English edition v1.5 · zn-content

#Godframes of the Human Factions — Each Camp's Signature Frame

Contents

Illustration: Godframes of the Human Factions — Each Camp's Signature Frame

This document belongs to the front. The operating engine (Ponderous · Cooling Sequence [round's End] · Energy [10 + Core] · Firepower Pool [Divine Artifact grade ×2] · Overload · half-Pierce · the two-Control-Art-per-round cap · Finisher · Colossal Form) is defined in 02; part builds in 03; the canon for the Heart (Divine Artifact / Self-Heart drive), the grade-conversion table, and Firepower conversion in 04; the crew matrix and the Finisher system in 05. The involvement of the six yoma factions (anti-Godframe tactics · enlargement) is covered in 07, the proper-named Legendary Godframes in 08, and the battlefield phase · the Colossal-Form 1-on-1 fight · the final battle for the Throne of the Spirit Realm in 09.


#Data — §0. Position Statement

This document is the data for the seven human factions' unique Godframes. The standard frame engine is already fixed in 02 · 03 · 04. Here we carry each camp's frame over it as a unified statblock — a numbers table + an Innate Art (always-on) + a Firepower-based named Finisher + a penalty + a source. Operating-engine numbers are not redefined here; refer to 02.

★Core terminology rules. The following apply throughout this document.

1. Troop type ≠ class. A faction's unique troop type (co-02-03: Kagura elite spearmen · gunner corps · cavalry, Hiei warrior-monks · sealers, prototype autonomous automata, etc.) is a squad/Elite-grade statblock. A Godframe's rider is one of the 33 classes (co-04-07). What an Innate Art or Finisher cites is that camp's faction-trait [aptitude] (regular discipline · dharma-power blessing · the lubrication of gold · technical innovation · understanding of all things · afterimage · faith that never retreats), which is merely translated to a giant scale — not the troop type itself. No abbreviations — write the full name.

2. Weapon bonus ceiling = masterwork·Divine Artifact common +3. A weapon's own resolution bonus is the common +3 ceiling for masterwork and Divine Artifact alike (ex2-00-05 §10). A frame's armament bonus is also within this limit, and is not graded as "masterwork +2 / Divine Artifact +3." Force beyond the ceiling is opened up only by Firepower overcharge (02 §5: an overcharge separate from the +3 weapon-bonus ceiling). Only Defense is graded by tier (masterwork armor +1, foreign large breastplate +3 [accompanied by movement/stealth penalties], Divine Artifact armor specified individually · reactive). Do not scale up healing + an extra action together in a single effect.

3. The mirror (Yata-no-Kagami) = masterwork (co-07-02), not a Divine Artifact — no mirror appears in this document (it falls under the Legendary Godframes, 08). When citing Divine Artifact drive, the "Divine Artifact = Divine Artifact" lock is maintained.


#Data — §1. Common Base: the Standard Human-Faction Godframe

The frames of all seven factions are built by laying signature Innate Arts and Finishers over the standard frame below. The standard values assume the "balanced build (sum of part grades, Core ≥ 1)" of 03 plus a "Fine Work-grade-to-masterwork-grade Heart"; with a higher Divine Artifact grade / full build, they rise one tier (close to the apex of the giant yoma).

#Table 1-A. Standard Human-Faction Godframe Base (battlefield-phase basis)

