miyamoto Musashi)Pinnacle of Five Rings (secret)[Kata]3 consecutive strikes, 3 Wounds on success (4 on Critical Hit)Overcome
Katori Shinto-ryu (Iizasa Choisai)The Last Single Cut (secret)[Kata]On Critical Hit, 3 Wounds + seal the target's first action next roundOvercome
Hokushin Itto-ryu (Chiba Shusaku)System of the 68 Forms[aptitude]2/combat, swap a Swordsmanship Kata/stance for another menu on the spotImitate
Jigen-ryu (Togo Shigekata)Togo's Tonbo[stance]First attack of every round +6 (+2 Wounds on Critical Hit); 2nd strike onward in each breath, -2 cumulative; can move while maintained; Defense -3 on releaseGuard / Prevent

Handling overlap. The catalog merely summarizes the source numbers as is; this issue does not re-record the techniques (following the "overlap verification" precedent of fc03-03-00). A designed Self-Taught technique is always a new single stroke, not a copy of the technique you watched (03 five methods).

#Example — A Scene of Observation

Example 1 (a seed from Karmic Retribution). The swordsman Sasuke staked his life against a Ganryu assassin. In the second round, Sasuke's horizontal cut came up [1,1] = total 2 → Karmic Retribution. In that opening, his guard down, the assassin's secret art [Tsubamegaeshi (燕返し)] (a 2-hit strike; on a first-hit the 2nd becomes Critical Expansion) ran him through, and Sasuke was defeated at 0 Wounds (barely surviving). He carved this memory of defeat into one slot of his observation record — "Tsubamegaeshi, the up-and-down wave. The second blade that cuts again with the force of the draw." Later he interprets this with [Overcome] and builds a counter secret art (→ to 03 design example 1).

Example 2 (a seed from a Critical Hit). The wild man Kuma was tormented by a Ganryu swordsman at long range. With a short weapon, the blade does not reach. But in the very round his own grapple came up [5,5] = total 10 → Critical Hit, he read the logic of the opponent's [Long-Sword Reach] ([aptitude] · reach advantage) in his own flesh — "If it does not reach, then go in, grab, and kill that reach." He carves it into one slot of his record. Later, with [Imitate], he reworks the long-range advantage into a close-quarters restraint (→ to 03 design example 2).


#Scent — A Single Line

"The technique you watched is tomorrow's shadow of yourself. The wound you took is the sharpest teacher of all."