English edition v1.3.3

#Supplement-Only Quick Reference (Quick Reference — Yeonggye-pyoryugi Only)

Contents

Only rules newly added in this supplement are summarized on 1 page. Core rulebook common rules (dice · rounds · Energy · unit rank · armor · 3 Defense bypass lines and auxiliary notation, etc.) are in the Core Quick Reference.

Defense bypass and Pierce tags: The [Pierce N] · [Direct N] · [Incorporeal] · [Break] · Defense -N notations appearing in Spirit Realm artifacts and cult techniques in this supplement follow the core rulebook's §Defense and Pierce System definitions exactly. Defense bypass is 3 lines — [Pierce], [Direct], and [Incorporeal]; [Break] and Defense -N are auxiliary notation.

Summary. This document is a summary of the 12 rules unique to this supplement. When this document and any body document conflict, the body document takes precedence. When in doubt, follow the "Source" link in each section.

Authority Order:

1. Core Canon (including Core Quick Reference)

2. This supplement's body (01-domain, 03-spirit-realm, 24-romance, etc.)

3. This appendix 99-04 (this document — condensed summary)


#12 New Rules in This Supplement

#RuleSourceCore
01Barrier HP System01-02Barrier HP 100 / -3 per week / 0 = campaign ends
02Yoma Core Economy01-03Harvest Target Number 11~17 / 3 core tiers / weekly spoilage event
032-Slot Squad Limit01-07Domain A + expedition B / auxiliary squad fixed to domain
04Morale and Fear01-06Resident Morale 0~10 / linked to Barrier HP
05Spirit Realm Exposure03-02Exposure 0~10 / thresholds 4 · 7 · 10
06Barrier Boundary Events03-05d100 boundary events
07Romance Affinity24-010~10 / per-tier events / 8+ limited to 1 person
08Outsider Adaptation02-050~10 / degree of domain integration
09Escalation Ladder80-gm-toolsPressure intensity 1~5
10Supplement Document Authority00-00 Authority PrincipleCore Canon takes precedence
11Livelihood Classification99-05Commoner's lifelong expertise / Novice (1 pt +0) · Proficient (2 pts +1) · Craftsman (3 pts +2) · Master Artisan (4 pts +3) 4 tiers / no Saint tier / battlefield checks not allowed
12Commoner Extended Class99-06NPC only / no automatic special abilities or Renown Titles / individual data for narrative and Livelihood use / in combat: untrained = Mob (instant death) · trained = Minion-grade squad member / must switch to core class to become an individual unit / general special abilities alter narrative outcome, not numbers (Tough = instant death → serious wound; Swift = rout and flee; Lucky One = 1 individual application, etc.)

#01. Barrier HP Tiers

Source: 01-02 Barrier System

#Barrier HP Status Table

Barrier HP RangeStatusResidents FeelGM Event
80~100StablePeaceOpen world and romance freely available
60~79NormalFaintly visible at nightMain and side content freely available
40~59CautionCracks in Barrier, anxiety risingMorale -1 risk
25~39DangerBlue vibrations, conversations dwindleMandatory event possible
15~24EmergencyIrregular trembling, onmyoji acceleratesExpeditions must return within 7 days
1~14CriticalEvacuation preparations, lord goes silentMandatory event triggers
0RoutSpirit Realm floods throughCampaign ends

#Reduction Cause Summary

CauseReduction
Natural pressure-3 / week
Lord-grade yoma incursion-10 ~ -15
Lord-grade yoma Breakthrough-5 ~ -8
Spirit Realm high tide-5
Boundary event-2 ~ -5
Onmyoji ritual incapacitation-5
Internal domain destruction-3 ~ -10

#Recovery Cause Summary

CauseRecovery
Unstable core+10
Stable core+30
High-purity core+60
Onmyoji emergency maintenance+5 (weakening +2)
Shrine upgradeMaximum +5

#Barrier Maintenance Check (1 Per Week)

2d10 + Gensho's Sorcery (+8) + Barrier HP bonus >= Target Number
Barrier HP bonus: 80+ (+4) / 50~79 (+2) / 25~49 (0) / 10~24 (-3) / 1~9 (-6)
Target number: base 11 / lord-grade incursion week 14 / high-tide week 13
  • Success: -3 natural reduction only
  • Failure: -8 (natural + additional -5)
  • Fumble (1-1): -18 + onmyoji unconscious check
  • Critical Hit (10-10): -0 (no natural reduction)

