#Supplement-Only Quick Reference (Quick Reference — Yeonggye-pyoryugi Only)
Contents
Only rules newly added in this supplement are summarized on 1 page. Core rulebook common rules (dice · rounds · Energy · unit rank · armor · 3 Defense bypass lines and auxiliary notation, etc.) are in the Core Quick Reference.
Defense bypass and Pierce tags: The
[Pierce N]·[Direct N]·[Incorporeal]·[Break]·Defense -Nnotations appearing in Spirit Realm artifacts and cult techniques in this supplement follow the core rulebook's §Defense and Pierce System definitions exactly. Defense bypass is 3 lines —[Pierce],[Direct], and[Incorporeal];[Break]andDefense -Nare auxiliary notation.
Summary. This document is a summary of the 12 rules unique to this supplement. When this document and any body document conflict, the body document takes precedence. When in doubt, follow the "Source" link in each section.
Authority Order:
1. Core Canon (including Core Quick Reference)
2. This supplement's body (01-domain, 03-spirit-realm, 24-romance, etc.)
3. This appendix 99-04 (this document — condensed summary)
#12 New Rules in This Supplement
| # | Rule | Source | Core |
|---|---|---|---|
| 01 | Barrier HP System | 01-02 | Barrier HP 100 / -3 per week / 0 = campaign ends |
| 02 | Yoma Core Economy | 01-03 | Harvest Target Number 11~17 / 3 core tiers / weekly spoilage event |
| 03 | 2-Slot Squad Limit | 01-07 | Domain A + expedition B / auxiliary squad fixed to domain |
| 04 | Morale and Fear | 01-06 | Resident Morale 0~10 / linked to Barrier HP |
| 05 | Spirit Realm Exposure | 03-02 | Exposure 0~10 / thresholds 4 · 7 · 10 |
| 06 | Barrier Boundary Events | 03-05 | d100 boundary events |
| 07 | Romance Affinity | 24-01 | 0~10 / per-tier events / 8+ limited to 1 person |
| 08 | Outsider Adaptation | 02-05 | 0~10 / degree of domain integration |
| 09 | Escalation Ladder | 80-gm-tools | Pressure intensity 1~5 |
| 10 | Supplement Document Authority | 00-00 Authority Principle | Core Canon takes precedence |
| 11 | Livelihood Classification | 99-05 | Commoner's lifelong expertise / Novice (1 pt +0) · Proficient (2 pts +1) · Craftsman (3 pts +2) · Master Artisan (4 pts +3) 4 tiers / no Saint tier / battlefield checks not allowed |
| 12 | Commoner Extended Class | 99-06 | NPC only / no automatic special abilities or Renown Titles / individual data for narrative and Livelihood use / in combat: untrained = Mob (instant death) · trained = Minion-grade squad member / must switch to core class to become an individual unit / general special abilities alter narrative outcome, not numbers (Tough = instant death → serious wound; Swift = rout and flee; Lucky One = 1 individual application, etc.) |
#01. Barrier HP Tiers
Source: 01-02 Barrier System
#Barrier HP Status Table
| Barrier HP Range | Status | Residents Feel | GM Event |
|---|---|---|---|
| 80~100 | Stable | Peace | Open world and romance freely available |
| 60~79 | Normal | Faintly visible at night | Main and side content freely available |
| 40~59 | Caution | Cracks in Barrier, anxiety rising | Morale -1 risk |
| 25~39 | Danger | Blue vibrations, conversations dwindle | Mandatory event possible |
| 15~24 | Emergency | Irregular trembling, onmyoji accelerates | Expeditions must return within 7 days |
| 1~14 | Critical | Evacuation preparations, lord goes silent | Mandatory event triggers |
| 0 | Rout | Spirit Realm floods through | Campaign ends |
#Reduction Cause Summary
| Cause | Reduction |
|---|---|
| Natural pressure | -3 / week |
| Lord-grade yoma incursion | -10 ~ -15 |
