#Dan-Promotion Replacement
Contents
module-toggle: replaces core dan promotion (milestone/consensus-based)
#Identity
Core dan promotion is milestone- and consensus-based (co-04-02 § promotion conditions: pick at least 1 of completing 2~3 combats · a narrative milestone · a realization through skill use · a GM declaration at session's end, decided by GM-and-player consensus). This module replaces that consensus-based promotion with a structured automatic procedure (session count · goal count · XP threshold). The aim is to reduce the weight of consensus and discretion so PCs can predict and calculate the promotion point.
#§ Variant A: Session-Based (Casual)
Procedure:
- At the end of each session, all PCs gain +1 progress.
- On accumulating N progress, an N-dan promotion (1 dan=2 progress, 2 dan=3 progress, 3 dan=4 progress, ...).
- That is, 1→2 dan: 2 sessions, 2→3 dan: 3 sessions, 3→4 dan: 4 sessions.
Effect:
- A clear promotion point. PCs can predict it.
- Suited to casual campaigns · short sessions.
#§ Variant B: Preset Milestone
Nail down the campaign's narrative milestones in a list ahead of time, so that on reaching them the promotion fires automatically without consensus or discretion.
Procedure:
- The GM presets 5~10 milestones in the campaign (story events).
- On reaching each milestone, all PCs get a 1-dan promotion.
- Unrelated to PC actions · decisions — story progression.
Example milestones:
- defeat the first enemy boss
- rescue a major NPC
- settle in a city
- the season climax
Effect:
- Matches the narrative flow. Does not depend on PC actions.
- Users: campaigns with a set scenario · series works.
#§ Variant C: Goal-Based (Free Campaign)
Procedure:
- Each PC sets 5 personal goals at campaign start.
- On achieving a goal, a 1-dan promotion (1 goal = 1 dan).
- Goals can be changed (by season).
Example goals:
- "obtain the orthodox master's license of the Swordmaster"
- "restore the house's honor"
- "obtain 1 foreign Divine Artifact"
- "achieve a region-grade heroic feat"
Effect:
- Emphasizes PC autonomy. Clear campaign motivation.
- Users: free campaigns · sandbox tone.
#§ Variant D: XP-Accumulation (Numeric Tracking)
The core does not use XP, but this is a variant for tables that want to track progress visibly through accumulated experience.
Procedure:
- For each completed combat · achieved goal · narrative milestone, the GM awards XP (e.g., ordinary combat 1, boss/milestone 2~3).
- When accumulated XP reaches the per-dan threshold, a 1-dan promotion. The threshold rises the higher the dan.
- After promotion, XP is not reset but kept accumulating (carrying on toward the next threshold).
Example thresholds (table-adjustable):
| Promotion | Accumulated XP threshold (example) |
|---|---|
| 1→2 dan | 3 |
| 2→3 dan | 6 |
| 3→4 dan | 10 |
| 4→5 dan | 15 |
| 5 dan+ | +6 added each step thereafter |
Effect:
- Measures progress numerically. Makes "X until next promotion" visible.
- Users: tables that want a sense of accumulating reward · long campaigns.
#§ Core vs Replacement Comparison
| Axis | Core (milestone/consensus) | A session | B milestone | C goal | D XP accumulation |
|---|---|---|---|---|---|
| predictability | medium | high | medium | low | high |
| GM burden | medium | low | medium | high | medium |
| PC autonomy | medium | none | none | high | low |
| suited campaign | standard | casual | series | sandbox | long-term · numeric tracking |
Variant B (milestone) promotes upon reaching the preset milestones, so both predictability and narrative coherence are high.
#§ Recommended Situations
- A session: casual · predictable
- B milestone: a series with a set scenario
- C goal: free sandbox · drama
- D XP accumulation: tables that prefer numeric progress · long campaigns
#§ Not Recommended
- A: simulation (variability absent)
- B: sandbox (defining milestones is difficult)
- C: casual (goal-setting is a burden)
- D: short one-shots (little gain relative to the overhead of XP tracking)
#§ Transition Guide
- Core → Replacement: at campaign start or a season transition. All PCs use the same method.
- Replacement → Core: immediate return. Stop tracking progress/goals/XP and return to core milestone-and-consensus promotion (co-04-02 § promotion conditions).
"Growth is not measured by time — it is measured by decisions."