#Maneuver Catalog (技藝總覽)
Contents
Core Data Catalog —
coonly. Name(alphabetical by Korean source order) + type + Energy + source + one-line summary + link.
Summary. This document is an index that gathers the selectable and triggerable maneuvers defined in the
coCanon documents for the maneuver system, Energy and breaths, common rules, classes, skills, dedicated skills, schools, weapons, and yoma. It does not include maneuvers fromexorfcsupplements; those are handled in each supplement's own index or in a future top-level integrated index. For full effects, checks, and limits, follow each item's source link. If this text conflicts with the source, the source document is Canon.
Related: Maneuver System · Quick Reference · Maneuver Cards
#How To Use
- Jump from the initial index below (ㄱ/ㄴ/ㄷ/...) to the first Korean-source initial of the maneuver you want.
- Find the name in that initial section's table, then click the source link to read the full text.
- This catalog's "summary" is a short identifier of about 15 Korean-source characters; checks, range, and restrictions are fixed in the source document.
- If names duplicate, the source identifier(yoma, weapon, or class name) is given in parentheses.
#Column Notes
| Column | Meaning |
|---|---|
| Name | Official maneuver name. Aliases and source identifiers appear in parentheses. |
| Type | Actual maneuver tag. Skill and school entries also show acquisition stage, such as Licensed/aptitude, secret art/Kata, or Licensed/stance. Composite traits are listed together, such as Kata + stance, aptitude + Kata, or upkeep + aptitude. |
| Energy | A number, reserve N/improvise N, variable, squad+N, or extra resources such as 2 + gold 1 or Faith 1/round. If none, —. |
| Source | Canon document where the maneuver is defined. |
| Summary | One-line core effect. |
#Defense Bypass and Pierce Tags
Defense-bypass effects in this catalog's summary column use 3 families:
[Pierce N],[Direct N], and[Incorporeal].Defense -Nis a debuff, and[Break]is an auxiliary equipment-damage effect that keeps the listed[Pierce N]reduction until repaired. Seeco-03-05§Defense/Pierce System for details.
| Tag | Effect | Floor |
|---|---|---|
[Pierce N] | Ignore N points of armor/shield addition (N=number or all). No effect against unarmored enemies. | 10 |
[Direct N] | Ignore N points of evasion, stance, barrier, terrain, or sorcery bonus. Armor/shields still apply. | 10 + armor/shield addition |
Defense -N | Binding/weakening debuff. Final Defense -N. Not an attack tag. | 2 |
[Incorporeal] | Bypass Defense itself. Apply the defender's Exorcism tier exemption table. | By Exorcism tier |
[Break] | Permanently applies the listed [Pierce N] reduction until repaired. The acting equipment grade must be >= target equipment grade. | Same as [Pierce] |
The check formula is the single rule >= Defense; tags define effect areas. Example: 2d10+Finesse+Swordsmanship >= Defense | [Pierce 2]. 1 Wound.
#Initial Index
ㄱ (151) · ㄴ (23) · ㄷ (75) · ㄹ (2) · ㅁ (65) · ㅂ (109) · ㅅ (161) · ㅇ (245) · ㅈ (140) · ㅊ (74) · ㅋ (22) · ㅌ (23) · ㅍ (32) · ㅎ (104)
Scope: selectable and triggerable maneuvers defined in core co documents. ex and fc supplements are handled in separate indexes.
#ㄱ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Price Manipulation | aptitude | — | co-04-07-31 | all gold cost -1 |
| Ganesha Tusk masterwork | technique | 2 | co-07-04 | Wisdom glimmer |
| Ganesha Tusk Curse | aptitude | — | co-07-04 | foreign god |
| Ganesha Tusk Blessing | aptitude | — | co-07-04 | Ganesha Wisdom |
| Ganesha Tusk Devotion | Kata | 5 | co-07-04 | Ganesha path |
| Karakuri Doll | Kata | 3 | co-04-07-11 | deploy 1 mechanical doll. Minion-grade, Wounds 2, Defense 14. |
| Karakuri Position | Kata | 3 | co-04-07-11 | install a barricade between two adjacent zones. |
| Mask Change | Licensed/Kata | — | co-04-09-03 | disguise as enemy/civilian identity |
| Vassal Summon | aptitude | — | co-04-07-01 | summon 1 Veteran squad per combat |
| Vassal Command | aptitude | — | co-04-07-01 | same zone squad command Energy -1 |
| Gandiva — Arjuna's Bow Masterwork | technique | 3 | co-07-04 | [Masterwork] One Shot, Certain Hit |
| Gandiva — Arjuna's Bow Curse | aptitude | — | co-07-04 | divine Bow |
| Gandiva — Arjuna's Bow Blessing | aptitude | — | co-07-04 | Agni arrow |
| Gandiva — Arjuna's Bow Devotion | Kata | 6 | co-07-04 | celestial arrow rain |
| armor Break | technique | 4 | co-07-01 | 2 Wounds + [Pierce 3] + [Break] |
| Descent Art | Kata | — | co-04-07-16 | Faith 3, double Summon |
| Steel Frame | aptitude | — | co-04-07-29 | Defense +2 |
| Hardened Body | Licensed/aptitude | — | co-04-09-07 | Poison/disease/environment/torture check +2. overload/forced travel check +1 |
| Power Strike | technique | 3 | co-08-02 | 1 Wounds + Domination -1 |
| Forced Charge | Kata | 5 | co-05-03 | Front Zone→Rear Zone strike gamble |
| Reinforcement Work | Kata | 2 | co-04-07-11 | allies in 1 zone gain Defense +1 (permanent during that combat). |
| Spider Silk | technique | — | co-08-02 | bind 1 round |
| Turtle Ship Scale Masterwork | technique | 3 | co-07-04 | ramming strike |
| Mirror Glimpse | Kata | — | co-07-02 | true Wounds/Defense reveal |
| Giant Hunt | aptitude | — | co-04-08-22 | Elite-grade+ target check +2 |
| False Oracle | Kata | 4 | co-04-07-27 | arahitogami/priest target Presence opposition |
| False Retreat | Licensed/Kata | 2 | co-04-09-05 | during combat 1 time enemy move induce |
| Qiankun Ring — Nezha's Cosmic Ring Masterwork | technique | 2 | co-07-04 | [Masterwork] Qiankun Strike |
| Qiankun Ring — Nezha's Cosmic Ring Curse | aptitude | — | co-07-04 | boyish impulse |
| Qiankun Ring — Nezha's Cosmic Ring Blessing | aptitude | — | co-07-04 | cosmos return |
| Qiankun Ring — Nezha's Cosmic Ring Devotion | Kata | 5 | co-07-04 | [Devotion] Ring of the Cosmos |
| Dryness Weakening | aptitude | — | co-07-03 | Curse [Aptitude]: Dryness Weakening — In desert/flame zones, Defense -2. |
| Sword Guard | Licensed/aptitude | — | co-04-09-02 | Sword Guard — Swordsmanship weapon defense technique reservation cost -1 |
| Sword-Spear Unity | Kata | 3 | co-07-02 | Swordsmanship technique spear use |
| Encouraging's Song | Kata | 1 | co-04-07-12 | ally 1 unit check +1 |
| Check | technique | reserve 2/improvise 3 | co-07-01 | move interrupt + 1 Wounds |
| Lotus Meditation | upkeep | — | co-04-07-05 | lull Wounds 1 restore |
| Barrier Walking | Kata | 3 | co-04-07-07 | automatically install barriers along your movement route. Yoma take 1 Wound when entering. |
| Barrier Collapse | secret art/Kata | 3 | co-04-09-04 | enemy Barrier neutralize possible |
| Barrier Formation | stance | 2 | co-04-07-04 | zone ally Defense +2. each lull 1 Energy |
| Sutra's Power | aptitude | — | co-04-07-04 | yoma target check +1 |
| Lone Wolf | aptitude | — | co-04-07-02 | when no allies are in the same zone, attack +2, Defense +2. |
| Lonely Peak | aptitude | — | co-07-03 | Negotiation -3 |
| Dignity of a High Monk | aptitude | — | co-04-07-06 | Presence aura effect 2 times. if Presence+2 Domination +4. |
| Scent — The Path of Austerity | Kata | 2 | co-04-07-07 | Wounds -1 with check +2 |
| Austerity Mastery | Kata | 3 | co-07-02 | Austerity stage +1 |
| Austerity Chain | aptitude | — | co-04-07-07 | Austeritywith Wounds when reducing, that breath Energy +2 |
| Flame of Austerity | tactic:stance | squad command cost + own Wounds -1 | co-04-07-07 | the shugenja must be in the same zone. Shugenja Wounds -1. |
| Austerity 1st State | Kata | 2 | co-04-07-07 | own Wounds -1 → check +2 |
| Austerity 2nd State | Kata | 2 | co-04-07-07 | Wounds -2 → check +4 + 1 Wounds |
| Austerity 3rd State | Kata | 2 | co-04-07-07 | Wounds -3, +6, 2 Wounds, [Pierce all] |
| Austerity 3rd Stage | aptitude | — | co-04-07-24 | Permanent austerity state. |
| Pickaxe Blow | technique | 3 | co-07-15 | [Pierce 1] + [Break] |
| Arcing Shot | technique | 2 | co-07-01 | range 3 zone, cover ignore |
| Arcing Bombardment | technique | 3 | co-07-01 | cover ignore 2 zone |
| curveflight | Kata | 2 | co-07-02 | cover ignore curve |
| Bone Armor Formation | aptitude | — | co-04-07-23 | Automatically activates at 5 or more cumulative devours. |
| Bear Claw talisman Devotion | Kata | 6 | co-07-04 | Fear aura Wide-Area |
| Bear Slayer | aptitude | — | co-04-07-14 | on unarmed hit, if the target has higher Wounds than you, add 1 Wound. |
| Offense-Defense Unity | secret art/aptitude | — | co-04-09-02 | Offense-Defense Unity — no additional Energy cost when counterattacking |
| Fear aura | aptitude | — | co-04-07-15 | adjacent enemy Cohesion -1 always-on |
| Aura of Fear | aptitude | — | co-04-07-15 | enemy Minions/Mobs in the same zone take -2 penalty on attacks against the hanyo. |
| Fear's Domain | stance | — | co-08-02 | Defenseless check |
| Overload Discharge | Kata | 4 | co-04-07-29 | own zone all to electric discharge. all unit to Wounds -2. |
| Scientific Analysis | aptitude | — | co-04-07-32 | noncombat check +3 |
| Guan Yu Sworn Brotherhood's Oath | aptitude | — | co-04-08-22 | Lord-grade protect when +3 check |
| Joint Suppression | secret art/Kata | — | co-04-09-02 | hit when shove/knockdown/armedDisable during 1 item choose |
| Pierce Shot | technique | 3 | co-07-01 | 2 Wounds + Pierce |
| Piercing Shot | Kata | 3 | co-04-07-29 | Enhanced fire from the built-in teppo. |
| Frenzy | stance | 2 | co-04-07-20 | Courage+2 / Defense -2 |
| Frenzy Bite | technique | — | co-08-02 | target attack -1 |
| Frenzied Blade | Kata | 3 | co-04-07-20 | same zone everyone to weapon attackA check. success when each 1 Wounds. |
| Frenzied Devouring | Kata | 3 | co-04-07-23 | Devour all incapacitated units in the same zone at once. |
| Wide-Area Poison Smoke | Kata | 5 | co-04-07-21 | zone Poison environment |
| Puppet Enhancement | aptitude | — | co-04-07-18 | puppet Wounds 3, Defense 13 with enhance. Domination +2 |
| Puppet Theater | Kata | 4 | co-04-07-18 | puppet all simultaneously same enemy 1 unit to focus attack. each 1 Wounds. |
| puppet control | aptitude | — | co-04-07-18 | puppet 1 unit control start |
| Ghostfire | technique | — | co-08-02 | 1 Wounds |
| Disruption Operation | tactic:Kata | squad command cost | co-04-07-03 | target 1 enemy squad; smoke screen or disguise disrupts the enemy squad |
| Pride's Trial | aptitude | — | co-07-03 | Fumble when additional damage |
| Negotiation Adaptation | aptitude | — | co-04-07-34 | No present-world adaptation penalty -3 → -1. |
| Emergency Decoction | Licensed/upkeep | — | co-04-09-04 | lull stage ally 1 unit Wounds 1 restore |
| Nine-Tails Summon | Kata | 5 | co-07-03 | Nine-Tailsfox Summon |
| Nine-Tails's Charm | aptitude | — | co-07-03 | Blessing [Aptitude]: Rule over the Dead — Exorcism/Negotiation against onryo/undead-type yoma +3. |
| Nine-Tails's Disguise | aptitude | — | co-07-03 | Disguise automatic success |
| Zone Transformation: Storm | Kata | 3 | co-04-07-28 | zone to "Storm" gimmick. 3 round lasts |
| zone Transformation Storm | Kata | 3 | co-04-07-28 | move+2 ranged not possible |
| Create Zone | Kata | 4 | co-04-07-08 | add 1 new zone to the battlefield (adjacency by GM agreement). |
| Kuchiyose | Kata | 2 | co-04-07-22 | Souls equip technique use |
| National Spirit | Kata | 4 | co-07-03 | Domination switch |
| National Soul | Kata | 5 | co-07-03 | All battlefield allies recover 3 Wounds + remove all status ailments + recover all Cohesion. |
| National Soul Devotion | Kata | 5 | co-07-03 | restore+condition removal+Cohesionrepair |
| War Song | Kata | 2 | co-04-07-12 | all allies in the same zone + adjacent zones: next attack technique +1. |
| Banner Influence | tactic:aptitude | — | co-06-06 | zone Domination +1 |
| Legion Command Device | aptitude | — | co-04-07-29 | machine squad to remote command possible. 2 zone within's machine |
| Reign | secret art/aptitude | — | co-04-09-07 | Master [aptitude] Reign: your Domination aura total +2. |
| Strategist | aptitude | — | co-04-08-22 | squad command 0 Energy |
| Ultimate Weapon | Kata | — | co-04-07-17 | 1/combat. 5 Energy. Fire all built-in weapons at once. |
| Returning Arrow | Kata | 3 | co-07-02 | arrow returns recheck |
| Open Rift | Kata | 4 | co-07-03 | Spirit Realm rift create |
| Shadow Crossing | aptitude | — | co-04-07-03 | Outside Zone↔anywhere 0 Energy move, Core Zone freely enter/exit |
| Shadow Clone Technique | Kata | 3 | co-04-07-03 | Minion-grade double. independent 3 Energy |
| Sink into Shadow | Licensed/aptitude | — | co-04-09-03 | Flank Zone zone move when to enemies not detected |
| Shadow's King | Renown Title | — | co-04-07-03 | always-on Infiltration + Surprise Attack instant kill |
| Rebirth in the Pure Land | aptitude | — | co-04-07-06 | ally incapacitated when, that ally where present zone's ally |
| Pure Land's Light | aptitude | — | co-07-03 | Blessing [Aptitude]: Light of Paradise — Incapacitated units in the wielder's zone die without pain(enemies included). |
| Extreme Shot | Kata | 3 | co-07-02 | range 4 zones, +4 |
