English edition v1.3.3

#Enemy Catalog (敵總覽)

Contents

A comprehensive GM catalog for scanning yoma templates and fiend enemy classes at once.

Summary. This document is a hub for quickly finding enemy axes scattered across the Yoma Bestiary and the Villain Play Guide. The original source documents always take priority for actual values and techniques.

Related Entries: Yoma Bestiary · Villain Play Guide · Faction Map · Encounter Design


#How to Use

  1. First, use environment templates to find an enemy that fits the current scenario terrain.
  2. Then check core tags to see whether it is incorporeal, negotiable, or a major boss.
  3. If you need a named humanoid enemy, move to 12 fiend classes.

Note:

  • This document is a hub for recommended placement and roles.
  • For regular human military enemies, Faction Map and Unit Ranks are the authoritative sources.
  • Lord-rank enemies work better when designed with battlefield conditions, squads, and rituals rather than as solo bosses.

#Quick Filter

FilterEntries
Incorporeal axisonryo, armored onryo, Konryu Fragment, funayurei, individual onryo, parts of Konryu
Negotiable axisShuten-doji, Konryu, tanuki, kappa, Ryugu Emissary, Arahabaki, some tengu lines
Lord-rank boss axisGreat Oni, Nine-Tailed Fox, Shuten-doji, Enmadoji, Tamamo-no-Mae, Arahabaki
Squad-battle axisgaki, yoko, kumo, Ko-oni Warrior, Kotengu Scout, Poison-Spider Hunter
Core Zone/Spirit Realm axisshikome, Konryu Fragment, seed of Izanami, yumekui, onryo

#43 Yoma Templates

#General and Early Encounters

NameRankRoleRecommended StageCore TagsSource
ZakkiMobatmosphere mobanywhereinstant death, Domination decorationco-08-02
GakiMinionclose-combat swarmgraveyard, corpse pilepredation, corpse dependenceco-08-02
YokoMiniondeception and disguisevillage, campdisguise, illusionco-08-02
OniElitefrontal breakthrough mid-bossFront Zone, gatePower Strike, Sweepco-08-02
TenguEliteforced movement and wind controlFlank Zone, high groundflight, Whirlwindco-08-02
OnryoEliteincorporeal curse dealergraveyard, ruined castleincorporeal, grudgeco-08-02
KumoVeteranbinding and poisonforest, undergroundspider silk, poisonco-08-02
NueElitepoison and chimera bossdark field battleRoar, Poison Tailco-08-02

#Lord-Rank Bosses

NameRankRoleRecommended StageCore TagsSource
Great OniLordpure destruction bossgate, far side of a narrow roadRealm of Fear, great kanaboco-08-02
Nine-Tailed FoxLordcharm and political bosscourt, capitaldisguise, charm, tail sealco-08-02
Shuten-dojiLordfaction leadermountain fortress, drinking hall, major battlefieldoni king, squad buffco-08-02
EnmadojiLordsealed final bossaltar, graveyard, undergroundimmortal, must be resealedco-08-02
Tamamo-no-MaeLordpolitical and negotiable final bosscastle town, courtabsolute charm, side manipulationco-08-02
KonryuEliteleyline managerleyline, riftleyline activation/corruption, negotiableco-08-02
ArahabakiLordancient-god-class beingOu, mountains, earth ritualmust be sealed, earthquakeco-08-02

#Sea Yoma

NameRankRoleRecommended StageCore TagsSource
UmibozuElitehuge underwater pressureriver, sea, shipboard battleunderwater drag, hugeco-08-02
FunayureiMinionship harassmentcoast, rivermist, floodingco-08-02
KappaVeterangrabbing and shirikodamariver, waterwaybind, underwater advantageco-08-02
Ryugu EmissaryEliteneutral envoy and underwater controlriver center, Ryugu entrancecurrent manipulation, negotiableco-08-02
AyakashiMobtsunami decoration moblarge naval battlewater-volume-dependent disasterco-08-02

#Forest and Mountain Yoma

NameRankRoleRecommended StageCore TagsSource
YamaubaVeteranpredatory forest hunterforest, mountainabsorption, getting targets lostco-08-02
KodamaMobforest spirit eventforest, old treearson reaction, transformationco-08-02
KamaitachiMinionhigh-Defense ambushgrassland, forest edgeinvisible slashco-08-02
TanukiMinionnegotiable tricksterforest, village bordertransformation, informationco-08-02
Tengu-TsukaiElitefallen tengu warriormountain Flank Zoneflight evasion, gustco-08-02

