English edition v1.3.3

#Chapter 1, Act 4 - "Night of the Barrier Raid"

Contents

Session 4 climax. The Lord-grade yoma "Tyrant of Revival (蘇生暴君)" makes a direct barrier assault. Barrier defense battle + first great victory. PCs 1st~2nd dan (may rise). The answer to this chapter as a standalone complete arc.

Core References

- Required: Dice System · Combat Flow · Maneuver System

- Required: Zone Gimmicks · Yoma Bestiary

- Reference: Wounds and Defeat · Three Ways and Six Hearts

References in This Supplement

- Required: Barrier System · Core Economy · Squad Limits

- Required: Young Lord · Retired Onmyoji · 6 Retainers

- Required: Reviving Hell GM Guide

- Same chapter: Chapter Overview · Act 3 · Chapter NPCs · Chapter Yoma · Rewards and Bridge


#Scent - The Feel of This Session

#Opening Read-Aloud

"The sun sets. Two moons rise at the same time. Tonight, the domain faces its first test."

"Immediately after the Act 3 return - Gensho sits at the end of the shrine's stone steps. Inside his sleeve, his right hand trembles. That trembling spreads across the cloth. The lord stands beside him."

"The lord says in a low voice - 'Tonight?' Gensho nods without lifting his head - 'Tonight.'"

"Beyond the castle gate, at the far end of the iron-colored plain, a red shadow rises above the horizon. That shadow moves. One step spans six jo (六丈). Two steps bring it before the castle gate. It is coming toward you."

"You do not yet have a name for it. The onmyoji calls it '蘇生暴君, the Tyrant of Revival.' Tonight, it strikes the barrier."

#Sense Card - The Air of Act 4

  • Sound: the ground trembles from far away. That tremor climbs the wooden frame of the castle gate and reaches the soles of the PCs' feet. The sound of iron shards striking each other mixes with the wind.
  • Smell: the iron smell is like the smell of gunpowder. This concentration is three times that of Acts 2 and 3. Breathing grows shallow.
  • Light: the two moons turn blood-red. The barrier's blue light looks even thinner within that blood-red glow.
  • Touch: something is in the air. A resistance that feels almost touchable if a hand reaches out. The frequency of the trembling barrier reaches the roots of the PCs' teeth.

#Sense Density

This act is dominated by the feeling of a siege against the barrier. The GM reveals the Barrier HP number every combat round. The goal is for the players to read the number like their own heartbeat.

Time notation: this act is one night. Divide it into 4 stages: early night (初夜) → Rat hour (子時) → Ox hour (丑時) → dawn. Each stage is about 2 rounds.


#Law - Rules Used in This Session

#Rules That Appear in This Session

RuleWhere usedReference
Basic dice 2d10all checksCore 03-01
Combat flowall siege phasesCore 03-06
Maneuver Systemactive PC actionsCore 03-07
Wounds and DefeatPC/retainer danger checksCore 03-05
Zone gimmickscastle gate and barrier zoneCore 05-05
Barrier HP managementrevealed every round01-02
onmyoji emergency maintenanceAct 4-specific procedurebelow in this file
siege formatAct 4-specific procedurebelow in this file

#Nature of This Session - "Siege Format"

Act 4 is not ordinary combat. It is a siege with the barrier as the central coordinate. The PCs cannot directly kill the "Tyrant of Revival." Instead, the PCs do the following.

  1. Manage barrier cracks - seal cracks that appear in the barrier, in order.
  2. Defend against remnants - stop Minion- and Veteran-grade yoma squads that surge toward the barrier.
  3. Assist the onmyoji - provide resources, time, and attention so Gensho can maintain emergency maintenance.
  4. Use the environment - create "cumulative strikes" using domain facilities such as the castle gate, shrine, well, and brazier.

When cumulative strikes reach the threshold, the tyrant withdraws. The goal is not defeat, but expulsion.

