English edition v1.3.3

#Dreams and Nightmares — 100 Things Seen by the Sleeping

Contents

A pillow, blank dream paper, and one impossible black feather lying beside the mat, eerie but quiet.

What this document is. 100 dreams for PCs or NPCs. Prophecy 35 · warning 35 · temptation 30. Triggered when Spirit Realm Exposure accumulates. d100.

[New Rule] Exposure-Accumulation Dream Trigger

When a PC's Exposure is at or above a set value, roll on this table when they declare sleep. This is a mechanism not found in the core rules.

Core references

- Required: Three Ways and Six Hearts · Non-Combat Checks

- Reference: Lands of the Sengoku

- In this supplement: Open World Index · Spirit Realm Environment · Morale and Fear · Barrier Edge · Rumors


#Scent — The Eyes of the Sleeping

Sleep is not safe. Not in the Spirit Realm.

Even inside the Domain, even inside the Barrier, the soul loosens a little when it sleeps. The Spirit Realm senses that looseness. The higher the Exposure, the closer the Spirit Realm comes.

Dreams take three shapes.

Prophecy. What is coming can be seen. It is not exact. It is poetic. After waking, there comes a moment when the dreamer realizes, "Ah, that was the dream."

Warning. Tomorrow's danger, or next week's danger, can be seen. It is concrete. It can be prepared for. But dreams mix in lies.

Temptation. A being of the Spirit Realm enters the PC's dream. It offers a conditional bargain. Accept, and the PC gains a short-term benefit and long-term Exposure.

This table is those 100 dreams.

Inside the eyes of the sleeping, 100 worlds unfold. After waking, most are hazy. A few, however, cannot be erased.


#Law — Rolling Protocol

#Exposure-Based Trigger

PC ExposureRoll Condition
0~2Do not roll. Ordinary dreams.
3~5Roll d100 1 time. Apply the result.
6~8Roll d100 2 times. Apply the higher result (more dangerous).
9+Roll d100 2 times. Apply the lower result (the dream cannot be avoided, and temptation comes closer).

(Note: at 9+, the lower result is more dangerous because the prophecy range contains tempting dreams. See the table below.)

#Roll Timing

  • When a PC declares sleep or rest.
  • Sleep on an ordinary night inside the Domain (not a short rest between combats).
  • Immediately after Exposure newly rises to 3 or higher.

#Distribution

Roll RangeNatureCount
01~35Prophecy35
36~70Warning35
71~100Temptation30

#Modifiers

ConditionModifier
After entering Chapter 5Roll +10 (toward temptation)
Experienced 20-03 anomaly 100Roll +15
Experienced 20-02 encounter 100Roll +20
PC is an onmyojiRoll -5 (dream resistance)
No rest in the last 1 weekRoll +10
Sleep near HoshinoRoll -15 (protection)

#Table — Dream d100

#Prophecy Range (01~35)

Hints of coming events. Not exact and poetic, but later they line up.