| Secret Joint Lock | Licensed/Kata | 2 | co-04-04 | on grapple success, target cannot act; maintain for 1 Energy per breath |
| Somersault Cloud | aptitude | — | co-04-08-22 | Outside Zone move 0 Energy |
| Vajra Defense | technique | reserve 1/improvise 2 | co-07-01 | yoma +2 defense |
| Adamantine Body | aptitude | — | co-04-07-05 | when Wounds would be reduced, succeed at 2d10+Physique >= 13 to negate that Wound loss. |
| Vajra Guardian | Renown Title | — | co-04-07-05 | Core Zone in Wounds decrease 0 +5 Energy |
| Vajra Guardian Formation | tactic:Kata | squad command cost+1 | co-04-07-05 | the esoteric monk must be in the same zone. |
| Vajra | aptitude | — | co-04-07-05 | unlock special weapon "vajra." Energy 2, standard size. |
| Vajra Strike | secret art/Kata | 4 | co-04-04 | vajra through mantra's limit release. yoma |
| Taboo: Manifest Body Release | Kata | — | co-04-07-16 | 1/combat. Spend all Faith and 5 Energy to release divinity. |
| Forbidden Self-Transplant | Kata | 5 | co-04-07-30 | Transplant 2 parts into your own body. |
| Kanabo Technique | aptitude | — | co-04-07-20 | kanabo weapon use possible. kanabo Smash |
| Kanabo Block | technique | reserve 2/improvise 3 | co-08-02 | negate hit |
| Loyal to Gold | tactic:aptitude | — | co-06-06 | manage Cohesion with gold |
| Shield of Gold | aptitude | 1 (spend) | co-04-07-10 | when hit, spend Gold 1 -> negate that 1 Wound. |
| Monetary Persuasion | secret art/Kata | — | co-04-09-05 | bribe and turn 1 enemy squad |
| Read the Vital Point | Kata | 2 | co-04-07-02 | target Defense -3 (until next round). |
| Pierce Vitals | technique | 2 | co-07-01 | 2 Wounds + bleeding |
| Vital Point Strike | aptitude | — | co-04-07-03 | ambush Critical Hit 2 Wounds→3 Wounds. |
| Improvised Repair | Kata | 1 | co-04-07-11 | ally weapon breakage repair or barricade Durability +1 |
| Machine Linkage | tactic:aptitude | — | co-04-07-17 | can use Wisdom for squad commands |
| machine Ninjutsu | secret art/aptitude | — | co-04-04 | [aptitude] Mechanical Ninjutsu: combines Kunitomo Guild technology. |
| Mechanical Body | aptitude | — | co-04-07-17 | Poison·disease·Fear immunity, natural restore not possible, basic Defense 14 |
| Airflow Control | Kata | 2 | co-04-07-08 | target zone's ranged technique hit +2 or -2. Wind control |
| Mounted Wild Cut | technique | 2 | co-07-01 | mounted +1 bonus |
| Cavalry Charge | secret art/Kata | 3 | co-04-09-02 | move+attack combined 3 Energy, enemy Domination -1 |
| Cavalry Charge | tactic:Kata | 1 | co-07-20 | mounted move+attack |
| Mounted gallop | common | 1 | co-03-04 | mounted state move |
| Qi Vein Rampage | Kata | 3 | co-04-07-08 | target zone all unit 1 Wounds. Domination 0 with reset. |
| Parasitic Control | Kata | 5 | co-04-07-21 | parasite target control |
| Ambush | aptitude | — | co-04-07-03 | Infiltration state first attack: automatic Critical Hit. basic Surprise Attack replaceand additional Defenseless none |
| See Through Ambush | secret art/aptitude | — | co-04-09-07 | self and commanded squad ignore the Surprise Attack first-attack +2 modifier; enhanced Surprise Attack still blocks reactions |
| Surprise Plunder | tactic:Kata | squad+2 | co-06-06 | infiltration attack; gain gold |
| Foresight | secret art/Kata | 0 | co-04-09-06 | 1/combat, negate 1 enemy action by declaring "I saw this coming." |
| Memory Search | Kata | 2 | co-04-07-22 | Browse the equipped soul's memories from life. |
| Orthodox and Unorthodox Plan | Kata | 0 | co-04-07-09 | Elite-grade or lower enemy 1 unit's next breath skip. Lord-grade or higher check required |
| Catch Presence | Licensed/aptitude | — | co-04-09-04 | Infiltration opposition check to +2 additional |
| Kiai | Kata | 1 | co-04-07-01 | all allied squads, including adjacent zones, gain Cohesion +1. |
| Emergency Supply | Kata | 1 | co-04-07-31 | Spend 2 gold coins. |
| Good Omen | Licensed/aptitude | — | co-04-09-07 | Fate Intervention total +1; 1/scene |
| Flag Wave | tactic:Kata | squad+3 | co-06-06 | ally initiative modifier +2 |
| Dream-Eating | technique | — | co-08-02 | Only against sleeping targets. |
| Endless War | aptitude | — | co-07-03 | peace reputation -2 |
#ㄴ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Naginata Block | technique | reserve 1/improvise 2 | co-07-01 | adjacent distance defense possible |
| Lightning Strike | technique | 3 | co-07-02 | 2 Wounds 2 zone |
| Nanban Observer | aptitude | — | co-04-07-30 | 2 zone in Wounds/Energy read |
| Nanban Secret Weapon | aptitude | — | co-04-07-13 | unlock volley cannon. Each round, shoot for 1 Wound at 2 Energy. |
| Sickle Cut | technique | 2 | co-07-15 | bleeding additional |
| Sickle Cut | technique | 2 | 07-01 | 1 Wounds + bleeding |
| Ronin Solidarity | tactic:aptitude | — | co-04-07-02 | Minion/Veteran command cost -1 in the same zone |
| Ronin's Two Swords | aptitude | — | co-04-07-02 | main weapon attack after off weapon with 1 Energy additional attack. normal |
| Toxic Innards | aptitude | — | co-04-07-23 | Poison/disease to complete immunity. Poisonweapon to hit taken when Predationand same effect. |
| Built-In Weapon | technique | — | co-04-07-17 | Add a blade/gear technique built into the arm. Energy 2, standard size. |
| Built-In Teppo | technique | — | co-04-07-17 | in chest built-in cannon technique additional. 2 Energy, adjacent zone |
| Cold Air | technique | 2 | co-08-02 | Mental Save |
| Rusted Block | technique | reserve 1/improvise 2 | co-07-15 | Durability-1 5 time breaks |
| Rusted Cut | technique | 2 | co-07-15 | Swordsmanship bonus 1 Wounds |
| Lightning Strike | Kata | 4 | co-07-03 | paralysis + zone battle |
| Lightning Strike Devotion | Kata | 4 | co-07-03 | 3 Wounds + paralysis |
| Thunderclap | Kata | 5 | co-07-03 | Fear + Weakening |
| Thunderclap Shot | technique | 3 | co-07-02 | Mental Save yoma +1 |
| Bribe | Kata | 1 | co-04-07-10 | negate the next-breath action of 1 enemy Minion squad. |
| Lightning-Speed Barrage | technique | 4 | co-07-01 | 3 unit each 1 Wounds |
| Thunder Divine Blessing | aptitude | — | co-07-03 | yoma attack +2 |
| Thunder Emperor | stance | 3 | co-07-02 | lightning bolt +2 thundercloud environment |
| Thunderquake | technique | 4 | co-07-02 | Mental Save Cohesion -2 |
#ㄷ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Multiple Souls | aptitude | — | co-04-07-22 | Souls multiple coexist |
| Tanto Cut | technique | 1 | co-07-01 | basic Cut |
| Contemporary Wisdom | aptitude | — | co-04-07-09 | documents·strategy information check +3 |
| Great Barrier | Kata | stance | co-04-07-16 | adjacent zone Barrier |
| Great Barrier | Kata | 5 | co-07-03 | battlefield Barrier |
| Grand Performance | Kata | 5 | co-04-07-12 | ally everyone Wounds 2 restore + Cohesion all restore + |
| Great Kanabo Strike | technique | 3 | co-08-02 | 2 Wounds/Critical Hit 3 |
| Great Charm | Kata | 3 | co-08-02 | 2 round ally defection |
| Great Shield Mode | Kata + stance | 2 + maintain | co-04-07-17 | same zone ally everyone Defense +3, Domination +3, self attack not possible. move·Disable·incapacitated when end |
| Great Dharma Assembly | Kata | 2 | co-04-07-06 | all allied squads, including adjacent zones, gain Cohesion +1. |
| Great Seal | secret art/Kata | 5 | co-04-04 | yoma 1 unit to 2d10+Wisdom+Exorcism+3 >= Defense+4 |
| Great Merchant House | aptitude | — | co-04-07-10 | gain 2 gold automatically each lull; maintain the 20-gold combat cap |
| Great Whirlwind | Kata | 4 | co-07-03 | forced movement |
| Great Whirlwind | Kata | 4 | co-04-07-28 | battlefield all unit forced movement. barricade total break |
| Great Whirlwind | Kata | — | co-07-02 | forced movement Domination reset |
| Gluttony | Kata | 5 | co-04-07-23 | corpse consume 3 restore |
| Great Shikigami | Kata | 3 | co-04-07-04 | Elite-grade shikigami |
| Greater Shikigami | Kata | 4 | co-07-03 | shikigami 3 Summon |
| Greater Shikigami Art | Licensed/aptitude | — | co-04-04 | shikigami enhance, round 1 time poison user attack |
| great yoma | Renown Title | — | co-04-07-15 | complete Transformation Wounds +5 |
| Great Yoma Transformation | Kata + stance | 5 + maintain | co-04-07-15 | for 3 rounds, wounds, offense, and defense rise greatly; afterward Wounds 1 and Energy 0 |
| Dainichilight | Kata | 5 | co-07-02 | yoma 4 Wounds Curse Disable |
| Blessing of Mahavairocana | aptitude | — | co-04-07-05 | all allies in the same zone: when hit by yoma attacks, Wound loss is halved (round normally). |
| Dainichi's Light | aptitude | — | co-07-03 | Exorcism +3 |
| Dainichimantra | Licensed/Kata | 3 | co-04-04 | own zone + adjacent 1 zone to holy vibration. area |
| General's Banner | stance | 2 | co-04-07-01 | zone in ally all attack technique +1. Domination +2 |
| Earth Awakening | Kata | 5 | co-07-03 | transform zone terrain |
| Earth Awakening Devotion | Kata | 5 | co-07-03 | spirit vein+highplace 3 round |
| EarthVein deploy | Kata | 6 | co-07-03 | spirit vein restore |
| Earth Barrier | technique | automatic | co-08-02 | damage -1 |
| Earth Seal | Kata | 4 | co-04-07-08 | target zone Seal: unit entry/exit not possible. inside unit trappedPower |
| Earth's Vein | aptitude | — | co-07-03 | Wounds +1 Energy +1 |
| Earth's Wrath | Kata | 5 | co-04-07-08 | battlefield all: all long weapon Energy +2, move Energy +1. earthquake |
| Earth's King | Renown Title | — | co-04-07-14 | barehanded 3 Wounds zone Transformation freely |
| Fist of the Earth | technique | 4 | co-08-02 | 2 Wounds+move |
| Avatar of the Earth | aptitude | — | co-04-07-14 | automatically recover 2 Wounds each lull. |
| Earth Smash | technique | 4 | co-08-02 | Forced movement for everyone in target zone(adjacent zone, GM decides). |
| Great Exorcism Array | Kata | 4 | co-04-07-05 | target zone's all yoma to 2 Wounds + yoma enter Blockade |
| Cannon | Kata | 5 | co-04-07-13 | everyone in the zone takes 2 Wounds. |
| cannon | secret art/Kata | 5 | co-04-04 | Nanban cannon use. target zone everyone to 2d10+Archery+3 |
| Great Spin | technique | 4 | co-08-02 | zone everyone each 1 Wounds |
| Great Spin | Kata | 4 | co-04-07-20 | Kanabo/zanbato only. |
| Throw | technique | 1 | co-07-15 | adjacentzone 1 Wounds |
| Deus's Light | stance | — | co-07-02 | yoma Fear Defense -2 |
| Taoist Talisman Bundle Masterwork | technique | 1 | co-07-04 | [Masterwork] Talisman Spell Shot |
| Taoist Talisman Bundle Curse | aptitude | — | co-07-04 | foreign talisman |
| Taoist Talisman Bundle Blessing | aptitude | — | co-07-04 | Taoist Blessing |
| Taoist Talisman Bundle Devotion | Kata | 6 | co-07-04 | battlefield enemy squad Cohesion -3 |
| City's Rejection | aptitude | — | co-07-03 | City Wounds -1 |
| Leap | common | 3 | co-03-04 | high ground entry/exit·normal move |
| Flight Instinct | tactic:aptitude | — | co-06-06 | Rout automatic return |
| Doji Severance | Kata | 4 | co-07-02 | yoma 4 Wounds Sealrift |
| Poison Tail | technique | 1 | co-08-02 | [Tactic:Kata] Poison Fang — 1 Wound+poison |
| Poison Application | Licensed/upkeep | — | co-04-09-06 | weapon to Poison coating |
| Poison Meridian | secret art/aptitude | — | co-04-09-02 | Poison Meridian — poison-needle hit stacks additional 1 Wound |
| Poison Fog Spread | Kata | 3 | co-04-07-21 | own zone to poison fog spread. zone in all unit to Poison |
| Poison Hand | aptitude | — | co-04-07-03 | on melee hit, target's next-round Energy -1. |
| Poison Fang | technique | — | co-08-02 | 1 Wounds + Poison |
| Poison's Tatsujin | Licensed/aptitude | — | co-04-04 | all Poison technique effect 2 times. detox difficulty +3 |
| Poison's Combination | Kata | 2 | co-04-07-21 | target Poison state |
| Poison Insect Proliferation | aptitude | — | co-04-07-21 | Expand the number of commanded curse insects to 3. |
| Self-Study's oldPoison | aptitude | — | co-07-03 | school maneuver not possible |
| Poison Blood Enhancement | aptitude | — | co-04-07-21 | melee attacker poisoning |
| Toxic Conversion | Kata | 4 | co-04-07-27 | Convert energy from an absorbed barrier/Sacred Domain into poisonous miasma. |
| StoneSteps | common | — | co-03-04 | special move |
| Stone Throw | technique | 1 | co-07-15 | adjacent throw |
| Entry Cut | technique | 3 | co-07-01 | move+attack breath 1 time |
| Breakthrough | common | 3 | co-05-03 | 2d10+Courage≥11/13/15 |
| Gust | technique | 3 | co-08-02 | Forced movement for everyone in target zone(adjacent zone, GM decides). |
| Comrade Solidarity | aptitude | — | co-04-07-34 | squad Cohesion +2, adjacent ally support |
| Simultaneous Manipulation | aptitude | — | co-04-07-18 | one breath to puppet technique 1 timeand main body move 1 time simultaneously execute possible |
| One Volume of Dongui Bogam Masterwork | technique | 3 | co-07-04 | [Masterwork] Acupuncture and Moxibustion |
| Doumu Descent Devotion | Kata | 6 | co-07-04 | yoma Seal check |
| Ruler of Two Worlds | aptitude | — | co-04-07-15 | benefits of both yoma and humans: halve Wound loss from yoma attacks + negate human squad Cohesion penalties. |
#ㄹ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Rapier Masterwork | technique | 2 | co-07-04 | duel strike |