ItemValueSource
Battlefield phase"Above" a common giant yoma. Balanced build = upper giant yoma (Shuten-doji 8/17 tier); high-grade / full build = close to the apex of the giant yoma (reaching the Konron avatar 10/19)02 §8 battlefield phase / co-08-02 giant yoma
Operating unitIndividual unit — not a target of squad orders, Cohesion, or overall command. Acts independently on its own Energy pool + its own Firepower poolco-06-00 §Individual unit
Wounds (frame Wounds pool)Balanced 8–9 · high-grade/full build 10–11 (part + faction base; a pool separate from the rider's personal Energy)co-03-05 Wounds / 02 §8
Defense17–18 (heavy armor 17, large-breastplate-grade 18 — accompanied by movement/stealth penalties)ex2-00-05 §10 / 02 §8
Energy pool10 + Core grade (1–3) = 11–13 (fixed low · Ponderous · no contribution from Divine Artifact grade)02 §4 / co-08-02 yoma-style Energy
Firepower pool (max)Divine Artifact grade × 2 (Fine Work 2 · masterwork 4 · Divine Artifact 6 / Self-Heart Dan ÷2 rounded down ×2 / leftover part budget 1 = Firepower +1)02 §5 / 04
Cooling SequenceAt the End of each round, a forced deduction of 1 Energy. Spend all your Energy and you cannot cool → exhausted. Full Firepower recovery requires running that round's Cooling Sequence in full02 §3
Domination contribution+6 to +8 (balanced +6, high-grade/full build +7 to +8 — above great-oni +6)co-05-02 / co-08-02 great-oni +6
Half-Pierce[Pierce] ignores only ½ of the added armor (rounded up). Defense 18 → reduced only down to 1402 §7-2 / co-03-05
Armament attack rollPilot (ability value + martial skill) + frame bonus +2 to +3 (common +3 ceiling) + [Firepower overcharge +N (a separate overcharge)]ex2-00-05 §10 / 02 §5
PonderousAlways last in same-order value (ally-priority on ties not applied) + immunity to first-strike bonuses (with 2 leg parts, eased to normal same-order ranking · first-strike immunity retained)02 §2
OverloadIf the Cooling Sequence goes unpaid, ex2-00-05 §9 Qi-Exhaustion (single-breath limit 5→4 + Firepower not recovered) as the standard rule / on two consecutive rounds, §2 Exhaustion (Firepower 0)02 §6
Giant tagAuto-negates rabble/footsoldier-grade arts and volley fire (size difference). Takes normal hits from League+ squads · commander+ · Pierce · Heart sniping. In Colossal Form, the negation extends up through League02 §7-1 / co-08-02 giant
Machine immunityImmune to poison · disease · fear · bleed · curse (co-04-07-17 body of mechanism). However, [incorporeal] · Overload · Exhaustion · purification/wards · and charm apply normallyco-04-07-17 / 02 §9

★Machine-immunity guard. What a mechanical-type Godframe (especially the Kunitomo-style yoma-core drive) is immune to is only the five: poison · disease · fear · bleed · curse (co-04-07-17 body of mechanism). It is not immune to charm or mental effects — non-umbrella charm and illusion target not the frame but the rider (a human) personally (falling under 07), so a counter that seizes the Pilot by charm and turns the whole giant around is valid. [incorporeal] · Overload · Exhaustion · purification/wards apply normally too (a yoma-Heart variant is weak to purification/wards).

★Numeric limits, in one sentence. A Godframe cannot make a single blow hurt more — there is no damage roll; a hit = 1 Wound, a Critical Hit = 2 Wounds (co-03-01). Its strength comes only from ① action count (main + bonus) ② the giant tag (immunity to squad chip damage) ③ a high Wounds/Defense pool ④ Domination intimidation ⑤ the Firepower reserve (overcharge · Finisher · extra strikes) — those five alone. Even a Finisher adds no damage dice — "big" means wiping out the many, area effect, or simultaneously hitting multiple Core Zones, not "a single blow hurting more" (02 §5 · 05).

★Finisher format. Every frame's Finisher in this document is [Form] · heavy spend of Firepower 4+ · once per battle · 1-round windup (fires the round after charging, a Ponderous staging). The system proper is in 05; this section holds only each frame's naming · effect · Firepower-cost data. The effect is a "big" within the "no damage dice" principle of the main text, and constant Firepower inflation / making it a constant 6-Wound-grade effect is forbidden.


#Data·Table — §2. The Five Owner Factions: Unified Statblocks

#§2.1 Kunitomo-za (國友座) — "The Prototype Origin (試作型原型)"

"Those who broke the seal of the underground workshop housed a god within — born first, and the quickest to break."

The yoma-core-drive prototype original, progenitor of all Godframes. Built-in firearms, precision, and on-the-spot invention are its strengths, but its Rampage risk is the highest of the seven factions.

WoundsDefenseEnergyFirepower (max)DominationPierce
8–9 (high-grade 10)1710+CoreDA grade ×2+6 to +7½
  • Giant: auto-negates rabble/footsoldier arts and volley fire (takes hits from League+ · Heart sniping, 02 §7-1).
  • Innate Art (always-on): On-the-spot invention · built-in firearm — ① a firearm built into one arm slot ([Pierce all] direct fire, 1 slot, 2 Energy · 1 Wound · adjacent zone) ② once per battle, the Controller temporarily swaps one part grade or fabricates a consumable on the spot (artisan-style).