| Lord-grade yoma Breakthrough | -5 ~ -8 |
| Spirit Realm high tide | -5 |
| Boundary event | -2 ~ -5 |
| Onmyoji ritual incapacitation | -5 |
| Internal domain destruction | -3 ~ -10 |
#Recovery Cause Summary
| Cause | Recovery |
|---|---|
| Unstable core | +10 |
| Stable core | +30 |
| High-purity core | +60 |
| Onmyoji emergency maintenance | +5 (weakening +2) |
| Shrine upgrade | Maximum +5 |
#Barrier Maintenance Check (1 Per Week)
2d10 + Gensho's Sorcery (+8) + Barrier HP bonus >= Target Number
Barrier HP bonus: 80+ (+4) / 50~79 (+2) / 25~49 (0) / 10~24 (-3) / 1~9 (-6)
Target number: base 11 / lord-grade incursion week 14 / high-tide week 13
- Success: -3 natural reduction only
- Failure: -8 (natural + additional -5)
- Fumble (1-1): -18 + onmyoji unconscious check
- Critical Hit (10-10): -0 (no natural reduction)
#02. Core Recovery by Tier
Source: 01-03 Core Economy
#Tier Properties
| Core Tier | Harvest Source | Harvest Target Number | Barrier HP Recovery | Market Value | Storage Limit |
|---|---|---|---|---|---|
| Mob | Cannot harvest | — | 0 | — | — |
| Unstable core | Minion- and Veteran-grade yoma | 11 / 13 | +10 | 2 gold | 20 units |
| Stable core | Elite-grade yoma, core synthesis | 15 | +30 | 10 gold | 8 units |
| High-purity core | Lord-grade yoma, high-tier core synthesis | 17 | +60 | 40 gold | 3 units |
#Harvest Check Formula
2d10 + Wisdom + highest proficiency among Medicine or Exorcism >= Target Number
- Success: core acquired
- Failure: drop one tier (high-purity → stable → unstable → spoiled)
- Critical Hit (double + success): core + this week's weekly spoilage event +1
- Fumble (double + failure): core destroyed
- Heavenly Mandate (10-10): core + 1 piece of spiritual information
- Karmic Retribution (1-1): core destroyed + harvester takes 1 Wound
#Target Number modifiers
| Situation | Target Number modifier |
|---|---|
| Dedicated harvest tool | -2 |
| 3 rounds elapsed since kill | +1 |
| More than 5 rounds elapsed since kill | Cannot harvest |
| 5+ harvesting experiences | -1 |
| Ally assists (Energy 2) | -2 (once) |
#Weekly Spoilage Event
Every Sunday, roll d10 + storage modifier 1 time alongside the Barrier maintenance check.
| Result | Resolution |
|---|---|
| 1 | Major spoilage: the oldest high-purity or stable core drops 1 tier. If none, roll d10 to determine how many unstable cores spoil: 1-5=1 unit, 6-8=2 units, 9-10=3 units. |
| 2-3 | Minor spoilage: the oldest core drops 1 tier. |
| 4-10 | Stable: no change. |
Drop direction: high-purity → stable → unstable → spoiled (void).
#03. Squad Slots
Source: 01-07 Squad Limitations
#2-Slot Structure
| Slot | Purpose | Deployment | Relocation |
|---|---|---|---|
| Slot A (domain defense) | Gate and Barrier guard | Domain at all times | Cannot go on expeditions |
| Slot B (expedition) | PC accompaniment | Domain or expedition | Can relocate |
When Slot A leaves: Barrier HP -3 immediately + weekly d100 negative event weight added.
#Initial Composition
Slot A — Domain Defense
- Minion 5 · Cohesion 3 · Defense 12 · yari
- Command: Akihisa (Wisdom +1)
- Command Energy: 2
Slot B — Expedition
- Minion 4 · Cohesion 2 · Defense 11 · yari + bow
- Command: 1 PC
- Command Energy: 2~1 (Wisdom stat)
#Unlock Conditions
| Unlock | Condition |
|---|---|
| Slot B Veteran-grade upgrade | Chapter 3 climax success |
| Auxiliary squads (supply · military band · medical · flag-bearer) | Domain facility upgrade, each individually |
| Elite-grade squad | Impossible (personnel limit) |
#Auxiliary Squads
Auxiliary squads are fixed to the domain and cannot accompany expeditions.