RollDreamDescriptionRipple and Follow-Up
01One white birdA large white bird descends from the sky into the Domain. On waking, one bird is perched on the Barrier.20-03 anomaly 92 chance +20%
02Two moonsTwo moons in the night sky. One gold, one silver.Duality of Domain crisis and opportunity
03Child drinking waterIn the dream, one child of the Domain drinks water. On waking and seeing that child, the child is actually holding a water bottle.Everyday confirmation
04Sea of riceThe whole Domain is a sea of rice. Sign of a good harvest.Next month 20-01 event 02 chance +25%
05Red sunsetThe sunset is blood-colored. But beautiful.Warning for the next Barrier check
06One more gateThe Domain has five gates, not four. Where is the new gate?Prophecy of 20-03 anomaly 86
07Hoshino's two facesHoshino has a young face and an old face at the same time.Clue to Hoshino's life
08The lord's two swordsAkihisa holds two swords in one hand. Different times of the same sword.Foreshadows the lord's choice
09Barrier laughsThe Barrier laughs without sound. Strangely warm.Next week Barrier HP +2
10Puppy speaksOne village dog speaks. Unknown language.Otherworld contact warning
11One person disappearsIn the dream, one known person disappears. Who it was cannot be remembered after waking.20-01 event 73 within 1~2 weeks
12Rainbow splits in twoA rainbow splits into two branches.Warning of division inside the Domain
13Snow in summerIt is summer, but snow falls.Warning of time shaking
14Letter from the deadA dead resident writes a letter. The contents cannot be remembered.Leads toward a conversation with Asa the physician
15Star outside the BarrierOne star of the Domain hangs in the sky outside the Barrier.Story clue
16Two heartsThe PC has two hearts. One is human, one is something else.Exposure clue
17Food becomes sandWhen the dreamer tries to eat, the food turns into sand.Foreshadows food shortage
18Bird's nest on the BarrierA nest on top of the Barrier. Five eggs.Sign of hope
19Blacksmith's fireMotoy's furnace shoots up into the sky.Forge upgrade possibility
20Hand from the wellA hand comes out of the well. Asking for help.Well-related event warning
21Seasons mixedCherry blossoms and autumn leaves bloom at the same time.Confirms shaking in the Spirit Realm flow
22The lord's weddingAkihisa gets married. The bride's face is not visible.Story clue (future)
23Two BarriersTwo layers of Barrier around the Domain. Another outside.Prophecy of 20-03 anomaly 99
24Time backwardA day in the Domain runs backward. From evening to morning.No clue, mood
25Eye in the skyOne gigantic eye in the sky. It looks at the Domain.Fear +1
26Five dishesFive dishes on the table. All taste of home.Homesickness + morale +1 (next week)
27Sword singsThe PC's sword sings. The melody is unfamiliar.Spirit of the weapon. Story reward
28One lightning strikeOne lightning strike. The Domain is briefly bright as noon.Lord-grade yoma appearance warning
29Fork of two roadsOne road goes home; the other goes deeper into hell.Foreshadows a moment of choice
30Akihisa's childAkihisa holds a child. That child's face is Akihisa.Foreshadows the lord's growth
31Empty coffinAn open coffin. Empty.Foreshadows someone's death (who is unclear)
32New bell at the shrineA new bell hangs at the shrine. Its resonance is deep.Foreshadows Hoshino's growth
33The lord's white hairAkihisa's hair is white. An old appearance.Long-term story clue
34Unknowing childThe dreamer sees a child born in the Spirit Realm. The child seems unknowing, but the eyes are clear.Story opportunity
35One drop of bloodOne drop of blood somewhere in the Domain. The exact location cannot be remembered.Clue to next week's incident

#Warning Range (36~70)

Dangers within the coming 1~2 weeks. Concrete and possible to prepare for.

RollDreamDescriptionRipple and Follow-Up
36Chains to the northChains bite into the northern Barrier.Next week 20-03 event 11 chance +30%
37Water to the southBlack water in the southern farmland.Next week 20-01 event 82 chance +25%
38Face of a Lord-grade yomaA huge yoma face fills the dream.Lord-grade yoma appears 2~3 weeks later
39Hoshino collapsesHoshino falls in front of the Barrier.Crisis on the next Barrier check
40Retainer's betrayalOne retainer opens the castle gate from the inside. The face cannot be remembered.Triggers traitor-investigation arc
41City of fireA huge fire from the west.Warning of Scorching Heat Hell approaching
42Night cryOne resident cries at night. "Already dead!"Foreshadows 20-01 event 78
43Rotten smell in the storehouseRotten rice in the storehouse.Foreshadows 20-01 event 82
44Hole in the BarrierA hole in one zone of the Barrier. About the size of a fist.Foreshadows 20-03 event 23
45The lord's tearsAkihisa cries alone. In an empty room.Signal of the lord's mental crisis
46Resident's eyes changeOne resident's eyes turn black.Warning of contamination spread
47Empty place in the squadWhen next week's squad is formed, one place is empty.Next week 20-02 casualty chance +30%
48Black bird's warningOne black bird sits on the PC's shoulder and whispers: "Two weeks left."Major incident 2 weeks later
49Well backflowWell water surges upward in reverse.Spirit Realm intrusion clue
50Hoshino's discipleHoshino teaches one young person. That young person is the PC.Hoshino names his own successor
51Blacksmith's blindnessMotoy's eyes go blind.Forge accident warning
52Child's illnessA dream of one child crying from sickness.Next week 20-01 event 77 chance +20%
53Black mark on a castle gateA black mark on one castle gate. In the opposite direction of a prayer text.Confirms Barrier weak-point location
54Two Lord-grade yomaTwo yoma in one place.20-02 encounter 98 chance +20%
55Corpse risesA recently dead resident rises and walks.Reviving Hell influence warning
56Silence of the meetingEveryone is silent at the Monday meeting. The reason is not explained in the dream.Retainer division warning
57Lord's room emptyAkihisa's room is empty. Where did he go?Possibility of the lord acting alone
58Thin part of the BarrierIntuition that the Barrier in a specific direction is thin.Clue to Barrier reinforcement direction
59Squad leader's woundSquad leader Shinjiro is wounded.Next patrol squad leader Target Number +1
60Spirit Realm drifter approachesOne woman stands before the Barrier. She asks to be let in.Drifter event within 1 week
61Asa's medicine runs outThe physician's medicine is gone.Medicinal-herb replenishment mission within 2 weeks
62Black rainBlack rain falls on the Domain. Half an hour.Next week Fear +1
63Well blockedThe well is blocked. No water comes out.Well restoration mission within 2 weeks
64Resident crowd gatheringDozens gather in one place. Sign of resistance.20-01 event 91 chance +25%
65Hoshino's empty placeHoshino is absent from the shrine.Warning of Hoshino crisis
66The lord's sword breaksAkihisa's sword breaks.Crisis of the lord's confidence
67Watchtower light goes outThe watchtower is dark.Watchtower keeper needs caution
68Barrier color changesThe Barrier turns black-red.Foreshadows 20-03 event 96
69Nameless doorOne nameless door in the Domain.Foreshadows 20-03 anomaly 86
70Sky tears openA torn gap in the sky. Another world is visible.Foreshadows 20-02 encounter 97