| Rostam Scimitar Smash | technique | 2 | co-07-04 | strike neck Cut |
#ㅁ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Mounted Unity | Licensed/aptitude | — | co-04-09-02 | Mounted Unity — mounted movement 1 Energy |
| Master Artisan | upkeep | — | co-04-07-11 | at combat start: permanently enhance weapons for all allies. |
| Makiri | aptitude | — | co-04-07-14 | special Tanto bleeding |
| Magic Bullet Shooter | aptitude | — | co-04-07-13 | on teppo Critical Hit: 3 Wounds + 1 Wound to 2 bodies behind. |
| Block | technique | reserve 1/improvise 2 | co-07-15 | Ordinary defense. |
| Full Bloom | Kata | 6 | co-04-07-25 | blood dance stack immediately 5 with charge. 3 round for stack decrease none. |
| mandala deploy | Kata | 6 | co-07-03 | Barrier deploy |
| Mandala Manifestation | Kata | 5 | co-04-07-24 | battlefield all to mandala appears appear. |
| Body of Ten Thousand Poisons | aptitude | — | co-04-07-21 | Complete immunity to all poisons + poison attack effects are 3 times stronger (x3). |
| Miko of Ten Thousand Spirits | aptitude | — | co-04-07-22 | Souls list cap 2 times. simultaneous equip cap 3 unit with expand. |
| General Dealer | aptitude | — | co-04-07-31 | gold with consumables·information·Minion squad improvised trade |
| Cure-All Detoxification | secret art/upkeep | — | co-04-09-04 | automatically treat poison/disease; 1/scene detoxification |
| Ten Thousand Talismans | aptitude | — | co-07-03 | Blessing [Aptitude]: Melody of Wisdom — All Wisdom checks +2. |
| Ten Thousand Cannot Stand Against One | aptitude | — | co-04-07-01 | when alone in a zone, Domination +6. |
| All Things's Dance | Kata | — | co-04-07-12 | battlefield Energy +2 |
| Ten Thousand Spears | secret art/Kata | 5 | co-04-04 | spear's phantoms multiply. target zone enemy |
| Mantra | Kata | 2 | co-04-07-05 | all allies, including adjacent zones: fear immunity + Defense +1 (that round). |
| Telescope Masterwork | technique | 3 | co-07-04 | [Masterwork] Long-Range Sniping |
| Manchurian Hawk Feather Masterwork | technique | 2 | co-07-04 | [Masterwork] Hawk Descent |
| Bribery Operation | Kata | 2 | co-04-07-31 | Spend 3 gold coins. Against 1 enemy Minion/Mob squad, Presence+Negotiation >= 13. |
| Bribery Attempt | Kata | 3 | co-04-07-10 | Minion squad Cohesion -1 |
| Bribed Defection | Kata | 4 | co-04-07-10 | turn 1 enemy Minion squad allied. |
| Charm's Song | Kata | 2 | co-08-02 | action not possible 1 round |
| Dance of Enchantment | Kata | 3 | co-04-07-25 | own zone's all to enemies Presence opposition. |
| Charm's Domain | stance | 3 | co-08-02 | all enemies in the same zone make a Presence contest each breath |
| State of Bare Hands | aptitude | — | co-04-07-14 | barehanded hit when 2 Wounds. Critical Hit when 3 Wounds + armed Disable |
| Fierce Poisoner | Kata | 2 | co-07-02 | enhance Poison 2 Wounds |
| Soul-Extinguishing Array | secret art/aptitude | — | co-04-09-06 | yoma target hit when additional 1 Wounds |
| Master's Strings | aptitude | — | co-04-07-18 | thread range unlimited. one breath to puppet technique maximum 2 time |
| Neck Stretch | technique | — | co-08-02 | 1 Wounds + Fear |
| Muga Bell masterwork | technique | 2 | co-07-04 | [Masterwork] Muga Chant |
| Muga Bell Curse | aptitude | — | co-07-04 | foreign Muga |
| Muga Bell Blessing | aptitude | — | co-07-04 | Souls calling |
| Muga Bell Devotion | Kata | 5 | co-07-04 | [Devotion] Call Soul |
| Miko Dance | aptitude | — | co-04-07-12 | lull stage "battlefield's flower" target 2 unit with increase |
| War on the Stage | stance | 3 | co-04-07-18 | zone with puppeteer body becomes the stage; within the stage |
| Martial Way | Licensed/Kata | 3 | co-04-04 | armedDisable + immediately attack |
| Infinite Life | Kata | 6 | co-07-03 | restore Wounds |
| Infinite Life | aptitude | — | co-04-07-06 | Amida's Shield expands to 2 adjacent zones. |
| No-Beat | Kata | 2 | co-07-02 | defense technique negation |
| No Killing | secret art/aptitude | — | co-04-04 | [aptitude] No Killing: on an Unarmed Combat hit, you may choose "neutralize" instead of Wounds damage — the target's Wounds do not decrease, but cannot act this round + Defenseless. |
| Mindless Shot | secret art/Kata | 3 | co-04-04 | shoot with eyes closed. 2d10+Fate+Archery+2 >= Defense. 2 Wounds. |
| Muso | Kata | 3 | co-04-07-01 | make the current weapon Attack A check against all enemies in the same zone. |
| Peerless War God | Renown Title | — | co-04-07-01 | automatic counterattack + Domination +5 |
| Silent Sutra | stance | 0 | co-04-07-24 | lull recovery; while in stance, restore 1 Wound to 1 ally in the same zone for 2 Energy |
| No Shadow | aptitude | — | co-04-07-02 | movement Energy 1. |
| Shadowless Guest | aptitude | — | co-04-07-02 | ignore Domination/Breakthrough. |
| Silence | Kata | 1 | co-07-02 | Infiltration maintain 1 Wounds |
| Invincible Sword | aptitude | — | co-07-03 | two-sword simultaneous use |
| Invincible's thrust | technique | 3 | co-07-02 | 2 Wounds Pierce after 1 Wounds |
| Infinite Gaki | aptitude | — | co-04-07-23 | Predation's Wounds cap complete vanish. Predation stacked 10 time |
| Formless | aptitude | — | co-04-07-03 | always infiltrating. |
| Formless Infiltration | aptitude | — | co-04-07-21 | Curse insects can parasitize while ignoring barriers/walls. |
| Rosary Masterwork | technique | 2 | co-07-04 | Mary prayer |
| Rosary's Secret Devotion | Kata | 5 | co-07-03 | 5 round Energy +1 |
| Rosary Curse | aptitude | — | co-07-04 | sinritual |
| Rosary Blessing | aptitude | — | co-07-04 | meditation calm |
| Rosary Devotion | Kata | 5 | co-07-04 | Rosary Secret |
| Read the Waterway | Licensed/aptitude | — | co-04-09-03 | underwater/waterside move penalty 1 stage ignore. rapids·rough seas check +2 |
| Future Technology Application | Kata | 5 | co-04-07-32 | Present an "impossible" solution using modern knowledge. |
| Mikazuki Demon-Banishing Flash | Kata | 3 | co-07-02 | yoma 3 Wounds Critical Hit Seal |
| militia bamboo spear Charge | tactic:Kata | — | co-06-06 | weak but cheap attack |
| militia Homeland Defense | tactic:aptitude | — | co-06-06 | domain Cohesion +2 |
| Close Quarters Brawl | Licensed/aptitude | — | co-04-09-02 | Close Quarters Brawl — apply short-weapon Core Zone bonus |
#ㅂ
| Name | Type | Energy | Source | Summary | ||
|---|---|---|---|---|---|---|
| Ladle | technique | 2 | co-08-02 | ship flooding | ||
| Eye of the Wind | aptitude | — | co-04-07-28 | Infiltration·stealth Perception bonus | ||
| Wind's domination | stance | 2 | co-08-02 | ranged technique -3 | ||
| Wind's Blade | technique | 2 | co-08-02 | 1 Wounds | ||
| Blade of the Wind | aptitude | — | co-04-07-02 | enemy Domination high zone/Core Zone move Energy -1, Core Zone freely enter/exit | ||
| Barricade | Kata | 3 | co-04-07-08 | two zone between barrier: move to additional 2 Energy | ||
| Vasavi Shakti — Indra's Spear | Kata | — | co-07-04 | one-use divinespear | ||
| Vasavi Shakti — Indra's Spear Masterwork | technique | 4 | co-07-04 | Indra rage | ||
| Vasavi Shakti — Indra's Spear Curse | aptitude | — | co-07-04 | once only promise | ||
| Vasavi Shakti — Indra's Spear Blessing | aptitude | — | co-07-04 | Indra Blessing | ||
| Vasavi Shakti — Indra's Spear Devotion | Kata | 6 | co-07-04 | once only strike | ||
| counterattack (Parry) | technique | reserve 1/improvise 2 | co-07-01 | enemy attack negate | ||
| Half Transformation | Kata | 2 | co-04-07-15 | yoma form for 1 round. Attack +2, Defense +2, movement 1 Energy. | ||
| Demigod | aptitude | — | co-04-07-34 | ringauthority maximum +2. combat start when ringauthority 1 automatic restore. | ||
| Draw Cut | technique | 2 | co-07-01 | switch immediately after bonus | ||
| Claws | aptitude | — | co-04-07-15 | barehanded attack unlock. hit when "bleeding". weapon breakage worry none | ||
| Claw | technique | — | co-08-02 | 1 Wounds Finesse basis | ||
| Claw Rip | technique | — | co-08-02 | 1 Wounds friend or foe unrelated | ||
| Guard Thrust | technique | 2 | co-07-01 | defense immediately after use | ||
| Fangtian Huaji — Lu Bu's Ji Masterwork | technique | 4 | co-07-04 | [Masterwork] Red Hare Strike | ||
| Form Shield Wall | squad command | 2 | co-06-06 | Domination x1.5 move forbid | ||
| Hundred-Yoma Summon | secret art/Kata | 5 | co-04-04 | shikigami 5 unit simultaneous Summon. each Wounds 2, Domination +1. | ||
| Night Parade of a Hundred Demons | Kata | 4 | co-04-07-04 | summon 10 Mobs into the Core Zone; enemy Domination -5 | ||
| King of a Hundred Poisons | aptitude | — | co-04-07-21 | Unlimited number of commanded curse insects. All insects' parasite damage +1. | ||
| Indomitable Veteran | Kata | 2 | co-07-02 | Wounds 1 or lower automaticCritical Hit | ||
| Dharma-Power Barrier | Kata | 3 | co-04-07-06 | barrier in 1 zone; when enemies enter, Cohesion -1 + Domination -2 | ||
| Dharma Encouragement | tactic:Kata | squad command cost | co-04-07-06 | recite sutras and steady the squad's hearts; squad Cohesion +2 | ||
| Dharma King | Renown Title | — | co-04-07-06 | every lull, all incapacitated allies return | ||
| Monk's Robe | aptitude | — | co-04-07-06 | Defense +1. armed even unarmed Domination +1. monk robe's dignity | ||
| Wall | stance | — | co-08-02 | passage block | ||
| Transformation | technique | — | co-08-02 | Disguise [stance] — (when commanded) | maintain | Disguised as an ally. |
| Disguise | technique | — | co-08-02 | disguise Perception>=13 | ||
| Star's Binding | aptitude | — | co-07-03 | fate intervention not possible | ||
| Constellation Astrolabe Masterwork | technique | 2 | co-07-04 | [Masterwork] Star Reading | ||
| Maintain Supply Line | tactic:aptitude | — | co-06-06 | ally Cohesion +1/lull | ||
| Jeweled Orb | technique | 3 | co-08-02 | 2 Wounds + bind | ||
| Invisible Cut | technique | — | co-08-02 | 1 Wounds + bleeding | ||
| Walk (move) | common | 2 | co-03-04 | adjacent zone move | ||
| Insurance Contract | aptitude | — | co-04-07-31 | ally Lord/Elite 1 unit to "insurance" grant. insurance | ||
| Multiple Puppets | aptitude | — | co-04-07-18 | puppet 2 unit simultaneous operation. one breath to 1 unitonly control | ||
| Composite Claws | technique | 3 | co-08-02 | 2 Wounds Critical Hit 3 Wounds | ||
| Blockader Designation | common | — | co-05-05 | Blockade side 1 unit declare Defense+1 | ||
| Sealing Barrier | Licensed/upkeep | — | co-04-09-06 | Sealing Barrier [upkeep] — install a barrier in 1 zone | ||
| Seal Breakthrough | common | 3 | co-05-05 | 2d10+Courage ≥ 16 | ||
| Sealing Art | Kata | 5 | co-04-07-04 | seal 1 Elite/Lord (cannot act next round). | ||
| Suturing | Kata | — | co-04-09-06 | restore 1 Wounds | ||
| Fudo Myoo | stance | 2 | co-04-07-05 | hit taken Defense +3 move not possible | ||
| Vow of Fudo Myoo | aptitude | — | co-04-07-07 | Austerity use possible, Core Zone freely enter/exit, Austerity during yoma attack +1 | ||
| Flame of Fudo Myoo | Kata | 4 | co-04-07-24 | Spiritual flame erupts within 1 zone around the Kaibutsu. | ||
| Fudo Myoo flame | Kata | 4 | co-04-07-24 | zone yoma 3 Wounds | ||
| Immovable Heart | aptitude | — | co-04-07-06 | all allies in the same zone gain fear immunity. | ||
| Fudo's rage | aptitude | — | co-07-03 | Fear immunity | ||
| Immovable Formation | stance | 2 | co-04-07-01 | Front Zone Domination +4 move not possible | ||
| Kitchen Knife Thrust | technique | 1 | co-07-15 | short weapon classification | ||
| Talisman Bullet | Licensed/technique | — | co-04-09-06 | adjacent zone to Sorcery attack additional | ||
| Fan Shot | Kata | 2 | co-07-02 | equipment Break/seizure | ||
| Drumbeat Encouragement | tactic:Kata | squad+3 | co-06-06 | adjacent allied squad Cohesion +1 | ||
| rage | stance | 2 | co-08-02 | attack +2 Defense -2 | ||
| Rage Frenzy | Kata | — | co-04-08-22 | one breath +3 | ||
| rage's flame | aptitude | — | co-07-03 | automatic Critical Hit | ||
| Squad Mechanization | Kata | 5 | co-04-07-29 | Modify 1 allied Minion squad in the same zone into a machine squad. | ||
| Squad Orders | squad command | 2 (Wisdom+2→1) | co-06-06 | squad action start | ||
| Squad Command | Kata | 2 | co-04-07-32 | same zone ally 1 under the name next check +3. there! | ||
| Taxonomy Lecture | Kata | 2 | co-04-07-30 | Brief all allies on current battlefield yoma weaknesses. | ||
| Analysis Engine | Kata + aptitude | 1 + — | co-04-07-17 | target Analysis after constantwhen attack +1, defense·wounds·specialability all reveal | ||
| Pulverize | technique | 5 | co-07-02 | [Pierce 3] + [Break] | ||
| Clone | Kata | 2 | co-04-07-03 | enemy anti-shinobi attacks -3. | ||
| double | technique | — | co-08-02 | Minion double 3 time | ||
| Unbreakable | secret art/aptitude | — | co-04-09-07 | Master [aptitude] Unbreakable: the above checks automatically succeed at standard difficulty. | ||
| unbreakable | stance | — | co-07-02 | next hit taken complete negate | ||
| Unbreakable Fieldworks | stance | — | co-04-07-11 | zone Defense +4 maintain | ||
| Unbreakable Heart | Licensed/aptitude | — | co-04-09-07 | Licensed [aptitude] Unbreakable Heart: fear/intimidation/madness/pain checks +2. | ||