| Auxiliary | Domain Effect | Unlock |
|---|---|---|
| Supply unit | Cohesion recovery +1 / lull | Storehouse upgrade |
| Military band | Cohesion -1 immunity stance | Shrine upgrade |
| Medical detachment | Restore incapacitated during lull | Clinic upgrade |
| Flag-bearer unit | Domination +1 aura | Lord family upgrade |
#04. Morale and Fear
Source: 01-06 Morale and Attrition
#Domain Morale 0~10 Scale
| Morale | Status | Effect |
|---|---|---|
| 9~10 | Elevated | Barrier maintenance check +1, production +10% |
| 7~8 | Normal | As usual |
| 5~6 | Anxious | Barrier maintenance check -1 |
| 3~4 | Low | Barrier HP -1 / week, production -20% |
| 1~2 | Crisis | Rebellion risk, desertion d10 |
| 0 | Rout | Residents attempt mass exodus beyond Barrier |
#Morale Shifts
| Event | Morale Change |
|---|---|
| Barrier HP held at 40 or below for 1 week | -1 |
| News of lord-grade yoma repelled | +1 |
| Lord's public address | +1 (1 per week) |
| PC expedition returns successful | +1 |
| Resident death (1 person) | -1 |
| Outsider Adaptation issue | -1 |
| Festival or ritual | +1 |
#05. Spirit Realm Exposure
Source: 03-02 Spirit Realm Travel Rules
#Exposure Increase
| Scene Length | Base Increase |
|---|---|
| 1-3 rounds | +1 |
| 4-8 rounds | +2 |
| 9 or more rounds | +3 |
| Modifier | Change |
|---|---|
| Depth 3+ | +1 |
| High tide | +1 |
| Avici stay | +2 |
| Scent burning | -1 |
| Barrier line of sight / boundary zone | -1 |
| Via refinement point | -2 |
Final increase per scene is 0-5.
#Exposure Reduction
- Domain rest, one night: -1
- Refinement altar inside domain: -3
- Nenjo water in boundary zone, success: -2
- Specific ruins, returning light, ritual site: GM designation
#Tier Effects
| Exposure | Effect |
|---|---|
| 0-3 | No modifier |
| 4-6 | Wounds recovery 1/4, cult -1 |
| 7-9 | Travel rounds +1, Wounds recovery 1/6 |
| 10 | Temporary NPC state, refinement required |
#06. Barrier Boundary Events (d100 Summary)
Source: 03-05 Barrier Boundary Events
Every Sunday night + whenever Barrier HP crosses a threshold (40 / 25 / 15).
| d100 | Event | Barrier HP |
|---|---|---|
| 01~10 | Lord-grade yoma strikes the Barrier | -5 ~ -8 |
| 11~25 | Minion-grade yoma mob charges | -2 |
| 26~40 | Spirit Realm high tide | -5 |
| 41~55 | Defect at the edge of the Barrier | -2 ~ -5 |
| 56~70 | Residents hallucinate (Spirit Realm resident ghost) | 0 |
| 71~85 | Outside Zone Drifter or distress signal from a distant domain | 0 (plot hook) |
| 86~95 | Negotiable yoma Approaches the boundary | 0 (dialogue begins) |
| 96~00 | Special — sealing stone fragment + d10 (major event) | variable |
GM: After rolling d100, improvise a scene according to the result.
#07. Romance Affinity Tiers
Source: 24-01 Romance System
#Affinity 0~10 Tiers
| Affinity | Relationship | Unlock |
|---|---|---|
| 0 | Never met / Indifferent | — |
| 1~3 | Formal relationship | Casual conversation |
| 4~5 | Personal conversation | Item and secret revealed |
| 6~7 | Mutual trust | Romance events unlocked, escort priority |
| 8~9 | Bonding tier | Ending influence, maintain with 1 person only |
| 10 | Complete bond | Marriage or soul bond |
#Increase Factors
| Action | Increase |
|---|---|
| 1 conversation | +0.5 |
| Survived joint combat | +1 |
| Small gift (flowers, food) | +0.5 |
| Medium gift (book, prop) | +1 |
| Large gift (core, weapon, artifact) | +2 |
| Shared partner's preferred Heart | +1 |
| Help related to partner's past | +1 ~ 2 |
| Rescue partner | +2 |
| Confess a secret | +1 |
| Tier event success | +1 |
#Decrease Factors
| Action | Decrease |
|---|---|
| Betray partner's preferred Heart | -2 |
| Harm ally or family | -2 |
| Display intimacy with another partner | -1 (jealousy) |
| Publicly humiliate partner | -2 |
| Break a promise | -2 |
| Long-term neglect (3 sessions+) | -1 |
#Courtship Check
A check at each tier boundary:
| Boundary | Check |
|---|---|
| 3→4 | 2d10 + Presence + Negotiation >= 11 |
| 5→6 | 2d10 + Presence + Negotiation >= 13 |
| 7→8 | 2d10 + Presence + Negotiation >= 15 |
| 9→10 | 2d10 + Presence + Negotiation >= 18 (special event) |
#Concurrent Pursuit Limit
- Affinity 8+ is maintained with 1 person only.
