English edition v1.3.3

#Conversion Design Notes (IP safety · setting integration · 0.9.4 consistency)

Contents

#§ 0. Settling This-Expansion 0.9.4 Consistency (mandatory compliance)

This expansion 55, from 4 onward, enforces 100% compliance with the core 08-02 yoma bestiary standard and this expansion's 00-05 own mechanics 0.9.3 settled rules.

#0-1. Enforcing the Core Standard Stat Block

Every converted yoma uses the core 08-02 §stat-block format format:

Name (kanji) — Grade
Wounds X, Defense Y, Energy Z (Mob/Minion/Veteran have no Energy / squad order)
Courage+a, Finesse+b, Physique+c
Techniques: <technique name>[Energy, effect] / <technique name>[Energy, effect] / <defense technique>[reservation/improvised]
Special: [name] — [effect]
Domination +N

6 attributes only: use only Courage·Finesse·Physique·Wisdom·Presence·Fate. Invented attributes (Spirit, Psychic, Thought, etc.) are forbidden.

Check formula: 2d10 + attribute + proficiency ≥ Defense (core 03-03). Abstract "attack +N" notation is forbidden.

#0-2. Applying the Domination Conversion Formula

Consistent with the core 08-02 §Domination conversion formula:

GradeBase DominationWhen forming a squad
Mob+0.5squad(3–5) +1
Minion+1squad(4–5) +2
Veteran+1squad(3–4) +3
Elite+4
Lord+1.5 + Presence aura

#0-3. Damage Unit

Consistent with the core 00-05 §3. All damage a yoma inflicts on a PC is in Wounds units.

Damage intensityCurrent notation
Light direct damage1 Wounds
Strong direct damage2 Wounds
Wide-area strong damagewide-area 2 Wounds

Principle: damage notation in the form "Energy -N" lacks rule meaning (core Energy auto-recovers each round). All damage notation is unified as Wounds ±N.

#0-4. Recovery and Energy Aid

Consistent with the core 00-05 §3 Category A·B:

Effect characterCurrent notation
Regeneration/trauma treatment[upkeep] recover Wounds +1 (1 lull 1 time)
Direct recovery[upkeep] recover Wounds +N
One-breath temporary extensionEnergy aid B-1
0-count extra actionEnergy aid B-2

Principle: core Energy is an action resource that returns to maximum automatically each round. Recovery/aid effects are handled as Wounds recovery or Energy aid according to their character.

#0-5. Multiattack → Cap of 2 per Round

Consistent with the core 03-04 §rule 3 + 00-05 §7:

Conversion patternApplication
A. Reduce to 2 per rounda solo Elite/Lord yoma (selecting and casting two techniques)
B. Dispersed Casting (00-05 §1)a 5-headed Hydra, etc. (prepare in one round + trigger next round)
C. Squad-order conversiondepicting many enemies (conversion to squad units)

D&D-original "3 attacks" or "5 heads at once" notation is forbidden.

#0-6. Non-corporeal · [Incorporeal] Attack Unification Rule

Mandatory application of the core 08-02 §Non-corporeal unification rule. All incorporeal yoma (zombie, wight, vampire, banshee, specter, yuan-gui, shi-hai, green-robe gui, night-gaunt, etc.):

Special: [Non-corporeal] — physical attacks negated on d10 1〜5 (50%). Exorcism Novice(1 point)+ exempt. `[Incorporeal]` attacks exempt. See [§Non-corporeal unification rule](../../co/co-08-gm-tools/co-08-02-monster-templates.md#비실체-통일-규칙).

For incorporeal attacks, the [Incorporeal] tag (§Defense/Pierce system) + §Exorcism exemption table link are mandatory.

#0-7. Critical Hit Notation

D&D-style Critical Hit notation ("1d10 = 9-10", "1d10 = 8-10") is forbidden. Use the core Critical Hit (2d10 double) or this expansion's 00-05 §15 Critical Expansion (adjacent faces 28%):

Effect characterCurrent notation
Lethal additional effectadded on a Critical Hit (apply the core Critical Hit or §15 Critical Expansion)

#0-8. Handling Outside Morale Effects

Consistent with the core 00-05 §12. The core defines only Cohesion (squad Cohesion). Morale is compatible only in the 1st campaign (domain morale) or when using the 30-03 variant:

Effect characterCurrent notation
Squad shrinkingsquad Cohesion -1
Fear Auraadjacent enemy squad Cohesion -1

#0-9. Stating the 30-10 Grimdark Dependency

Mechanical effects of madness, trauma, nightmare, mind shock, hallucination, and Fear depend on the 30-10 grimdark option or 30-03 variant B:

EffectNotation principle
Inflict madness"madness when 30-10 or 30-03 variant B is used / otherwise GM-discretion narration"
Inflict trauma"trauma when 30-10 grimdark is used / otherwise GM discretion"
Nightmare effect"nightmare when 30-10 grimdark is used / otherwise GM-discretion narration"
Mind shock"mechanical effect when 30-10 grimdark or 30-03 variant B is used / otherwise narration"

Campaigns that do not use it handle these as GM-discretion narration (no mechanical effect).

#0-10. Guide to Avoiding Collisions with Same-Name Core Yoma

Avoiding collisions with names already listed in the core 08-02 bestiary:

This-expansion nameCore same-nameResolution
Nine-Tailed Fox (55-08)core Nine-Tailed Fox (Lord-grade)integrate into the core — removing this conversion recommended. If named separately, "Chinese Nine-Tailed Fox"
Nue (55-08)core nue (Elite-grade)integrate into the core — removing this conversion recommended. If named separately, "Shanhaijing Nue"
Gaki (55-09)core gaki (Minion-grade)integrate into the core — removing this conversion recommended

Principles:

  1. Avoid using yoma names that already exist in the core bestiary.
  2. When naming separately, use a source/culture prefix ("Chinese", "Shanhaijing", "Tibetan").
  3. When integrating into the core, delete this conversion's material. Update the 99-04 integration index.