#Target Number Guide (Act 4 Only)

CheckTarget NumberWho tries
Assist barrier crack sealing (supply cores to the onmyoji)12spirit-aware Perception or Prayer-skilled characters
Defend against castle gate shattering (barrier remnants)14combat-skilled characters
Environmental use (drop gate timbers, brazier explosion, etc.)13Engineering or Geography-skilled characters
Assist onmyoji emergency maintenance (prevent dehydration/hypothermia)11Medicine or Nursing-skilled characters
Guide resident evacuation12Negotiation or Agitation-skilled characters
Long-range shot at the tyrant (eye/neck)16Archery or special-skilled characters
Taunt or lure the tyrant (draw attention)14Negotiation or Intimidation-skilled characters

#Major Encounters - Act 4 Structure

#Overview - The Four Night Phases

Act 4 is a siege over one night. Along the timeline, it has 4 phases.

PhaseApprox. timeCentral eventBarrier HP change
Phase 1 · early nightsession start + 20~45 minutestyrant appears · 1st wave-5
Phase 2 · Rat hour45~90 minutes2nd wave · crack sealing · onmyoji first emergency-10
Phase 3 · Ox hour90~150 minutestyrant direct hit · 3rd wave · retainer sacrifice-15~20
Phase 4 · dawn150~210 minutestyrant withdraws · recovery · morning0 (stable)

#Phase 1 · Early Night - Tyrant Appears

  • Location: barrier before the domain's castle gate. Distance where the tyrant's silhouette is visible from the domain center.
  • Appearing: tyrant (distant view), 8 subordinate reviving gaki squad members, 3 rusted kubikiri.
  • Purpose: begin the siege. Establish PC placement. Let the first Barrier HP drop be felt.

#Phase 2 · Rat Hour - First Crack in the Barrier

  • Location: just inside the castle gate + eastern 1/4 point of the barrier (Gensho's shrine location).
  • Appearing: tyrant approaches. 2nd wave. First crack appears in the barrier.
  • Purpose: first trigger of Gensho's emergency maintenance procedure. Initiative over crack sealing.

#Phase 3 · Ox Hour - Tyrant Direct Hit

  • Location: barrier front. The tyrant brings both iron cudgels (鐵棍) directly down on the barrier.
  • Appearing: tyrant, 3rd wave (5 rusted kubikiri + 12 reviving gaki + 6 blood-mist lesser oni).
  • Purpose: the night's greatest crisis. Barrier HP approaches the threshold. Retainer sacrifice enters the story.

#Phase 4 · Dawn - Tyrant Withdrawal

  • Location: barrier front. The first dawn light erases the two moons.
  • Appearing: tyrant (retreating), remnants disappear.
  • Purpose: end the siege. First great victory. The aftertaste of Act 4.

#Step-by-Step Progression Guide

#Phase 1 - Appearance in Early Night

CheckpointTimingGMPlayersSignal
Opening read-aloud0~5 minutesread opening boxlistenfirst description of ground trembling
Declare placement5~15 minutesreveal domain map · require PC placement choiceschoose among 4 pointseach point's name is called
Gensho's first notice15~20 minutespublicly declare "Barrier HP starts at 75"record numberGensho's trembling hand is visible
Tyrant silhouette20~25 minutesdistant description + two-step approach descriptionreactfirst wave of fear
1st wave25~40 minutesreviving gaki and rusted kubikiri squad combatdecide combatBarrier HP -5 (first drop)
Phase 1 close40~45 minutesdescribe "this is the beginning"catch breathenter next phase

#Phase 1 PC Placement Options

PCs choose placement among 4 points.

PointRoleAdvantageDrawback
castle-gate turretranged/commandbattlefield overview · Command bonus +1poor close-response
shrine stepsGensho assistanceemergency-maintenance assistance check +2immediate exposure if barrier shatters
eastern barrier edgecrack watchpreemptive response to cracks1st wave hits directly
inner gate squaremobile responsecan move to all pointsno bonus anywhere

For 4 PCs, place 1 at each point. With 3 PCs, leave one point empty. With 5 PCs, put 2 at one point.

