English edition v1.3.3

#15 New Unarmed Combat Schools

Contents

To the core's 1 school (Takenouchi-ryu), this expansion adds 15 new schools. The core Licensed Close Brawl (check +2, short-weapon Core Zone bonus) / secret art Joint Subdual (check +3, push/throw/disarm) is replaced by each school.

#§ Scent — The Hundred Names of the Fist

The sword is the noble's weapon. The spear is the soldier's weapon. But the fist is the weapon of the poor, the monk, the farmer, and the captive. That is why the most names are attached to the fist. This document records 15 kinds.

#§ Follow-up Module Linkage

SchoolLinked Module
13-01 Shaolin Fist10-11 Shaolin Sword · 25-04-04 Shaolin Monk-Soldiers · 20-04-01 Vajra-Body Austerity
13-02 Wudang Fist10-12 Wudang Sword · 20-03-01 Lightness-Skill Heart Method
13-07 Taekkyon25-03 Joseon Squads (affinity with Joseon thought)
13-09 Kito-ryu Jujutsu50-02·03 Tatsujin Tournament
13-11 Pankration20-02-03 Stoic Heart Method (Greek/Roman thought)
all schools21-cross-cultural-index · 80-02 School Matchup Table · 50-tournament

#§ Law — 15 Schools


#13-01. Shaolin Fist (少林拳) — foreign style · Chinese Zen

Zen-sect Buddhist-monk martial art. The 72 Arts — a synthesis of hard attack, soft guiding, and weapons.

  • Add-on: Zen focus — applies the Fighting Spirit Licensed effect to Unarmed Combat.
  • Restriction: Buddhist-monk background recommended (secular PCs take check -1).
  • Licensed: [aptitude] Arhat Body: Unarmed Combat check +2. immune to Fear/Intimidation.
  • Secret art: [Kata] Arhat Barrage: Energy 3. 1 round. 3-hit barrage, checks each.
  • Approach: Shaolin Temple residence or Buddhist monk. Play type: Zen-monk fighter.

#13-02. Wudang Fist (武當拳) — foreign style · Chinese Daoism

Daoist martial art. Overcomes the hard (剛) with the soft (柔).

  • Add-on: suppleness — evasion check +2.
  • Restriction: weakened killing intent — attacks against yoma -1.
  • Licensed: [stance] Taiji Breath: Energy 1. counters during the stance cost Energy 0 (core §0-Energy, 2-per-round cap applied automatically).
  • Secret art: [Kata] Four-Ounce Skill: Energy 3. 1 round. turn the enemy's attack back on the enemy.
  • Approach: Wudang Mountain austerity. Play type: soft-guiding counter type.

#13-03. Bajiquan (八極拳) — foreign style · Chinese

  • Source: the lineage of Qing-dynasty distinguished transmitters such as Wu Zhongjun (吳鍾濬)
  • Era: mid-Qing (became a famous school in the 18th~19th century)
  • Cultural sphere: China (Shanxi/Hebei)

The fist of straight-line destruction. The fierce qi that extends in eight directions.

  • Add-on: close-quarters explosion — attack +2 (adjacent only).
  • Restriction: utterly unable to handle ranged — ranged attack -2.
  • Licensed: [Kata] Stomp (震脚): Energy 3. 1 round. attack +3, on a Critical Hit push the enemy 1 zone.
  • Secret art: [Kata] Baji Cannon-Punch: Energy 5. 1 round. explosive strike on 2 enemies in the same zone.
  • Approach: transmission from a Baji master. Play type: close-quarters explosion type.

#13-04. Mantis Fist (螳螂拳) — foreign style · Chinese

  • Source: Wang Lang (王朗) — the legendary founder from Shandong
  • Era: early Qing (17th-century legend)
  • Cultural sphere: China (Shandong)

Mimicry of the praying mantis. Agility, suppleness, strange angles.

  • Add-on: strangeness — resistance +2 against Perception checks (while evading).
  • Restriction: mocked as "bizarre" by orthodox warrior houses.
  • Licensed: [stance] Mantis Stance: Energy 1. Surprise Attack check +2 during the stance.
  • Secret art: [Kata] 7-Joint Combo: Energy 4. 1 round. 7 fine strikes. 7 checks (failure possible).
  • Approach: residence in the Shandong region. Play type: surprise · irregular.

#13-05. Hung Ga Fist (洪家拳) — foreign style · Guangdong

  • Source: the Hung Hei-gun (洪熙官) line — Southern Shaolin transmission
  • Era: mid-Qing (18th century)
  • Cultural sphere: China (Guangdong Southern Fist)

Guangdong Southern Fist. A synthesis of hard attack and a low stance.