#Temptation Range (71~100)

A Spirit Realm being enters the dream. A conditional bargain. Accept for short-term benefit and long-term Exposure burden.

RollDreamDescriptionTemptation and Price
71Woman in whiteA woman in white offers one sack of rice. "Eat." On acceptance, food +1 week next week. Exposure +1.Food vs Exposure
72Boy holding a black swordA boy offers a sword. "Become stronger." On acceptance, PC attack +1 permanently. Exposure +2.Attack power vs Exposure
73Pretty child's handA Spirit Realm child comes to take the PC's hand. "Let's play together." On acceptance, Exposure +3. On refusal, story clue.Innocence vs danger
74Scroll of wisdomOne scroll. "Read." If read, Target Number -2 on 5 Wisdom checks. Exposure +2.Knowledge vs Exposure
75Bottle of medicineOne bottle of medicine before Asa the physician. "Make them drink." On acceptance, PC Wounds fully restored. Exposure +2.Recovery vs Exposure
76Core for Barrier infusionOne ownerless lord-grade core. "Infuse it." On acceptance, Barrier HP +60. Exposure +3.Barrier vs Exposure
77Voice of dead familyThe voice of a dead father or mother. "Come see me, just once." On acceptance, story reunion, Exposure +2.Longing vs Exposure
78Map of hellDetailed Spirit Realm map. "Take it." On acceptance, Scouting Target Number -3. Exposure +2.Information vs Exposure
79OracleA hell-being gives prophecy. "The price is one drop of blood." On acceptance, 1 major campaign clue. Exposure +1.Story vs Exposure
80Infinite riceA rice sack that never runs dry. "Take it." On acceptance, permanent food +1/week. Exposure +3.Food vs Exposure
81Medicine of youthDrinking one medicine restores youth. If given to Hoshino, his Wounds are fully restored. Exposure +3 (PC).Hoshino recovery vs PC Exposure
82The lord's proxyThe tempter says: "You become the lord." On acceptance, leadership +2. Exposure +3.Ambition vs Exposure
83Spirit of fireHold one fire. "Your spear will become fire." On acceptance, weapon fire property. Exposure +2.Weapon enhancement vs Exposure
84Friend of chainsOne black chain wraps around the PC's arm. "I will protect you." On acceptance, Defense +1 permanently. Exposure +2.Defense vs Exposure
85Gift of timeIt gives back one hour. "Correct one past failure." On acceptance, reroll 1 previous failed check. Exposure +3.Regret vs Exposure
86Blood contractThe tempter says: "With one drop of your blood, one hundred people live." On acceptance, Domain morale +3. Exposure +4.Sacrifice vs Exposure
87Barrier inside the dreamThe PC builds one new Barrier inside the dream. "Take this." On acceptance, Barrier HP +20. Exposure +2.Barrier vs Exposure
88Medicine to live twice"Even if you die, you will live one more time." On acceptance, automatic resurrection on first death. Exposure +4 (PC).Immortality vs Exposure
89Song of hellIt teaches one song. When sung, yoma stop. 1 time. Exposure +2.Tactics vs Exposure
90Soul exchange"Let us trade your soul for mine." On acceptance, temporary experience boost. Exposure +5.Growth vs extreme Exposure
91One miracle"I promise one miracle. When you want it." On acceptance, unlock 1 automatic success. Exposure +3.Miracle vs Exposure
92Name of the traitor"I will tell you the name of the traitor in your Domain." On acceptance, the traitor is identified. Exposure +2.Information vs Exposure
93Weakness of the Lord-grade yoma"There is a way to kill that king." On acceptance, Lord-grade yoma combat Target Number -3. Exposure +2.Survival vs Exposure
94Return of a dead companion"I will return your lost companion." On acceptance, 1 dead NPC returns. Exposure +4.Resurrection vs Exposure
95Promise of Avici"Meet me in Avici Hell. I am waiting." On acceptance, Chapter 5 story accelerates. Exposure +3.Story vs Exposure
96Salvation of the lord"If you want to save your lord, follow me." On acceptance, Akihisa Wounds maximum +5 permanently. Exposure +3 (PC).Lord's salvation vs Exposure
97Eternal memory"I will let you remember your home perfectly." On acceptance, past-life memories restored. Exposure +2.Self vs Exposure
98Remove the Barrier"Lift the Barrier. Then everything becomes easy." On acceptance, Barrier HP 0 (immediate ending). Exposure +5.Ease vs Domain destruction
99Exchange of heartsThe tempter offers its own heart. "Let us trade for this. You become a yoma. But you become strong." On acceptance, PC yoma transformation.Power vs humanity
100Threshold of AviciThe PC stands before the gate of Avici Hell. The gate is open. Someone is waving. That person has the face of the dead. "Enter." On acceptance, PC permanent erosion or start of a major Chapter 5 story.Ultimate temptation