Kunitomo-za Innate Art — on-the-spot invention and built-in firearm illustration

  • Finisher (Firepower 5 · once per battle · windup 1): "Renkan Gōka-dan (連環業火彈), Chained Karmic-Fire Rounds" — after a 1-round charge, simultaneously ignite every built-in firearm slot. Wipes out multiple enemy squads in the same zone + one adjacent zone (heavy added Firepower strikes on top of hit-strength tier + area over 2 zones); against a giant yoma, simultaneous strikes on multiple Core Zones. No damage dice.
  • Penalty: Ponderous · Cooling Sequence (round's End) · Heart dependence + yoma-core Rampage (each lull, d100 01–15) — on a trigger, 1 round of friend-or-foe-indifferent attack. If the Cooling Sequence goes unpaid, Overload escalates straight into Rampage (GM option: roll a d100 Rampage instead of exhaustion). If a Rampage comes up during a Finisher windup, the charge is thrown off (GM call).
  • Source: co-02-03 Kunitomo Zenbee technical innovation · on-the-spot invention / co-07-01 direct fire [Pierce all] / co-02-03 prototype autonomous automaton Rampage.

★Rampage terminology. The Kunitomo yoma-core Rampage d100 01–15 is a signature new-adjustment of zn13. The canon prototype autonomous automaton's autonomous-automaton (自律機人) seizure at 01–10 remains the general bench, and the 04 Rampage table (Table-D) keeps 01–10 — this 01–15 is a Kunitomo-only worsening value.

#§2.2 Kagura-han (神樂藩) — "The Regular Service Frame (正規制式機)"

"As discipline is sewn into the banner, so it is set into the steel: it does not fall back without an order."

The mass-produced service model of the realm's strongest army. A formation weapon that fights alongside squads, with built-in firearms and the charge as its forte. Its weakness is rigidity — vulnerable to irregular warfare and shinobi infiltration.

WoundsDefenseEnergyFirepower (max)DominationPierce
8–9 (high-grade 10)1810+CoreDA grade ×2+7 to +8½
  • Giant: auto-negates rabble/footsoldier arts and volley fire (takes hits from League+ · Heart sniping, 02 §7-1). High Domination from army intimidation.
  • Innate Art (always-on): Squad incorporation · charge — ① shares −1 mitigation of Cohesion loss (minimum 0) with an allied squad in the same zone (a giant translation of [regular discipline]) ② a charge via leg mobility (breakthrough at Domination −2, elite-cavalry style) + a built-in [Pierce all] firearm, 1 slot.

Kagura-han Innate Art — squad incorporation and charge illustration

  • Finisher (Firepower 6 · once per battle · windup 1): "Sandan Jinrai-geki (三段陣雷擊), Three-Rank Formation Thunder-Strike" — after a 1-round charge, synchronize the subordinate gunner corps' three-rank volley with the Godframe's giant Firepower. Wipes out the entire front rank of an enemy squad in the same zone (max hit-strength tier + heavy added Firepower strikes) + a [Pierce all] concerted direct fire on a single enemy giant target. No damage dice.
  • Penalty: Ponderous · Cooling Sequence (round's End) · Heart dependence + rigidity−2 on response rolls against irregular warfare and shinobi infiltration (perimeter ambush · sneaking); especially vulnerable to Fuma-shu anti-Godframe tactics.
  • Source: co-02-03 regular discipline (Cohesion loss −1) · cavalry charge · gunner-corps three-rank volley / co-07-01 firearm [Pierce all].

Cross-reference. The Kagura gunner-corps three-rank volley [Pierce all] is also a counter against enemy Godframes — the tactics table falls under 09, and this document holds only frame data.

#§2.3 Hiei-ren (比叡連) — "The Anti-Demon Sacred Machine (降魔聖機)"

"The hand that hunted yoma without mercy while crying the Buddha's mercy has now become the hand of a steel giant."

An anti-demon giant that takes only pure Divine Artifacts as drive. It refuses the yoma-core and emits exorcism and wards. Supreme in anti-yoma warfare, but in anti-personnel combat its Innate-Art bonuses are meaningless. Pure Divine Artifact = refusal of the yoma-core is this frame's very identity and the two sides of one coin with its penalty.

