English edition v1.3.3 · ex-index

#Strange Tales of Edo (江戸異聞録) — Index

Contents

Chronicle of Edo's Strange Tales cover

Scope: Guides how to play Konsei Reiyotan in the Edo period. New player rules are kept to a minimum; yoma and human adversary data needed for Edo campaigns are provided in co format.


#Opening Vignette — The Night Nothing Happened

The night three people vanished from a small ferry dock on the southern bank of Edo, the river was unusually quiet. The porters' clogs were set neatly in front of the warehouse, and the wet rope smelled of neither seawater nor river water. Doshin Sakai lowered his lantern and opened the ledger.

"They got drunk and boarded the wrong boat. Write it down like that."

The ferry master rubbed his hands together. "Yes, Your Honor. We saw nothing."

"Three people who saw nothing have gone missing?"

The Kagura Domain retainer standing at the doorway asked quietly. The master could not answer. Instead, the entertainer Ohana, who had come from the bathhouse alley at the back, covered her mouth with a fan.

"A different story is going around at the bathhouse. All three who disappeared had seen the same old man, they say. He was sitting just like the warehouse master — but this warehouse had no such master."

The inspector walked into the interior of the warehouse. One line in the ledger had been blotted out with black ink. From beneath the erased characters, a handprint not yet dry rose slowly to the surface. It looked not like a human hand, but like water imitating the shape of one.

"Your Honor." Sakai said in a trembling voice. "This is not a public-order incident."

The inspector closed the ledger. "That is why we process it as a public-order incident."

The Kagura Domain retainer's hand pressed the scabbard, and Ohana already knew what kind of Kaidan this would be sold as. The next day, the shogunate records read: no casualties, disturbance resolved, rumor prohibited. That is how night in Edo begins. Everyone saw it, but no one saw anything.


#Scent — The Peace That Would Not Close

The streets of Edo are quiet. Swords are at the hip but rarely drawn; the drums of war have turned into ledgers, seals, and checkpoints. Yet when night deepens, yoma without names breathe through the cracks of closed doors, and the shogunate's documents make that breathing a thing that never happened.

#Law — How This Book Is Written

  • Basic checks, Energy, Wounds, Defense, Domination, and squad operations follow co.
  • This volume is not a new player rulebook but an Edo-period application guide. New data is limited to yoma and human adversaries that recur in Edo campaigns.
  • Each document opens with a Scent section to establish the scene's sensibility, then a Law section to set the applicable standards for the table.

#Scene Commentary — How to Open the Whole Volume

This index is a table of contents, but it is also the play promise of ex3. Strange Tales of Edo is a book from an era that conceals yoma. The reader must find what is where and, at the same time, get a feel for which incident leads to which chapter. If preparing a faction war, read Chapters 02 and 03 first; if preparing sword drama, follow Chapters 04, 05, and 06 together.

For use as a commercial rulebook, the table of contents must also be part of the scene. It should let you choose not "which document should I read" but "what kind of Edo will I open tonight." The recommended paths in this index exist to make that choice quickly.

First session preparation order:

  • Choose one campaign frame.
  • Choose one central faction and one opposing faction.
  • Decide the first location and the first witness, then draw the adversaries you need from Chapter 06.

#Opening Words

Edo is an era of war ended. But the gates of the Spirit Realm did not disappear with the wars. Even after blood and flames diminished, grudges remained, and yoma that had borrowed human names slipped into the city's alleys and the gates of mansions, the steam of the bathhouse, and behind the curtains of the theater.

The Great Peace constructed by the Tokugawa shogunate is not a natural state. It is a vast seal upheld by law, censorship, social class, household registers, temple registration, domain inspection, road control, and secret Exorcism organizations working together. If the seal is perfect, the story does not begin. When the seal cracks, records are falsified, and humans who wish to exploit yoma and yoma who wish to survive by feeding on human fear each choose different paths — that is when the story of Strange Tales of Edo opens.

This volume is a book for playing Edo under the law of co. In place of large-scale war, it covers duels and arrest battles, highway escort, mansion infiltration, dojo politics, Kaidan investigations, and domain concealment incidents. The yoma have not vanished — they have simply acquired faces suited to the age.


