English edition v1.3.3 · fc-reference

#Quick Reference

Contents

Summary. A one-page reference for a GM or player to run the masterwork and swordsmith rules stably for one scenario without reading all 19 documents of this volume's main text. If it conflicts with the main text, the main text takes priority.


#Fiction Intro — A Single Slip of Paper

Before the battle began, the GM opened a single folded slip of paper instead of a long book. Inside were only links, conditions, and short warnings. See first whether it is a masterwork or a Divine Treasure. Do not forget the ownership condition. The curse comes after the reward.

"Is that one slip enough?" the player asked.

"It is not enough," the GM said. "But everything needed right now is here. The rest you can unfold after the scene begins."

The swordsmith PC peered at the slip. "It says here, 'Do not duplicate-register an existing weapon.'"

"That is the most important thing more often than not," the GM laughed. "If you overwrite a sword that already has a name with a new name, it is not the story but the ledger that gets tangled."

The slip did not swing the sword in one's stead. But when the hand was uncertain, it told which side the scabbard was on. A quick reference is not a document that replaces memory but a handle that holds the scene together so it does not break.

#Main Text (co)

#Expansion (ex2)

#Other fc

#This Volume (fc05)


#Data Standards (One-Line Summary)

#Weapon Grades

GradeSlots
Issue GearAttack A + Attack B + Defense = 3
Fine WorkIssue Gear + licensed technique = 4
MasterworkFine Work + masterwork technique = 5
Divine TreasureMasterwork + blessing/curse (aptitude) + devotion technique = 7

#Masterwork Techniques

  • Type: Kata (形) or Attack
  • Energy: 2-5 (1 time/round = 2-3, 1 time/battle = 3-4, 1 time/session = 4-5)
  • +Attack bonus cap: +3 (limiting-condition balance — ex2-00-05 §10)
  • Condition: Master (4 pts) or higher in the relevant skill (ownership conditions added per weapon)

#Divine Treasure Devotion

  • Energy: 5-6
  • Limit: 1 time/session (mostly)
  • Condition: Master (4 pts) + Three Ways and Six Hearts match (Way of Mystery/Way of Emptiness/Way of Rites/Way of the Heavenly Lord/yoma)
  • On a Heart Shift (心転): devotion cannot be used

#Swordsmith (Artisan Build)

  • Main job: Artisan — co-04-07-11
  • Build: This volume's fc05-05-01. Not a new class.
  • Additional traits: This volume's fc05-05-02. Selected in place of a main-text option within the dan slot.
  • School: This volume's fc05-05-03. A slot separate from swordsmanship schools.

#Masterwork vs Divine Treasure Determination

§01-02 Checklist. If three or more lean to the Divine Treasure side, it is a Divine Treasure.

ItemMasterworkDivine Treasure
OriginSwordsmith/humanDeity/great yoma/Spirit Realm
Technique slots57
AcquisitionScenario rewardBestowed by a god/great yoma, seal release, Spirit Realm relic
PriceNone/weakAn always-applied blessing or curse
Use qualificationLicense/skillLicense/skill + Three Ways and Six Hearts match

#Prohibitions/Cautions (Absolute Rules)

#Authority/Consistency

  1. fc05 new data is canon only within fc05. When another fc/ex cites it, treat it as optional material.
  2. Cannot overwrite co Canon. Redefining the values of listed masterworks is prohibited.
  3. Cannot overwrite ex Canon either. This volume operates standalone when ex is unused.
  4. Do not create new Divine Treasures. Divine Treasures are the co-07-03 domain.

#Data Writing

  1. No adding weapon slots. Masterwork slots are 5. Two effects in one slot — combine them conditionally.
  2. No confusing Energy and Wounds. Energy = action power. Wounds = fatal-injury endurance. No mixed phrasing that uses action-power damage like injury.
  3. No re-writing values. Listed weapons get a link + commentary.
  4. Observe the +3 cap. A masterwork technique's +Attack bonus is within +3.
  5. No blockading the PC. Ownership conditions must be satisfiable by scenario.

#Swordsmith Build

  1. Do not create a new swordsmith class. The swordsmith is a build of the artisan.
  2. Do not leave a swordsmanship-school and swordsmith-school slot conflict unaddressed. Separate slots, costs clear.
  3. Do not neutralize the masterwork-acquisition economy. A swordsmith PC's masterwork crafting does not finish within one scenario — it accumulates by season.

#Curse/Blessing

  1. A curse is not an automatic punishment. A mechanic of choice.
  2. A path to recover from a curse is mandatory. One of apology, dedication, re-honing, true-name restoration, or a swordsmith-heir's repair.
  3. No blockading a PC's class signature. Do not block a swordsman's swordsmanship or a shinobi's infiltration with a curse.

#Devotion (Divine Treasure Only)

  1. Do not use a devotion on a masterwork. A masterwork has no devotion slot.
  2. State the Three Ways and Six Hearts match obligation. When running a Divine Treasure, confirm the PC's current Three Ways and Six Hearts.
  3. It must be clear to the PC that devotion is unusable on a Heart Shift.

#Scenario-Running Quick Reference

#Masterwork Appearance Frequency

  • New masterworks per campaign: 1-2 recommended.
  • Masterworks acquired by a squad: 1-3 per campaign (main text + new combined).
  • Divine Treasure: 1 at the campaign climax.

#Masterwork Stages (Optional)

§04-01 § Relationship Stages.

StageEffect
0 PossessionBasic data, masterwork technique not activated
1 RecognitionMasterwork technique activates
2 Breath MatchBlessing activates
3 The Weight of the NameCurse eased or Energy -1
4 The Qualification of SuccessionThe PC's name is engraved in the anecdote

The stage system is optional. The main-text consistency is "activate immediately on holding." Decided by the GM according to campaign tone.

