#8 New Archery·Gunnery Schools
Contents
To the core 4 schools (Ogasawara, Gassen, Inatomi, Nanban), this expansion adds 8 new schools. Each school replaces the core Licensed Quick Load (check +2, Energy saving) / secret-art Far Sight (check +3, range +1) with its own unique maneuver. All ranged shooting is the single Archery skill (covering bow and matchlock) — the primary weapon is specified per school.
#§ Scent — The Hundred Branches of the Gaze
The melee sword handles the breath of two; the ranged bow handles the breath of one. The farther away, the more solitary. So the bow and the gun each have their own current — the form of the dojo, the volley of the battlefield, the silence of the hunter, the pride of the master archer.
#§ Law — 8 Schools
#12-01. Hisagitani-ryu (久木谷流) — famous school · Japan
A school of archers specialized in long-range sniping. Famous in mountain terrain. More come from hunters and scouts than from warriors.
- Skill: Archery
- Bonus: precise sniping — attack +3 when firing after aiming for 1 round (aim Energy 1).
- Constraint: attack -2 against melee (within 1 zone) enemies.
| Stage | Core Base | School Replacement |
|---|---|---|
| Licensed | Quick Load | [aptitude] One-Breath True Aim: when firing 1 shot after aiming for 1 round, attack +2 (Energy 1). |
| secret art | Far Sight | [Kata] Silence of a Single Shot: Energy 4. 1 round. range +2, attack +5. instant-death check on Critical Hit. |
- Approach: a Hisagitani dojo license, or instruction under a mountain hunter.
- Play-type: sniper, mountain scout
#12-02. Joseon Horn-Bow Art (朝鮮角弓術) — foreign style · Joseon
Cultural origin: the Joseon horn-bow (角弓). A composite bow cross-bonded from water-buffalo horn, mulberry wood, and ox sinew. Excellent in both range and penetration. An official event of the military examination.
- Skill: Archery
- Bonus: power of the horn-bow — [Pierce 2] (additional +1 damage against enemies of Defense 11 or higher).
- Constraint: bow maintenance required — attack -1 in rain (bowstring damage).
| Stage | Core Base | School Replacement |
|---|---|---|
| Licensed | Quick Load | [Kata] Pyeonjeon Single Shot: Energy 2. 1 round. a short, fast arrow. attack +2·Pierce 2. allows the Aim-Focus [Pierce] (§Aim Focus). |
| secret art | Far Sight | [Kata] Officer's Restraint: Energy 3. 1 round. split fire at 3 targets. each check +2. |
- Approach: Joseon-origin background (02-03), foreign Adaptation (Joseon), or instruction under a Joseon officer.
- Play-type: precise-shot / officer archer
- Related: 10-05 Joseon Sebeop (same officer lineage)
#12-03. Mongol Mounted Bow (蒙古騎馬弓) — foreign style · nomad
Cultural origin: the short bow of the Mongol cavalry under Genghis Khan. Mounted firing and rear shooting (the Parthian shot) are at its core. The standard of plains warfare.
- Skill: Archery
- Bonus: mounted shooting — Energy -1 when mounted (minimum 1)·attack penalty while relocating is void.
- Constraint: bonuses void on foot — an ordinary archer.
| Stage | Core Base | School Replacement |
|---|---|---|
| Licensed | Quick Load | [stance] Mounted-Shooting Stance: Energy 1. during the stance, attack -0 while relocating mounted (penalty void). |
| secret art | Far Sight | [Kata] Rear Single Shot: Energy 3. 1 round. while fleeing mounted, attack +3 against a rear enemy·keep the relocation bonus. |
- Approach: nomad-origin background, foreign Adaptation (nomad), or a Mongol guard squad license.
- Play-type: mounted archer, plains warrior
- Related: 15-02 Mongol Guard Cavalry / 25-famous-squads Genghis Guard
#12-04. English Longbow (English Longbow) — foreign style · Europe
- Source: the main force of the English army in the Hundred Years' War (English / Welsh commoner archer corps)
- Era: at its height in the 14~15th centuries, officially abolished at the end of the 16th century
- Culture: England
Cultural origin: the Welsh / English longbow. A 6-foot yew bow. Neutralized French cavalry in the Hundred Years' War. Mass mobilization of commoner archers.
- Skill: Archery
- Bonus: long range — range +2 (all shots).
- Constraint: presupposes aligned shooting — bonus halved when used by 1 person.
| Stage | Core Base | School Replacement |
|---|---|---|
| Licensed | Quick Load | [Kata] Volley (volley): Energy 2. simultaneous fire when 2+ squad members are adjacent. attack check +2 each. |
| secret art | Far Sight | [Tactic:stance] Rain of Arrows: Energy 4. activates at squad scale. split fire 1 shot each at every enemy in the same zone. squad Energy -2. |
- Approach: Nanban (English / Welsh) origin, foreign Adaptation (Nanban), or membership in a commoner archer corps.
- Play-type: volley fire, squad archer
- Related: 25-famous-squads Sherwood archers / 25-05 English squad
#12-05. Dutch Gun-Drill Method (Dutch Drill) — foreign style · Europe
Cultural origin: the gun-drill method of the 16th-century Dutch army of Maurits. Countermarch fire (反轉射擊, countermarch) — squad members fire one rank at a time and fall back to reload while the next rank fires. An innovation that made continuous volley fire possible.
