#NPCs on the Road — Spirit Realm Crossroads d100
Contents
What this document is. 100 types of people, ghosts, merchants, and wandering yoma that a PC squad may encounter by chance while traveling the Spirit Realm. Roll every 3 rounds of travel, or when an open world result reads "meet someone on the road."
Core References
- Required: NPC Personality Table · Non-Combat Checks · Yoma Bestiary
- See also: Name Generator · Loot Table
- Within this supplement: Table Index · Spirit Realm Index · Travel Rules · Rumor Mill · Boundary Events
#Scent — Faces of the Crossroads
The road of the Spirit Realm is not a road.
There is soil and grass, but it is not the soil and grass of a domain. When a PC takes one step forward, the road changes. Looking back, the path already traveled is gone. In its place, someone stands there.
- A woman in white mourning dress. Searching for her husband.
- An old man with a pack on his back. Has something to trade.
- A barefoot child. Approaches to speak.
- A ronin with two swords at his hip. Nods.
- A monk kneeling. Chanting a prayer.
- A faceless figure. Asks for a name.
Who are they? The d100 gives the answer.
#Type Distribution (100 types)
| Type | Range | Count | Disposition |
|---|---|---|---|
| Drifter | 01~15 | 15 | Humans swept in from another domain. Generally neutral or friendly |
| Ghost | 16~40 | 25 | Souls trapped in the Spirit Realm. Neutral, sorrowful |
| Merchant | 41~55 | 15 | Spirit Realm traders (some are yoma) |
| Wandering yoma | 56~75 | 20 | Isolated yoma without a domain. Mix of neutral and hostile |
| Ascetic · Pilgrim | 76~85 | 10 | Those wandering the Spirit Realm. Friendly or neutral |
| Unknown | 86~00 | 15 | Entities of unknown identity |
#Disposition Baseline
| Disposition | Approximate share |
|---|---|
| Friendly | 25 |
| Neutral | 40 |
| Hostile (not immediate) | 20 |
| Enigmatic | 15 |
#Law — Roll Protocol
#Basic Roll
- Die:
d100 - Timing: When 3 rounds of Spirit Realm travel have elapsed, or when an open world result reads "meet someone on the road"
- Open roll: Optional. Unknown type (86~00): non-public roll preferred.
#Frequency Adjustment
| Condition | Roll frequency |
|---|---|
| Standard Spirit Realm travel | 1 roll per 3 rounds |
| Border region | 1 roll per 2 rounds |
| Deep hell | 1 roll per 4 rounds (becomes rare) |
| Just before the Barrier | Do not roll |
#Disposition Modifier
| Condition | Modifier |
|---|---|
| PC Spirit Realm Exposure high (5+) | Hostile +10% |
| Squad cohesion high | Friendly +10% |
| Hoshino accompanying | Friendly +15% |
| After Chapter 4 | Unknown +10% |
#Dialogue Check Thresholds
| Type | Negotiation Target Number | Intimidation Target Number | Perception Target Number |
|---|---|---|---|
| Drifter | 11 | 12 | 11 |
| Ghost | 13 | 15 | 13 |
| Merchant | 12 | 14 | 13 |
| Wandering yoma | 14 | 13 | 14 |
| Ascetic | 12 | 16 | 14 |
| Unknown | 15+ | Impossible | 16+ |
#Application — Unexpected NPC d100 Table
#Drifters (01~15)
Humans swept from another domain into the Spirit Realm. Their minds are generally hazy and their energy depleted.
| Roll | NPC | Type | Description | Notes |
|---|---|---|---|---|
| 01 | Byosei Couple | Drifter | Elderly couple. Holding hands. Hazy memory of their domain. | Can join domain, 2 people |
| 02 | Young Girl Mari | Drifter | Age 7. Clutching a doll. Lost her parents. | Joins domain, narrative |
| 03 | Warrior Oyama | Drifter | samurai of a former daimyo. One sword. | Combat value, joins domain |
| 04 | Farmer Yoshi | Drifter | Middle-aged farmer. Injured lower back. Sweating. | Joins domain, labor value |
| 05 | Blacksmith Henzo | Drifter | Burn on hands. One tool. | Craftsman joins |
| 06 | Physician Sakura | Drifter | Herbalism wallet. Eyes exhausted. | Medical join value |
| 07 | Bard Toshi | Drifter | One biwa lute. Full of stories. Morale +1 (3 days) | Joins domain, narrative |
| 08 | Taoist Apprentice Yasu | Drifter | Age 17. Knows how to make talismans. | Onmyoji join |
| 09 | Fisherman Genji | Drifter | No net. Domain water value. | Joins |
| 10 | Merchant's Daughter Yuki | Drifter | Lost her father. One ledger. | Economic join |
| 11 | Old Officer Taro | Drifter | Memories of old battles. Command experience. | Squad adviser |
| 12 | Only Son Jiro | Drifter | Age 16. No martial arts. Naive. | Joins |
| 13 | Nun Hana | Drifter | Buddhist nun. Prayer beads. Faith firm. | Rite join |
| 14 | Old Mason Dai | Drifter | Stoneworker. Barrier repair value. | Craft join |
| 15 | Young Twins | Drifter | Twin pair. Identical faces. Silent. Strange. | Narrative, caution if they join |
#Ghosts (16~40)
Souls trapped in the Spirit Realm. Each has a story. Most have a request.