#0-11. Attack Bonus +5 or More · Instant Death Requires 2+ Limiting Conditions

Consistent with the core 00-05 §10. An attack +5 or more, or an instant-death effect, must simultaneously satisfy 2 or more of the following limiting conditions:

  1. Stance/waiting accumulation
  2. Designated target (prearranged, lifelong, ritual)
  3. User Energy -N (self-cost)
  4. Accompanied by an instant-death check
  5. Justification/environment limit (night, stealth, mounted, rugged terrain, plain)
  6. Critical-Hit-accompanied limit

This expansion's Red Dragon(+8), Blue Dragon(+7), Gold Dragon(+9), Archangel(+9), Guan Yu(+9), Dragon Kings of the Four Seas(+9), Basilisk instant death, Seraph instant death, green-robe gui instant death, etc., mandatorily add 2+ limiting conditions.


#§ 1. IP Safety Review

#Public Domain vs Media Origin

SourcePublic domain?This-expansion handling
Greek mythpublic domainuse original names (Hydra, Chimera, Aegis)
Celtic mythpublic domainuse original names (Banshee, Leprechaun)
Norse mythpublic domainuse original names (Beowulf, Gungnir)
Arthurian legendpublic domainuse original names (Excalibur, Durendal)
Shanhaijing/Three Kingdomspublic domainuse original names (Guan Yu, etc.) — but avoid collision with core same-names (Nine-Tailed Fox, nue, gaki) §0-10
Lovecraft 1928–1937entered public domainuse original names (Shoggoth, Dagon)
D&D generic humanoids (goblin, troll, dragon)generalized/near public domainuse original names or alter
D&D-specific (Mind Flayer, Beholder)media originalteration required (Brain-Eater, Many-Eyes)
Tolkien-specific (Balrog, Hobbit)media originalter (Balrog → Balrog variant)
Manga media (specific characters)media originalter + borrow motif only

#Alteration Principles

  • Name: kanji or Korean alteration (e.g., Mind Flayer → Brain-Eater).
  • Appearance: borrow the motif only. Change the exact appearance description.
  • Abilities: convert into the core technique format. Original abilities as-is is X.
  • State the source: an academic-citation format such as "Original: D&D Mind Flayer".

#§ 2. Setting Integration

#Placing into the Core World

A converted monster, in the core world:

  • Spirit Realm: fits the 1st-expansion Spirit Realm environment (a non-mundane being).
  • Outer reaches/foreign lands: fictional outer reaches beyond Japan (West, China, Arabia, etc.).
  • Ancient ruins: mountain ruins, tumuli, caves.
  • Outer-reach trade: a Nanban merchant ship brings it in by chance.
  • Fiend influence: appears in Japan through contact with the 12 Fiend Classes.

#Differentiation from Core Yoma

Clarifying differentiation from core Japanese yoma:

  • Core: traditional Japanese yoma (tengu, kappa, oni, onryo, etc.) + common-name Eastern yoma (Nine-Tailed Fox, nue, gaki)
  • This expansion 55: fictional outer-reach monsters (conversions). When colliding with a same-name core yoma, integration into the core takes priority (§0-10).

A PC may meet both core yoma and this expansion's converted yoma. Distinguish them by differences in weakness/efficacy.

#§ 3. Conversion Balance

#Avoiding Conversions That Are Too Strong

  • Mapping a D&D 16+ HD monster directly to a core Lord-grade overwhelms core PCs.
  • A GM-discretion -20% to the values is recommended (depending on campaign tone/PC count).
  • Attack +5 or more · instant-death effects mandatorily apply the §0-11 2+ limiting conditions.

#Avoiding Conversions That Are Too Weak

  • An HD 1 monster is basically a Mob. Rather than solo combat, run it as a squad of 5 Mobs, traps, terrain, and alongside a higher-grade commander.
  • To use it as the center of a solo encounter, declare a Minion variant separately. In that case, also set Wounds 1 · Defense 11–13 · whether it is a squad-order target.
  • Recognize that a Mob = Wounds 0, no techniques, squad decoration. Basic humanoids like goblins and kobolds are standard as Mob squads.

#Special-Ability Balance

  • Mapping a powerful original-D&D special ability (e.g., Petrifying Gaze instant death) as-is overwhelms PCs.
  • Transform it to fit the core rules (e.g., instant-death check + Critical Hit + 2+ limiting conditions — §0-11).
  • Multiattack must obey the cap of 2 per round (§0-5).

#§ 4. Matching the Campaign Tone

#Horror Tone

  • 55-12 the Cthulhu series fits.
  • The 30-10 grimdark variation is recommended (activates the madness/nightmare/trauma mechanics).
  • §0-9 stating the 30-10 dependency is mandatory.

#Cinematic Tone

  • 55-04 magical beasts/creatures (Pegasus, Unicorn) fit.
  • The 30-11 heroic tone is recommended.

#Simulation Tone

  • 55-02 Western basics (goblin, orc) fit.
  • The 30-12 d10 stabilization modifier is recommended.
  • Horror-tone conversions: prior PC consent (introducing madness/trauma — §0-9 30-10 dependency).
  • Heretical-thought conversions: possible conflict with PC faith/thought (e.g., a Catholic demon/devil).
  • IP-safety conversions: all PCs are aware of the altered names (especially altered-name conversions).

"Translation is dangerous. A wrong translation kills a myth. But a good translation keeps a myth alive." "Strictness is not cruelty. It is precision."