#02. Core Recovery by Tier

Source: 01-03 Core Economy

#Tier Properties

Core TierHarvest SourceHarvest Target NumberBarrier HP RecoveryMarket ValueStorage Limit
MobCannot harvest0
Unstable coreMinion- and Veteran-grade yoma11 / 13+102 gold20 units
Stable coreElite-grade yoma, core synthesis15+3010 gold8 units
High-purity coreLord-grade yoma, high-tier core synthesis17+6040 gold3 units

#Harvest Check Formula

2d10 + Wisdom + highest proficiency among Medicine or Exorcism >= Target Number
  • Success: core acquired
  • Failure: drop one tier (high-purity → stable → unstable → spoiled)
  • Critical Hit (double + success): core + this week's weekly spoilage event +1
  • Fumble (double + failure): core destroyed
  • Heavenly Mandate (10-10): core + 1 piece of spiritual information
  • Karmic Retribution (1-1): core destroyed + harvester takes 1 Wound

#Target Number modifiers

SituationTarget Number modifier
Dedicated harvest tool-2
3 rounds elapsed since kill+1
More than 5 rounds elapsed since killCannot harvest
5+ harvesting experiences-1
Ally assists (Energy 2)-2 (once)

#Weekly Spoilage Event

Every Sunday, roll d10 + storage modifier 1 time alongside the Barrier maintenance check.

ResultResolution
1Major spoilage: the oldest high-purity or stable core drops 1 tier. If none, roll d10 to determine how many unstable cores spoil: 1-5=1 unit, 6-8=2 units, 9-10=3 units.
2-3Minor spoilage: the oldest core drops 1 tier.
4-10Stable: no change.

Drop direction: high-purity → stable → unstable → spoiled (void).


#03. Squad Slots

Source: 01-07 Squad Limitations

#2-Slot Structure

SlotPurposeDeploymentRelocation
Slot A (domain defense)Gate and Barrier guardDomain at all timesCannot go on expeditions
Slot B (expedition)PC accompanimentDomain or expeditionCan relocate

When Slot A leaves: Barrier HP -3 immediately + weekly d100 negative event weight added.

#Initial Composition

Slot A — Domain Defense

  • Minion 5 · Cohesion 3 · Defense 12 · yari
  • Command: Akihisa (Wisdom +1)
  • Command Energy: 2

Slot B — Expedition

  • Minion 4 · Cohesion 2 · Defense 11 · yari + bow
  • Command: 1 PC
  • Command Energy: 2~1 (Wisdom stat)

#Unlock Conditions

UnlockCondition
Slot B Veteran-grade upgradeChapter 3 climax success
Auxiliary squads (supply · military band · medical · flag-bearer)Domain facility upgrade, each individually
Elite-grade squadImpossible (personnel limit)

#Auxiliary Squads

Auxiliary squads are fixed to the domain and cannot accompany expeditions.

AuxiliaryDomain EffectUnlock
Supply unitCohesion recovery +1 / lullStorehouse upgrade
Military bandCohesion -1 immunity stanceShrine upgrade
Medical detachmentRestore incapacitated during lullClinic upgrade
Flag-bearer unitDomination +1 auraLord family upgrade

#04. Morale and Fear

Source: 01-06 Morale and Attrition

#Domain Morale 0~10 Scale

MoraleStatusEffect
9~10ElevatedBarrier maintenance check +1, production +10%
7~8NormalAs usual
5~6AnxiousBarrier maintenance check -1
3~4LowBarrier HP -1 / week, production -20%
1~2CrisisRebellion risk, desertion d10
0RoutResidents attempt mass exodus beyond Barrier

#Morale Shifts

EventMorale Change
Barrier HP held at 40 or below for 1 week-1
News of lord-grade yoma repelled+1
Lord's public address+1 (1 per week)
PC expedition returns successful+1
Resident death (1 person)-1
Outsider Adaptation issue-1
Festival or ritual+1

#05. Spirit Realm Exposure

Source: 03-02 Spirit Realm Travel Rules

#Exposure Increase

Scene LengthBase Increase
1-3 rounds+1
4-8 rounds+2
9 or more rounds+3
ModifierChange
Depth 3++1
High tide+1
Avici stay+2
Scent burning-1
Barrier line of sight / boundary zone-1
Via refinement point-2

Final increase per scene is 0-5.

