English edition v1.3.3
#Drift of the Spirit Realm (靈界漂流記)
Contents

A small kokunin domain has fallen into the Spirit Realm. One Barrier, one dying onmyoji, and you.
Expansion supplement — independent index. This is maintained separately from the core Konsei Reiyotan index.
Assumes full mastery of the core book. This supplement assumes that the players and GM have fully learned every core rule from the core book(rounds/Energy/zones/squads/maneuvers/Three Ways and Six Hearts). First-time readers should read the core Introduction → Basic Axioms → Tutorial first, in that order.
#Game Meta Card
| Item | Value |
|---|---|
| Nature | ultra-long open-world adventure (Pathfinder Adventure Path style) |
| Recommended players | 3~5 people (GM 1 + PL 3~4) |
| PC starting dan | 1st dan (mix of domain locals and entangled outsiders recommended) |
| PC ending dan | 9th dan, with 10th-dan Renown Title just before the Chapter 5 climax depending on the campaign |
| Main session count | 20 sessions (4 sessions × 5 chapters) |
| Open-world/side sessions | no limit — parallel to the main arc or standalone |
| Required core version | >= 1.2 |
| Current version | v1.3.1 (VERSION) |
| Document authority | Canon (inside this supplement) / on conflict with the core, the core takes priority |
#Production and AI Notice
| Item | Details |
|---|---|
| Creator | Shellman |
| Contact and Feedback | X(formerly Twitter) @ds62hg, @trpg_ds62 |
| Generative AI Notice | A substantial portion of this material was created with the assistance of generative AI (LLMs) during planning, drafting, prose cleanup, and proofreading. The image generation process used the GPT Image 2 model. Claude Code and Codex were used for the Japanese and English translations. Final editing and publication responsibility belong to the creator. If domestic or international laws concerning AI-assisted works change, those laws will apply. |
| License | Unless otherwise noted, this material is distributed under CC BY-NC-SA 4.0. |
#Map Collection
| Map | Location | Use |
|---|---|---|
| Spirit-Realm Topology | ex1-03-01-topology.md | Shows the spatial relationships used by the chapter. |
| Inside Kagamiyama Dome | ex1-10-00-chapter-overview.md | Shows the spatial relationships used by the chapter. |
| Black Rope Chain Forest | ex1-11-00-chapter-overview.md | Shows the spatial relationships used by the chapter. |
| Boiling Bay Chart | ex1-12-00-chapter-overview.md | Shows the spatial relationships used by the chapter. |
| Enmadoji 3 Seal Axes | ex1-13-00-chapter-overview.md | Shows the spatial relationships used by the chapter. |
| Enmadoji 3 Seal Axes | ex1-13-00-chapter-overview.md | Shows the spatial relationships used by the chapter. |
| Mugen Wastes and Nameless Gate | ex1-14-00-chapter-overview.md | Shows the spatial relationships used by the chapter. |
| Sunken Mandala Section | ex1-23-01-sunken-mandala.md | Shows the spatial relationships used by the chapter. |
| Hundred Doors Shrine | ex1-23-02-hundred-doors-shrine.md | Shows the spatial relationships used by the chapter. |
#Recommended Reading Order (GM)
- What This Supplement Is (10 min)
- Premise — The Domain Fell Into the Spirit Realm (15 min)
- Campaign Loop — Return ↔ Mission ↔ Return (15 min)
- Design Notes — Why It Was Designed This Way (20 min)
- Domain Core System — Barrier, Cores, Squads → 01-03 → 01-07 (30 min)
- Central NPCs — Young Lord and Retired Onmyoji → 02-02 (20 min)
- Spirit Realm Environment (20 min)
- All of Chapter 1 (40 min)
- Read Chapters 2~5 in order after playing Chapter 1.
Shortest path: reading only items 1~7 is enough to run the first session.
#Section Table of Contents
#00. Meta
- What It Is — identity, premise, and application target of this supplement
- Premise — the story of the night the domain fell into the Spirit Realm
- Campaign Loop — the rhythm of return ↔ mission ↔ return
- Reading Order — GM/player-specific guide
- Design Notes — reasons and boundaries behind design decisions
- Rule Delta — unified index of the 12 new rules layered on top of the core
#01. Domain (Home Base)
- Domain Index
- Domain Geography
- Barrier System ★ new rule
- Core Economy ★ new rule
- Domain Facilities
- Domain Upgrades
- Morale and Fear ★ new rule
- Squad Limitations ★ new rule
#02. Domain NPCs
- NPC Index
- Young Lord — kokunin Kamijo Akihisa
- Retired Onmyoji — 10th-dan Hoshino Gensho
- 6 Retainers
- Common Folk
- Drifted Outsiders
- Spirit Realm Intelligences
#03. Spirit Realm Environment
- Spirit Realm Index
- Topology and Directions
- Travel Rules ★ new rule
- Spirit Tides
- Weather and Hazards
- Barrier Boundary Events ★ new rule
- Buddhist 8 Great Hells GM Guide
#Main Arc (5 chapters × 4 sessions = 20 sessions)
- Chapter 1 — Drift(漂流) — edge of Tokatsu Hell / PC 1~2 dan
- Chapter 2 — Black Rope(黑繩) — forest of binding / PC 2~4 dan
- Chapter 3 — Kyoukan(叫喚) — boiling lake / PC 4~6 dan
- Chapter 4 — Shonetsu(焦熱) — burning city / PC 6~8 dan
- Chapter 5 — Mugen(無間) — nameless gate / PC 8~9/10 dan
#20. Open World (Always Accessible)
- Open World Index
- Weekly Events d100
- Patrol Encounters d100
- Barrier Edge d100
- Rumors d100
- Dream Omens d100
- Seasonal Observances
#21. Side Quests (10 Types)
- Side Index + 10 individual scenarios
#22. Hell Schools (5 New Schools)
- Hell Schools Index
- Tokatsu-ryu · Kokujo-ryu · Kyoukan-ryu · Shonetsu-ryu
- Mugen Path — special path only for 10th-dan Tatsujin
#23. Mega-Dungeons
- Mega-Dungeon Index
- Sunken Mandala (floors 12~20)
- Hundred Doors Shrine (gradual-unlock type)
#24. Romance NPCs
#30. Combined Random Tables
- Tables Index + 5 random tables
#80. GM Tools
- GM Tools Index
- pacing · Barrier sheet · core balance sheet · domain sheet · romance sheet · escalation ladder · handouts · transformation guide · milestone reflection log
#99. Appendix
- Appendix Index
- 25 Hell-Specific Yoma
- 15 Spirit Realm Relic Items
- 1st-dan PC Templates
- Quick Reference
- Livelihood (生業) Classification ★ new rule #11 (the lifelong expertise of common folk)
- Commoner (民衆) Expanded Class ★ new rule #12 (ordinary job for NPCs only)
#Connections To Other Volumes
| Volume | Connection |
|---|---|
co | Baseline for basic checks, Energy, Wounds, zones, squads, and yoma data. |
ex2 | Reference when adding alternate schools, props, and squad modules to a long Spirit Realm campaign. |
ex3 | Reference when varying concealment and faction operations in Edo style after returning to human society from Spirit Realm drift. |
fc01 | Reference when dealing with Spirit Realm divinity, hells and godhood, and the master of a vanished shrine. |
fc06 | Reference when deepening the drift community's beliefs, ideological conflicts, and Three Ways and Six Hearts RP. |
fc08 | Reference when expanding Spirit Realm intelligences, yoma companions, enhanced yoma, and yoma organizations into long-term adversaries. |
"Rise once more, from the place where you fell."