  • Add-on: lower-body stability — Defense +2.
  • Restriction: relocation limited — 1 extra Energy for 1 zone of relocation.
  • Licensed: [aptitude] Horse Stance (馬步): Unarmed Combat check +2. does not fall (immune to basic push).
  • Secret art: [Kata] Tiger-Crane Double Fist: Energy 4. 1 round. tiger and crane, 2 forms in succession. 2 attacks.
  • Approach: Guangdong residence. Play type: stable hard-attack type.

#13-06. Eighteen Dragon-Subduing Palms (降龍十八掌) — Secret Transmission · fictional

IP note: media origin (Jin Yong novel). Per IP Safety Guide 99-07, use is recommended after Session 0 consent.

  • Add-on: internal-energy explosion — when attacking, spend Energy +1 for attack +3.
  • Restriction: requires mastery of the 18 palms — Unarmed Combat Master required.
  • Licensed: [Kata] Dragon-Subduing Three Palms (三掌): Energy 3. 1 round. strike all enemies passing through a straight line of 3 zones.
  • Secret art: [Kata] Dragon-Subduing Great Palm (大掌): Energy 5. 1 round. blow away all enemies in the same zone.
  • Approach: transmission by a secret society. Transmitted to only a very few. Play type: grandmaster-grade fighter.

#13-07. Taekkyon (朝鮮 傳統) — foreign style · Joseon

Joseon traditional kicking. Centered on pumbalkki (supple footwork) and foot techniques.

  • Add-on: kick priority — kick attack +1.
  • Restriction: hand attacks are ordinary.
  • Licensed: [stance] Pumbalkki: Energy 1. evasion +2 during the stance, relocation Energy -1.
  • Secret art: [Kata] Sickle Sweep: Energy 3. 1 round. with a kick, push the enemy 1 zone + knock down.
  • Approach: Joseon-origin background. Play type: mobility · kick specialty.

#13-08. Chen-Family Taiji Fist (陳家太極拳) — foreign style · Chinese

  • Source: Chen Wangting (陳王廷) — the founder of Chenjiagou (陳家溝)
  • Era: late Ming~early Qing (1580-1660)
  • Cultural sphere: China (Chenjiagou, Henan)

The Chen family's Taiji fist. Internal-energy centered. The origin of several Taiji fist styles.

  • Add-on: internal-energy accumulation — accumulate attack +1 each round the stance is held (maximum +3).
  • Restriction: accumulation resets when the stance is released.
  • Licensed: [stance] Slow Breath: Energy 2. begin internal-energy accumulation during the stance.
  • Secret art: [Kata] Fajin (發勁): Energy 3. 1 round. release the accumulated internal energy. attack = base + accumulation.
  • Approach: Chenjiagou (陳家溝) residence. Play type: accumulation-explosion type.

#13-09. Kito-ryu Jujutsu (起倒流) — Famous school · Japan

Japanese Jujutsu lineage. Throw / joint-technique specialty.

  • Add-on: Jujutsu — after an enemy's attack check succeeds, one's own Jujutsu counter is possible (combined with the Block technique).
  • Restriction: striking attacks are basic only.
  • Licensed: [Kata] Method of Going and Coming: Energy 2. 1 round. after deflecting the enemy's attack, throw for the same Energy.
  • Secret art: [Kata] Joint Break: Energy 4. 1 round. on a hit, the enemy's 1 skill proficiency -1 (1 round).
  • Approach: a regular dojo. Play type: throw · joint.

#13-10. Sumo (相撲) — Famous school · Japan

Official-competition Unarmed Combat. Push-out · knockdown.

  • Add-on: huge build — Defense +2, push resistance automatic.
  • Restriction: lowered mobility — relocation Energy +1.
  • Licensed: [Kata] Charge: Energy 2. 1 round. push the enemy 1 zone + attack.
  • Secret art: [Kata] Uchiyari: Energy 4. 1 round. knock the enemy down + attack +3.
  • Approach: sumo-stable residence. build condition (Physique 3+).
  • Play type: weight · push specialty.

#13-11. Pankration (Pankration) — foreign style · ancient Greece

An ancient Olympic event. No-rules total combat.