#Phase 2 - Crack at Rat Hour

CheckpointTimingGMPlayersSignal
Tyrant approaches0~10 minutestyrant approaches to 2 jo before the castle gatelong-range shot possibletyrant's face is seen for the first time
2nd wave10~25 minutessquad combat · strike barrier outer walldecide combatBarrier HP -5 (cumulative -10)
First crack appears25~35 minutesdescribe eastern barrier crack (draw one line)stand by to assist sealingGensho rises at the shrine
Onmyoji emergency maintenance35~55 minutesdemonstrate emergency-maintenance procedure · PC assistance intervenesattempt assistance checksGensho weakening +1
Crack sealing succeeds55~70 minutescrack stops as a linebrief reliefBarrier HP held at 65 (decrease stops)
Phase 2 close70~90 minutestyrant takes one step back · describe preparation for next wavecatch breath · can redeployone retainer name is called

#Onmyoji Emergency Maintenance Procedure

Gensho's emergency maintenance proceeds in 4 steps. Each step has a PC assistance check.

StepGM descriptionPC assistance checkGensho weakening
1. Liturgy cuttingGensho scatters ash on the floor and draws charactersassist Target Number 11 · on failure, liturgy delayed+0
2. Blood signatureGensho cuts his finger and signs over the liturgystaunch bleeding assist Target Number 11 · on failure, +1 weakening+1
3. Core summoningsummon 1 core from core storage (Minion-grade)core supply automatic · storage -1+0
4. Sealingplace the core on the liturgy and bind it to the barrier crackPerception assist Target Number 13 · on failure, +1 weakening+1 cumulative

Total weakening increase: base +2 (liturgy + sealing), +4 if all assistance fails.

If weakening exceeds 5, Gensho falls unconscious. Keeping it at 5 or lower is the top priority of Act 4.

#Barrier Crack Sealing Check

When a crack appears, PCs respond with one of the following.

ResponseCheckEffect
Onmyoji assistance (standard)4-step assistance abovecrack stopped + weakening increase
Direct core injection (emergency)automatic successconsume 1 core + crack stopped + Barrier HP +3
Retainer sacrifice (extreme)narrative checkcrack stopped + Barrier HP +5 + 1 retainer severely wounded/killed
Lure outside the barrier (heroic)Target Number 15change tyrant's attack line · castle gate temporarily exposed

#Phase 3 - Direct Hit at Ox Hour

This phase is the peak of Act 4. Barrier HP approaches the threshold.

CheckpointTimingGMPlayersSignal
Declare tyrant direct hit0~10 minutesdescribe tyrant bringing iron cudgel down on the barrierfree reactionBarrier HP -10 (1 hit)
3rd wave10~30 minutesrusted kubikiri, reviving gaki, and blood-mist lesser oni joindecide combatBarrier HP -5 (cumulative -15)
Retainer danger30~45 minutes1 retainer severely wounded · PCs choose rescuerescue vs hold lineretainer name called
Second crack45~60 minutesnorthern barrier crack appearsonmyoji emergency 2nd timeGensho weakening +2
Akihisa sortie60~75 minuteslord stands before the castle gate · "I will speak with that one"dissuade vs accompany vs allowpossible image of Akihisa forced to his knees
Tyrant conversation75~105 minutestyrant's first line (see below)answerHeart tendency branch
Phase 3 climax105~135 minutesBarrier HP in the 40~50 range · risk of tyrant's second direct hitdecisive choice (below)Barrier HP low point
Phase 3 close135~150 minutestyrant pauses one beat · onmyoji collapses or PC decisiontransitionjust before dawn

#Tyrant's Line (Phase 3)

The tyrant speaks from outside the barrier to Akihisa (or to the PC commander).

"Little one. Your barrier is thin. Thinner than the speed at which my flesh grows. You will know this - my flesh grows every moment. Your barrier thins every moment."

"This comparison is not on your side."

"And yet I have not eaten you yet. Because one of you has something to hand me. The old blade on the little one's shoulder. That blade is mine. Give it to me, and tonight ends."