#Commentary — Uses by Range

#Lyricism of the Prophecy Range

The 35 prophecies cannot be captured as numbers. Only weeks later does someone realize, "Ah, that dream was this."

GM principles:

  • Do not explain the dream's meaning immediately.
  • Encourage the PC to record one line in their journal: "last night's dream."
  • At the moment of fulfillment, remind them naturally. "Perhaps this is what you saw then."

Prophecy is the poetic connection between the Domain and the Spirit Realm. It is not a numbers game; it is the breath of the story.

#Using the Warning Range

The 35 warnings are the most practical dreams. They let the PCs prepare for danger in the coming 1~2 weeks.

How to use them:

  • The day after a PC has the dream, they share it in a meeting → reflected in the lord's decision.
  • If prepared for, soften the numerical shifts of the coming event by ±1~2.
  • If ignored, it occurs as scheduled.

Constraint: Warnings are not perfect. The "chains to the north" named by the dream may not be exact. The direction may be wrong, or the timing may be off. Lead the PCs toward spaced interpretation so they do not treat dreams as absolute.

#Choices in the Temptation Range

The 30 temptations are the campaign's core moral device. A choice to take a short-term benefit and pay long-term Exposure.

Key principles:

  • The temptation must have a clear lure. It becomes a real choice only when the players feel why the bargain is attractive.
  • Even if accepted, punishment does not come immediately. Exposure accumulates slowly.
  • A refused temptation is also a story seed. The refusal itself is part of the PC's identity.

Design principles of the temptation range:

  • 71~80: small temptations (Exposure +1~2). Accepting one is not unreasonable.
  • 81~90: major temptations (Exposure +2~3). They require thought.
  • 91~100: maximum temptations (Exposure +3~5). Campaign branch points.

#Exposure Accumulation and Dream Evolution

#Exposure Progression Curve

StageExposureDream Nature
Early0~2No dreams
Exposed3~5Mostly prophecy and warning
Middle6~8Frequent temptation, delicate warnings
Late9+Dreams every day. Temptation repeats.

#Dream Resistance Check

Before accepting a temptation dream, allow a Mental Save, Target Number 13 check.