- The other partner's Affinity drops automatically (-1 per session).
#08. Outsider Adaptation Tiers
Source: 02-05 Drifted Outsiders
#Adaptation 0~10 Tiers
| Adaptation | Status | Unlock |
|---|---|---|
| 0~2 | Stranger | Free movement restricted, under surveillance |
| 3~4 | Recognized by residents | Free movement, trade permitted |
| 5~6 | Close relationship | Participate in domain events |
| 7~8 | Ally | Formal expedition participation |
| 9~10 | Retainer status | Official domain member |
#Increase and Decrease Factors
| Event | Change |
|---|---|
| PC accompaniment on 1 expedition | +1 |
| Rescue lord or retainer | +2 |
| Intervene in resident crisis | +1 |
| Public donation or contribution | +1 |
| PC publicly advocates for outsider | +1 |
| Defy lord's order | -2 |
| Leave cultural conflict unresolved | -1 / chapter |
| Harm residents | -3 |
#09. Escalation Ladder
Source: 80-gm-tools Escalation Ladder (GM Tool)
#5-Tier Pressure Intensity
| Tier | Name | Weekly Pressure |
|---|---|---|
| 1 | Calm | No lord-grade yoma, open world freely available |
| 2 | Alert | Boundary events increase, rabble encounters +1 |
| 3 | Pressure | Barrier HP decline accelerates, main arc Speed +1 |
| 4 | Crisis | Multiple Lord-grade yoma, 7-day expedition limit |
| 5 | Climax | Lord-grade yoma invades directly, campaign climax |
#Tier Transition Conditions
| Condition | Tier Change |
|---|---|
| Barrier HP 75 or below | 1 → 2 |
| Barrier HP 50 or below | 2 → 3 |
| Barrier HP 25 or below | 3 → 4 |
| Barrier HP 15 or below, or chapter climax | 4 → 5 |
#Recommended GM Actions by Tier
- Tier 1: Daily life, romance, side content. Minimal yoma encounters.
- Tier 2: Use weekly event d100 actively. 1 boundary event per week.
- Tier 3: Accelerate main arc. Encourage PC rank advancement.
- Tier 4: 1 Lord-grade event per week. Pressure core supply.
- Tier 5: Final boss battle or ending branch. Deploy all resources.
#10. Supplement Document Authority
Source: 00-00 Index Authority Principle
#Authority Order
- Core Canon (absolute top priority)
- This supplement's body (this campaign's unique rules)
- This appendix 99-04 (condensed summary)
- GM discretion (per table)
#Handling Conflicts
- Core ↔ this supplement: Core takes precedence. Supplement must be corrected.
- This supplement's body ↔ this appendix: Body takes precedence. Appendix must be corrected.
- This supplement ↔ GM discretion: GM discretion applies per table only. No effect on other tables.
#Combined Check Quick Table
Supplement-unique checks at a glance.
| Check | Formula | Base Target Number |
|---|---|---|
| Core harvest | 2d10 + Wisdom + (Medicine / Exorcism) | 11/13/15/17 |
| Barrier maintenance | 2d10 + Sorcery + Barrier HP bonus (GM/Gensho) | 11 |
| Spirit Realm Exposure increase | Scene length + environment modifiers | — |
| Romance courtship | 2d10 + Presence + Negotiation | 12/14/16/18 |
| Outsider Adaptation | Per event | — |
| Yoma Negotiation | 2d10 + Presence + Negotiation | 15~17 (negotiable: -2) |
| Onmyoji emergency maintenance | Automatic success | Cost: weakening +2 |
#Barrier, Core, and Squad Sheet (GM Example)
Items the GM updates in real time during a session.