WoundsDefenseEnergyFirepower (max)DominationPierce
8–9 (high-grade 10)17–1810+CoreDivine Artifact grade 6 (pure Divine Artifact, fixed)+6 to +7½
  • Giant: auto-negates rabble/footsoldier arts and volley fire (takes hits from League+ · Heart sniping, 02 §7-1).
  • Innate Art (always-on): Dharma-power blessing · ward-field emission — ① +2 yoma fear/charm/mental resistance for the rider and adjacent allies (a giant translation of [dharma-power blessing]) ② deploy a ward-field via a Control Art (on an adjacent yoma's entry, 2 Wounds, sealer ward style). The [incorporeal] area effect is limited to a pure Divine Artifact Heart.

Hiei-ren Innate Art — dharma-power blessing and ward-field emission illustration

  • Finisher (Firepower 6 · once per battle · windup 1): "Daikekkai Gōma-jin (大結界降魔陣), Great-Ward Demon-Quelling Array" — after a 1-round charge, deploy a colossal mandala ward across the field. Within the zone, all yoma suffer a heavy Defense drop + 2 Wounds on entry + multiple yoma squads sealed (League and below sealed off instantly · Elite-grade+ halted for 1 round). Limited to a pure Divine Artifact Heart. No damage dice. ※Yoma-only; void in anti-personnel combat.
  • Penalty: Ponderous · Cooling Sequence (round's End) · Heart dependence + yoma-core refusalignites only a pure Divine Artifact Heart (refuses yoma-core drive); in anti-personnel combat (versus humans), all Innate-Art and Finisher bonuses are void. Being a pure Divine Artifact, it is as if immune to Rampage (stable drive) — but the Cooling Sequence and Ponderous apply identically.
  • Source: co-02-03 dharma-power blessing (+2 resistance) · sealer ward (yoma entry 2 Wounds) · Hiei-ren composition trait "exorcism meaningless in human combat."

★Yoma-hit option guard. Extra processing of the "a yoma hit is always 2 Wounds" (dharma-lord-direct style) kind is left GM-option only (ceiling guard: restrain new numbers · the 1-Wound fixed-damage principle). It is not escalated into a constant buff outside the Finisher.

#§2.4 Sakai-za (堺座) — "The Bought·Mercenary Assembly Frame (買入傭兵組立機)"

"The heart beats only while gold flows — when it stops, the giant slumps like a debtor."

A mercenary giant assembled with gold. It swaps parts, Divine Artifacts, and crew instantly. It is the procurer of drive sources and yoma-core materials (the non-umbrella smuggling route falls under 07); its weakness is dependence on upkeep (gold).

WoundsDefenseEnergyFirepower (max)DominationPierce
8–9 (high-grade 10 · variable)17 (variable)10+CoreDA grade ×2 (variable by gold)+6 to +7½
  • Giant: auto-negates rabble/footsoldier arts and volley fire (takes hits from League+ · Heart sniping, 02 §7-1).
  • Innate Art (always-on): Lubrication of gold · on-the-spot procurement — ① at the lull, 1 gold → instantly upgrade one part grade or instantly swap crew (extra 1 gold → +1 to that round's Control Art) ② outside battle, expand the Divine Artifact grade / part budget with gold (ceiling = up to +1–2 grades beyond the budget the Divine Artifact grade provides, to prevent runaway total part budget).

Sakai-za Innate Art — lubrication of gold and on-the-spot procurement illustration

  • Finisher (Firepower 4+ · once per battle · windup 1): "Ōgon Taisei (黃金太勢), Golden Apex-Stance" — a 1-round charge + a heavy gold payment brings every module to a momentary full run. For that round, concentrate Firepower N into temporary Defense/mobility/Domination bonuses (④) (02 §5.2-④) + one free instant part hot-swap + one area concerted strike (added Firepower strikes). "A single beat of apex bought with money." No damage dice.
  • Penalty: Ponderous · Cooling Sequence (round's End) · Heart dependence + upkeep dependence — if the gold runs dry (0 gold at the lull), stopped the next round (mercenary-flight style). The highest build flexibility of the seven factions, but the "stop" is itself the counter — cut the funding line = neutralize.
  • Source: co-02-03 lubrication of gold (gold→Cohesion +1 · gold→attack +1) · Sakai-za smuggling · Sakai mercenary band "flees when the gold runs out."