#Akihisa's Choice - Elder Brother's Wakizashi

What the tyrant demands is the wakizashi left by Akihisa's elder brother. There is half a truth in this demand - the wakizashi was a "spiritual blade" that sealed the soul of a yoma in battle before the drift, and that yoma is the tyrant's previous life (前生).

PC interventionEffect
allow Akihisa to go + surrender the bladetyrant withdraws immediately · Barrier HP recovery +10 · Akihisa Heart tendency 覇-2 慈+1 · "unarmed lord" in the next chapter
Akihisa goes + dialogue to preserve the bladeTarget Number 15 Negotiation · on success, tyrant withdraws + blade preserved · on failure, tyrant resumes direct hits
PC takes the duel insteadtyrant resumes direct hits · Barrier HP continuous -15 · if held until dawn, victory
dissuade Akihisa + PC defensestandard route · naturally enter Phase 4

#Phase 4 - Withdrawal at Dawn

CheckpointTimingGMPlayersSignal
First dawn light0~10 minutestwo moons lean west, eastern sky grows paleobservetyrant looks at the sky
Tyrant withdraws10~25 minutestyrant takes one step back · "Today ends here"final shot possibletyrant's back
Remnants disappear25~40 minutesremnants around the barrier scatter into iron shardsclean upmorale +1
Barrier recovery40~55 minutesGensho collapses · PC care · reveal final Barrier HPNursing checkBarrier HP fixed
Retainer recovery55~75 minutesconfirm severely wounded/killed retainers · funeral or healingjudgment · honorificsnames fixed
Face residents75~95 minutesresidents gather in the mansion yard · lord's wordsone line from each PCfinal morale
Session close95~120 minutes"the first night is over" · one emotional sentence from each PCeach says one linefadeout

#Four Dawn Ending Tones

The GM chooses the dawn scene's tone according to the result of Phase 3.

ConditionToneKey sentence
Barrier HP 60+ · onmyoji weakening ≤3 · retainer casualties 0solid victory"We held it back."
Barrier HP 40~59 · onmyoji weakening 4~6 · 1~2 retainers severely woundednarrow victory"We survived."
Barrier HP 20~39 · onmyoji weakening 7~9 · 1 retainer killeddeadly victory"What did we pay?"
Barrier HP 0~19 · onmyoji unconscious · 2+ retainers killeddefeat-victory"We never speak of that night again."

#Barrier Siege Format - Standard Procedure

#Round Flow

The siege proceeds every round in this order.

  1. GM declaration - Barrier HP · onmyoji weakening · enemy action this round
  2. Enemy action check - tyrant + wave + crack occurrence dice
  3. PC action declaration - declare one action for each PC
  4. PC checks - each rolls 2d10 + modifiers
  5. Apply results - Barrier HP · weakening · enemy Wounds changes
  6. GM description - describe this round's result (within 45 seconds)

One round = 5~8 minutes of real time.

#Tyrant Action Table

The tyrant determines action each round with d10.

DieActionEffect
1~2iron cudgel slam (barrier direct hit)Barrier HP -10
3~4lateral turn (barrier crack occurs)1 crack occurs · Barrier HP -3
5~6command remnantswave +1 strengthened
7~8rest (flesh regenerates)tyrant appearance recovers · Barrier HP -1
9speak to AkihisaHeart tendency branch
10attempt barrier penetration (extreme)Barrier HP -20 · negated by Target Number 15 shot

#Wave Action Table

Each round, the remnant wave determines joining numbers with d10.

DieJoin
1~32 reviving gaki
4~63 reviving gaki + 1 rusted kubikiri
7~84 reviving gaki + 2 rusted kubikiri
95 reviving gaki + 2 rusted kubikiri + 1 blood-mist lesser oni
10special join (GM design)

#Success / Failure Branches

#Victory Conditions (conditions to enter Phase 4)

Enter Phase 4 when one of the following is achieved.