=== Domain Status Sheet ===
[Barrier]
Barrier HP: ____ / 100
Status: ________
This week's event: ________________
[Core Stock]
Unstable: __ / 20
Stable: __ / 8
High-purity: __ / 3
Total Barrier HP recoverable: ____
[Squad Slots]
Slot A (domain): Status ________ · Cohesion __
Slot B (expedition): Status ________ · Cohesion __
[Morale]
Resident Morale: __ / 10
Increase/decrease factors: ________________
[Onmyoji Gensho]
Weakening: __ / 10
This week's check result: ________
[Escalation]
Current tier: __ / 5
Next tier condition: ________________
#PC Status Sheet (Player Example)
Items each PC manages.
=== PC Status Sheet ===
[Basic]
Name: ________
Rank: __
Energy: __ / __
Wounds: __ / __
Defense: __
[This Supplement Axes]
Spirit Realm Exposure: __ / 10
Romance target: ________ · Affinity __ / 10
Outsider adaptation (if applicable): __ / 10
[Equipment · Artifacts]
Weapon: ________
Armor: ________
Artifact: ________
Talisman: __ / 5
[Three Ways and Six Hearts]
Loyalty __ Compassion __ Void __
Hegemony __ Truth __ Demon __
#Session Start Checklist (GM)
- [ ] Check current Barrier HP → identify status tier
- [ ] Check core stock → reflect in Resident Morale
- [ ] Update squad slot A and B status
- [ ] Check onmyoji weakening → prepare this week's check
- [ ] Check escalation tier → adjust pacing
- [ ] Check each PC's Spirit Realm Exposure, romance, and adaptation
- [ ] Pre-open this session's scheduled yoma (99-01)
- [ ] Check artifacts likely to be awarded (99-02)
#Session End Checklist (GM)
- [ ] Record cores spent and acquired this session
- [ ] Calculate Barrier HP change (natural reduction + events + core injection)
- [ ] Apply Resident Morale changes
- [ ] Update PC Spirit Realm Exposure (clear on return to domain)
- [ ] Romance Affinity changes (tally natural conversations)
- [ ] Outsider Adaptation changes
- [ ] Confirm whether weakening accumulated
- [ ] Review escalation conditions for next session
- [ ] Record PC Three Ways and Six Hearts axis changes
#Frequently Referenced Core Links
| Keyword | Core Link |
|---|---|
| Rounds · Energy | 11-01 Quick Reference |
| Dice system | 11-01 Checks |
| Unit rank | 11-01 Unit Wounds |
| Zone modifiers | 11-01 Zone Maneuver Modifiers |
| Armor | 11-01 Armor |
| Squad orders | 11-01 Squad Order Costs |
| Incorporeal attacks | 11-01 Incorporeal |
| Surprise Attack | 11-01 Surprise Attack |
| Core Zone pull-in | 11-01 Core Zone |
| Commanderless squad | 11-01 Commanderless |
#Frequently Referenced Supplement Links
| Keyword | Link |
|---|---|
| Barrier HP detail | 01-02 |
| Core economy detail | 01-03 |
| Squad slot detail | 01-07 |
| Onmyoji Gensho | 02-02 |
| Lord Akihisa | 02-01 |
| Drifted Outsiders | 02-05 |
| Travel Rules | 03-02 |
| Boundary events | 03-05 |
| 8 Hells GM Guide | 03-06 |
| Romance system | 24-01 |
| Yoma Compendium | 99-01 |
| 15 artifacts | 99-02 |
| Rank 1 PC templates | 99-03 |
#Supplement Glossary
| Term | Meaning |
|---|---|
| Barrier HP | Durability of the spiritual barrier enclosing the domain (0~100) — ex1-exclusive resource |
| Core | Crystal harvested when yoma are defeated. Material for recovering Barrier HP |
| Harvest Target Number | Difficulty of core harvest checks (11~17) |
| Weakening | Cumulative life depletion of onmyoji Gensho (0~10) |
| Slot A / B | Domain-defense squad / expedition squad |
| Spirit Realm Exposure | Integrated value for fatigue, spiritual Erosion, and time distortion accumulated during Spirit Realm stays (0~10) |
| Affinity | Relationship value with a romance partner (0~10) |