#§2.5 Enryo-kan (遠慮館) — "The Coexistence Sync Frame (共存同調機)"

"A giant that soothed a god by understanding rather than fear — it does not Rampage, but it stops if you defy the god's will."

A giant run on accord drive that takes a moderate yoma as its Heart (an independent canon faction, Ashikaga Yoshihiko). The Heart yoma acts semi-independently and there is no Rampage. Its weaknesses are dependence on the yoma's disposition and low physical Defense.

WoundsDefenseEnergyFirepower (max)DominationPierce
8–916 (physical −2 reflected)10+Core (linked to Heart-yoma grade)DA grade ×2 (yoma-Heart conversion)+6 to +7½
  • Giant: auto-negates rabble/footsoldier arts and volley fire (takes hits from League+ · Heart sniping, 02 §7-1).
  • Innate Art (always-on): Heart-yoma semi-independence · accord drive — ① each round, the Heart yoma takes one additional Control Art (separate from the two-per-round cap · Enryo-kan only) + at battle start, auto-reveals one enemy yoma's weakness ② immune to Rampage / Overload-into-Rampage (accord drive, no seizure; if the Cooling Sequence goes unpaid, exhaustion only · no Rampage d100 roll).

Enryo-kan Innate Art — Heart-yoma semi-independence and accord drive illustration

  • Finisher (Firepower 4+ · once per battle · windup 1): "Banshō Geju (萬象解呪), All-Things Curse-Dispelling" — after a 1-round charge, the Heart yoma communes directly with an enemy giant yoma. Reveal all of one enemy giant yoma's multiple deep-core weaknesses at once + block its action for 1 round (stopping the giant by negotiation and understanding) + all allies gain a one-tier hit-strength rise against that target. No damage dice. ※Yoma-target only.
  • Penalty: Ponderous · Cooling Sequence (round's End) · Heart dependence + yoma disposition · fragility — on a relationship downturn, d100 01–10 = the Control Art is refused + physical Defense −2 (reflected in the table). The most utility/information-type frame.
  • Source: co-02-03 understanding of all things (auto-reveal weakness) · Yoshihiko's disciple yoma encyclopedia · Enryo-kan "negotiation, not sealing" · Throne of the Spirit Realm (a three-faction collaboration).

★Enryo-kan bypass-cap statement. The one additional Control Art of "Heart-yoma semi-independence" is the only signature that bypasses the two-per-round cap to +1, and it is Enryo-kan only (02 explicit exception to the two-Control-Art-per-round cap). Other factions cannot use this bypass. It is a separate bypass from the one shikigami launch, and does not stack additively.

The Throne of the Spirit Realm sealing rationale. Enryo-kan is the crux of sealing the Throne of the Spirit Realm (a three-faction collaboration of Kunitomo + Enryo-kan + Hiei-ren) (co-02-03 Throne of the Spirit Realm). The data and final battle are in 07 · 09.


#Data·Table — §3. The Two Irregular Owners: a Head-On Giant and an Opposite Line

Illustration: Kunitomo-za and Kagura-han frames contrasted

Fuma-shu and Ikko-ikki are irregular types, not "giant service frames." Fuma-shu = the anti-Godframe killer (small, no giant tag · no Firepower), Ikko-ikki = the scrap-material faith frame of mass. This document holds the frame data, but the operating table for Fuma's anti-counters is shared with 09 (here, the frame; 09, the tactics).

#§3.1 Fuma-shu (風魔衆) — "The Small Infiltration Karakuri (小型潛入機巧)"

"It is not that they cannot make a giant — they learned how to kill a giant first."

Not a giant frame but a doll-grade unit (a small karakuri handled by Fuma jonin). Its forte is the anti-Godframe killer. In place of the giant tag and a Firepower reserve, it enters narrow paths and interiors.

ScaleDefenseEnergyFirepowerFaction trait [afterimage]Pierce
Doll-grade (no giant tag)13–15Standard (individual-unit grade)NonePerimeter movement −1 Energy · ambush +2
  • Small-size advantage: with no giant tag, it can infiltrate (narrow paths · interiors · deep-core entry). It detours into places a head-on giant frame cannot enter.
  • Anti ① (Innate Art) Heart sniping: strikes an enemy Godframe's Core part directly → direct reduction of the Energy pool; Core Wounds 0 = immediate stop, no revival (02 §9 / infiltration first attack auto-Critical Hit).
  • Anti ② (Innate Art) cooling sabotage: destroys the cooling system by infiltration → forces the enemy Godframe to leave the Cooling Sequence unpaid → induces an Overload + Firepower-not-recovered chain (02 §3 · §6).
  • Anti ③ (Innate Art) Pilot sniping: with the infiltration first attack auto-Critical Hit (2 Wounds), targets the enemy Pilot/Controller → main action paralyzed from that round. Combined with the non-immune-to-charm axis, seizing the Pilot is also on the line.