  • Success: The PC sees the temptation objectively. Keep the choice available, but show the PC one scene of the tempter's true nature.
  • Failure: The temptation feels more attractive. Only a renewed attempt to accept at Target Number +2 is allowed.

#Tracking the Result of Acceptance

How one acceptance comes back in what form.

Short-Term Benefit (1~2 weeks)Mid-Term Impact (1 month)Long-Term Result (Campaign)
Stated numerical bonusPC dream frequency +30%PC appearance changes (eye color, blood vessels)
Other NPC suspicionDomain morale -1 (if revealed)
Hoshino's warningChapter 5 fate branch

#Dream Sharing

#Sharing Between PCs

PCs sleeping in the same room may have the same dream.

  • Target Number 15 (dream-sharing check). On success, another PC partially sees one PC's dream.
  • When sleeping near Hoshino, Target Number -5 (easier to share).

#NPC Dreams

NPCs also have dreams from this table. Especially:

  • Orin (Hoshino's young disciple): prophecy range only. Extremely sensitive.
  • Hoshino: warning and temptation range. His response matters to Domain operations.
  • Akihisa: concentrated on the warning range. A test of leadership.
  • Kobayashi: warning dreams related to betrayal and deception.

#GM Use of NPC Dreams

Do not roll directly for NPC dreams. The GM places them when the story needs them. Example: if a Lord-grade yoma is planned for next week → have Hoshino say, "I had a dream."


#Example — Complete Handling of One Dream

Saturday night, Chapter 3, Week 3. PC Hanaru Exposure 6.

The GM rolls d100 2 times. Results: 43 (warning), 87 (temptation). Because this is the Exposure 6~8 range, apply the higher 87.

87 Barrier inside the dream — The PC builds one new Barrier inside the dream. If accepted, Barrier HP +20. Exposure +2.

GM presentation:


Dream. Hanaru stands by the wellside of the Domain. Alone. The sky is ash-gray.

Blue light rises from inside the well. It is like the light of the Barrier. But this is small. Palm-sized.

A voice is heard. From which direction is unclear. "Take it. Raise it. Just once."

Hanaru picks up the light. It is warm. Slightly heavy.

Hanaru wakes. The taste of the dream is still in the mouth.


PC choice:

  • Accept (use in the next Barrier maintenance scene): Barrier HP +20. Exposure +2 (total 8).
  • Refuse: Nothing happens. But the memory of the dream remains. The same temptation may repeat a few weeks later.


#Appendix — Dream Tracking Form (For GMs)

Dream #__ Dreamer: __
Date: Year __ Month __ Week __
PC Exposure: __
Roll: __ (1 time/2 times)
Applied result: __ (number + name)
Nature: Prophecy / Warning / Temptation
PC response: __
Numerical impact: __
Planned follow-up: __

#Appendix B — Expanded Commentary on 5 Selected Temptations

#81 Medicine of Youth

The temptation of saving Hoshino. The most emotional choice.

Situation:

  • Especially intense when Hoshino weakening is 7 or higher.
  • Directly stimulates the PC's desire to "save the old man."
  • If the medicine is given, Hoshino becomes visibly younger. Residents see it.

Price:

  • PC Exposure +3.
  • Hoshino himself asks, "This... where did it come from?"
  • If told the truth, Hoshino grieves. "Child, do not sell yourself for my sake."

#86 Blood Contract

The noblest-looking temptation. "With my blood, one hundred people live."

Situation:

  • Offered when Domain morale is extremely low (3 or lower).
  • On acceptance, morale +3 (temporary hope for all residents).
  • However, after one month, morale rebounds down by -4 (the miracle does not last).

Price:

  • PC Exposure +4.
  • Small wounds appear on the PC's body every day. They do not heal.
  • A story of self-sacrifice. Heroic, but dangerous.

#94 Return of a Dead Companion

The most personal temptation. A companion lost from the squad returns.

Situation:

  • Offered immediately after recent 20-01 event 88, "Squad Casualty."
  • On acceptance, that NPC returns alive.
  • However, they are a little different than before. Their eyes are colder.

Price:

  • PC Exposure +4.
  • The returned person is actually the shell of a Spirit Realm being.
  • A few weeks later, that person causes trouble inside the Domain.

#98 Remove the Barrier

The darkest temptation. "End everything."

Situation:

  • When the PC's mind is extremely exhausted.
  • Bargain: if the Barrier is lowered, the Domain will meet perfect peace (in truth, destruction).
  • On acceptance, the campaign ends immediately.