  1. Cumulative strike threshold: 15 successful cumulative checks against the tyrant (including shots, taunts, and crack sealing)
  2. Reach dawn: keep Barrier HP at 1 or higher until the end of Phase 3
  3. Offering ending: Akihisa offers the wakizashi

#Defeat Conditions

  1. Barrier HP 0 → tyrant enters inside the barrier → Ending C, "Fallen Night"
  2. Onmyoji weakening 10 → barrier collapses immediately → Ending C
  3. Akihisa killed → narrative defeat → Ending B, "Lord's Choice" branch (choose successor)

#Partial Victory

AxisState
Barrier HP 60+solid victory - Ending A
Barrier HP 40~59narrow victory - Ending A (stigma)
Barrier HP 20~39deadly victory - Ending B
Barrier HP 1~19defeat-victory - Ending B (despair)

#Final Barrier HP Changes

CauseNormalWorst
1st wave-5-8
2nd wave-5-10
tyrant direct hit-10-20
3rd wave-5-10
unsealed crack-3 per round-5
core injection+3 (each)+5 (Lord-grade fragment)
retainer sacrifice+5+8

#Final Onmyoji Weakening

TimingExpected
end of Phase 2+2
end of Phase 3+4~6
end of Phase 4+5~8 (final)

If weakening is 8 or higher, Gensho loses his speech until the start of Chapter 2. Recovery point is Chapter 2, Act 2.


#GM Controls - Pacing and Tone Adjustment

#Pacing

Act 4 is the longest session. Expect 3~4 hours. If the pace drags, omit remnant waves and focus on the tyrant.

SituationAdjustment
players are confused and cannot decide placementGM presents recommended placement · 30-second limited decision
combat runs too longomit remnant 3rd wave · go straight to tyrant direct hit
players show signs of giving upinsert one dramatic retainer sacrifice · restore morale
players win too easilyextend 2nd crack into 3rd · bias tyrant action table toward 7~8

#Avoiding Tone Traps

  • Do not let the siege become a numbers game. Every round, the GM must give one sensory scene description.
  • Do not turn the tyrant into a cartoon villain. The tyrant has "tragic roots." The previous life of one once sealed in the elder brother's wakizashi.
  • Do not drive Gensho into martyrdom. His weakening is duty, not a choice.
  • Do not force Akihisa's choice. Give PCs enough room to intervene.

#Session-End Declaration

SignalExample line
dawn reached"The two moons lean west. We stand here."
tyrant withdraws"His back disappears beyond the horizon. He will not return today - but he will come again."
emotional climax"The residents look at you. You stand before them. One line each."
fadeout"The first night ended."

#Environmental Use Rules - The Last Use of Domain Facilities

In Act 4, PCs can use domain facilities as one-use assets. Each facility use is a permanent loss.

#Facility Use Table

FacilityUseEffectPermanent loss
castle gate timbersdrop upper structureinstantly wipe out 1 reviving gaki squadcastle gate half-destroyed · repair needed in Chapter 2
shrine brazierember explosionflames in 3m radius outside barrier wall · delay 2 rusted kubikiribrazier destroyed · onmyoji ritual impossible
wellevaporate well waterdestroy 1 blood-mist lesser onidrinking water -3 weeks
rice storehousepour rice (temporary fill for barrier crack)Barrier HP +5food -2 weeks
elder brother's wakizashioffer to tyranttyrant withdraws immediatelyAkihisa disarmed
Akihisa family banner (旗)detonate bannerall PCs next round +2 morale bonusbanner lost · morale -1
all talismans around the domain radiusconsume at onceBarrier HP +10 · skip 1 next waveall talisman storage gone

#Environmental Use Check

Environmental use is an environmental check, Target Number 13. On check failure, facility loss + half the desired effect.

#Narrative Meaning of Environmental Use

When PCs use a facility, the GM clearly describes what is lost. This is the Act 4 tone of "what do we pay."