| Roll | NPC | Type | Description | Notes |
|---|---|---|---|---|
| 16 | Woman in White | Ghost | Searching for her husband. Wandering the riverbank. | Narrative, request |
| 17 | Headless Warrior | Ghost | Searching for his own head. | Narrative, request |
| 18 | Weeping Child | Ghost | Searching for her mother. Crying. | Mental Save Target Number 13, narrative |
| 19 | Kneeling Elder | Ghost | Waiting for his son. | Narrative |
| 20 | Fingerless Monk | Ghost | Reciting old prayers. | Narrative |
| 21 | Weeping Bride | Ghost | Died on her wedding day. Searching for the groom. | Narrative |
| 22 | Barefoot Fisherman | Ghost | Searching for his boat. The sea has disappeared. | Narrative |
| 23 | Blood-Soaked Handmaiden | Ghost | Court attendant. Searching for her mistress. | Narrative |
| 24 | Laughing Old Woman | Ghost | Strange laughter. Fear +1 on Approach. | Caution |
| 25 | Stone-Clutching Child | Ghost | Child. Gripping a stone someone threw. | Narrative |
| 26 | Rider Who Lost His Horse | Ghost | Searching for his horse. Memories of war. | Narrative |
| 27 | Lone Goose | Ghost | Bird form. Crying. | Narrative |
| 28 | Soul of the Old Lord | Ghost | Lord from the main campaign or a lost domain. Information. | Lord-grade clue |
| 29 | Soldier with No Belly | Ghost | Abdominal wound. Bleeding. Combat hook. | Narrative |
| 30 | Barefoot miko | Ghost | Dancing. Illusion on Approach. | Mental Save Target Number 11 |
| 31 | Mouthless Poet | Ghost | Has no mouth. Writes with a brush. | Narrative |
| 32 | Soul of a Suicide | Ghost | One who threw themselves into a river. Grief. | Mental Save Target Number 13 |
| 33 | Merchant with an Empty Cart | Ghost | Lost all goods. Nothing to sell. | Narrative |
| 34 | Sword-Gripping Courtesan | Ghost | Short sword. Searching for the one who killed her. | Narrative |
| 35 | Laughing General | Ghost | Brags about his own defeat. | Caution, craft information |
| 36 | Mud-Covered Child | Ghost | Gripping soil in both hands. Location of his mother's grave. | Narrative |
| 37 | Rider Coming Through | Ghost | Rider and horse. Passes by. Ignores everyone. | Psychological |
| 38 | Soul of an Old Hero | Ghost | A hero who appeared in the campaign. Has a name. | Narrative, information |
| 39 | Actor on an Empty Stage | Ghost | Performing alone. No audience. | Narrative |
| 40 | Sightless Fortune-Teller | Ghost | No eyes. Divination. PC's future. | Information |
#Merchants (41~55)
Spirit Realm traders. May be human or yoma. Attempt transactions.
| Roll | NPC | Type | Description | Notes |
|---|---|---|---|---|
| 41 | Wandering Peddler | Merchant | One pack. Small goods. Trade Target Number 11. | General |
| 42 | Spirit Realm Medicine Seller | Merchant | Several medicines. Exposure elixir. | Trade, Exposure +1 |
| 43 | Chain Merchant | Merchant (yoma) | Chains on back. Risk of binding during trade. | Caution Target Number 13 |
| 44 | Ash Zakkasho | Merchant | Sells things from within ash. Strange items. | Trade, narrative |
| 45 | Wandering Potter | Merchant | Pottery. Breakable things. | Trade |
| 46 | Fish Merchant | Merchant (yoma) | Screaming Hell fish-person peddler. Water goods. | Caution |
| 47 | Forge of Flame | Merchant (yoma) | Mobile Shonetsu forge. Fire weapons. | Caution |
| 48 | Talisman Seller | Merchant | Sells talismans. Authenticity unknown. | Appraisal Target Number 11 |
| 49 | Name Merchant | Merchant (yoma) | Avici. Trying to buy names. Extremely dangerous. | Mental Save Target Number 15 |
| 50 | Gold and Silver Merchant | Merchant | Spirit Realm-specific gold and silver. Difficult to bring into a domain. | Entry Target Number 13 |
| 51 | Soul Merchant | Merchant (yoma) | Trying to buy souls. Lethal. | Mental Save Target Number 15 |
| 52 | Time Merchant | Merchant (yoma) | Avici. Trading in time. | Mental Save Target Number 13 |
| 53 | Secret Text Merchant | Merchant | Old secret texts. Rare. | Trade, Appraisal Target Number 13 |
| 54 | Old Domain Relic Dealer | Merchant | Items from a lost domain. | Narrative, trade |
| 55 | Food Merchant | Merchant | Food. Eating causes Exposure +1~3. | Caution |
#Wandering Yoma (56~75)
yoma without a domain. Some can converse. Some are hostile.