| Unmoving Heart | Kata | 5 | co-07-03 | immunity state | ||
| Undying Engine | aptitude | — | co-04-07-29 | incapacitated when 1 round after automatic remobility. per session 2 time. | ||
| Undying Dead Spirit | aptitude | — | co-04-07-26 | dead spirit revive with Summonone unit lasts. each lull Wounds 1 | ||
| Immortality (Achilles) | aptitude | — | co-04-08-22 | ignore Wounds reduction except weakness | ||
| Song of Undeath | Kata | 3 | co-04-07-12 | ally 1 ally next to incapacitated becomes when, instead Wounds | ||
| Undying Wanderer | aptitude | — | co-04-07-02 | 1 retry right per campaign | ||
| Keep the Ember | secret art/upkeep | — | co-04-09-04 | combat outside wounds complete restore. severe cold/severe heat/hunger lasts | ||
| Age of Fire | aptitude | — | co-04-07-13 | teppo hit when always 2 Wounds. Critical Hit when 4 Wounds | ||
| Fire Strike | technique | 2 | co-07-01 | Infiltration +3 bonus | ||
| No-Retreat Shot | Kata | 3 | co-07-02 | [Pierce all] Cohesion +1 | ||
| No Retreat | tactic:aptitude | — | co-07-20 | prevent rout at Cohesion 0 | ||
| No Retreat | stance | 2 | co-04-07-07 | while maintained, convert Wound loss on hit into Austerity — Wounds still decrease, but Austerity bonus applies automatically to the next breath. | ||
| Invincible Formation | upkeep | — | co-04-07-09 | next round start Energy maximum +2. before squad Cohesion +1 | ||
| Red Moon Altar Rite | Kata | — | co-05-05 | conditional Core Zone | ||
| Brahmastra — Brahma's Ultimate Weapon Masterwork | technique | 4 | co-07-04 | Brahma arrow | ||
| Brahmastra — Brahma's Ultimate Weapon Curse | aptitude | — | co-07-04 | ultimate price | ||
| Brahmastra — Brahma's Ultimate Weapon Blessing | aptitude | — | co-07-04 | Brahma Wisdom | ||
| Brahmastra — Brahma's Ultimate Weapon Devotion | Kata | 6 | co-07-04 | absolute weapon | ||
| Scream | technique | — | co-08-02 | Mental Save | ||
| Secret Passage | Kata | 2 | co-04-07-11 | create a secret route usable only by allies between two zones. | ||
| Bishamon Barrier | Kata | reserve 1/improvise 2 | co-07-03 | When hit, Defense +5. | ||
| Bishamon Sweep | Kata | 4 | co-07-02 | zone enemy everyone attack | ||
| Incorporeal Evasion | technique | automatic | co-08-02 | 50% physical negate | ||
| Flying Swallow Step | Licensed/aptitude | — | co-04-09-03 | Flying Swallow Step [aptitude] — no additional Energy for vertical movement | ||
| Karna-Only Bow — Vijaya | technique | 2 | co-07-04 | Blessing [Aptitude]: Solar Archer — Unlimited range. | ||
| Karna-Only Bow — Vijaya Masterwork | technique | 3 | co-07-04 | sun Pierce | ||
| Karna-Only Bow — Vijaya Curse | aptitude | — | co-07-04 | tragedy Prophecy | ||
| Vijaya Blessing | aptitude | — | co-07-04 | Surya aim | ||
| Karna-Only Bow — Vijaya Devotion | Kata | 6 | co-07-04 | [Devotion] Vijaya Flash | ||
| nonviolence vow | aptitude | — | co-07-03 | direct attack not possible | ||
| flight | aptitude | 1 | co-08-02 | Outside Zone freelymove | ||
| flight evasion | technique | reserve 1/improvise 2 | co-08-02 | negate hit | ||
| flawless stance | aptitude | — | co-04-07-01 | Defense +1 always-on | ||
| Bone Barrier | technique | reserve 2/improvise 3 | co-08-02 | damage -1 | ||
| root torrent | technique | — | co-08-02 | bind 1 round | ||
| Root Down | aptitude | — | co-04-07-14 | immune to push/forced movement. |
#ㅅ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Raise Morale | Licensed/upkeep | — | co-04-09-05 | lull stage ally before squad Cohesion +1 |
| Raise Morale | tactic:stance | squad+2 | co-06-06 | immunity to Cohesion -1 |
| Thought Explosion | Kata | 5 | co-08-02 | Everyone in same zone(friend and foe) 2 Wounds + fear. |
| Vanish | Kata | 1 | co-04-07-03 | immediately move to the Outside Zone. |
| Dead-Spirit Legion | aptitude | — | co-04-07-26 | Dead-Spirit Revival expands to Minion squad scale. |
| Dead-Spirit Revival | Kata | 3 | co-04-07-26 | same zone's incapacitated unit 1 unit Minion-grade dead spiritwith revive. |
| Dead-Spirit Interdiction | aptitude | — | co-04-07-22 | The itako's soul-control ability also applies defensively. |
| Samurai Pride | aptitude | — | co-04-07-01 | immune to fear. |
| Deathline | aptitude | — | co-04-07-02 | when at Wounds 1, all attacks are automatic Critical Hits. |
| Chain Block | technique | reserve 2/improvise 3 | co-07-15 | weaponSeal 1 round |
| dead Summon | Kata | 4 | co-07-03 | undead Summon |
| dead domination | aptitude | — | co-07-03 | onryo +3 |
| Death-Blood Dance | Kata | 5 | co-04-07-25 | Use the blood of incapacitated allied units. |
| Spread Out | technique | reserve 1/improvise 2 | co-07-01 | Wide-Area damage -1 |
| Mountain God Song talisman masterwork | technique | 2 | co-07-04 | miko Song |
| Mountain God Song talisman Curse | aptitude | — | co-07-04 | god of a foreign land |
| Mountain God Song talisman Blessing | aptitude | — | co-07-04 | mountain god Blessing |
| Mountain God Song talisman Devotion | Kata | 5 | co-07-04 | [Devotion] Mountain Spirit Descent |
| Mountain Trek | tactic:aptitude | — | co-04-07-07 | mountain/forest/wetland mobility support |
| Swallow the Mountain | Kata | 5 | co-08-02 | 4 Wounds; destroy 1 zone terrain gimmick |
| mountain law | aptitude | — | co-04-07-14 | mountain·forest zone Transformation freely |
| Mountain's Wrath | Kata | 3 | co-04-07-14 | make an unarmed check against every enemy in the same zone; each success deals 1 Wound + push |
| Mountain Breath | upkeep | — | co-04-07-07 | during the lull step, recover 1 of the Wounds spent on Austerity (normally cannot recover). |
| Scattershot | aptitude | — | co-04-07-13 | Minion/Rabble additional casualties, Veteran+ Critical Hit additional damage |
| Living Mountain | aptitude | — | co-04-07-07 | Wounds maximum +3. Austerity useamount increase. total |
| Killing Scent | secret art/Kata | 3 | co-04-04 | spread poison mist through the zone; each round 1 Wound, Physique >= 15 negates |
| Three-Stage Volley | secret art/Kata | 4 | co-04-04 | fire 3 teppo alternately; 3-shot volley; each check |
| Three-Rank Fire | technique | 4 | co-07-01 | 2 Wounds 3 shots chain |
| Three-Rank Fire | tactic:Kata | 1 | co-07-20 | 3-rank rotating volley |
| Three-Rank Fire | tactic:Kata | squad command cost+1 | co-04-07-13 | bow/gun squads only; 3 consecutive volleys, resolved separately |
| Three-Rank Spear Wall | tactic:stance | — | co-07-20 | Domination x1.5; cannot move |
| Triple Armament | aptitude | — | co-04-07-29 | Bladeblade·teppo·shield 3 built-in weapon always-on switch, Poison·Fear·bleeding immunity |
| High Cut | technique | 2 | co-07-01 | 1 Wounds + range |
| Merchant-House Supply | upkeep | 1 | co-04-07-10 | repair all allied weapon breakage + reload all teppo. |
| Biological Analysis Report | aptitude | — | co-04-07-30 | by dissection part gain wheneach that yoma type's hidden |
| Return Alive | aptitude | — | co-04-07-07 | Wounds reduced by Austerity recover fully at the lull. |
| Foreknowledge | Licensed/upkeep | — | co-04-09-07 | Licensed [upkeep] Foreknowledge: before combat starts, you may ask the GM one of the following. |
| Foresight | aptitude | — | co-04-07-32 | history question, Medicine +3, Energy transfer, yoma Negotiation +2 |
| Flash | secret art/aptitude | — | co-04-09-07 | Master [aptitude] Flash: one-breath limit total +2. Always acts first on count ties. |
| Vanguard Charge | tactic:Kata | squad command cost+1 | co-04-07-01 | samurai and squad move+attack simultaneously |
| First Move | Licensed/aptitude | — | co-04-09-07 | one breath limit total +1. pursuit/escape/emergency evasion check +2 |
| Change the First Move | Licensed/Kata | — | co-04-09-05 | initiative stage 2d10+with Wisdom all order swap possible |
| First-Line Stance | Licensed/stance | 2 | co-04-04 | this stance during first attack +3. Disable when Defense -2 |
| First Strike | aptitude | — | co-04-07-02 | first attack in the first round of combat is an automatic Critical Hit. |
| Whirlwind | technique | 3 | co-07-01 | 1 Wound to everyone in the zone |
| Whirlwind | technique | 3 | co-08-02 | Forced movement for everyone in target zone(adjacent zone, GM decides). |
| Whirlwind Kick | Kata | 2 | co-04-07-28 | 2d10+Finesse+Unarmed Combat >= Defense. 1 Wounds + enemy forced movement |
| Fresh-Blood Fan | Kata | 2 | co-04-07-25 | Wet a fan with blood and make a fan technique attack. |
| Qiankun Ring | Kata | 3 | co-07-04 | Automatically hit all enemies in the same zone(no check required). |
| Saint's voice | aptitude | — | co-04-08-22 | ally Cohesion +2 always-on |
| Holy Grail Masterwork | technique | 3 | co-07-04 | [Masterwork] Holy Water |
| Holy Grail Curse | aptitude | — | co-07-04 | Faith Trial |
| Holy Grail Blessing | aptitude | — | co-07-04 | holy blood immunity |
| Holy Grail Devotion | Kata | 6 | co-07-04 | [Devotion] Miracle |
| fortification build | Kata | 5 | co-04-07-11 | zone Fortification Defense +3 |
| holy water Devotion | Kata | 3 | co-07-03 | 3 restore condition removal |
| Holy Cross Masterwork | technique | 3 | co-07-04 | [Masterwork] Exorcism Prayer |
| Holy Cross Curse | aptitude | — | co-07-04 | heretic target |
| Holy Cross Blessing | aptitude | — | co-07-04 | Deus Light |
| Holy Cross Exorcism prayer | Kata | 3 | co-07-03 | yoma 2 Wounds Fear |
| Holy Cross Devotion | Kata | 6 | co-07-04 | final judgment |
| Build Fortification | Kata | 5 | co-04-07-11 | fortify 1 zone: allied Defense +3 in the zone; enemy movement +3 Energy |
| Fortress Artisan | Renown Title | — | co-04-07-11 | zone 2 item impregnable |
| Holy Fire Zone | stance | 3 | co-04-07-34 | Consecrate the current zone. Yoma Defense -3; yoma cannot recover. |
| Holy Fire Inversion | Kata | 3 | co-04-07-27 | Invert 1 enemy healing/blessing technique. |
| Holy Fire Domain | aptitude | — | co-04-07-24 | Kaibutsu zone always-on Holy Fire effect |
| Faction Special | tactic:aptitude | — | co-02-03 | faction-based tactic |
| Seimei's Legacy | aptitude | — | co-07-03 | Sorcery school limit |
| spendproperty | aptitude | — | co-07-03 | Curse [Aptitude]: Consumable — Consume 10 talismans per battle. |
| Supply Consumables | tactic:upkeep | — | co-06-06 | ally consumables replenish |
| Resuscitation | secret art/Kata | 5 | co-04-09-06 | Resuscitation [Kata] — immediately revive an incapacitated ally |
| Sojobo's License | aptitude | — | co-04-07-28 | Pride immunity. fan attack [Pierce all] |
| Rapid Fire | aptitude | — | co-04-07-13 | teppo reload Energy 2→1. |
| Quick Shot | technique | 1 | co-07-01 | rereload not required |
| Rapid-Fire Method | Licensed/aptitude | — | co-04-04 | [aptitude] Rapid-Fire Method: teppo reload is reduced to 1 Energy. Can shoot every breath. |
| Quick Load | Licensed/aptitude | 1 | co-04-09-02 | after a bow shot, reload immediately for 1 Energy |
| Back-of-Hand Block | technique | improvise 3 | co-07-15 | Unarmed evasion. |
| Handle Catch | technique | reserve 2/improvise 3 | co-07-15 | heavy defense |
| Iron Chain | technique | 3 | co-07-15 | bind 1 round |
| Sudarshana Chakra — Vishnu's Disc Masterwork | technique | 3 | co-07-04 | [Masterwork] Chakra Strike |
| Sudarshana Chakra — Vishnu's Disc Curse | aptitude | — | co-07-04 | sacred weight |
| Sudarshana Chakra — Vishnu's Disc Blessing | aptitude | — | co-07-04 | Vishnu return |
| Sudarshana Chakra — Vishnu's Disc Devotion | Kata | 6 | co-07-04 | cosmos disc |
| Shura Hunt | aptitude | — | co-04-07-14 | Core Zone in all barehanded attack automatic Critical Hit area |
| Shura Barrier | stance | 3 | co-04-07-20 | while maintained, same zone becomes a shura field; all units attack +2, Defense -2 |
| Shurado Manifestation | stance | 3 | co-04-07-20 | while maintained: attack +3, Defense -3; each breath attack the nearest unit, friend or foe |
| Shura Armor | aptitude | — | co-04-07-20 | When Wounds are half maximum or lower, Defense +3. |
| Asura Mudra | aptitude | — | co-04-07-05 | Core Zone in all melee technique Energy -1 |
| Shura Roar | Kata | 2 | co-04-07-20 | Wide-Area Fear + Defenseless |
| repair ritual | upkeep | — | co-04-07-18 | puppet Wounds 2 restore |
| Sleep Arrow | Kata | 2 | co-07-02 | sleep hit taken Disable |
| Water Moon | Kata | 4 | co-07-02 | armed Disable automatic |
| Drag Underwater | technique | 2 | co-08-02 | No damage. |
| underwater breath | aptitude | — | co-07-03 | underwater move freely |
| End of Training | aptitude | — | co-04-07-07 | Wounds 2 or lowerone when all technique Energy -1 |
| austerity weight | aptitude | — | co-07-03 | Curse [Aptitude]: Weight of Discipline — Energy -2 (always). |
| Guardian Domain | secret art/aptitude | — | co-04-09-06 | Guardian Domain [aptitude] — allied Defense +2 inside the barrier zone |
| Resolve of Junshi | aptitude | — | co-04-07-01 | while at Wounds 1 or less, all attack techniques +3. |
| Poison Art's Domain | stance | 3 | co-08-02 | checks -2 |
| Practitioner's Soul | Kata | 3 | co-04-07-22 | onmyoji/feng shui master/shugenja Souls equip when special effect |
| forest stealth | technique | — | co-08-02 | Infiltration state |