- Skill: Archery (matchlock)
- Bonus: squad volley — when 3 or more squad members are adjacent, all gain attack +1.
- Constraint: bonuses void when used alone. narrow terrain -1.
| Stage | Core Base | School Replacement |
|---|---|---|
| Licensed | Quick Load | [Kata] Countermarch Fire: Energy 2. when 1 squad member is positioned to the rear, swap positions and reload right after firing. fire immediately on the next round. |
| secret art | Far Sight | [Tactic:stance] Maurits Formation: Energy 4. activates at squad scale. 1 rank fires each round — keep the squad's full firepower for 5 rounds (5 volleys total). |
- Approach: Nanban (Dutch) origin, foreign Adaptation, or membership in Dutch-style gun training.
- Play-type: group gunner, Maurits unit
- Related: 18-command-schools Military Science / 25-famous-squads Dutch volley-fire squad
#12-06. Forest Sniping Secret Transmission (森林狙撃秘傳) — Secret Transmission · origin unknown
A secret sniping of a hunter house transmitted in the northern forests. There is no dojo and no military license, but there is a mark that only one who once studied under it can recognize.
- Skill: Archery (bow by default — matchlock also usable via a matchlock-variant secret transmission)
- Bonus: silent shooting — -2 to the position-exposure check after shooting (hard for enemies to detect).
- Constraint: city / plains -1 (a forest-only secret transmission).
| Stage | Core Base | School Replacement |
|---|---|---|
| Licensed | Quick Load | [stance] Shadow of the Tree: Energy 2. during the stance, -2 to the position-exposure check until the next shot. |
| secret art | Far Sight | [Kata] Soundless Sniping: Energy 4. 1 round. automatic concealment right after shooting. -3 to the enemy's Perception check on the next round. |
- Approach: instruction in the northern-forest secret transmission — narrative pursuit · chance · adoption into a hunter house. GM discretion.
- Play-type: silent sniping, forest hunting
#12-07. Gaijin Self-Taught Sniping (外人自己流狙撃) — Self-Taught Style · origin irrelevant
A shooting refined through self-study by a Nanban person or an outsider who got hold of a Japanese matchlock. The result of learning one shot at a time, with no dojo and no license.
- Skill: Archery (matchlock)
- Bonus: a well-worn weapon — when using the same firearm for 5 or more sessions, attack +1 with that firearm only.
- Constraint: the bonus vanishes immediately on switching to another firearm (5 sessions to re-accumulate).
| Stage | Core Base | School Replacement |
|---|---|---|
| Licensed | Quick Load | [aptitude] A Familiar Shaft in Hand: Energy -1 when attacking with a firearm used for 5 or more sessions. |
| secret art | Far Sight | [Kata] Self-Taught Single Shot: Energy 3. 1 round. activates only with a well-worn firearm. attack +4. paralyze the enemy for 1 round on Critical Hit. |
- Approach: Self-Taught Style — free. however, firearm ownership + a record of 5 or more sessions of use is required.
- Play-type: outsider shooter, refined self-taught style
- Related: 40-props firearm masterworks
#12-08. Turkish Composite Bow (Turkish Composite Bow) — foreign style · Arab world
Cultural origin: the short bow of the Ottoman Empire's sultan guard (sipahi). Strong draw despite the short length. Both mounted and on-foot. A mental training combined with Sufi meditation.
- Skill: Archery
- Bonus: mental shooting — Critical Expansion when meditating for 1 round before shooting.
- Constraint: cannot act while meditating. the meditation breaks if hit while meditating.
| Stage | Core Base | School Replacement |
|---|---|---|
| Licensed | Quick Load | [stance] Sipahi Breath: Energy 2. during the stance, Critical Expansion right after shooting. |
| secret art | Far Sight | [Kata] The Sultan's Arrow: Energy 4. 1 round. mounted or on foot, anywhere. attack +4·instant-death check on Critical Hit. |
- Approach: Arab-world-origin background, foreign Adaptation (Arab), or instruction under a sipahi.
- Play-type: mental archer, mounted marksman
- Related: 15-04 Saracen Cavalry (ideological affinity) / 20-presence Sufi-whirling Bearing austerity method
#§ Design Perspective
- Type distribution of the 8 schools: famous school 1 (12-01) + Secret Transmission 1 (12-06) + Self-Taught Style 1 (12-07) + foreign styles 5 (12-02·03·04·05·08). emphasizes foreign styles.
- Bow vs Matchlock: 6 are bow schools (12-01·02·03·04·06·08 — 12-06 can also use matchlocks) + 2 are matchlock-only (12-05·07). The skill is Archery in all cases. keeps the balance of the core 4 schools.
- Individual sniping vs group volley: 12-01·06·07 are individual sniping. 12-04·05 are group volley — true worth at squad scale. linked with 25-famous-squads.
- 2 mounted-Archery styles: 12-03 Mongol + 12-08 Turkish. double-linked with 15-horse-schools.
- Coexists with the core 4 schools: no core original modification. only widens the choice.
"The arrow does not return after it is loosed. So the gaze must be fixed first, before it is loosed."