#Clues - What This Act Solves / Plants

#Clues Solved in This Act

ClueSourceAnswer
Acts 1~3 "Reviving Hell revival principle"fragment gained in Act 3 ruinsin Act 4 Phase 2, the onmyoji explains the "mirror law"
Act 1 "Akihisa's elder brother's wakizashi"blade on the Act 1 council-room tabletyrant demands it in Act 4 Phase 3
Act 3 "previous drifter clue"corpse that does not revivenot touched in Act 4 (carried to Chapter 3)

#Clues Planted in This Act (for the next chapter)

CluePlanting sceneNext chapter answer
tyrant's previous-life identityPhase 3 linetyrant's record found in Chapter 2, Black Rope Hell
Gensho's hidden liturgypaper Gensho takes from his robe during Phase 2 emergency maintenancesame handwriting as the Chapter 3 sealing records
truth of Akihisa's elder brother's deathhinted in tyrant's Phase 3 lineelder brother's diary found in Chapter 2

#Retainer Sacrifice Narrative - Emotional Core of Act 4

#Why Retainers Die

Act 4 assumes that "the PCs survive." Instead, severe wounds/deaths among 1~2 retainers carry the narrative weight. A retainer's death must be the result of a player choice.

#Retainer Sacrifice Pattern

The moment PCs choose one of the following, 1 retainer is placed in danger.

ChoiceRetainer placed in danger (example)
not enough cores to seal the barrier crackYamaguchi (retainer 1) - "I will go in place of the resource"
protect Akihisa just before the tyrant's blowSakurai (retainer 3) - blocks the lord's front
conversation to lure the tyrant outside the barrier failsIno (retainer 2) - goes out as the lure
secure PC retreat during 3rd waveTsukahara (retainer 4) - holds the rear

#Apply Sacrifice Results

When a retainer is severely wounded/killed, apply the following effects.

  • Barrier HP +5 (narrative reward)
  • resident morale -1 (if the retainer dies)
  • memorialize that retainer's name in the next chapter (if dead)
  • PC Heart tendency: 慈 +1 (if rescue attempted), 覇 +1 (if sacrifice allowed)

Which retainer to place as the sacrifice is the GM's choice. The GM decides before this session. If the GM deliberately chooses the retainer who spoke most with the PCs during the Act 1 patrol, the emotion becomes heavier.

#Limits on Retainer Sacrifice

No more than 2 retainers may die in one session. More than that is narrative overload. If the PCs' emotional defenses break, play quality drops.


#Player Action Pattern Guide - Open Choices in Act 4

#Siege PC Action Categories

CategoryMain actionExample
defensivewait inside barrier · defend against remnantsdrive off a gaki squad inside the castle gate
supportassist onmyoji/residentsassist emergency maintenance · resident evacuation
assaultclose combat outside barrierbreak through the kubikiri screen
sniperkey long-range strikesattempt shots at tyrant eye/neck
luredraw attention through negotiation/tauntsspeak to tyrant to buy time
environmentaluse facilitiesorder castle-gate upper structure to fall

For 4 PCs, each PC specializes in 1~2 categories. If everyone is assault, barrier defense collapses. If everyone is support, the front disappears. The GM guides balance during placement.

#Action Economy - What Can Be Done in One Round

One PC can do one of the following in one round.

  1. Standard attack (2d10 check + damage)
  2. Maneuver (Core 03-07)
  3. Environmental use (Target Number 13)
  4. Onmyoji assistance (Target Number 11~13)
  5. Guide resident evacuation (Target Number 11)
  6. Special shot (Target Number 15)
  7. Retainer rescue (maneuver adjustment)

Within one round: movement + one action. Long-distance movement consumes 1 action.


#After This Session - Next


"Little one. Your barrier is thin. But what is inside you - is not thin." — Tyrant of Revival, speaking to Akihisa in Phase 3.

"We survived the first night. We will worry about the next night when it comes." — Kamijo Akihisa, dawn declaration.

"My liturgy waited 40 years for tonight. Whether there are another 40 years, I do not know." — Hoshino Gensho, muttering during emergency maintenance.