| Renown Title: Ascension [aptitude] Constant | Renown Title | — | co-04-07-34 | attribute +10, ringauthority 5 restore, divinity attribute permanent |
| Shirikodama | technique | — | co-08-02 | 2 Wounds |
| Scimitar | technique | — | co-07-04 | Persian curved sword |
| Scimitar Masterwork | technique | 3 | co-07-04 | [Masterwork] Moonlight Flash |
| Market Control | Kata | 3 | co-04-07-10 | enemy formation supply block: enemy lull restore effect negate |
| Corpse Manipulation | Kata | — | co-08-02 | undead Manipulation |
| Corpse Absorption | aptitude | — | co-04-07-23 | corpse Predation when Wounds +1, Predation 3 time stacked when permanent mutation |
| Shikome Servitude | aptitude | — | co-04-07-26 | shikome 1 unit always-on control |
| corpse stench | technique | automatic | co-08-02 | check -1 |
| Dual Shikome Summoning | Kata | 4 | co-04-07-26 | Command 2 shikome simultaneously. |
| Shikigami Enhancement | aptitude | — | co-04-07-04 | shikigami Wounds 2, Domination +2. |
| Shikigami Control | Kata | 2 | co-04-07-04 | summon 1 shikigami; uses per combat equal Wisdom modifier, minimum 1 time |
| Shikigami Command | tactic:Kata | 0 (squad command cost waived) | co-04-07-04 | dispatch a shikigami as acting squad commander. |
| Shikigami Explosion | Kata | 1 | co-04-07-04 | shikigami self-detonation. zone everyone 1 Wounds |
| Divine Barrier | stance | 2 | co-04-07-34 | While maintained: all allies in the same zone gain Defense +2. |
| Maintain Divinity | aptitude | — | co-04-07-34 | descent curve halt. thereafter dan advancement when attribute decrease none. |
| Divine Thunder | Kata | 6 | co-07-03 | 5 Wounds lightning |
| Trusting Strike | technique | 5 | co-07-02 | 3 Wounds Rabble/Minion/Veteran instant kill |
| Divine Dance | Kata | 3 | co-07-03 | All allies in the same zone gain Energy +2 next round + fear immunity. |
| Sacred-Object Awakening | aptitude | — | co-04-07-33 | Unlock 1 additional sealed technique of the unique sacred object. |
| Sacred-Object Resonance | Kata | 2 | co-04-07-33 | sacred object attack enhance + Seal |
| Sacred-Object Union | aptitude | — | co-04-07-33 | The unique sacred object fuses with the spirit body. Cannot be dropped/disabled. |
| Divine Punishment | technique | 3 | co-08-02 | 2 Wounds+Fear |
| Divine Punishment | Kata | 4 | co-04-07-34 | yoma only. 2d10+Intimidation+Exorcism >= Defense. 4 Wounds + |
| Divine Punishment | Kata | — | co-04-07-16 | spend Faith 2. 3 Energy. |
| Agent of Divine Punishment | tactic:Kata | squad command cost+2 (+ Faith 1) | co-04-07-16 | kami punishment descends through the squad. |
| Divine Calculation | Kata | 3 | co-07-03 | check +5 |
| Divine Calculation and Ghostly Strategy | aptitude | — | co-04-07-09 | 2 Energy→ally Lord/Elite 1 unit to 2 Energy transfer, squad command minimum cost 1 |
| God-Slaying | Kata | 7 | co-04-07-27 | arahitogami/divine beast/spiritual presence 1 unit to absolute damage 10 |
| Divine Sending | Kata | 2 | co-07-02 | yoma 3 Wounds Seal |
| kagura | aptitude | — | co-07-03 | lull recovery |
| Faith Absorption | aptitude | — | co-04-07-27 | Barrier/divine precinct absorb, Wounds 2 restore, enemy whatif Energy +2 |
| Sacred Domain Contamination | Kata | 5 | co-04-07-27 | Permanently contaminate 1 target Sacred Domain. |
| Sacred Domain Expansion | tactic:stance | squad command cost+1 (+ Faith 0.5) | co-04-07-16 | only while Manifest Divine Authority is active. Extend the Sacred Domain to the squad's zone. |
| Manifest Divine Authority | stance | Faith 1/round | co-04-07-16 | divine precinct Kataproperty, Fear immunity, squad Rout prevent, Presence aura 2 times |
| divine pride | aptitude | — | co-07-03 | Negotiation evasion not possible |
| Oracle | Kata | — | co-04-07-16 | Faith 1 with 3 round in hint |
| Divine Wind | Kata | — | co-04-07-16 | spend Faith 3. 4 Energy. Whole battlefield enemy squad Cohesion -3. |
| String Barrier | stance | 2 | co-04-07-18 | puppeteerand puppet between zone to "despair net" — that |
| War of Strings | aptitude | — | co-04-07-18 | combat start when puppet 1 unit deploy, puppeteer Energy with control |
| String Formation | tactic:stance | squad command cost+1 | co-04-07-18 | The puppeteer "assist-controls" squad members with strings. |
| Forced exit from Core Zone | common | 4 | co-03-04 | check without confirmed exit |
| Core Zone forced Breakthrough | common | 3 | co-05-04 | check required Core Zone enter |
| Drawing Into the Core Zone | Kata | 3 | co-05-04 | forced movement stance negate |
| Enter the Core Zone | squad command | 2+1 | co-06-06 | Core Zone entry Cohesion -1 |
| Demon of the Core Zone | aptitude | — | co-04-07-02 | Core Zone in Critical Expansion |
| Core Zone exit check | common | 2 | co-05-04 | Finesse or Physique check |
| Free entry into Core Zone | common | 2 | co-03-04 | 6 classes other than ronin, shinobi, and esoteric monk |
| Deep Descent | Kata | 3 | co-04-07-22 | equipone Souls's dan 3 class trait 1 item use possible. |
| judgment | Kata | 5 | co-07-03 | mindset forced switch |
| Enma no Kama — "Judgment of Enma" | Kata | 4 | co-07-02 | Three Ways and Six Hearts reveal |
| judgment | Kata | 3 | co-08-02 | 2 Wounds |
| Hand of Judgment | technique | 3 | co-08-02 | 2 Wounds + forcedcheck |
| Judge's Eye | aptitude | — | co-07-03 | Three Ways and Six Hearts Perception |
| Ambush from Ten Sides | Kata | 2 | co-04-07-09 | secretly deploy 2 allied units. Reveal on the scholar's breath. |
| Jumonji Formation | Licensed/stance | 2 | co-04-04 | Jumonjiyari only. maintain during check technique to +2 + |
| Cross Thrust | technique | 2 | co-07-01 | standard thrust |
| Twin-Blade Dance | Kata | 4 | co-04-07-25 | Attack 2 enemies simultaneously in the same zone with two tantos. |
| Twin Shot | technique | 3 | co-07-01 | 2 unit simultaneous shot |
| ssitgim-gut | upkeep | — | co-04-07-06 | epic ritual |
#ㅇ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Gaki Transformation | Kata | 5 | co-04-07-23 | 3 round for complete yoma transformation. body size 2 stage increase, attack +4 |
| gakiKing | Renown Title | — | co-04-07-23 | Predation infinite restore |
| arhat sutra | stance | — | co-04-07-05 | maintain during yoma attack negate |
| Ame-no-Murakumo Orochi Severance | Kata | 4 | co-07-03 | many-headed yoma simultaneouscheck |
| Amida descent | Kata | — | co-04-07-06 | zone everyone Wounds 1 restore |
| Amida Defensive Formation | tactic:stance | squad command cost+1 | co-04-07-06 | the Pure Land monk must be in the same zone; squad gains rout immunity |
| Amida's Shield | aptitude | — | co-04-07-06 | same-zone allied squads do not rout even at Cohesion 0 |
| Amida Manifest | Kata | 5 | co-04-07-06 | all allies recover 2 Wounds + recover all Cohesion. |
| Asura | aptitude | — | co-04-07-05 | Core Zone within one breath limit +2. |
| Asura King | aptitude | — | co-04-07-20 | humancastle 3 or lowerone when: attack +5, Defense +3 |
| Ninth Tail | technique | automatic | co-08-02 | d100 01~30 negate |
| Nightmare Projection | technique | — | co-08-02 | 2 Wounds |
| mist calling | technique | 1 | co-08-02 | ranged -3 mist |
| Alhambra lamp masterwork | technique | 2 | co-07-04 | thousand item Light |
| Ganryu | Kata | 4 | co-07-03 | 4 Wounds two-handed |
| Ganryu | secret art/Kata | 3 | co-04-04 | two-handed's Blade with simultaneous strike. 2d10+Courage+Swordsmanship+3 >= Defense. |
| Assassination | technique | 2 | co-07-01 | 3 Wounds Infiltration only |
| Assassin's Eye | aptitude | — | co-04-07-03 | all attack target Defense -2 |
| Ambush Strike | Licensed/aptitude | — | co-04-09-02 | Infiltration state in first attack when automatic Critical Hit |
| Black Market Network | aptitude | — | co-04-07-31 | Outside combat, can gather information in any city for 1 gold coin. |
| Night Passage | Kata | 3 | co-07-02 | 2 Wounds immediately Infiltration |
| Crush | technique | — | co-08-02 | 1 Wounds |
| Yamabushi Authority | aptitude | — | co-04-07-07 | Austerity bonuses are multiplied by 2. Austerity 1 = +4, Austerity 2 = +8. |
| Wild Senses | aptitude | — | co-04-07-14 | yoma detection automatically succeeds. Immune to ambush. |
| beast sense | aptitude | — | co-04-07-03 | Perception +3 |
| Beast Charge | tactic:Kata | 1 | co-07-20 | Mental Save forced movement |
| Bestial Charge | tactic:Kata | squad command cost+1 | co-04-07-14 | wildlander charges with the squad in the same zone using unarmed/makiri attacks. |
| Field Forge | upkeep | — | co-04-07-11 | at the lull: ally 1 under the name weapon "masterwork"with temporary enhance. |
| Field Medicine | Kata | 3 | co-04-07-32 | Recover 3 Wounds for 1 ally. On successful Medicine check, recover 5. |
| Field Maintenance Post | tactic:stance | squad command cost+1 | co-04-07-11 | deploy the squad as a maintenance base. |
| Field Cooking | Licensed/upkeep | — | co-04-09-04 | camping when additional Wounds 1 restore. food shortage penalty 1 stage ignore |
| Weak Point Analysis | Kata | 2 | co-04-07-09 | enemy 1 unit Defense combat end until permanent -2 |
| Weakness Analysis | aptitude | — | co-07-02 | Defense -4 weakness identify |
| Weak-Point Snipe | Kata | 3 | co-04-07-30 | weakness readidentified yoma to about 2d10+Wisdom+Finesse >= Defense, [Pierce 3]. |
| Weak Ground Designation | Kata | 2 | co-04-07-08 | target zone "ring finger"with: that zone all unit Defense -1 |
| Herbalism first aid | upkeep | — | co-04-09-04 | support lull recovery |
| Two-Handed Occupation | aptitude | — | co-07-03 | weapon not possible |
| Two Edges | Kata | 4 | co-07-02 | defense technique Pierce 3 Wounds |
| both sides stance simultaneous | aptitude | — | co-04-07-05 | stance 2 item simultaneous maintain |
| Shoulder Catch | technique | — | co-07-20 | armor negate hit |
| note | technique | — | co-08-02 | Roar [upkeep]: At lull, adjacent-zone squad Cohesion -1. |
| Fish-Scale Formation | tactic:stance | squad command cost | co-04-07-09 | squad automatically succeeds on Breakthrough, then immediately makes a squad attack |
| Chain of Karma | Kata | 6 | co-04-07-23 | temporarily use class trait of a Predation target |
| Hegemony of Karma | aptitude | — | co-04-07-15 | uses = Fate modifier x2. double make when ±2 adjust possible |
| Karmic Fire Summoning | Kata | 5 | co-04-07-27 | Detonate absorbed faith energy as karmic fire in your zone + adjacent zones. |
| Ebisuya's Hand | Kata | 3 | co-04-07-31 | Spend 10 gold coins. Call up the finest goods of the Sakai black market. |
| Enma-doji judgment hand | technique | 3 | co-08-02 | 2 Wounds Three Ways and Six Hearts forced |
| Enma Doji Reincarnation | technique | 6 | co-08-02 | instant kill Physique>=18 exclude |
| Enma Doji Hellfire | technique | 4 | co-08-02 | Everyone in same zone 3 Wounds. |
| six voice | aptitude | — | co-07-03 | 20% position exposure |
| foxfire Storm | Kata | 6 | co-07-03 | defense negation |
| fox's trade | Kata | 0 | co-07-03 | information request |
| Fox Dream | aptitude | — | co-07-03 | rest temptation |
| fox's temptation | aptitude | — | co-07-03 | yoko Negotiation forced |
| Fox Erosion | aptitude | — | co-07-03 | 5% dream temptation |
| Ruyi Jingu Bang — Sun Wukong's Staff Masterwork | technique | 3 | co-07-04 | [Masterwork] Ten Thousand-Jun Strike |
| Ruyi Jingu Bang — Sun Wukong's Staff Curse | aptitude | — | co-07-04 | yoma weapon |
| Ruyi Jingu Bang — Sun Wukong's Staff Blessing | aptitude | — | co-07-04 | Blessing [Aptitude]: As-You-Will Freedom — Freely change size/weight. |
| Ruyi Jingu Bang — Sun Wukong's Staff Devotion | Kata | 6 | co-07-04 | [Devotion] Seventy-Two Transformations |
| Backflow Regeneration | aptitude | — | co-04-07-23 | Predation when Wounds restore +1 additional. incapacitated state inalso |
| Relay-Horse Breakthrough | secret art/Kata | 2 | co-04-09-03 | ignore 1 stage of first-move Wisdom/Kata penalty |
| Reverse-Engineered Barrier | Kata | 3 | co-04-07-30 | Spend 1 part. |
| Reverse-Grip Cut | technique | 1 | co-07-01 | Infiltration maintain |
| Cut the Countercurrent | secret art/Kata | 2 | co-04-09-03 | for 2 Energy, move 1 ship or raft you ride to an adjacent zone |
| Relay-Horse Change | Licensed/aptitude | — | co-04-09-03 | no extra Energy for mounting, dismounting, or handing off a horse |
| Alchemist Flask Masterwork | technique | 2 | co-07-04 | [Masterwork] Sip of Elixir |
| Smoke Screen | Kata | 1 | co-04-07-03 | ranged attacks in the zone automatically fail for 1 round. |
| Smoke Shell | technique | 2 | co-07-01 | ranged attack not possible |
| Repeating Gun | Kata | 4 | co-04-07-13 | 2 consecutive shots without loading. |
| Rapid Fire | technique | 3 | co-07-01 | [Pierce all] neardistance |
| Continuous Cuts | technique | 1 | co-07-01 | lowEnergy combo |
| Chain Breakthrough | common | 3 | co-05-03 | Rear Zone Breakthrough compensation |
| chain bombardment | technique | 5 | co-07-01 | adjacent 2 zone |
| Chain Slash | aptitude | — | co-04-07-02 | enemy handle when that breath Energy +1 |
| Chain Bombardment | tactic:Kata | 2 | co-07-20 | continuous firepower |
| State of Nirvana | aptitude | — | co-04-07-06 | lull until hold out Wounds 1 revive |
| Nirvanic Stillness | Kata | — | co-04-07-24 | voluntary nyujo purification |