Fuma-shu Innate Arts — Heart sniping, cooling sabotage, and Pilot sniping illustration

  • Named technique (no Firepower · spends infiltration resources · once per battle): "Ansatsu Issen·Shinkaku (暗殺一閃·心核), Assassination Flash · Heart-Core" — from infiltration, drives an auto-Critical Hit straight into the enemy Godframe's Heart (Core) to hit the stop condition (Core Wounds 0) in one stroke. Fuma's secret art for stopping a 1-on-1 giant frame with "a single small blade." ※It works on infiltration resources and precision, not on giant Firepower.
  • Penalty: cannot engage a head-on giant frame in a head-on fight (doll-grade, low Wounds · no Firepower). Detour/ambush only.
  • Source: co-02-03 Fuma-shu shinobi · afterimage · Fuma jonin "infiltration first attack auto-Critical Hit" · "weak in head-on combat" / 02 §9 Heart sniping · Overload.

Cross-reference. Fuma-shu is the "infiltration sniping" axis among the three Godframe counters. Together with Kagura firearms and Hiei sealing, it is organized in the anti table of 09.

#§3.2 Ikko-ikki (一向一揆) — "The Scrap-Material Faith Frame (廢資材信仰機)"

"Crying 'Namu Amida Butsu,' rush-built steel rises — fall though it may, it rises again."

A low-quality giant captured and rush-modified. Its forte is numbers and multi-unit cooperation, but with faith that never retreats, it does not stop.

WoundsDefenseEnergyFirepower (max)DominationPierce
7–8 (low quality · lower giant yoma)16 (rush-built)10+CoreDA grade ×2 (usually Fine Work 2)+6½
  • Giant: auto-negates rabble/footsoldier arts and volley fire (takes hits from League+ · Heart sniping, 02 §7-1).
  • Innate Art (always-on): Faith that never retreats · mass cooperation — ① at Core Wounds 0 (stop), reboots at Wounds 1 at the next lull, twice per battle (a giant translation of [faith that never retreats]) ② multiple Ikko-ikki Godframes can be operated simultaneously (low cost · same-zone pincer bonus) ③ at Wounds 1, immune to fear (faith-that-never-retreats PC effect).

Ikko-ikki Innate Art — faith that never retreats and mass cooperation illustration

  • Finisher (Firepower 4+ · once per battle · windup 1): "Namu Amida Butsu·Banzai Totsugeki (南無阿彌陀佛·萬歲突擊), Namu Amida Butsu · Banzai Charge" — after a 1-round charge, the same-zone Ikko-ikki Godframes and squads charge simultaneously on faith. Wipes out multiple enemy squads in the same zone (mass pincer + added Firepower strikes) + even if Core Wounds reach 0 after the charge, instantly reboots to 1 (never-retreat). "A single great wave that rises again though it falls." No damage dice.
  • Penalty: Ponderous · Cooling Sequence (round's End) · Heart dependence + low quality−1 on the armament attack roll, low cooling efficiency (cannot mitigate the Cooling Sequence).
  • Source: co-02-03 faith that never retreats · ikki mass · Honganji dharma-defense · ikki "untrained · poor armor."

★Faith that never retreats = an explicit exception to the stop standard-rule. Ikko-ikki's "Core Wounds 0 → reboot at the next lull" is an explicit exception to the "Core Wounds 0 = immediate stop, no revival" standard rule (registered in 02 · 04). Limited to twice per battle.

★Multi-operation guard. Ikko-ikki's "mass" is appealing but heavy on GM tracking (co-06-00 pitched battle "concentrate on one point"). Operating 1–2 frames simultaneously is recommended, leaving large numbers for a campaign climax (shared with 09).