#Exposure Reduction

  • Domain rest, one night: -1
  • Refinement altar inside domain: -3
  • Nenjo water in boundary zone, success: -2
  • Specific ruins, returning light, ritual site: GM designation

#Tier Effects

ExposureEffect
0-3No modifier
4-6Wounds recovery 1/4, cult -1
7-9Travel rounds +1, Wounds recovery 1/6
10Temporary NPC state, refinement required

#06. Barrier Boundary Events (d100 Summary)

Source: 03-05 Barrier Boundary Events

Every Sunday night + whenever Barrier HP crosses a threshold (40 / 25 / 15).

d100EventBarrier HP
01~10Lord-grade yoma strikes the Barrier-5 ~ -8
11~25Minion-grade yoma mob charges-2
26~40Spirit Realm high tide-5
41~55Defect at the edge of the Barrier-2 ~ -5
56~70Residents hallucinate (Spirit Realm resident ghost)0
71~85Outside Zone Drifter or distress signal from a distant domain0 (plot hook)
86~95Negotiable yoma Approaches the boundary0 (dialogue begins)
96~00Special — sealing stone fragment + d10 (major event)variable

GM: After rolling d100, improvise a scene according to the result.


#07. Romance Affinity Tiers

Source: 24-01 Romance System

#Affinity 0~10 Tiers

AffinityRelationshipUnlock
0Never met / Indifferent
1~3Formal relationshipCasual conversation
4~5Personal conversationItem and secret revealed
6~7Mutual trustRomance events unlocked, escort priority
8~9Bonding tierEnding influence, maintain with 1 person only
10Complete bondMarriage or soul bond

#Increase Factors

ActionIncrease
1 conversation+0.5
Survived joint combat+1
Small gift (flowers, food)+0.5
Medium gift (book, prop)+1
Large gift (core, weapon, artifact)+2
Shared partner's preferred Heart+1
Help related to partner's past+1 ~ 2
Rescue partner+2
Confess a secret+1
Tier event success+1

#Decrease Factors

ActionDecrease
Betray partner's preferred Heart-2
Harm ally or family-2
Display intimacy with another partner-1 (jealousy)
Publicly humiliate partner-2
Break a promise-2
Long-term neglect (3 sessions+)-1

#Courtship Check

A check at each tier boundary:

BoundaryCheck
3→42d10 + Presence + Negotiation >= 11
5→62d10 + Presence + Negotiation >= 13
7→82d10 + Presence + Negotiation >= 15
9→102d10 + Presence + Negotiation >= 18 (special event)

#Concurrent Pursuit Limit

  • Affinity 8+ is maintained with 1 person only.
  • The other partner's Affinity drops automatically (-1 per session).

#08. Outsider Adaptation Tiers

Source: 02-05 Drifted Outsiders

#Adaptation 0~10 Tiers

AdaptationStatusUnlock
0~2StrangerFree movement restricted, under surveillance
3~4Recognized by residentsFree movement, trade permitted
5~6Close relationshipParticipate in domain events
7~8AllyFormal expedition participation
9~10Retainer statusOfficial domain member

#Increase and Decrease Factors

EventChange
PC accompaniment on 1 expedition+1
Rescue lord or retainer+2
Intervene in resident crisis+1
Public donation or contribution+1
PC publicly advocates for outsider+1
Defy lord's order-2
Leave cultural conflict unresolved-1 / chapter
Harm residents-3

#09. Escalation Ladder

Source: 80-gm-tools Escalation Ladder (GM Tool)

#5-Tier Pressure Intensity

TierNameWeekly Pressure
1CalmNo lord-grade yoma, open world freely available
2AlertBoundary events increase, rabble encounters +1
3PressureBarrier HP decline accelerates, main arc Speed +1
4CrisisMultiple Lord-grade yoma, 7-day expedition limit
5ClimaxLord-grade yoma invades directly, campaign climax

#Tier Transition Conditions

ConditionTier Change
Barrier HP 75 or below1 → 2
Barrier HP 50 or below2 → 3
Barrier HP 25 or below3 → 4
Barrier HP 15 or below, or chapter climax4 → 5
  • Tier 1: Daily life, romance, side content. Minimal yoma encounters.
  • Tier 2: Use weekly event d100 actively. 1 boundary event per week.
  • Tier 3: Accelerate main arc. Encourage PC rank advancement.
  • Tier 4: 1 Lord-grade event per week. Pressure core supply.
  • Tier 5: Final boss battle or ending branch. Deploy all resources.