Price:

  • All Domain residents die.
  • PC Exposure +5 (meaningless, but recorded).
  • Bad-ending route trigger.

#100 Threshold of Avici

The final campaign temptation. The endpoint of all dreams.

Situation:

  • Contamination 9+, or after entering Chapter 5.
  • The gate of Avici Hell is open in the dream.
  • The one waving is the PC's dead family member, lover, or old companion. (GM sets this)

Price:

  • On acceptance, one PC crosses into the Spirit Realm.
  • This is permanent loss or the beginning of the final Chapter 5 arc (GM discretion).
  • One axis of the campaign climax.

"Dreams are the breath of the soul. When the breath grows rough, the soul is in pain." — Hoshino Gensho, after hearing a PC's dream.

"Do not believe everything you see in dreams. Do not doubt everything you did not see in dreams." — Hoshino Gensho, teaching the basics of dream divination.

"The fact that you are tempted means you have value. It is not a blessing, but a warning." — Hoshino Gensho, to a PC who had a temptation dream.


#Appendix C — Exposure Accumulation Rules Detail

#Exposure Causes

CauseExposure Increase
Contact with a changed core+1
Contact during patrol with poisonous mist or water infused with Spirit Realm qi+1
Contact with a yoma corpse+0~1
Accepting a temptation dream+1~5 (depends on the dream)
Failure in the 20-02 encounter fatal segment+1~3
Long stay outside the Barrier (beyond 1 range band)+1
Long contact with an eroded person+1 (per week)

#Reducing Exposure

MethodExposure Decrease
Hoshino's purification rite-2 (1 time per week, Target Number 15)
Shrine visit (sincere)-1 (seasonal terms only)
PC onmyoji rite-1 (Target Number 13)
High-grade medicinal materials (physician-made)-1 (resource cost)
Heroic sacrifice-3 (one-time)

#Exposure and Character Appearance

ExposureAppearance Change
0~2No change
3~5Tiredness under the eyes, pale complexion
6~8White hairs mixed in, veins look black
9~11Black dots in the pupils, pulse slows
12+Complete contamination. PC unusable. Becomes a Spirit Realm being.

#Complete-Contamination Prevention Points

  • Core onmyoji class has contamination resistance +2.
  • PC with a family linked secret tradition has contamination resistance +1.
  • PC blessed at a shrine gets temporary +1 (1 session).

#Appendix D — Dream Event Chain Examples

One dream calls the next dream. Dreams are not isolated.

#Prophecy → Warning Chain

  • 04 Sea of rice (prophecy) → next week 43 Rotten smell in the storehouse (warning) chance +20%.
  • Meaning: the dream warns in advance that a prophecy of plenty will soon shift into a harvest problem.
  • 08 The lord's two swords (prophecy) → next week 66 The lord's sword breaks (warning) chance +25%.
  • Meaning: a double signal that the lord's choice is approaching.

#Warning → Temptation Chain

  • 39 Hoshino collapses (warning) → next week 81 Medicine of youth (temptation) chance +30%.
  • Meaning: Hoshino's crisis tempts the PC with a bargain.
  • 45 The lord's tears (warning) → next week 82 The lord's proxy (temptation) chance +25%.
  • Meaning: the lord's loneliness stimulates the PC's ambition.

#Temptation → Temptation Chain (Deepening)

A PC who receives temptation receives a greater temptation in the next dream.

  • 71 Woman in white (accepted) → next dream 86 Blood contract chance +40%.
  • 86 Blood contract (accepted) → next dream 100 Threshold of Avici chance +50%.

This is the slipperiness of temptation. Once accepted, refusing the next one becomes harder.

#Reward for Refusing Temptation

There is no immediate reward when refusing a temptation. However:

  • 3 refusals accumulated → prophecy range chance +20% in the next dream.
  • 5 refusals accumulated → PC contamination resistance permanently +1.
  • 10 refusals accumulated → Hoshino gives the PC a special talisman. Barrier Assistance ability.

#Appendix E — Orin's Dreams (Special NPC)

Young Orin hopes to become Hoshino's disciple. Age eight. Especially sensitive to the Spirit Realm.

