English edition v1.3.3

#Hyakka Yoran (百家繚亂) — Expansion Vol. 2 Root Index

Contents

Riot of a Hundred Schools cover

"The hundred schools(百家) bloom in riotous profusion(繚亂); the path of a single blade splits into a hundred branches and returns again to one."

A compendium of alternate, optional, and experimental rules layered on top of the core Konsei Reiyotan + the 1st expansion Drift of the Spirit Realm. It corresponds to D&D Unearthed Arcana.

Campaign Module / Data Catalog — optional material. The alternate techniques, schools, spells, Divine Treasures, yoma, and squads of ex2 are not core rules but per-section On/Off optional material. On conflict with co, co takes priority, and the rules of any section you did not select are treated as not existing at the table.


#Meta Card

Hundred schools blooming as a rulebook divider, training weapons laid in a sparse semicircle on white ground: sword, spear, bow, matchlock, staff, and fan, no labels.

AxisValue
Naturea collection of alternate rules and data + trial short-form scenarios
Module independenceall sections independently On/Off
New classesAbsence (the existing 34 classes are sufficient)
New skillsAbsence (the existing 36 skills are kept)
Core policyat least 3 kinds per school × skill · 4 school types (Famous/Esoteric/Self/Foreign)
New data174 schools · 21 disciplines · 218 techniques · 108 spells · 47 Divine Treasures (including 7 core replacements) · 56 props · 58 yoma · 45 squads
Trial scenariosSengoku Tatsujin Tournament completed in 5 parts (3rd~7th dan, optional 10th dan)
Built-in mechanics (00-05)15 § — Energy distribution · exhaustion · Wounds recovery · Energy aid · stance exceptions · relocation balance · [technique] · 0-Energy cap · fatigue · attack-bonus limitation · Barrier Wounds · 4 axes of morale · [non-combat action] · undefined mapping · Critical Expansion/Fumble prevention
Versionv1.3.1 (ex2-VERSION)
File count192 md files

#Production and AI Notice

ItemDetails
CreatorShellman
Contact and FeedbackX(formerly Twitter) @ds62hg, @trpg_ds62
Generative AI NoticeA substantial portion of this material was created with the assistance of generative AI (LLMs) during planning, drafting, prose cleanup, and proofreading. The image generation process used the GPT Image 2 model. Claude Code and Codex were used for the Japanese and English translations. Final editing and publication responsibility belong to the creator. If domestic or international laws concerning AI-assisted works change, those laws will apply.
LicenseUnless otherwise noted, this material is distributed under CC BY-NC-SA 4.0.

#Section Table of Contents

#Basic Reinforcement (01~03)

#Great School Expansion (10~21) ★ the heart of this expansion

#Operational Modules (25~60)

#Tools and Appendix (80~99)

#Version

  • ex2-VERSION — current edition of this expansion
  • ex2-VERSION — current version information

#Connections To Other Volumes

VolumeConnection
coThe baseline for all alternate rules and data. ex2 modules layer on without altering the core.
ex1Reference when selectively applying schools, squads, spells, and house rules to a long Drift of the Spirit Realm campaign.
ex3Reference when adding dojos, affiliations, props, and house rules to an Edo campaign.
fc03Reference when using swordmasters and schools more deeply, or swapping the tournament's opponents for historical figures.
fc05Reference when linking masterwork arms and swordsmith crafting with the ex2 props and Divine Treasure modules.
fc08Reference when reinforcing yoma conversion and the Western, Chinese, and OSR yoma modules with ghost-tale and lore interpretation.

#GM First Review

  1. 00-01 about — philosophy (10 min)
  2. 00-02 module-selector — choosing modules that fit your table (15 min)
  3. 00-03 compatibility — compatibility with the core and the 1st expansion (5 min)
  4. Read 1~2 section indexes of interest carefully

#Trying Just One Module

  • each section index → the relevant data file → the On/Off checklist of 30-00-index.md

#Full Adoption

#Recommended Entry Points by Campaign Tone

ToneFirst ModuleCore Modules
Cinematic (manga, shonen manga)30-11 Heroic Tonethis expansion's martial schools (10·11·12·13) + 50-tournament
Grimdark (horror, survival)30-10 Grimdark14 Ninjutsu + 19-06 Poisoncraft + 55-12 Cthulhu
Orthodox (balance, campaign)60-01 House Rule Philosophycore + this expansion's standard
Outland and Foreign02-14 Foreign Originforeign-type schools (10·11·12·13·14·15) + 45 Divine Treasures + 50-04
Heroic Valor (Sengoku warrior bands)25 Famous Squads11·12·15 + 25 + 18-01 Military Science
Onmyoji and Barrier19 Mystical Schools19 + 35 spells + 1st-expansion Barrier system compatibility
1st-Expansion Spirit-Realm Sequel99-05 Compatibility Table1st expansion + 17-02-04 Spirit Realm Adaptation + 25-08 Spirit Realm mercenaries

#The Identity of This Expansion

This expansion is a compendium not of "one right answer" but of "a hundred possibilities." According to the campaign tone, culture, time, and taste of the PCs and GM, you select modules freely to use.

  • No core modification — every module of this expansion operates on top of the core. The core original is left untouched.
  • Independent module On/Off — use just one module if you like, or use them all.
  • Emphasis on foreign types — a school type newly established in this expansion. Bringing the martial valor and mysticism of cultures outside Japan into the core world.
  • GM-custom friendly — many custom templates in 21-05·25-10·60-08·80-04.
  • 1st-expansion compatible — the 99-05 compatibility table. Freely introduce this expansion's modules into a 1st-expansion Drift of the Spirit Realm campaign.

This expansion is not merely a collection of data — it is a tool that widens the campaign possibilities of an era. A single sword meets a hundred hands and makes a hundred fates.


"Every school is, in the end, but another name for one single art. Yet without a name, no art can stand." — a passage from the preface

"Hyakka Yoran — when the hundred branches of the path converge in the hand of one swordsman, an era is completed."