#10. Supplement Document Authority

Source: 00-00 Index Authority Principle

#Authority Order

  1. Core Canon (absolute top priority)
  2. This supplement's body (this campaign's unique rules)
  3. This appendix 99-04 (condensed summary)
  4. GM discretion (per table)

#Handling Conflicts

  • Core ↔ this supplement: Core takes precedence. Supplement must be corrected.
  • This supplement's body ↔ this appendix: Body takes precedence. Appendix must be corrected.
  • This supplement ↔ GM discretion: GM discretion applies per table only. No effect on other tables.

#Combined Check Quick Table

Supplement-unique checks at a glance.

CheckFormulaBase Target Number
Core harvest2d10 + Wisdom + (Medicine / Exorcism)11/13/15/17
Barrier maintenance2d10 + Sorcery + Barrier HP bonus (GM/Gensho)11
Spirit Realm Exposure increaseScene length + environment modifiers
Romance courtship2d10 + Presence + Negotiation12/14/16/18
Outsider AdaptationPer event
Yoma Negotiation2d10 + Presence + Negotiation15~17 (negotiable: -2)
Onmyoji emergency maintenanceAutomatic successCost: weakening +2

#Barrier, Core, and Squad Sheet (GM Example)

Items the GM updates in real time during a session.

=== Domain Status Sheet ===

[Barrier]
 Barrier HP: ____ / 100
 Status: ________
 This week's event: ________________

[Core Stock]
 Unstable: __ / 20
 Stable: __ / 8
 High-purity: __ / 3
 Total Barrier HP recoverable: ____

[Squad Slots]
 Slot A (domain): Status ________ · Cohesion __
 Slot B (expedition): Status ________ · Cohesion __

[Morale]
 Resident Morale: __ / 10
 Increase/decrease factors: ________________

[Onmyoji Gensho]
 Weakening: __ / 10
 This week's check result: ________

[Escalation]
 Current tier: __ / 5
 Next tier condition: ________________

#PC Status Sheet (Player Example)

Items each PC manages.

=== PC Status Sheet ===

[Basic]
 Name: ________
 Rank: __
 Energy: __ / __
 Wounds: __ / __
 Defense: __

[This Supplement Axes]
 Spirit Realm Exposure: __ / 10
 Romance target: ________ · Affinity __ / 10
 Outsider adaptation (if applicable): __ / 10

[Equipment · Artifacts]
 Weapon: ________
 Armor: ________
 Artifact: ________
 Talisman: __ / 5

[Three Ways and Six Hearts]
 Loyalty __ Compassion __ Void __
 Hegemony __ Truth __ Demon __

#Session Start Checklist (GM)

  • [ ] Check current Barrier HP → identify status tier
  • [ ] Check core stock → reflect in Resident Morale
  • [ ] Update squad slot A and B status
  • [ ] Check onmyoji weakening → prepare this week's check
  • [ ] Check escalation tier → adjust pacing
  • [ ] Check each PC's Spirit Realm Exposure, romance, and adaptation
  • [ ] Pre-open this session's scheduled yoma (99-01)
  • [ ] Check artifacts likely to be awarded (99-02)

#Session End Checklist (GM)

  • [ ] Record cores spent and acquired this session
  • [ ] Calculate Barrier HP change (natural reduction + events + core injection)
  • [ ] Apply Resident Morale changes
  • [ ] Update PC Spirit Realm Exposure (clear on return to domain)
  • [ ] Romance Affinity changes (tally natural conversations)
  • [ ] Outsider Adaptation changes
  • [ ] Confirm whether weakening accumulated
  • [ ] Review escalation conditions for next session
  • [ ] Record PC Three Ways and Six Hearts axis changes

KeywordCore Link
Rounds · Energy11-01 Quick Reference
Dice system11-01 Checks
Unit rank11-01 Unit Wounds
Zone modifiers11-01 Zone Maneuver Modifiers
Armor11-01 Armor
Squad orders11-01 Squad Order Costs
Incorporeal attacks11-01 Incorporeal
Surprise Attack11-01 Surprise Attack
Core Zone pull-in11-01 Core Zone
Commanderless squad11-01 Commanderless

KeywordLink
Barrier HP detail01-02
Core economy detail01-03
Squad slot detail01-07
Onmyoji Gensho02-02
Lord Akihisa02-01
Drifted Outsiders02-05
Travel Rules03-02
Boundary events03-05
8 Hells GM Guide03-06
Romance system24-01
Yoma Compendium99-01
15 artifacts99-02
Rank 1 PC templates99-03