| Nirvanic Stillness | Kata | all | co-04-07-24 | Kaibutsu declares voluntary nyujo; Wounds become 0 and it attains release |
| Nirvanic Stillness | Kata | 0 | co-04-07-05 | Wounds 0 even if revive: Wounds all restore. 1 round |
| Gale Strike | Kata | 3 | co-04-07-28 | range 2 zone. 2d10+Finesse+feng shui >= Defense. 2 Wounds + |
| Nembutsu | Kata | 1 | co-04-07-06 | 1 squad in the same zone gains Cohesion +1. |
| Nembutsu Charge | Kata | variable | co-07-15 | simultaneousshot Cohesion -1 |
| Nembutsu Seal | Kata | — | co-07-02 | yoma permanent Seal |
| Nembutsu Healing | upkeep | — | co-04-07-06 | lull Wounds 1 restore |
| Spirit Realm resonance | aptitude | — | co-07-03 | Spirit Realm Perception |
| Open Spirit Realm Gate | Kata | 5 | co-04-07-26 | Spirit Realm's gate open, seed of Izanami 1 unit Summon |
| Spirit Realm return | Kata | 4 | co-04-07-26 | Spirit Realm move yoma negate |
| Spirit Realm Claw | technique | — | co-08-02 | 1 Wounds [Incorporeal] |
| Spirit Realm Connection | Kata | 3 | co-04-07-33 | Spirit Realm's information query. GM to question 2 item. combat outside use |
| Spirit Realm Passage | Kata | 2 | co-04-07-26 | own zone to Spirit Realm rift create. Konryu Fragment 1~3 unit immediately appear. |
| heroic spirit inertia | aptitude | — | co-04-08-22 | check failure reroll |
| Spirit Current Release | technique | 3 | co-08-02 | 2 Wounds [Incorporeal] |
| spirit vein resonance | aptitude | — | co-07-03 | spirit vein Perception |
| Leyline Dependency | aptitude | — | co-07-03 | checks -2 |
| Spirit Vein Manipulation | technique | 3 | co-08-02 | spirit vein Bowproperty/corruption |
| spirit vein Manipulation | Kata | 4 | co-07-03 | Activate spirit veins across the battlefield. |
| Spirit-Vein Sprint | aptitude | — | co-04-07-28 | When you move through a spirit-vein zone, fully recover Energy. |
| Shadow Bind | Kata | 2 | co-07-02 | bind 2 round Infiltration |
| Spirit Sight | secret art/aptitude | — | co-04-09-04 | Outside Zone zone's yoma presence automatic Perception. |
| Heroic Return | Kata | Wounds half | co-04-07-33 | For 1 breath, all attributes +3 and critical range +3 on all checks. |
| Spirit General Descent | Kata | 5 | co-04-07-22 | Equip a powerful Elite-grade or higher soul. |
| Spiritual Reflection | aptitude | — | co-04-07-24 | When a spell/curse technique hits the Kaibutsu, it is automatically reflected: the caster is hit by the same effect. |
| Spirit-Body Reinforcement | aptitude | — | co-04-07-33 | While possessing the unique sacred object, Wounds +2 and Energy +1. |
| Spirit-Body Reinforcement II | aptitude | — | co-04-07-33 | Defense +2, and change Core Zone entry to free entry. |
| Spirit Body Barrier | technique | reserve 1/improvise 2 | co-08-02 | Incorporeal: physical 50% negation(see defense above). |
| Spirit Bullet | technique | 3 | co-07-02 | [Incorporeal]. |
| Souls return | Kata | — | co-07-02 | Wounds 1 revive |
| Soul Conversation | aptitude | — | co-04-07-22 | Conversation with souls deepens. |
| Soul Harvest | Kata | 3 | co-07-02 | [Incorporeal]; absorb souls |
| Soul Transplant | Kata | 3 | co-04-07-18 | 3 round puppet Lord-grade statswith action |
| Soul Binding | Kata | 3 | co-04-07-26 | target 1 unit to Presence opposition. |
| Perpetual Engine | upkeep + aptitude | — | co-04-07-17 | each lull Wounds 1 automatic restore, Energy +2 |
| Soul Devouring | Kata | 4 | co-04-07-23 | incorporeal unitalso Predation possible. Predation when Wounds +2 |
| Eye of Prophecy | aptitude | — | co-04-07-04 | know 1 enemy action in advance when that enemy takes a breath. |
| onipower | Kata | 5 | co-07-02 | 4 Wounds [Pierce 4] instant kill |
| oniKing Awakening | Kata | 5 | co-07-03 | oni transformation 3 round |
| Oni King Defense | technique | reserve 2/improvise 3 | co-08-02 | damage -2 |
| oni's strike | technique | 5 | co-08-02 | 3 Wounds [Pierce 3] |
| Oni Regeneration | aptitude | — | co-04-07-20 | Automatically recover 1 Wound each lull. The oni core repairs the body. |
| Oni Core | aptitude | — | co-04-07-20 | attack +2, Wounds +2, fear immunity, humanity tracking |
| oni's Power | aptitude | — | co-07-03 | attribute increase |
| oni transformation | aptitude | — | co-07-03 | 20% mutation |
| Orochi Severance | Kata | 4 | co-07-03 | many-headed simultaneous check |
| Five Rings | Kata | 6 | co-07-03 | 10 Wounds 5 combo strike |
| Five-Direction Ward | Kata | 6 | co-07-03 | Barrier create |
| Five-Direction Ward | tactic:stance | squad command cost+2 | co-04-07-04 | deploy the squad in five phases; add a weak barrier to every zone |
| Five-Phase Resonance | aptitude | — | co-04-07-04 | always know enemy units in adjacent zones. |
| Jade Plaque — Jade of Xuande Masterwork | technique | 2 | co-07-04 | Xuande |
| Jade Plaque — Jade of Xuande Curse | aptitude | — | co-07-04 | Confucianism weight |
| Jade Plaque — Jade of Xuande Blessing | aptitude | — | co-07-04 | purgatory calm |
| Jade Plaque — Jade of Xuande Devotion | Kata | 5 | co-07-04 | [Devotion] Jade Essence |
| jade tablet Xuande | Kata | 2 | co-07-04 | zone squad Cohesion +2 |
| Om Mantra Talisman Masterwork | technique | 2 | co-07-04 | om mantra |
| Om Mantra Talisman Curse | aptitude | — | co-07-04 | foreign mantra |
| Om Mantra Talisman Blessing | aptitude | — | co-07-04 | om vibration |
| Om Mantra Talisman Devotion | Kata | 5 | co-07-04 | [Devotion] Cosmic Vibration |
| Perfect Transformation | Kata | 3 | co-07-03 | NPC Transformation |
| Complete Awakening | aptitude | — | co-04-07-15 | halfTransformation 2 round lastswith enhance. Critical Expansion |
| Complete Mechanization | aptitude | — | co-04-07-29 | Human parts reach 0%. |
| Complete Dissection | Kata | 5 | co-04-07-30 | yoma dissection check |
| Royal Sai Masterwork | technique | 1 | co-07-04 | [Masterwork] Double-Sai Block |
| Royal Rebirth | Kata | 4 | co-07-03 | revive + Disable |
| Law of Rebirth | upkeep | — | co-04-07-06 | +5 to the post-death check of 1 incapacitated ally. |
| Flank Zone Ambush | tactic:Kata | 1 | co-07-20 | enemy Rear Zone Surprise Attack |
| Outside Zone Entry | secret art/Kata | — | co-04-09-03 | shinobi besides Outside Zone zone entry/exit possible |
| Enter the Outside Zone | common | 0~2 | co-03-04 | shinobi 0, Master 2 |
| Yoma Qi Absorption | aptitude | — | co-04-07-15 | whenever you defeat a yoma, recover 1 Wound + Fate Intervention +1 use |
| yoma Negotiation | Kata | — | co-03-09 | 2d10+Presence+Negotiation ≥ 17 |
| Grand System of Yoma | aptitude | — | co-04-07-30 | Yorijin's research reaches completion. |
| Yoma Fascination | Kata | 3 | co-04-07-12 | yoma Elite 1 round action not possible |
| Yoma Eyes | aptitude | — | co-04-07-15 | all Infiltration/Disguise/illusion automatic read. yoma's weakness read. |
| Yoma Shield | tactic:aptitude | — | co-04-07-15 | when the hanyo is in the same zone, the squad is immune to yoma mental attacks (fear/fascination). |
| Yoma Roar | tactic:Kata | squad command cost+1 | co-04-07-15 | can activate only while the hanyo is transformed. |
| Yoma Blood | aptitude | — | co-04-07-15 | lull Wounds 1 restore, yoma Perception automatic, Negotiation +2, Core Zone freely |
| Yoma Domination | Kata | — | co-04-07-15 | yoma Elite 2 round defection |
| Yoma Chimera | Kata | 4 | co-04-07-30 | spend 3 parts; synthesize and summon 1 artificial yoma during combat |
| Yoma Analysis | aptitude | — | co-04-07-30 | automatically read yoma weaknesses and stats; share with allies for 1 Energy |
| Fortification | Kata + stance | 3 + release 2 | co-04-07-17 | become a zone; allies Defense +4, enemy movement +2 Energy, Domination +5 |
| Yoma Sense of Smell | aptitude | — | co-04-07-23 | radius 3 zone within's incapacitated unit/injury unit automatic Perception. |
| Build Fortification | Kata | 3 | co-04-07-13 | zone Fortification: Defense+2, enemy move+2 Energy |
| Fortress Mode | Kata | 4 | co-04-07-29 | fortify for 3 rounds; cannot move, Defense +6, all shooting weapon ranges +1 |
| Yojutsu | technique | 2 | co-08-02 | check -3 |
| Bewitching Blade | aptitude | — | co-04-07-25 | When attacking with a tanto, you can use Presence for the attack check instead of Courage. |
| Dragon-Scale Defense | Kata | reserve 1/improvise 2 | co-07-03 | When hit, Defense +4. |
| Dragon-Scale Defense | technique | reserve 1/improvise 2 | co-08-02 | Defense +3. |
| Hire Mercenaries | Kata | 0 | co-04-07-10 | 0 Energy, gold 2 spend. Minion squad 1 item immediately Summon |
| Mercenary Company Contract | Kata | 3 | co-04-07-31 | gold 8 spend. Veterangrade mercenary 1 unit hire. combat |
| Mercenary Strike | tactic:Kata | squad+2 | co-06-06 | standard attack |
| dragon's thirst | aptitude | — | co-07-03 | after combat -1 |
| Dragon Point Activation | Kata | 2 | co-04-07-08 | target zone "dragon blood"with: ally attack technique +2, lull |
| Uchigatana Flash | technique | 3 | co-07-01 | automatic counterattack |
| Fate Intervention | common | — | co-03-01 | 2d10 after ±1 |
| Grudge Barrier | Kata | 2 | co-04-07-27 | Create a barrier of grudge in your zone. |
| Net of Grudges | stance | 3 | co-04-07-26 | maintain during own zone "grudge Domain" — all spiritual |
| onryo's spear | technique | 2 | co-08-02 | 1 Wounds [Incorporeal] |
| origin severed head | Kata | 3 | co-07-02 | incapacitated when Mental Save |
| Far Sight | secret art/aptitude | — | co-04-09-02 | Far Sight — can shoot at 2-zone distance |
| resentment roar | technique | automatic | co-08-02 | Mental Save |
| Sword of Grudge | technique | 2 | co-08-02 | 1 Wounds [Incorporeal] |
| Spear of Grudge | technique | 2 | co-08-02 | 1 Wounds [Incorporeal] |
| Wave of Grudge | Kata | 3 | co-04-07-27 | radius 2 zone to Fear wave. all enemy 2d10+Presence vs |
| world-deva | aptitude | — | co-04-07-12 | restore target 2 unit |
| crisis Perception | aptitude | — | co-04-07-02 | Surprise Attack immunity |
| Crisis Management | aptitude | — | co-04-07-32 | ally Wounds 0 becomes when response possible. immediately Energy transfer + |
| Intimidation | Kata | — | co-03-09 | 2d10+Courage+Intimidation |
| Dignity | Licensed/aptitude | — | co-04-09-07 | Licensed [aptitude] Dignity: your Domination aura total +1. |
| Disguised Puppet | Kata | 2 | co-04-07-18 | Change the puppet's appearance to that of an allied Lord/Elite. |
| Intimidating Fire | technique | 3 | co-07-01 | Cohesion -2 |
| Skirmish Order | tactic:Kata | squad command cost+1 | co-04-07-02 | the squad appears in the enemy Rear Zone by passing through the Flank Zone. |
| Flowing Retreat | secret art/aptitude | — | co-04-09-03 | Flowing Retreat [aptitude] — Core exit automatically succeeds |
| Rumor-Mongering | secret art/Kata | 3 | co-04-09-05 | enemy squad Cohesion -2 + shake |
| Six Paths Salvation | Kata | 5 | co-07-03 | everyone restore |
| Excerpts from the Six Secret Teachings and Three Strategies | tactic | — | co-07-20 | Domination x1.5 |
| Reincarnation | Kata | 6 | co-08-02 | instant kill technique |
| Stealth movement | common | 3 | co-03-04 | move+Infiltration maintain |
| Scatter Silver | Licensed/Kata | — | co-04-09-05 | gold spend when enemy zone Domination -2 |
| Yin-Yang Reversal | Kata | 3 | co-04-07-04 | swap allied and enemy Domination in the zone. |
| Emergency Suturing | Licensed/Kata | 2 | co-04-09-06 | during combat, restore 1 Wound to an adjacent ally for 2 Energy |
| Emergency Medicine | tactic:upkeep | — | co-06-06 | incapacitated return |
| Emergency Treatment | Kata | 2 | co-04-07-12 | 1 ally in the same zone recovers 1 Wound. |
| Pseudo-Emotion | aptitude | — | co-04-07-17 | autonomous automaton gains Appraisal; Fate modifier becomes original |
| Bound by Righteousness | aptitude | — | co-07-03 | cowardly tactics unavailable |
| Righteous Stratagem | aptitude | — | co-07-03 | squad action read |
| Righteous Deployment | Kata | 5 | co-07-03 | Battlefield redeployment. |
| Yitian Sword — Cao Cao's Treasure Sword Masterwork | technique | 3 | co-07-04 | [Masterwork] Yitian Single Cut |
| Foreign Design | Licensed/aptitude | 2 | co-04-04 | [aptitude] Foreign Design: teppo range extends to 3 zones. |
| Foreign Armor | aptitude | — | co-04-07-13 | special light armor unlock. Defense 13, Energy penalty none |
| Foreign Gunpowder | aptitude | — | co-04-07-13 | teppo shot when Defense complete ignore, fixed Target Number 11 |
| Foreigner's Affinity [aptitude] — class automatic | aptitude | — | co-04-07-13 | European foreign land sacred object automatic understanding, other culture Adaptation efficiency 2 times, foreign land documents modifier |
| Inari Descent | Kata | 5 | co-07-03 | Shinto fox Summon |
| Two-Sword Style | aptitude | — | co-04-07-02 | two weapon one breath use |
| Two-Sword Combination | technique | 3 | co-07-01 | double attack 2 Wounds |
| Bite Down | technique | 2 | co-08-02 | 2 Wounds |
| Utopia | Kata | 5 | co-04-07-08 | zone 1 item "sanctuary"with: ally Wounds restore +2 |
| Iyomante | Kata | 2 | co-04-07-14 | battle cry. |
| Dual Descent | aptitude | — | co-04-07-22 | two Souls dan 1 trait same breath use |
