#Sorcery Spell System (呪術 Spell System) — Section Index
Contents
#Identity
The core game's Sorcery and Exorcism are run technique-centered. This module instead provides an individual Sorcery (spell) list — a D&D/Pathfinder-style spell-slot approach. It is usable alongside the existing rules (only specific characters may adopt the spell rules; chosen per PC).
#Design Goals
- 34 Sorcery spells (6 per dan × 5 dan + 4 Tatsujin)
- 34 Exorcism spells (same structure)
- 20 Barrier spells (optional, for users of the Barrier school)
- 20 Prophecy spells (optional, for users of the Prophecy school)
- 108 spells total
- Trained system: when the relevant skill's Licensed (3 points) is achieved, the spell list becomes accessible. Each character's Trained slots are proportional to dan.
- Casting system: a base Energy scale by dan (1-dan 2 / 3-dan 2+2 / 5-dan 3+3 / 7-dan 4+4 / 9-dan 5+5) + per-spell fine tuning (instant, preparation, dispersed, mixed).
- Casting structure: the preparation phase is treated as a [stance]. The dichotomy is breath dispersal (preparation) vs round dispersal (dispersed). (§35-01 Philosophy · §35-02 Rules)
- Failure/backlash: effects on a failed check and recommended GM responses.
- When holding a 19-mystical-schools school Licensed, school-specific spell-access perks are specified (e.g., Abe-ryu gets +2 slots for onmyo spells).
#§ File List for This Section
ex2-35-01-philosophy.md— spell-rule philosophyex2-35-02-acquisition-rules.md— spell Trained/casting/failure rulesex2-35-03-sorcery-spells-1dan.md— 6 Sorcery 1-dan spellsex2-35-04-sorcery-spells-3dan.md— 6 Sorcery 3-dan spellsex2-35-05-sorcery-spells-5dan.md— 6 Sorcery 5-dan spellsex2-35-06-sorcery-spells-7dan.md— 6 Sorcery 7-dan spellsex2-35-07-sorcery-spells-9dan.md— 6 Sorcery 9-dan spellsex2-35-08-sorcery-spells-10dan.md— 4 Sorcery Tatsujin spells (Grand Secret Art)ex2-35-09-exorcism-spells-1dan.md— 6 Exorcism 1-dan spellsex2-35-10-exorcism-spells-3dan.md— 6 Exorcism 3-dan spellsex2-35-11-exorcism-spells-5dan.md— 6 Exorcism 5-dan spellsex2-35-12-exorcism-spells-7dan.md— 6 Exorcism 7-dan spellsex2-35-13-exorcism-spells-9dan.md— 6 Exorcism 9-dan spellsex2-35-14-exorcism-spells-10dan.md— 4 Exorcism Tatsujin spells (Grand Secret Art)ex2-35-15-barrier-spells.md— 20 Barrier spells (optional)ex2-35-16-prophecy-spells.md— 20 Prophecy spells (optional)
#Reference Documents
Core game required:
- Skill List (技能目錄) — Sorcery/Exorcism/Barrier/Prophecy skills
- Onmyoji (陰陽師) — onmyoji
- Esoteric Monk (密教僧) — esoteric monk
- Pure Land Monk (淨土僧) — Pure Land Monk
- Shugenja (修驗者) — shugenja
- Schools (流派) — school frame
- the full core technique list for Sorcery/Exorcism (what the spells replace)
1st expansion:
- Barrier System — Barrier HP (Barrier spell linkage)
Within this expansion:
- Mystical School Expansion (神秘流派) — Section Index — mystical school linkage
- GM Tools — Section Index — spell-slot management sheet
#§ Spell Distribution
#Distribution of 108 spells (reflecting the +1 expansion per dan/type)
| Dan | Sorcery | Exorcism | Barrier | Prophecy | Total |
|---|---|---|---|---|---|
| 1-dan | 6 | 6 | 6 | 6 | 24 |
| 3-dan | 6 | 6 | 5 | 5 | 22 |
| 5-dan | 6 | 6 | 4 | 4 | 20 |
| 7-dan | 6 | 6 | 3 | 3 | 18 |
| 9-dan | 6 | 6 | 2 | 2 | 16 |
| Tatsujin | 4 | 4 | — | — | 8 |
| Total | 34 | 34 | 20 | 20 | 108 |
#Casting Structure Summary
| Dan | Base Energy | Base Time | Notes |
|---|---|---|---|
| 1-dan | 2 | instant (1 breath) | Target Number 8 |
| 3-dan | 2+2 (preparation) | 1 round (2 breaths) | Target Number 10 |
| 5-dan | 3+3 (preparation) | 1 round (2 breaths) | Target Number 12 |
| 7-dan | 4+4 (preparation) / 4+4 (dispersed) | 1~2 rounds | Target Number 14 |
| 9-dan | 5+5 (preparation) / 5+5 (dispersed) | 1~2 rounds | Target Number 16 |
| Tatsujin | ritual type (separate) | 1 session, outside combat | Target Number 18 |
Individual spells can be fine-tuned as an instant exception / dispersed extension / mixed type. Details §35-02.
#Recommended PCs for Use
- Technique vs spell chosen per PC — no overlap on the same PC.
- Spell recommended: D&D-background PC, mage tone, PCs who like resource management.
- Technique recommended: improvisational play, martial tone, core orthodoxy.
#Synergy with the 19-mystical Schools
When holding a 19 mystical school Licensed, add +1 slot to spells of the corresponding tradition. Details 35-02 acquisition rules.
#1st-Expansion Barrier HP Compatibility
The 35-15 Barrier spells are compatible with the 1st-expansion 01-02 Barrier HP System. Barrier spells can restore and reinforce 1st-expansion Barrier HP.
"A technique is the memory of the hand; a spell is the memory of the word. Words travel farther than hands."