  • Add-on: no rules — foul attacks such as eye-gouging and biting. attack check +1 (dirty though).
  • Restriction: despised by honorable warrior houses.
  • Licensed: [Kata] Anything Goes: Energy 2. 1 round. attack +2 + the enemy's next attack check -1.
  • Secret art: [Kata] Chokehold: Energy 4. 1 round. roll for 1 round of stun on the enemy.
  • Approach: Nanban (Greek/Mediterranean) origin, foreign Adaptation.
  • Play type: no-rules fighter.

#13-12. Savate (Savate) — foreign style · France

  • Source: the formalization of Parisian street fighting in France (the lineage of Charles Lecour and Charles Charlemont)
  • Era: 19th century (early 1800s)
  • Cultural sphere: France

The kicking of French sailors. Developed into upper-class gentleman's combat.

  • Add-on: elegant attack — linked with the Bearing check. no loss of face during combat.
  • Restriction: the fist is at an ordinary level.
  • Licensed: [stance] Spinning Stance: Energy 1. kick attack +2 during the stance.
  • Secret art: [Kata] Spinning Kick: Energy 4. 1 round. a 360-degree spinning kick. 2 targets in the same zone.
  • Approach: Nanban (French) origin.
  • Play type: elegant kicking, a gentleman fighter.

#13-13. Catch Wrestling (Catch Wrestling) — foreign style · Europe

  • Source: English Cornwall/Lancashire folk wrestling → the establishment of professional wrestling
  • Era: 19th century
  • Cultural sphere: England

English/European professional-wrestling lineage. Submission · grappling.

  • Add-on: submission — when a joint technique succeeds, the enemy is incapacitated for 1 round.
  • Restriction: weak at high-speed striking — attack check +0 (when striking).
  • Licensed: [Kata] Leg Trip: Energy 2. 1 round. knock the enemy down + attack +1.
  • Secret art: [Kata] Joint Seal: Energy 5. 1 round. on a hit, the enemy is unable to act for 3 rounds (Physique resistance).
  • Approach: Nanban-port residence, foreign Adaptation.
  • Play type: ground specialty.

#13-14. Aikido (合氣道) — foreign style · modern Japan

  • Source: the lineage of Daito-ryu Aiki-jujutsu (大東流 合氣柔術) + the establishment by Ueshiba Morihei (植芝盛平)
  • Era: 20th century (established in the 1920s~40s)
  • Cultural sphere: modern Japan

Era use: this expansion's § Era/Cultural-Sphere Specification Principle, item (a) — used in heroic-spirit (英靈) descent, time drift, reincarnation, or Bakumatsu/modern campaigns. In the core's Sengoku era, it can appear as a "transformed traditional Jujutsu."

  • Add-on: Aiki (合氣) — uses the opponent's force. when the opponent's force > one's own force, attack +3.
  • Restriction: the effect decreases when one is stronger.
  • Licensed: [Kata] Aiki Throw: Energy 2. 1 round. on a successful opposed check, throw the enemy.
  • Secret art: [aptitude] Way of Powerlessness: the stronger the enemy, the more favorable the check (when the enemy's Courage > one's own Courage, check +3).
  • Approach: Japanese-origin background or instruction in the Daito-ryu lineage + a wuxia-background narrative.
  • Play type: the technique of the weak. "The stronger the enemy, the better it lands."

#13-15. Muay Boran (Muay Boran) — foreign style · Siam (Thailand)

Siamese traditional fighting. Close striking centered on elbows and knees.

  • Add-on: 8 weapons — elbow and knee attacks possible, each at check +1.
  • Restriction: utterly unable to handle long range.
  • Licensed: [Kata] Elbow Strike: Energy 2. 1 round. attack +2 against an adjacent enemy (elbow).
  • Secret art: [Kata] Knee Lift: Energy 4. 1 round. attack +3 + knock the enemy down.
  • Approach: Nanban (Southeast Asian) origin, foreign Adaptation.
  • Play type: ultra-close fighter.

#§ Design Perspective

  • Type distribution of the 15 schools: Famous schools 2 (09·10) + Secret Transmission 1 (06 Eighteen Dragon-Subduing Palms) + foreign style 12. Heavy emphasis on the foreign style.
  • 1 kind of fictional-media origin (Eighteen Dragon-Subduing Palms): complies with IP Safety Guide 99-07. Session 0 consent required.
  • 1 modern school (Aikido): era-context caution made explicit. In a Sengoku setting it is interpreted as a "transformed tradition."
  • Allowing shared techniques: the "2-hit combo · throw" of several schools may overlap with one another — complies with the plan's §4.4.0 "allowing shared techniques."

"The name of the fist differs by culture. But impact is the same language everywhere."