English edition v1.3.3 · fc-reference

#Quick Reference — Dark-Side Play

Contents

To use the dark quickly, first decide what you mean to illuminate.


#Core Boundary

  • No new fiend class.
  • No new technique, Sorcery, or school.
  • No yoma PC.
  • All fiend data follows the co source.
  • Fiend equipment data is used only as fc07 chapter 05 internal data.
  • Dark-side play begins only after the table's agreement.

#The Four Questions of the Dark Side

Dark sideCore questionRepresentative line
HegemonyIf I am right, do I also have the right to break others?"It is necessary for the great cause."
VoidIf salvation has failed, may mercy be discarded too?"It is all suffering anyway."
DemonIf nature has no morality, may humans discard morality too?"The strong side survives."
No HeartIf I believe in nothing, need I take responsibility for nothing?"It is not my business."

#The Four Stages of the Way of Evil

StageQuestion
WoundWhat was lost?
ExcuseWith what words was the first taboo crossed?
RepetitionHow did the same choice become easier?
NameWhat does he now call himself?

#Demon Without a Fiend Class

Falling into Demon is not exclusive to fiend classes. The base 18 classes, the 3 outsider classes, and ordinary commoners can also read the language of their own lives in the way of Demon.

A quick build formula:

Class or status / first pressure / Demon's line / prey / the remaining name

For detailed operation, see You Fall to Demon Even Without a Fiend Class.


Fiend classLinkMain dark side
ShuradosourceHegemony, Demon
DokuchushisourceDemon, Void
itakosourceVoid, No Heart
JikinikisourceDemon
KaibutsusourceVoid, Hegemony
KekkasourceHegemony, Demon
Shikome-no-TsukaisourceVoid, Demon
TatarigamisourceHegemony, Void
TengushisourceDemon, No Heart
TesshinsourceHegemony, No Heart
YorijinsourceDemon, No Heart
ZakkashosourceNo Heart, Hegemony

For integrated samples, see Fiend Samples.


#The Basic Scene Form

Choice: the substantial gain a PC can obtain.
Price: who loses what by that choice.
Mirror: a figure who gives a different answer in the same situation.
Trace: the object, rumor, or change of place left after the choice.

#The Fiend PC in Three Lines

My dark side: which of Hegemony / Void / Demon / No Heart to view as the center.
My taboo: what line has this character already crossed?
My remaining name: what person, place, or promise can they not yet discard?

#Post-Session Questions

  • What did your character stop explaining today?
  • Who has come to fear your character more?
  • What name have you not yet discarded?
  • Will it be easier next time the same option comes?
  • If you could stop, what would you have to lose?

#Unbounded Villain Play

Wrongdoing without restraint becomes boring if left long. Because the following five things vanish.

What vanishesResult
ResistanceIt becomes a processing order, not a choice.
ScarcityWhat you want grows blurred.
IdentityThat villain's own face vanishes.
TensionFailure, betrayal, price, and time limits weaken.
PurposeThe reason for the next scene weakens.

The basic loop that turns wrongdoing into a hook:

Target / resource / witness / debt / contamination / invitation

For detailed operation, see If You Really Want to Pursue an Unbounded Villain?.


#The Familiar Dark-Side Villain

A scene-stealer villain is not a villain whose sin is light, but a villain who keeps the scene alive even when appearing repeatedly.

A quick build formula:

Dark side / occupational face / recurring device / why the PCs need them / what is funny / what is not funny / the choice that will come someday

For detailed operation, see Making Dark-Hearted but Familiar Villains.


#Document Locations


A quick reference does not lessen the dark — it only tells you where to stop and read.