English edition v1.3.3

#Alternate Rules (代替規則) — Section Index

Contents

#Identity

A collection of optional alternate rules for the core rules. Each module uses the module-toggle: field to specify which core section it replaces. Each module toggles On/Off independently, and the GM picks and chooses according to the table's disposition.

#Design Goals

  • A total of 12 alternate-rule modules.
  • Each module explicitly replaces a specific core rule (not additive).
  • Core-section replacement matrix:
FileReplacement TargetSpecialized Campaign Type
30-01-initiative-variants.mdinitiative determinationcard-based · open · auction-based (cinematic · simulation · competitive)
30-02-injury-variants.mdinjury · deathcritical-injury table · long-term recovery · soul points (grimdark · survival)
30-03-morale-variants.mdmorale checksquad-type · individual-type (large-scale combat · individual psychodrama)
30-04-interlude-variants.mdinterludeseason-based · letter-based (narrative-centered · remote campaign)
30-05-stat-generation.mdattribute generationpoint-buy · standard array · dice arrangement
30-06-experience-variants.mddan promotionsession-based · milestone · goal-based
30-07-party-size-variants.mdparty sizesolo · duo · 6~8-person large scale
30-08-combat-tempo.mdcombat tempohigh-speed · movie-style · cinematic
30-09-short-campaign.mdshort campaign3-dan fixed · one-shot friendly
30-10-grimdark-variants.mdtone adjustmentgrimdark (trauma · madness accumulation)
30-11-heroic-variants.mdtone adjustmentheroic tone (Fate-point reinforcement · death exemption)
30-12-combined-dice.mddice system2d10+d10 stability correction (simulation type)

#§ File List for This Section

#Reference Documents

Core required:

1st expansion:

Within this expansion:


#§ 12 Modules as of Now (complete)

FileReplacement TargetNumber of VariantsRecommended Campaign Tone
30-01 initiativecore initiative3 (card · open · auction)cinematic · sim · duel
30-02 injury · deathcore injury3 (critical injury · long-term recovery · soul points)grimdark · survival · heroic
30-03 moralecore/1st morale2 (squad · individual)large-scale/psychodrama
30-04 interludecore interlude2 (season · letter)long-term · remote
30-05 attributecore generation3 (point · standard · dice)balance · fast · cine
30-06 dan promotioncore XP3 (session · milestone · goal)casual · series · sandbox
30-07 party sizecore 4~53 (solo · duo · large scale)1 vs 1 · manga · Sengoku
30-08 combat tempocore round3 (high-speed · movie · cinematic)casual · manga · duel
30-09 short campaigncore campaign2 (3-dan · one-shot)short piece · one-shot
30-10 grimdarkcore tone1 (trauma · madness)horror · survival
30-11 heroiccore tone1 (Fate point · cinematic)manga · shonen manga
30-12 dicecore 2d101 (d10 stability correction)sim · stable

#All Modules Specify a Core ↔ Return Procedure

Adopt and revert after Session 0 agreement and a trial. See 60-09 playtest protocol.

#1st-Expansion Compatibility

The 30-03 squad-type morale is directly compatible with the 1st-expansion 01-06 morale system.


"Rules are the bones of a game. Bones knit when they break, and walk anew when they are replaced."