| Double Barricade | aptitude | — | co-04-07-11 | barricade Durability 5 with enhance. move additional +3 Energy |
| double thread | Kata | 3 | co-04-07-18 | two personKata simultaneous control |
| Niten Ichi-ryu | Licensed/aptitude | — | co-04-04 | main weapon+off weapon technique simultaneous use |
| Master of Retreat | aptitude | — | co-04-07-02 | exempt 1 pursuit check when retreating from the battlefield. |
| Natural Philosophy | Kata | 2 | co-07-02 | scholar 3 Wounds Wisdom basis |
| Human Completion | aptitude | — | co-04-07-34 | mortal world Adaptation absence complete Disable. Negotiation penalty 0 |
| Human Weapon | aptitude | — | co-04-07-05 | barehanded attack Energy 0. hit when 1 Wounds guarantee |
| Body of Endurance | aptitude | — | co-04-07-07 | overload resistance +3 |
| Mudra: Fudo Myoo | stance | 2 | co-04-07-05 | while maintained, Defense +3 against all hits. |
| Mudra Strike | technique | 2 | co-07-01 | Seal technique 1 item |
| Human Offering | Kata | 1 | co-04-07-07 | Austerity 3 after remaining attack automatic Critical Hit |
| Human Trafficking | Kata | 2 | co-04-07-31 | enemy Minion/Rabble squad Bribery |
| Human-God Union | aptitude | — | co-04-07-16 | the arahitogami approaches a "complete god." Faith maximum increases to 15. Faith loss amount halved (round normally). |
| Human Flesh Distribution | Kata | 3 | co-04-07-23 | Predation after own Wounds adjacent zone ally 1 unit to deliver. |
| Puppet Squad | tactic:aptitude | — | co-04-07-18 | Assign 1 puppet to a squad. Squad Wounds +1, Defense +1. |
| Puppeteer's Secret | aptitude | — | co-04-07-18 | puppet Breakto the one backflow |
| Kiai Rebuke | Kata | 1 | co-04-07-01 | all allied squads, including adjacent zones, gain Cohesion +1. |
| One-Hit Kill | aptitude | — | co-04-07-03 | Surprise Attack first strike: Wounds unrelated instant kill |
| Declare Duel | Kata | 2 | co-04-07-01 | designate 1 enemy Lord/Elite in the same zone. |
| Single-Stroke Cleave | technique | 4 | co-07-01 | 2 Wounds Critical Hit 3 Wounds |
| Mounted Cleave | Kata | 4 | co-07-02 | mounted 3 Wounds instant kill |
| One Flash | Kata | 4 | co-04-07-02 | annihilate all enemy Minions in the zone + 2 Wounds to Elites/Lords. |
| First Sword | secret art/aptitude | — | co-04-04 | [aptitude] First Sword: the first attack of the first breath of the round is an automatic Critical Hit. Later attacks are normal. |
| Volley | technique | 2 | co-07-01 | squad only |
| simultaneous shot | squad command | 2 | co-06-06 | area attack check |
| Volley Fire Enhancement | tactic:Kata | — | co-07-20 | bow squad hit increase |
| One Spear Pierces Heaven | Licensed/aptitude | — | co-04-04 | yari directthrust range 2 |
| Deepened Absorption | aptitude | — | co-04-07-24 | Exorcism with caused by Wounds decrease -1 in -0.5 with decrease |
| Leaf Illusion | technique | — | co-08-02 | move +1 Energy |
#ㅈ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Self-Repair | Kata | 2 | co-04-07-29 | Recover 3 Wounds for yourself. Use instead of medicine/faith healing. |
| Self-Repair | Kata | — | co-04-07-17 | Spend 3 Energy to recover 1 Wound by itself. No artisan required. |
| Self-Execution | technique | 1 | co-07-01 | self 2 Wounds |
| Purple-Gold Red Gourd — Soul-Absorbing Gourd Masterwork | technique | 3 | co-07-04 | [Masterwork] Named Absorption |
| Purple-Gold Red Gourd Souls absorb | Kata | — | co-07-04 | namewith absorb |
| Purple-Gold Red Gourd — Soul-Absorbing Gourd Curse | aptitude | — | co-07-04 | name weight |
| Purple-Gold Red Gourd — Soul-Absorbing Gourd Blessing | aptitude | — | co-07-04 | gourd absorb |
| Purple-Gold Red Gourd — Soul-Absorbing Gourd Devotion | Kata | 6 | co-07-04 | Souls absorb |
| Self-Parasitism | aptitude | — | co-04-07-21 | incapacitated after Wounds 3 revive |
| Automatic Barrier | aptitude | — | co-04-07-24 | Barrier inside [Incorporeal] response Exorcism +1 stage |
| Automatic Defense Protocol | tactic:stance | squad command cost | co-04-07-17 | The squad imitates the autonomous automaton's defense pattern. Squad Defense +1. |
| Shaft Block | technique | reserve 1/improvise 2 | co-07-15 | round 1 time defense |
| Hand of Compassion | Kata | 2 | co-04-07-06 | 1 adjacent ally recovers 1 Wound. |
| Merciful Strike | Kata | 3 | co-07-03 | death prevent |
| Declare stance | common | variable | co-03-04 | varies by stance |
| Release stance | common | 0 | co-03-04 | Releasing a stance (free action) |
| self linkage | aptitude | — | co-04-07-32 | comrade linkage Cohesion +2 |
| Self-Destruct Puppet | Kata | 1 | co-04-07-18 | Detonate the puppet. All enemies in the same zone take 1 Wound. |
| Self-Destruct Protocol | Kata | allEnergy | co-04-07-29 | Convert all remaining Energy into explosion damage. |
| Lingering Poison Circulation | secret art/aptitude | — | co-04-09-06 | Lingering Poison Circulation [aptitude] — inflict ongoing poison damage |
| Hidden Deployment | tactic:stance | squad command cost | co-04-07-03 | deploy the squad in infiltration; detected with Perception >= 13 |
| Maintain Infiltration | tactic:aptitude | — | co-07-20 | Infiltration penalty remove |
| Grapple | technique | 2 | co-07-01 | bind 1 round |
| Long-Shaft Handling | secret art/aptitude | — | co-04-09-02 | Long-Shaft Handling — yari Energy 2→1 |
| barrier | common | — | co-05-05 | zone between move +2 Energy |
| Zhangba Snake Spear — Zhang Fei's Serpent Spear Masterwork | technique | 4 | co-07-04 | [Masterwork] One Roar, Ten Thousand Voices |
| financial world's King | Renown Title | — | co-04-07-10 | enemy supply permanent block |
| Zaibatsu | aptitude | — | co-04-07-10 | gain 5 gold automatically each lull; maintain the 20-gold combat cap |
| regeneration | technique | — | co-08-02 | lull +1 restore |
| Regeneration Rampage | aptitude | — | co-04-07-15 | Wounds 0 becomesif automatic trigger: immediately Wounds 3 with revive + |
| Reload | upkeep | 2~3 | co-07-01 | shot repair |
| Recharge | stance | — | co-07-02 | lull automatic charge |
| Sniping | aptitude | — | co-04-07-13 | 2 zone distance teppo shot. hit +1 |
| Curse | technique | 3 | co-08-02 | No damage. |
| Curse | Kata | 2 | co-04-07-04 | 1 enemy within 2 zones takes -3 to its next check. |
| Curse | Licensed/Kata | 2 | co-04-04 | [Kata] Curse: 2 Energy, 1/round. |
| Curse Insect Servitude | aptitude | — | co-04-07-21 | command 1 curse insect; while parasitizing, target Wounds -1 each round |
| Curse Spread | secret art/technique | — | co-04-09-06 | Sorcery attack area 2 zone + Critical Hit when target Curse |
| Strategic Extremity | stance | 4 | co-04-07-32 | While maintained: all allies in the same zone gain attack +2 and Defense +1. |
| Wounds loss defense | technique | reserve | co-07-01 | defense reduction |
| Warrior's Soul | Kata | 3 | co-04-07-22 | samurai/wildlander/esoteric monk Souls equip when special effect |
| Previous-Life Technique Reenactment | aptitude | — | co-04-07-33 | borrow 1 base-class trait at dan 3; Energy restriction applies |
| Memory of a Previous Life | aptitude | — | co-04-07-33 | unique sacred object Designation, that sacred object's understanding condition automatic achieve |
| Previous-Life Release | stance | 4 | co-04-07-33 | While maintained: attack +3, core attribute checks +2. |
| Legend Completion | aptitude | — | co-04-07-33 | Complete the unique sacred object's legend in this age. |
| Tactician | aptitude | — | co-04-07-13 | Wisdom+2 treat as. Rear Zone in before zone shot |
| Tactical Direction | Kata | 1 | co-04-07-09 | 1 ally's next attack technique gains +3. |
| Prayer for Victory | aptitude | — | co-07-03 | combat start Energy +1 |
| War God descent | Kata | 6 | co-07-03 | attribute increase |
| War Divine Blessing | aptitude | — | co-07-03 | Blessing [Aptitude]: War God's Protection — At battle start, all allies' initiative modifier +2 (first breath only). |
| Loss of Fighting Spirit | secret art/Kata | 3 | co-04-09-05 | enemy to an Elite Loss of Fighting Spirit grant |
| Electromagnetic Barrier | Kata | 2 | co-04-07-29 | zone ally Defense +2 |
| Battlefield Song | tactic:Kata | squad command cost | co-04-07-12 | war song; same-zone squad's next attack +1 and Cohesion +1 |
| Battlefield Dance-Song | tactic:Kata | squad | co-04-07-12 | squad attack +1 and Cohesion +1 |
| Battlefield Auction | Kata | 2 | co-04-07-31 | spend 5 gold; auction battlefield loot and immediately equip an ally |
| Battlefield Trading Post | tactic:stance | squad command cost+1 | co-04-07-10 | deploy a squad in the Rear Zone as a "trading post." Each lull, income Gold +1. All allies can replenish consumables (gold cost). |
| Battlefield Merchant | Kata | — | co-04-07-10 | provide an ally with immediate equipment exchange. |
| Battlefield Surgery | secret art/aptitude | — | co-04-04 | at lull, treatment gains +1 Wound bonus; additionally combat |
| Demon of the Battlefield | aptitude | — | co-04-07-01 | recover 2 Energy when you finish an enemy. |
| Flower of the Battlefield | upkeep | — | co-04-07-12 | lull ally Wounds 1 restore |
| Flower of the Battlefield | aptitude | — | co-04-07-25 | The effect range of Blood Dance stacks expands to all zones. |
| Brain of the Battlefield | aptitude | — | co-04-07-09 | at the start of each round, gain 2 extra Energy for the scholar only (cannot carry over). |
| Battlefield Diva | aptitude | — | co-04-07-12 | during lull, Battlefield Flower restores 2 Wounds and targets 2 units |
| King of the Battlefield | aptitude | — | co-04-07-23 | own zone to corpse 3 unit or higher is present when, that |
| ④ Retreat | common | 3 | co-03-06 | Flank Zone/Rear Zone in battlefield outside |
| Battlefield Adaptation | Kata | 1 | co-04-07-33 | this combat in witnessed enemy trait 1 item imitation. check -2. |
| Battlefield View | secret art/upkeep | — | co-04-09-04 | all enemy deploy reveal + GM to first action axis 1 item question possible |
| Battlefield Treatment | tactic:Kata | squad+2 | co-06-06 | restore 1 Wound to an ally |
| Battlefield Control | Kata | 4 | co-04-07-32 | same zone ally everyone's next check +2. squad Cohesion +1. |
| War Economy | aptitude | — | co-04-07-10 | when an enemy Minion is defeated, gain Gold 1. |
| War Machine | Kata | 5 | co-04-07-11 | GreatKata Karakuri deploy. Elite-grade. fixed shot. Poison/Fear immunity |
| War's thirst | aptitude | — | co-07-03 | noncombat -2 |
| Sense of War | aptitude | — | co-04-07-20 | Core Zone freely enter/exit. Core Zone in attack +1 additional. |
| War Bonds | Kata | 0 | co-04-07-10 | 0 Energy, gold 5 spend. ally everyone Energy +3 |
| War Profiteering | aptitude | — | co-04-07-31 | Gain gold coins +3 whenever an enemy becomes incapacitated (loot recovery). |
| Read the Omen | Licensed/upkeep | — | co-04-09-06 | combat start before GM enemy tactic hint 1 item reveal |
| Advance | squad command | 2 | co-06-06 | adjacent zone move |
| Combat Record | aptitude | — | co-04-07-17 | Record the patterns of every enemy fought during combat. |
| Combat Adaptation | aptitude | — | co-04-07-32 | reduce combat penalties; among Courage/Finesse/Physique -1 penalties |
| Combat Adaptation | aptitude | — | co-04-07-34 | human target attack penalty Disable. weapon masteryVeteranalso +1. |
| Sweep the Battle Situation | Licensed/upkeep | — | co-04-09-04 | combat start before enemy deploy 1 zone reveal |
| absolute Charm | Kata | 5 | co-08-02 | battlefield defection |
| Mortal Strike | technique | 2 | co-07-02 | Infiltration only 3 Wounds |
| Blink Descent | Kata | 3 | co-04-07-16 | Faith 3, double descent |
| Precision Disassembly | Licensed/aptitude | — | co-04-09-04 | Precision Disassembly [aptitude] — trap disable automatically succeeds |
| Information Network | aptitude | — | co-04-07-03 | reveal information on all enemy units. |
| Information Warfare | Kata | 3 | co-04-07-32 | enemy 1 unit's weakness Analysis. success when that against enemies against |
| Seated Archery Method | Licensed/stance | 2 | co-04-04 | maintain during all Archery technique +3. move not possible |
| Purification | Kata | — | co-04-07-16 | Faith 1 spend. 2 Energy. same zone's all debuff Disable. |
| Purifying Touch | Kata | 2 | co-04-07-34 | adjacent zone include purification. yoma 1 unit to 2d10+Wisdom+Exorcism >= Defense |
| Zhuge Kongming | aptitude | — | co-04-07-09 | at combat start, the scholar freely decides count order. |
| altar seizure battle | common | — | co-05-05 | Core Zone hasKata 2 |
| Suppressive Fire | technique | 3 | co-07-01 | move +2 Energy |
| Shikigami and Puppet Control Actions (Common Rule) | Kata | 0 | co-06-00 | one round 2 time cap |
| Organized Retreat | tactic:Kata | — | co-07-20 | no Cohesion loss on retreat |
| Existence (Konryu) | technique | — | co-08-02 | Spirit Realm Being |
| Sake Miasma | technique | 3 | co-08-02 | check -3 |
| Fists — unarmed combat | technique | 1 | co-07-01 | basic strike |
| Killing Curse | Kata | 3 | co-04-07-04 | ranged 2d10+Wisdom >= Defense. 2 Wounds |
| Curse-Burn | Kata | 3 | co-04-07-20 | during combat Wounds 1 restore |
| Sake Break | Kata | 4 | co-07-02 | oni 4 Wounds art mitigate |
| death's scent | aptitude | — | co-07-03 | NPC Negotiation -2 |