#Traits of Orin's Dreams

  • Orin has all her dreams only in the prophecy range.
  • Orin's dreams are very accurate, but Orin herself cannot interpret them.
  • The PCs or Hoshino must hear Orin's dreams and interpret them.

#Orin-Only Prophecies (Selected)

Dreams Orin sees especially well:

  • Foreshadowing the death of one Domain resident (1 week before)
  • Direction of a Barrier weak point
  • Description of a Lord-grade yoma's appearance
  • Hoshino's condition

#Using Orin

When Orin has a dream, she comes to the PCs and talks about it.

  • "Yesterday I dreamed Grandpa was burning."
  • "A black person is coming from the north."
  • "Uncle Akihisa is crying."

Interpreting these is a small story for the PCs.


#Appendix F — Expanded Commentary on 5 Selected Dream Events

#50 Hoshino's Disciple

A warning and a prophecy. A dream where Hoshino teaches a young person.

Deepening:

  • The young person's face is the PC's own face.
  • The composition is Hoshino teaching the PC.
  • On waking, Hoshino looks at the PC strangely long.

Meaning:

  • Signal of Hoshino's potential successor choice.
  • Almost certain if the PC is an onmyoji.
  • If not, a spiritual companion role.

Follow-up:

  • If the PC asks Hoshino, he smiles. "Perhaps."
  • After this dream, PC-Hoshino Favor +1.

#77 Voice of Dead Family

The most emotional temptation.

Deepening:

  • One of the PC's dead family members.
  • The GM chooses one from the PC's background before the session.
  • The voice is perfectly real.

Temptation:

  • "Come see me, just once."
  • On acceptance: the PC meets family in the dream. Story reunion scene.
  • On waking, the PC is crying. And Exposure +2.

On refusal:

  • Fear +1 (weight of longing).
  • However, it is grounded in the PC's growth.
  • At the next seasonal term, trigger a special event where the family's soul briefly comes as reality, not a dream.

#90 Soul Exchange

Extreme temptation. Giving up the self.

Deepening:

  • The tempter wants the PC's soul.
  • Price: PC experience immediately ×3 (one chapter's worth).
  • On acceptance: the PC periodically feels like something other than themself.

Game Handling:

  • On acceptance, PC class features are strengthened. However, each Six Hearts check has Target Number +1 (tempter interference).
  • After one chapter, the effect disappears, but Exposure +5 permanently.

#96 Salvation of the Lord

Temptation based on love for the lord.

Deepening:

  • When Akihisa's Wounds are low or he is in despair.
  • The tempter proposes a bargain to the PC.
  • "With your contamination, you save your lord."

The cruelty of this dream:

  • On acceptance, Akihisa actually recovers Wounds.
  • But the PC gradually loses themself.
  • If Akihisa later learns of it, he breaks.

GM Recommendation:

  • If the PC who received this dream accepted it quietly, place a scene one chapter later where the lord learns.
  • "Why are you becoming like this?" The lord's question becomes the climax.

#100 Threshold of Avici

The peak of all dreams.

Deepening:

  • The gate of Avici is open.
  • Beyond the gate, the one waving is the dead person the PC loved most.
  • The GM chooses this person from the PC's background.

On acceptance:

  • One PC crosses into the Spirit Realm.
  • Permanent loss (PC unusable), or start of the final Chapter 5 story (the PC saves the Domain from within).

On refusal:

  • Fear +3.
  • But the PC's resolve is permanent. In Chapter 5, the PC's resistance becomes the Domain's final bulwark.
  • Maximum ending contribution.

GM Note:

  • Place this dream only in the campaign's final stretch.
  • If it appears before the PC is ready, the player may be startled.
  • If possible, foreshadow that this dream may come before causing it.

#Appendix G — GM Dream Presentation Checklist

When presenting a dream scene:

□ Set the background (where the PC slept)
□ One sentence for the dream's first image
□ Sounds heard in the dream (wind, voice, silence)
□ Sensations in the dream (temperature, smell, touch)
□ Dream development (3~5 sentences)
□ Dream ending (how the PC wakes - alarm bell, cold sweat, silence)
□ Lingering sensation after waking (taste in the mouth, ringing in the ears)
□ Memory question to the PC ("What did you feel in the dream?")
□ Record numerical impact

Three principles of good dream presentation:

  1. Keep it short. A dream is not a long movie.
  2. Use the senses. Include senses beyond sight.
  3. Leave it open. Let the players interpret.