#Meta Card

ItemValue
Seriesex Volume 03
TitleStrange Tales of Edo (江戸異聞録)
Era1603–1853 centered. Bakumatsu handled as a linking section only
CharacterSetting expansion + operation guide + adversary compendium
Core premiseThe gates of the Spirit Realm are not closed. The shogunate merely conceals and manages them
Faction mapShogunate secret Exorcism system / Nurarihyon's Hundred-Tale Society / 3 human conspiratorial factions
Dependenciesco required / ex1, ex2, fc01–08 referenced
AuthorityCanon + Data Catalog + Scene Tool + Fiction-Only mixed
Current versionv1.3.1 (ex3-VERSION)

#Production and AI Notice

ItemContent
CreatorShellman
Inquiries and FeedbackX (formerly Twitter) @ds62hg, @trpg_ds62
Generative AI Usage NoticeA substantial portion of this material was produced with the assistance of generative AI (LLM) during the planning, drafting, sentence-editing, and proofreading processes. The GPT Image 2 model was used during the image generation process. Final editing and responsibility for publication lie with the creator. In the event of domestic or international legal changes regarding AI-assisted works, the relevant laws shall apply.
LicenseUnless otherwise noted, distributed under CC BY-NC-SA 4.0.

#Map Collection

MapLocationUse
Edo City Overviewex3-01-02-three-cities-roads.mdShows the spatial relationships used by the chapter.
Three Cities and Five Highwaysex3-01-02-three-cities-roads.mdShows the spatial relationships used by the chapter.
Faction Triangleex3-03-01-faction-map.mdShows the spatial relationships used by the chapter.
3-Layer Backstreetex3-07-03-urban-backstreet-campaign.mdShows the spatial relationships used by the chapter.

#Structure of the Book

#00. Meta

#01. Edo as a Stage

#02. The Gate That Would Not Close

#03. Factions

#04. Classes and Affiliations

#05. Play Operations

#06. Edo Adversary Compendium

#07. Campaign Frames

#08. GM Tools

#99. Reference


#General Writing Principles

  • No Edo-exclusive PC rules are added. The base 18 classes are placed within Edo society.
  • New adversary data follows the stat-block format of co-08-02.
  • The human factions of the main game do not survive in Edo in their original form. They are treated as fragmented remnants split into shogunate organs, domains, temples and shrines, merchant companies, dojos, and shadow organizations.
  • The yoma factions of the main game, except those absorbed into the Hundred-Tale Society or human conspiratorial factions, mostly dissolved as organized forces after the gates of the Spirit Realm came under shogunate management.
  • Nurarihyon's Hundred-Tale Society exists as a 3rd urban-yokai faction, not a revival of the old yoma kingdom but a survival territory sustained by rumor and Kaidan.
  • The Enryokan is the reference case for a collapsed main-game faction. Part was absorbed by the shogunate; most descendants were pushed out as dangerous elements and flowed into Hidden Hannya and the human conspiratorial factions; the vanished research materials became the foundation for the Hundred-Tale Society's establishment in Edo.
  • Human conspiratorial factions are consolidated into 3: Black-Tag Office, Hidden Hannya, and Black-Tag Gang.
  • Bakumatsu is not the main focus. The period after Perry's arrival is reserved as a linking section for subsequent volumes only.

ReaderRecommended Path
First-time GM00 → 01 → 02 → 03 → 07
GM with limited Japanese history background00 → 01-01 → 01-04 → 01-03 → 02
GM preparing an Edo faction war02 → 03 → 06 → 08
Players creating characters01 → 04 → 05
Table wanting a sword-drama campaign04 → 05-02 → 06-02 → 07-04
Table wanting a Kaidan campaign02 → 03-04 → 05-03 → 06-01 → 07-03

#Connections with Other Volumes

VolumeConnection Point
coBase rules, remnants of main-game factions surviving in Edo, and the standard for yoma data.
ex1Reference when connecting Spirit Realm drifting or return aftereffects to the Edo shogunate's concealment system.
ex2Reference when adding dojos, schools, props, house rules, and notable squads in an Edo style.
fc01Used for temple and shrine sealing networks, sanctity, and political management of minor deities and superstitions.
fc03Used for Edo swordmasters, dojo politics, and dueling lineages.
fc05Used when handling Edo renowned blades, family heirlooms, confiscated items, and cursed ownership.
fc06Used for Edo society's Confucian order, Buddhist funeral rites, Zen practice, and Three Ways and Six Hearts RP support.
fc07Used for Hidden Hannya, Black-Tag Gang, dark-side organizations, and when leaning toward villain campaigns.
fc08Used when reinforcing the Hundred-Tale Society, Edo kaidan-form yoma, and yoma-organization / companion-conversion variants.

#One-Line Invitation

The gate did not close. Edo simply stamps a seal in front of it, closes the ledger, and says nothing happened.


"The Great Peace is a seal, and a seal is a stamp that must be pressed anew every day."