#Supplement Glossary

TermMeaning
Barrier HPDurability of the spiritual barrier enclosing the domain (0~100) — ex1-exclusive resource
CoreCrystal harvested when yoma are defeated. Material for recovering Barrier HP
Harvest Target NumberDifficulty of core harvest checks (11~17)
WeakeningCumulative life depletion of onmyoji Gensho (0~10)
Slot A / BDomain-defense squad / expedition squad
Spirit Realm ExposureIntegrated value for fatigue, spiritual Erosion, and time distortion accumulated during Spirit Realm stays (0~10)
AffinityRelationship value with a romance partner (0~10)
AdaptationDegree to which an outsider has integrated into the domain (0~10)
Escalation tierCampaign pressure intensity (1~5)
RoundCore rulebook combat unit (approximately 5~10 seconds)
Three Ways and Six HeartsCore rulebook's 6 Heart axes (Loyalty · Compassion · Void · Hegemony · Truth · Demon)

#Bonus — Session Time Management

TimeActivity
0:00~0:15Session start · situation recap · status check
0:15~1:00Domain scene (planning, preparation, conversation)
1:00~2:00Expedition scene 1 (travel, encounters, exploration)
2:00~3:00Combat or Negotiation climax
3:00~3:30Return · report · Barrier maintenance check
3:30~4:00Next-session hook · session end

#Check Count Guide Per Session

  • Attack checks: 20~40
  • Non-combat checks (Negotiation, Perception, etc.): 5~15
  • Barrier maintenance check: 1
  • Core harvest checks: 2~5
  • Romance and adaptation: 1~3

#Chapter Summary Reference

#Chapter 1: Reviving Hell (4 Sessions)

  • PC Rank: 1~2
  • Barrier HP Change: 75 → expected 65 (70 if it goes well, 50 on failure)
  • Expected Core Harvest: Minion 15~20, Veteran 3~5
  • Key Yoma: 01 Tyrant of Revival (Act 4), 02~05, 5 Reviving Hell types

#Chapter 2: Black Rope (4 Sessions)

  • PC Rank: 2~4
  • Barrier HP Change: 65 → expected 55
  • Expected Core Harvest: Minion 10~15, Veteran 5~8, Elite 1
  • Key Yoma: 10 Black Rope's Mother, 06~09 Black Rope yoma

#Chapter 3: Screaming Hell (4 Sessions)

  • PC Rank: 4~6
  • Barrier HP Change: 55 → expected 45
  • Expected Core Harvest: Veteran 10~12, Elite 1~2, Lord 1 (Daiou)
  • Key Yoma: 15 Kyoukan Daiou, 11~14

#Chapter 4: Shonetsu (4 Sessions)

  • PC Rank: 6~8
  • Barrier HP Change: 45 → expected 30
  • Expected Core Harvest: Veteran 10~15, Elite 2, Lord 1 (Daihou)
  • Key Yoma: 16~20, Daihou

#Chapter 5: Mugen (4 Sessions)

  • PC Rank: 8~9/10
  • Barrier HP Change: 30 → varies by ending
  • Expected Core Harvest: Elite 2~3, Lord 1 (Mumyo)
  • Key Yoma: 21~25, Mumyo

#Emergency Response Guide

#Barrier HP 15 or Below — Emergency

  • All expeditions must return within 7 days, mandatory
  • Onmyoji Gensho can perform emergency maintenance (weakening +2)
  • On lord-grade yoma defeat: immediately return → inject core

#All PCs Incapacitated

  • Retainer NPC emergency intervention (1 time, per plot hook)
  • Or Lord Akihisa dispatches a rescue team (Barrier HP -5)

#Onmyoji Gensho Weakening Reaches 10

  • Gensho dies → Ririko (Template 3) or Akihisa temporarily maintains the Barrier
  • Maintenance check -5 penalty

#Ending Branch Undecided

  • Automatic branch determined by total PC Three Ways and Six Hearts axis values
  • Loyalty and Compassion dominant → Restoration Ending
  • Truth and Void dominant → Settlement Ending
  • Hegemony and Demon dominant → Transformation Ending

#Final — The Purpose of This Appendix

This quick reference is designed to be a single sheet of paper on the session table. If the GM prints it 1 time a week and keeps it beside them, most in-the-moment Judgment calls end with this page. Deep rules go to the body; Speed comes from this appendix.

Usage summary:

  • 1 per week: Barrier maintenance check → this page
  • Every combat: core harvest → this page
  • End of expedition: Spirit Realm Exposure → this page
  • Start of each chapter: escalation tier → this page
  • Player question: "Where was that again?" → the link sections on this page

"4 hours of session — 4 hours of thought. The time left belongs to the players' story."