| Roll | NPC | Type | Description | Notes |
|---|---|---|---|---|
| 56 | Lone Minion Yoma | Wanderer | Minion-grade. Alone. Uncertain whether to attack. | Fight or bypass |
| 57 | Sickly Veteran Yoma | Wanderer | Veteran-grade. Already wounded. Easy prey. | Combat |
| 58 | Talking Yoma | Wanderer | Speaks human language. Proposes a deal. | Narrative |
| 59 | Sorrowful Yoma | Wanderer | Crying. No will to fight. | Narrative |
| 60 | Vengeful Yoma | Wanderer | Designates 1 PC. Old grudge. | Combat required |
| 61 | Starving Yoma | Wanderer | Hungry. Demands food. | Choice |
| 62 | Dancing Yoma | Wanderer | Dancing alone. Illusion on Approach. | Mental Save Target Number 11 |
| 63 | Singing Yoma | Wanderer | Singing. Listener's Exposure +1. | Ranged |
| 64 | Self-Destroying Yoma | Wanderer | Tearing its own body apart. Harmless on Approach. | Narrative |
| 65 | Name-Seeking Yoma | Wanderer | Forgot its own name. Asks a PC. | Narrative |
| 66 | Meditating Yoma | Wanderer | Meditating. Priority is to leave it alone. | Can be ignored |
| 67 | Child Yoma | Wanderer | A yoma child. Timid. | Narrative, dilemma |
| 68 | Old Yoma | Wanderer | Aged yoma. Full of stories. | Narrative, information |
| 69 | Family of Yoma | Wanderer | Group of 3~5 yoma. Can attack. | Combat |
| 70 | Corrupted Guardian Spirit | Wanderer | Former guardian spirit. Contaminated. | Purification possible |
| 71 | Self-Slaying Yoma | Wanderer | Trying to kill itself with its own hands. | Narrative |
| 72 | Seductive Yoma | Wanderer | Fascination. PC Mental Save Target Number 13. | Mental |
| 73 | Chain-Bound Yoma | Wanderer | Black Rope. Wearing chains. | Caution |
| 74 | Flame-Bound Yoma | Wanderer | Shonetsu. Carrying fire on its body. | Caution |
| 75 | Name-Erased Yoma | Wanderer | Avici. No name. Silent. | Mental Save Target Number 13 |
#Ascetics · Pilgrims (76~85)
Those wandering the Spirit Realm. Mostly friendly.
| Roll | NPC | Type | Description | Notes |
|---|---|---|---|---|
| 76 | Walking Pilgrim | Ascetic | One walking staff. Walks every day. | Information, friendly |
| 77 | Reclusive Ascetic | Ascetic | In front of a rocky cave. Meditating. | Information |
| 78 | onmyoji Apprentice | Ascetic | Young Taoist. Exploring the Spirit Realm. | Joins |
| 79 | Buddhist Nun Pilgrim | Ascetic | One set of prayer beads. Chanting. | Information, talisman |
| 80 | Wandering Monk | Ascetic | Has walked long. Wisdom. | Information |
| 81 | Food-Sharing Ascetic | Ascetic | One bowl of rice. Shares it. Recovery +1. | Friendly |
| 82 | Praying Widow | Ascetic | Praying for her husband. Grief. | Narrative |
| 83 | Grave Keeper | Ascetic | Tending the Spirit Realm graveyard. | Narrative, information |
| 84 | Wandering Musician | Ascetic | Biwa lute. Song. Morale +1. | Friendly |
| 85 | Grand Buddhist Monk | Ascetic | A great teacher. Rare. | Information, talisman |
#Unknown (86~00)
Identity unknown. May be dangerous or precious. GM non-public roll preferred.