| Adaptation | Degree to which an outsider has integrated into the domain (0~10) |
| Escalation tier | Campaign pressure intensity (1~5) |
| Round | Core rulebook combat unit (approximately 5~10 seconds) |
| Three Ways and Six Hearts | Core rulebook's 6 Heart axes (Loyalty · Compassion · Void · Hegemony · Truth · Demon) |
#Bonus — Session Time Management
#Recommended Session Structure (4 Hours)
| Time | Activity |
|---|---|
| 0:00~0:15 | Session start · situation recap · status check |
| 0:15~1:00 | Domain scene (planning, preparation, conversation) |
| 1:00~2:00 | Expedition scene 1 (travel, encounters, exploration) |
| 2:00~3:00 | Combat or Negotiation climax |
| 3:00~3:30 | Return · report · Barrier maintenance check |
| 3:30~4:00 | Next-session hook · session end |
#Check Count Guide Per Session
- Attack checks: 20~40
- Non-combat checks (Negotiation, Perception, etc.): 5~15
- Barrier maintenance check: 1
- Core harvest checks: 2~5
- Romance and adaptation: 1~3
#Chapter Summary Reference
#Chapter 1: Reviving Hell (4 Sessions)
- PC Rank: 1~2
- Barrier HP Change: 75 → expected 65 (70 if it goes well, 50 on failure)
- Expected Core Harvest: Minion 15~20, Veteran 3~5
- Key Yoma: 01 Tyrant of Revival (Act 4), 02~05, 5 Reviving Hell types
#Chapter 2: Black Rope (4 Sessions)
- PC Rank: 2~4
- Barrier HP Change: 65 → expected 55
- Expected Core Harvest: Minion 10~15, Veteran 5~8, Elite 1
- Key Yoma: 10 Black Rope's Mother, 06~09 Black Rope yoma
#Chapter 3: Screaming Hell (4 Sessions)
- PC Rank: 4~6
- Barrier HP Change: 55 → expected 45
- Expected Core Harvest: Veteran 10~12, Elite 1~2, Lord 1 (Daiou)
- Key Yoma: 15 Kyoukan Daiou, 11~14
#Chapter 4: Shonetsu (4 Sessions)
- PC Rank: 6~8
- Barrier HP Change: 45 → expected 30
- Expected Core Harvest: Veteran 10~15, Elite 2, Lord 1 (Daihou)
- Key Yoma: 16~20, Daihou
#Chapter 5: Mugen (4 Sessions)
- PC Rank: 8~9/10
- Barrier HP Change: 30 → varies by ending
- Expected Core Harvest: Elite 2~3, Lord 1 (Mumyo)
- Key Yoma: 21~25, Mumyo
#Emergency Response Guide
#Barrier HP 15 or Below — Emergency
- All expeditions must return within 7 days, mandatory
- Onmyoji Gensho can perform emergency maintenance (weakening +2)
- On lord-grade yoma defeat: immediately return → inject core
#All PCs Incapacitated
- Retainer NPC emergency intervention (1 time, per plot hook)
- Or Lord Akihisa dispatches a rescue team (Barrier HP -5)
#Onmyoji Gensho Weakening Reaches 10
- Gensho dies → Ririko (Template 3) or Akihisa temporarily maintains the Barrier
- Maintenance check -5 penalty
#Ending Branch Undecided
- Automatic branch determined by total PC Three Ways and Six Hearts axis values
- Loyalty and Compassion dominant → Restoration Ending
- Truth and Void dominant → Settlement Ending
- Hegemony and Demon dominant → Transformation Ending
#Final — The Purpose of This Appendix
This quick reference is designed to be a single sheet of paper on the session table. If the GM prints it 1 time a week and keeps it beside them, most in-the-moment Judgment calls end with this page. Deep rules go to the body; Speed comes from this appendix.
Usage summary:
- 1 per week: Barrier maintenance check → this page
- Every combat: core harvest → this page
- End of expedition: Spirit Realm Exposure → this page
- Start of each chapter: escalation tier → this page
- Player question: "Where was that again?" → the link sections on this page
"4 hours of session — 4 hours of thought. The time left belongs to the players' story."