#Tenka Goken Alignment (Optional)

Number of Swords GatheredEffect
2No displayed effect
3Auto-purify spiritual taint in the same zone (lull)
4An apparition of the fifth sword's location
5Tenka Goken Alignment 1 time — they scatter after the scenario

#Spirit Realm Wandering Treasures

co-07-02 § Spirit Realm Wandering Treasures — main text takes priority. This volume's Spirit Realm Wandering Treasures:

  • Kotetsu (masterwork)
  • Ieyasu-no-jinbaori (Divine Treasure)
  • Musashi-no-nito (Divine Treasure)
  • Naoe-no-shikumi (Divine Treasure)

If 3 or more gather in one place, there is a risk of a time rift.


#Swordsmith PC Running Quick Reference

#Dan-by-Dan Additional Traits

DanSwordsmith Build Option (in place of one main-text option)
1(Only the Karakuri Fieldworks main-text essentials — no new slot added)
3Emergency Re-Polish (Kata) — in place of one of the main text's Quick Repair/Set Trap/Reinforcement Work
5True-Name Carving (upkeep) or Blood-Quench Seal (Kata) — in place of one of the main text's Karakuri Doll/Double Barricade/Field Forge
7Owner-Fitting (upkeep) or School Transmission (Aptitude) — in place of one of the main text's Fortification/Fire Attack/Secret Passage
9Masterwork Forging Ritual (upkeep) — in place of one of the main text's War Machine/Iron Citadel/Master Artisan

Sword-Tone Appraisal is not a class-trait slot. It is an upkeep effect added when one is a Perception Master (4 pts). Energy 0, limited to the lull phase.

#8 Swordsmith Schools

SchoolIdentity
YamatoTemples, sturdiness
YamashiroHeian, elegance
BizenQuantity-centered, reliability
SoshuMasamune orthodoxy, balance
MinoMass production, practicality
Muramasa lineageCutting, curses
Masamune lineageOrthodox line
AwataguchiDagger precision
(Inatomi-ryu)Firearms — a separate category

#Masterwork Crafting 7 Stages (Summary)

  1. Era → 2. Owner → 3. Category → 4. Anecdote → 5. Ownership Condition → 6. Curse/Blessing → 7. Masterwork Technique

The checklist is at fc05-06-01 § 7-Stage Checklist.


#Frequently Asked Questions

Q. Can a swordsmith PC make a Tenka Goken blade within a scenario? A. No. The Tenka Goken are an inheritance forged in the Heian to Kamakura. The procedure for making a new masterwork is fc05-06-01 — one in the latter half of a campaign.

Q. Can the masterwork techniques of two masterworks both be used in one breath? A. If one holds a Nito-ryu license — the two weapons each have their own per-round counter (co-07-02 § Independence of the Per-Round Counter). However, the one-breath Energy cap remains.

Q. Can a devotion be added to a masterwork? A. No. Devotion is a Divine Treasure slot. Adding a devotion to a masterwork elevates it to a Divine Treasure — outside this volume's authority. To make it a Divine Treasure, the co-07-03 addition procedure.

Q. Can a swordsmith PC hold a swordsmanship school at the same time? A. Yes. But separate slots, with time and skill-point costs. §05-03 § Slot Consistency.

Q. Is a Spirit Realm Wandering Treasure a masterwork or a Divine Treasure? A. Either is possible. Kotetsu is a masterwork; Ieyasu-no-jinbaori, Musashi-no-nito, and Naoe-no-shikumi are Divine Treasures. The [Spirit Realm Wandering Treasure] tag is separate.

Q. What is the priority between this volume's new masterworks and the main-text masterworks? A. The main text takes priority. If there is new data in this volume for the same weapon — that is optional material. It applies only when the GM adopts it in the campaign.


#Summary of This Volume's 19 Documents (One Line Each)

  • 00-00 Index — the book's framework
  • 00-01 about — the volume's identity, scope, and how to read it
  • 01-01 Existing Masterworks — commentary on co/ex2 listed masterworks
  • 01-02 Existing Divine Treasures — commentary on co listed Divine Treasures
  • 01-03 Quick Cross-Reference Table — weapon ↔ data index
  • 02-01 Heian, Genji, Heike — Heian famous blades + the Usumidori new entry
  • 02-02 Tenka Goken — five blades + three unlisted new entries
  • 02-03 Kamakura, Muromachi — Masamune, Awataguchi + new entries
  • 02-04 Sengoku, Edo — Heshikiri, Raikiri, Shinsengumi + new entries
  • 03-01 Spears, Naginata, Bows — non-sword masterworks + the Dedication Naginata and Rain Bow new entries
  • 03-02 Armor, Tools, Accessories — non-combat masterworks + swordsmith-tool new entries
  • 04-01 Weapon and Owner — relationship stages, 7 types + the ownership-condition catalog
  • 04-02 Curses, Blessings, Devotions — 7 curse/5 blessing types + 5 paths of easing
  • 05-01 Swordsmith Build — the artisan → swordsmith build guide
  • 05-02 Swordsmith Additional Traits — 7 kinds (dan 1·3·5·7·9)
  • 05-03 Swordsmith Schools — 8 swordsmith schools + firearm schools
  • 06-01 GM Crafting Guide — the 7-stage procedure
  • 06-02 Sample New Masterworks — 4 sample blades
  • 99-00 Quick Reference — this document

The weight of a name cannot be compressed into a single page — but with even one page beside you, one scenario runs more smoothly.


A quick reference is a guidepost — the conclusion of a name is always decided by the scene.