| Roll | NPC | Type | Description | Notes |
|---|---|---|---|---|
| 86 | Masked Figure | Unknown | A mask. Silent. Passes by. | Psychological |
| 87 | Shadow-Only Presence | Unknown | Only a shadow exists. Disappears on Approach. | Mental Save Target Number 13 |
| 88 | PC in the Mirror | Unknown | The appearance of 1 PC. Like a reflection. | Mental Save Target Number 13 |
| 89 | Dual Soul | Unknown | Two voices in one body. | Mental Save Target Number 13 |
| 90 | One Outside of Time | Unknown | Time frozen. Does not move. | Mental Save Target Number 13 |
| 91 | Nameless One | Unknown | Does not know its name. No answer. | Mental Save Target Number 15 |
| 92 | Seer (False) | Unknown | Claims to prophesy. May be a lie. | Perception Target Number 15 |
| 93 | Grand Merchant (Secret) | Unknown | Proposes a deal. Price unknown. | Perception Target Number 13 |
| 94 | Face of an Old Enemy | Unknown | The face of 1 PC's enemy. Illusion. | Mental Save Target Number 13 |
| 95 | Future Self | Unknown | An aged version of 1 PC. | Mental Save Target Number 15 |
| 96 | Emissary of a Lord-Grade Yoma | Unknown | Emissary of the chapter's Lord-grade. Warning. | Narrative, Lord-grade clue |
| 97 | Emissary of a Spirit Realm God | Unknown | An unknown god. Trial. | Mental Save Target Number 15 |
| 98 | The Mumyo Figure | Unknown | Face erased. No name. | Mental Save Target Number 15 |
| 99 | Fragment of the Spirit Realm's Heart | Unknown | A fragment of the Spirit Realm itself. Extremely rare. | Narrative, hook |
| 00 | Shadow of Mumyo | Unknown | The shadow of an Avici Lord-grade. Extremely dangerous. | Mental Save Target Number 17, immediate retreat recommended |
#Application — Dialogue Procedure
#Basic Flow
- First impression: GM describes appearance and atmosphere
- Insight check: When needed, Target Number 11~16 (by type)
- Approach choice: Dialogue · ignore · evade · attack
- Dialogue check: Target Number 11~15 (by type)
- Outcome: Information · trade · combat · narrative
#Reaction by Disposition
| Disposition | Default reaction |
|---|---|
| Friendly | Volunteers information and help |
| Neutral | Chooses after dialogue |
| Hostile (not immediate) | Wary. Fights if provoked |
| Enigmatic | Cryptic. Hook for next session |
#Domain Join Check
Drifters, some ghosts, and ascetics can join the domain:
| Condition | Check |
|---|---|
| PC Negotiation | Target Number 11 (Drifter) / Target Number 13 (Ghost) |
| Lord's approval | Separate |
| Domain capacity | See domain facilities |
| Contamination check | Target Number 11 (Drifter) / Impossible (most Ghosts) |
#Usage Examples
Example 1: Encounter during travel
- Open world result: "Meet someone on the road"
- d100 = 34 → Sword-Gripping Courtesan (Ghost)
- GM: "A woman hiding a sword in her sleeve stands at the roadside. Her eyes pass right through the PCs."
- PC Perception Target Number 13 → "She is a ghost."
- Dialogue: Searching for the one who killed her. Can provide a clue.
Example 2: Border region
- d100 = 69 → Family of Yoma
- GM: "Four yoma. Talking among themselves. Have not noticed the PCs yet."
- Choice: Surprise Attack · bypass · dialogue.
Example 3: Deep hell
- d100 = 91 → Nameless One
- GM non-public.
- PC: "I'll try talking to it." Dialogue Target Number 15 failure.
- Outcome: The Nameless One turns its back and leaves. 1 PC's Exposure +1.
#Table — Repeat Encounter Management
If the same NPC comes up more than once, the GM re-rolls. Or a previous NPC reappears in a different location.
| Condition | Handling |
|---|---|
| Same roll 2 times in a row | Re-roll (prevent duplicate NPC) |
| Reappearance within the same session | Remember progress (disposition, etc.) |
| Reappearance across chapters | Develop into narrative. Give the NPC a name. |
#NPCs Worth Remembering
NPCs the GM should name and record:
- Domain join recruits (Drifters)
- Ghost of the old lord (narrative Lord-grade clue)
- Name Merchant · Soul Merchant (dangerous deals)
- Future Self · PC in the Mirror (identity)
- Emissary of a Spirit Realm God (trial)
- Shadow of Mumyo (Lord-grade portent)
#Synthesis — Faces Standing at the Crossroads
The crossroads of the Spirit Realm holds 100 faces.
- 25 who help
- 40 who speak
- 20 who threaten
- 15 who remain unknown
The GM picks one of them and places it before the PCs.
If a PC speaks to it, an answer comes. That answer becomes the story. If no one speaks, it passes by. That too is a story.
The road of the Spirit Realm is not a road, and at the Spirit Realm's crossroads there are faces. One of 100 faces stands before the PCs today.