#Table — §4. Comprehensive Comparison: the Seven Human Factions at a Glance

#Table 4-A. The Seven Human-Faction Godframes — Stat Summary

FactionTypeFrame conceptWoundsDefenseFirepower (max)Domination
Kunitomo-zaOwnerPrototype origin8–9 (high-grade 10)17DA grade ×2+6 to +7
Kagura-hanOwnerRegular service frame8–9 (high-grade 10)18DA grade ×2+7 to +8
Hiei-renOwnerAnti-demon sacred machine8–9 (high-grade 10)17–18DA grade 6+6 to +7
Sakai-zaOwnerBought·assembly frame8–9 (high-grade 10)17 (variable)DA grade ×2 (variable)+6 to +7
Enryo-kanOwnerCoexistence sync frame8–916DA grade ×2+6 to +7
Fuma-shuIrregularSmall infiltration karakuriDoll-grade (low)13–15NoneLow
Ikko-ikkiIrregularScrap-material faith frame7–816DA grade ×2+6

#Table 4-B. The Seven Human-Faction Godframes — Innate Art · Finisher · Penalty

FactionInnate Art (faction-trait giant translation)★Named Finisher (Firepower · once per battle · windup 1)Signature penaltyFaction-trait canon
Kunitomo-zaOn-the-spot invention · built-in firearm [Pierce all]"Renkan Gōka-dan" (Firepower 5) — area over 2 zones, wipes out multipleYoma-core Rampage d100 01–15Technical innovation
Kagura-hanSquad incorporation (shared Cohesion −1 mitigation) · charge · built-in firearm"Sandan Jinrai-geki" (Firepower 6) — front rank wiped + [Pierce] concerted direct fireRigidity (irregular warfare −2)Regular discipline
Hiei-renDharma-power blessing (+2 resistance) · ward-field emission"Daikekkai Gōma-jin" (Firepower 6) — area yoma seal · Defense dropPure Divine Artifact only · anti-personnel bonuses voidDharma-power blessing
Sakai-zaLubrication of gold (gold→part/crew hot-swap)"Ōgon Taisei" (Firepower 4+ · gold) — concentrated temporary bonuses + area strikeStopped next round if gold runs dryLubrication of gold
Enryo-kanHeart-yoma semi-independence (extra Control +1 · weakness reveal) · Rampage immunity"Banshō Geju" (Firepower 4+) — giant yoma weakness fully revealed + 1-round blockYoma-disposition dependence · physical Defense −2Understanding of all things
Fuma-shuHeart sniping · cooling sabotage · Pilot sniping (anti)"Ansatsu Issen·Shinkaku" (infiltration resources) — Core auto-Critical-Hit straight strikeCannot engage head-on (doll-grade · no Firepower)Afterimage
Ikko-ikkiFaith that never retreats (stop→lull reboot ×2) · mass"Namu Amida Butsu·Banzai Totsugeki" (Firepower 4+) — mass-pincer wipe + never-retreatLow-quality attack −1 · cannot mitigate coolingFaith that never retreats

How to read it. Wounds/Defense/Firepower/Domination are on the battlefield-phase basis combining the §1 standard base with the §2–§3 variant values (02 §8). A balanced build is between Shuten-doji (8/17) and the Konron avatar (10/19); a high-grade / full build reaches the Konron avatar — above a common giant yoma. Energy (10+Core = 11–13) · Cooling Sequence (round's End) · Ponderous · half-Pierce · Overload · the Firepower-recovery gate are common to all seven factions and are defined in 02. All Finishers follow the Firepower 4+ · once per battle · 1-round windup format (05 system) — this table merely lays the signatures over them.


Canon↔new distinction. The Godframe / Artifact War-Frame archetype itself and the seven frame names · Innate Arts · Finisher names (Renkan Gōka-dan · Sandan Jinrai-geki · Daikekkai Gōma-jin · Ōgon Taisei · Banshō Geju · Ansatsu Issen·Shinkaku · Namu Amida Butsu·Banzai Totsugeki) are a new expansion (co-99-01 Variant opt-in) — a giant-scale translation of the co-02-03 prototype autonomous automaton and faction traits, not recorded in the canon. Each Innate-Art and Finisher effect is a giant translation of the canon faction trait and existing machinery (hit-strength tier · volley fire · ward · seal). Only the Kunitomo yoma-core Rampage d100 01–15 (worsening value) · Ikko-ikki stop→Lull Phase reboot · Enryo-kan physical Defense −2 · Fuma Heart sniping/cooling sabotage are zn13's explicit new adjustments.