English edition v1.3.3

#Drift of the Spirit Realm (靈界漂流記)

Contents

Drift of the Spirit Realm cover

A small kokunin domain has fallen into the Spirit Realm. One Barrier, one dying onmyoji, and you.

Expansion supplement — independent index. This is maintained separately from the core Konsei Reiyotan index.

Assumes full mastery of the core book. This supplement assumes that the players and GM have fully learned every core rule from the core book(rounds/Energy/zones/squads/maneuvers/Three Ways and Six Hearts). First-time readers should read the core IntroductionBasic AxiomsTutorial first, in that order.


#Game Meta Card

ItemValue
Natureultra-long open-world adventure (Pathfinder Adventure Path style)
Recommended players3~5 people (GM 1 + PL 3~4)
PC starting dan1st dan (mix of domain locals and entangled outsiders recommended)
PC ending dan9th dan, with 10th-dan Renown Title just before the Chapter 5 climax depending on the campaign
Main session count20 sessions (4 sessions × 5 chapters)
Open-world/side sessionsno limit — parallel to the main arc or standalone
Required core version>= 1.2
Current versionv1.3.1 (VERSION)
Document authorityCanon (inside this supplement) / on conflict with the core, the core takes priority

#Production and AI Notice

ItemDetails
CreatorShellman
Contact and FeedbackX(formerly Twitter) @ds62hg, @trpg_ds62
Generative AI NoticeA substantial portion of this material was created with the assistance of generative AI (LLMs) during planning, drafting, prose cleanup, and proofreading. The image generation process used the GPT Image 2 model. Claude Code and Codex were used for the Japanese and English translations. Final editing and publication responsibility belong to the creator. If domestic or international laws concerning AI-assisted works change, those laws will apply.
LicenseUnless otherwise noted, this material is distributed under CC BY-NC-SA 4.0.

#Map Collection

MapLocationUse
Spirit-Realm Topologyex1-03-01-topology.mdShows the spatial relationships used by the chapter.
Inside Kagamiyama Domeex1-10-00-chapter-overview.mdShows the spatial relationships used by the chapter.
Black Rope Chain Forestex1-11-00-chapter-overview.mdShows the spatial relationships used by the chapter.
Boiling Bay Chartex1-12-00-chapter-overview.mdShows the spatial relationships used by the chapter.
Enmadoji 3 Seal Axesex1-13-00-chapter-overview.mdShows the spatial relationships used by the chapter.
Enmadoji 3 Seal Axesex1-13-00-chapter-overview.mdShows the spatial relationships used by the chapter.
Mugen Wastes and Nameless Gateex1-14-00-chapter-overview.mdShows the spatial relationships used by the chapter.
Sunken Mandala Sectionex1-23-01-sunken-mandala.mdShows the spatial relationships used by the chapter.
Hundred Doors Shrineex1-23-02-hundred-doors-shrine.mdShows the spatial relationships used by the chapter.

  1. What This Supplement Is (10 min)
  2. Premise — The Domain Fell Into the Spirit Realm (15 min)
  3. Campaign Loop — Return ↔ Mission ↔ Return (15 min)
  4. Design Notes — Why It Was Designed This Way (20 min)
  5. Domain Core System — Barrier, Cores, Squads01-0301-07 (30 min)
  6. Central NPCs — Young Lord and Retired Onmyoji02-02 (20 min)
  7. Spirit Realm Environment (20 min)
  8. All of Chapter 1 (40 min)
  9. Read Chapters 2~5 in order after playing Chapter 1.

Shortest path: reading only items 1~7 is enough to run the first session.


#Section Table of Contents

#00. Meta

  • What It Is — identity, premise, and application target of this supplement
  • Premise — the story of the night the domain fell into the Spirit Realm
  • Campaign Loop — the rhythm of return ↔ mission ↔ return
  • Reading Order — GM/player-specific guide
  • Design Notes — reasons and boundaries behind design decisions
  • Rule Delta — unified index of the 12 new rules layered on top of the core

#01. Domain (Home Base)

#02. Domain NPCs

#03. Spirit Realm Environment

#Main Arc (5 chapters × 4 sessions = 20 sessions)

#20. Open World (Always Accessible)

#21. Side Quests (10 Types)

#22. Hell Schools (5 New Schools)

#23. Mega-Dungeons

#24. Romance NPCs

#30. Combined Random Tables

#80. GM Tools

  • GM Tools Index
  • pacing · Barrier sheet · core balance sheet · domain sheet · romance sheet · escalation ladder · handouts · transformation guide · milestone reflection log

#99. Appendix


#Connections To Other Volumes

VolumeConnection
coBaseline for basic checks, Energy, Wounds, zones, squads, and yoma data.
ex2Reference when adding alternate schools, props, and squad modules to a long Spirit Realm campaign.
ex3Reference when varying concealment and faction operations in Edo style after returning to human society from Spirit Realm drift.
fc01Reference when dealing with Spirit Realm divinity, hells and godhood, and the master of a vanished shrine.
fc06Reference when deepening the drift community's beliefs, ideological conflicts, and Three Ways and Six Hearts RP.
fc08Reference when expanding Spirit Realm intelligences, yoma companions, enhanced yoma, and yoma organizations into long-term adversaries.

"Rise once more, from the place where you fell."