#Urban Yoma

NameRankRoleRecommended StageCore TagsSource
RokurokubiVeterannight infiltratorcastle town, alleyneck extension, human disguiseco-08-02
BakenekoMinion~Veteranmischief and corpse manipulationhome, warehouseghost fire, human disguiseco-08-02
TsukumogamiMinionswarm of object spiritswarehouse, markettool-destruction weaknessco-08-02
NurikabeVeteranpassage-blocking wallindoors, alley, choke pointimmobile, movement blockco-08-02

#Underground and Graveyard Yoma

NameRankRoleRecommended StageCore TagsSource
GashadokuroElitegiant skeleton bossgraveyard, underground cemeterybinding, regenerationco-08-02
JikininkiMinioncorpse-eating squadgrave, battlefield corpse zonecorpse absorption, Veteran promotionco-08-02
DorotaboMinionrice-field onryowetland, grave edgemud binding, reappearanceco-08-02
OnryoEliteindividual grudge bossabandoned house, graveyardincorporeal, grudge resolutionco-08-02

#Spirit Realm Yoma

NameRankRoleRecommended StageCore TagsSource
Konryu FragmentMinionswarm of Spirit Realm fragmentsSpirit Realm riftincorporeal, multiplicationco-08-02
ShikomeVeteranYomi pursuerSpirit Realm interface, Core ZoneSpirit Realm hunterco-08-02
seed of IzanamiEliteYomi executorSpirit Realm gatedeath and Yomi imageryco-08-02
yumekuiVeterandream and mental erosioncampsite, inner landscapesleep, mental battleco-08-02

#Veteran-Rank Expansion and Field Enemies

NameRankRoleRecommended StageCore TagsSource
Kotengu ScoutVeteranmobile scout enemyFlank Zone, mountainsflight, windco-08-02
Ko-oni WarriorVeteranoni Front ZoneFront Zonelower Shuten Mountain eliteco-08-02
Yoko SpyVeteraninformation-warfare enemycity, Rear Zonedisguise, disruptionco-08-02
Poison-Spider HunterVeteranpoison and bindingforest, undergroundspider silk, poisonco-08-02
Armored GakiVeterantough predatorgraveyard, battlefield ruinarmored gakico-08-02
Bandit ChiefVeteranhuman enemy leaderforest road, ravinehuman, bandit combatco-08-02

#12 Fiend Enemy Classes

ClassMirror ClassRoleBattlefield TendencyCore LineSource
ShuradoSamuraiFront Zone destroyerFront Zone/Core Zoneoni transformation, frenzy, fearco-04-20
DokuchushiOnmyojiinternal erosion and poisonFlank Zone/infiltrationcurse insects, ongoing harmco-04-21
ItakoPure Land Monkborrowed soulsRear Zone/Spirit Realmmultiple souls, irregular versatilityco-04-22
JikinikiEsoteric MonkpredatorCore Zone/meleecorpse absorption, gaki transformationco-04-23
KaibutsuWildlanderfixed batterysanctuary/baseimmobile, sokushinbutsu-style barrierco-04-24
KekkaPerformerbuff + assassinationFront Zone/stage-like battlefieldblood dance, charm, morale boostco-04-25
Shikome-no-TsukaiPerformernecromantic commandSpirit Realm/Rear Zoneshikome servitude, undead legionco-04-26
TatarigamiArahitogamifaith reversalsanctuary/barrier battlecurse, pollution, sacred-domain inversionco-04-27
TengushiShinobimobile combatFlank Zone/high groundflight, storm, forced movementco-04-28
Tesshinautonomous automatonmachine warlordbase/Front Zonefull mechanization, squad modificationco-04-29
YorijinRonindismantlerRear Zone/laboratory battlefieldweakness analysis, reverse-engineered barrierco-04-30
ZakkashoMerchantbattlefield supplierRear Zone/citysupply, bribery, economic disruptionco-04-31

#Quick Placement Guide

Desired FeelRecommended Enemy
early squad-battle tutorialgaki, yoko, Ko-oni Warrior, funayurei
blockade and choke-point combatoni, nurikabe, gashadokuro, human enemies combined with Kagura elites
Flank Zone and ambush battletengu, kamaitachi, Kotengu Scout, Tengushi
Core Zone melee scrumJikiniki, Jikininki, shikome, Shurado
negotiable yoma sceneShuten-doji, tanuki, kappa, Konryu, Ryugu Emissary, Arahabaki
long-campaign final bossEnmadoji, Tamamo-no-Mae, Arahabaki, Kaibutsu, Tatarigami

#Who Is Not in This Catalog


Enemies are roles, not numbers. Once you decide what you want them to make the table do, the name is easy to choose.