| death's calling | aptitude | — | co-07-03 | after combat -1 |
| Breath of Death | technique | 3 | co-08-02 | 1 Wounds + Poison |
| Bamboo-Spear Charge | tactic:Kata | squad+2 | co-06-06 | weak, low-cost attack |
| Bamboo-Spear Formation | stance | — | co-07-15 | spear wall substitute Domination+1 |
| Bamboo Spear Thrust | technique | 2 | co-07-15 | 2d10+Courage 1 Wounds |
| Improvised Yoma Tool | Kata | 3 | co-04-07-30 | Spend a "dissection part" to craft a yoma tool during combat. |
| Sokushinjobutsu | aptitude | — | co-04-07-24 | Wounds can decrease only through exorcism |
| Sokushinbutsu | Kata | 0 | co-04-07-07 | Wounds 0. round during automatic success |
| Sokushinjobutsu Complete | aptitude | — | co-04-07-24 | Holy Fire expands to the entire battlefield; only exorcism is effective |
| multiply | technique | — | co-08-02 | recreate |
| Leader's Words | Kata | 3 | co-04-07-32 | Negotiation/Presence check. |
| Earth-Vein Resonance | aptitude | — | co-04-07-08 | know the Domination values of all battlefield zones exactly. |
| Twist Earth Veins | Kata | 2 | co-04-07-08 | target zone's maximum Domination limit -3 |
| Earth-Vein Formation | tactic:stance | squad command cost+1 | co-04-07-08 | activate spirit veins in the squad's zone. |
| WisdomVein explosion | Kata | 5 | co-04-07-08 | zone everyone 2 Wounds |
| Ground Subsidence | Kata | 3 | co-04-07-08 | target zone: move +1 Energy, Domination bonus all negate. |
| Cut the Lay of the Land | secret art/upkeep | — | co-04-09-04 | zone additional/delete or link change proposal 1 time |
| Hellfire | technique | 4 | co-08-02 | 3 Wounds |
| Jizo's Mercy | aptitude | — | co-07-03 | healing +3 |
| earthquake | Kata | 5 | co-08-02 | battlefield forced movement |
| Terrain-Conversion Formation | tactic:Kata | squad command cost+2 | co-04-07-08 | add or remove 1 gimmick in the squad's zone. |
| Point Out Terrain | Licensed/upkeep | — | co-04-09-04 | combat start when GM to zone Transformation 1 time proposal possible |
| Wisdom's melody | aptitude | — | co-07-03 | Wisdom check +2 |
| Instinctive Shot | Licensed/aptitude | — | co-04-04 | Archery attack technique to Courage instead Fate use possible |
| Direct Shot | technique | 2 | co-07-01 | [Pierce all] 1 Wounds |
| Straight Stab | technique | 2 | co-07-01 | weak Pierce 1 Wounds |
| Straight Thrust | technique | 2 | co-07-01 | range adjacent Front Zone |
| Formation Method | Kata | 2 | co-04-07-09 | 1 allied squad's Domination contribution x2 (that round). |
| mantra Great Seal | Kata | 5 | co-07-03 | yoma permanent Seal |
| Build Position | tactic:Kata | squad command cost | co-04-07-11 | build an improvised barricade in the squad's current zone. Durability 3 |
| Requiem | Kata | 2 | co-04-07-12 | yoma only. adjacent zone yoma everyone attack technique -2. |
| Requiem Dance | tactic:Kata | squad command cost+1 | co-04-07-12 | return 1 incapacitated squad to the battlefield at Cohesion 2; members are halved |
| Mud Grapple | technique | — | co-08-02 | move +2 Energy |
| Sprint | common | 3 | co-03-04 | move + next technique +1 |
| Gale | aptitude | — | co-04-07-02 | +2 when attacking immediately after movement. |
| Gale | aptitude | — | co-04-07-28 | move Energy -1. all ground move 1 Energy |
| Gale Step | Licensed/Kata | — | co-04-09-03 | move Energy 2→1 |
| Thrust | technique | 1 | co-07-01 | standard thrust |
#ㅊ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Zanbato — horse-cutter | technique | 3 | co-07-01 | mounted target +1 Wounds |
| spear wall | stance | 2 | co-07-01 | Domination +3~4 move not possible |
| Spear Formation | Licensed/aptitude | — | co-04-09-02 | Spear Formation — Front Zone control +1 additional |
| thousand threads | aptitude | — | co-04-07-18 | always-on Perception |
| Myriad Machines and Forms | aptitude | — | co-04-07-18 | puppet 3 unit simultaneous operation. one breath to maximum 2 unit control |
| Tennyo Melody | Kata | 5 | co-07-03 | action not possible |
| Thousand-Year Yojutsu | technique | 3 | co-08-02 | 2 round defection heart change |
| Thousand-Year Arrow | secret art/Kata | 4 | co-04-04 | range unlimited. 2d10+Courage+Archery+4 >= Defense. 2 Wounds. |
| Thousand-Blade Seizure | Kata | 4 | co-07-02 | armed Disable immediately equipment |
| Thunderbolt | technique | 5 | co-07-02 | battlefield all enemy 1 Wounds |
| Heavenly Mandate Revision | Kata | 6 | co-07-03 | die reroll |
| Astronomy | aptitude | — | co-04-07-04 | onmyoji chooses the d100 environmental event. |
| Astronomical Observation | secret art/stance | 2 | co-04-04 | maintain during enemy everyone's next breath action in advance know |
| Celestial Reading | aptitude | — | co-07-03 | enemy action reveal |
| Heavenly Punishment Proxy | tactic:Kata | squad+2 | co-04-07-16 | enemy 2 Wounds instant kill |
| Heavenly Song | Kata | 3 | co-07-03 | All allies in the same zone gain next attack +3 + remove fear. |
| Heavenly Light | aptitude | — | co-04-07-34 | all attribute +1 after descent curve, yoma attack +1 Wounds, ringauthority 5 |
| Natural Presence | aptitude | — | co-04-07-12 | Presence aura extends to adjacent zones; presence reaches the Front Zone |
| Heavenly Eye | aptitude | — | co-04-07-34 | Detection range 3 zones → 5 zones. Automatically sees through hidden/disguised yoma. |
| Peerless Under Heaven | Kata | 5 | co-07-03 | battlefield Storm |
| Seamless Garb | secret art/aptitude | — | co-04-09-03 | automatic advantage on first opposed Perception related to disguise |
| Genius Strategist | aptitude | — | co-04-07-09 | up to 2 times/round, squad commands cost 0 Energy; Energy transfer can be split |
| Stroke of Genius | aptitude | — | co-07-03 | shikigami Energy -1 |
| Amaterasu Omikami | Kata | — | co-04-07-16 | 1/combat. Spend Faith 5. 5 Energy. |
| Heaven-Earth-Human | secret art/Kata | 4 | co-04-04 | high-middle-low 3-hit chain; each is a check; if all 3 hit, additional 2 Wounds |
| Invincible Under Heaven | aptitude | — | co-04-07-01 | Defense +3. |
| Merchant of the Realm | Kata | 0 | co-04-07-10 | negotiate war's end with enemy lord; on success, combat ends |
| Authority Under Heaven | aptitude | — | co-07-03 | command Energy -1 |
| Zaibatsu of the Realm | aptitude | — | co-04-07-31 | gold cap Disable. each lull gold +5 automatic gain |
| First Under Heaven | aptitude | — | co-04-07-12 | treated as Presence +3. |
| Rule the Realm by Arms | Kata | 5 | co-07-03 | All allies + all squads gain +4 to attacks next round. |
| Iron-Armor Pierce | Kata | 3 | co-07-02 | [Pierce 4]; handles heavy armor |
| Iron Wall | technique | automatic | co-08-02 | seal part of Defense |
| Iron Wall (Maeda) | stance | — | co-07-02 | Defense +4 move not possible |
| Iron-Wall Defense | aptitude + Kata | — + 0 | co-04-07-17 | screening stance, Defense +4; take a hit for same-zone ally at 0 Energy([Kata]) |
| Ironwall Defense | aptitude | — | co-04-07-01 | while maintaining Immovable Formation, Defense +2. |
| Ironwall Formation | tactic:stance | squad command cost | co-04-07-01 | as long as the samurai is in the same zone: squad Defense +2, cannot move. |
| Iron Crush | Kata | 5 | co-07-02 | [Pierce 5] + [Break], building Break |
| Iron Fortress | aptitude | — | co-04-07-11 | zone containing the artisan: enemy Breakthrough Target Number +4. |
| Iron Monarch | aptitude | — | co-04-07-29 | machine squad cap Disable. |
| Qinggang Sword — Zhao Yun's Sword Masterwork | technique | 4 | co-07-04 | [Masterwork] Alone on One Horse |
| Green Dragon Crescent Blade — Guandi's Sacred Weapon Masterwork | technique | 4 | co-07-04 | [Masterwork] Crescent Flash |
| Green Dragon Crescent Blade — Guandi's Sacred Weapon Curse | aptitude | — | co-07-04 | control weight |
| Green Dragon Crescent Blade — Guandi's Sacred Weapon Blessing | aptitude | — | co-07-04 | control 's |
| Green Dragon Crescent Blade — Guandi's Sacred Weapon Devotion | Kata | 6 | co-07-04 | [Devotion] Guandi Descends |
| Internal Detonation | Kata | 4 | co-04-07-21 | detonate parasitic cursed insect; target Wounds -4 |
| Bayonet Charge | technique | 2 | co-07-01 | A Nanban-style gun fitted with a blade. |
| Bayonet Breakthrough | technique | 3 | co-07-01 | move+Charge |
| gun command | Kata | 3 | co-07-03 | squad simultaneous command |
| Overall Command | Kata | 1 | co-04-07-09 | command all allied squads simultaneously; 1 Energy regardless of squad count |
| Final Descent | Kata | all | co-04-07-22 | fully descend a powerful soul |
| Final Descent: Heroic Soul | Kata | all | co-04-07-22 | Fully descend the most powerful soul in the Soul Catalog. |
| Final Stage | Kata | allEnergy | co-04-07-25 | Spend all remaining Energy for the final dance. |
| Last Stand | secret art/aptitude | — | co-04-09-07 | danger check ordinary at difficulty automatic success. combat 1 time |
| Last Hunter | aptitude | — | co-04-07-14 | Wounds 1 when: Energy +4, attack automatic hit |
| Pursuit Check | common | — | co-03-06 | 2d10+Finesse opposition |
| pursuit line | Kata | 2 | co-04-07-26 | target Mental Save |
| Goddess of Pursuit | Renown Title | — | co-04-07-26 | Presence-based hatred triggers; Cohesion -2 |
| Pursuit | aptitude | — | co-08-02 | Infiltration position Perception |
| Blessing | Kata | — | co-04-07-16 | Faith 1 spend. 1 Energy. ally 1 unit's next check to +5 |
| Insect Egg Ambush | Kata | 2 | co-04-07-21 | Install an insect egg trap in a designated zone. |
| Healing Light | Kata | — | co-04-07-16 | Faith 2 spend. 2 Energy. same zone ally everyone Wounds 2 |
| healing hand | Kata | 2 | co-04-07-06 | adjacent Wounds 1 restore |
| healing Dance | Kata | 3 | co-04-07-12 | ally 1 unit Wounds 1 restore |
| Seven Tools | aptitude | — | co-04-08-22 | switch weapons each round |
| Seven-Star Sword Masterwork | technique | 3 | co-07-04 | [Masterwork] Seven-Star Strike |
| Seven-Star Sword Curse | aptitude | — | co-07-04 | Curse [Aptitude]: Constellation Alignment — If it is not night, effects are halved. |
| Seven-Star Sword Blessing | aptitude | — | co-07-04 | Northern Dipper Blessing |
| Seven-Star Sword Devotion | Kata | 6 | co-07-04 | [Devotion] Doumu Descends |
| Seven-Star Treasure Blade — Blade of Cao Cao's Failed Assassination Masterwork | technique | 2 | co-07-04 | [Masterwork] Star Assassin |
| Seven-Star Strike | Kata | 3 | co-07-04 | yoma 3 Wounds Seal |
| Acupuncture and Moxibustion | Licensed/Kata | 2 | co-04-04 | acupuncture and moxibustion on 1 ally; restore 2 Wounds + remove 1 condition |
| Domain of Silence | aptitude | — | co-04-07-27 | Constant: in your zone, all prayers/mantras/blessing words are nullified. |
| Erosion | technique | — | co-08-02 | 1 Wounds + corruption |
#ㅋ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Kama Cut | technique | 2 | co-07-01 | No damage. |
| Kamuy Descent | Kata | 2 | co-04-07-14 | descend kamuy for 1 round; attack +3, Defense +3 |
| Kamuy Barrier | technique | — | co-07-20 | ally Fear immunity |
| Kamuy's Blessing | aptitude | — | co-04-07-14 | when not wearing armor, Defense = 10 + Physique + Courage (heavy-armor-grade defense bare-bodied). |
| Hand of Kamuy | aptitude | — | co-04-07-14 | barehanded attack Energy 1, hit when shove or grapple, Core Zone freely |
| Kamuy's Howl | tactic:Kata | squad command cost+1 | co-04-07-14 | wildlander kamuy calling roar. adjacent 2 zone until enemy |
| kamuy strike | Kata | 3 | co-07-03 | yoma 4 Wounds |
| Karna's Kavacha (Karna's Golden Armor) — Surya's Armor Masterwork | technique | 2 | co-07-04 | golden radiance |
| Karna's Kavacha (Karna's Golden Armor) — Surya's Armor Curse | aptitude | — | co-07-04 | child of Surya |
| Karna's Kavacha (Karna's Golden Armor) — Surya's Armor Blessing | aptitude | — | co-07-04 | sun Blessing |
| Karna's Kavacha (Karna's Golden Armor) — Surya's Armor Devotion | Kata | 6 | co-07-04 | Karna's will |
| Back-Edge Block | technique | reserve 1/improvise 2 | co-07-01 | enemy attack negate+penalty |
| Kali necklace masterwork | technique | 3 | co-07-04 | [Masterwork] Black Strike |
| Kali Necklace Curse | aptitude | — | co-07-04 | blood thirst |
| Kali necklace Blessing | aptitude | — | co-07-04 | rage Kali |
| Kali necklace Devotion | Kata | 6 | co-07-04 | [Devotion] Kali Descends |
| Scabbard Block | technique | reserve 1/improvise 2 | co-07-01 | damage -1 minimum 0 |
| Kodoku Ritual | Kata | 5 | co-04-07-21 | pre-combat ritual; create enhanced kodoku from a jar, a Veteran-grade insect |
| Kunai Throw | technique | 1 | co-07-01 | spend throw |
| Kurikara | Kata | 4 | co-07-03 | flame gimmick |
| Protection of Kumano | Kata | 3 | co-04-07-24 | Kaibutsu zone's ally everyone to Defense +3. |
| Kumokiri | Kata | 3 | co-07-02 | yoma 3 Wounds + bind Disable |
#ㅌ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Tatarigami god-slaying | Kata | 7 | co-04-07-27 | divine presence absolute damage |
| Eye of Tatari | aptitude | — | co-04-07-27 | Accurately identify the target's Three Ways and Six Hearts state. |
| sun Summon | Kata | 6 | co-07-03 | darkness Disable |
| sun's archer | aptitude | — | co-04-08-22 | check +3 |
| Clockwork Overload | Kata | 2 | co-04-07-17 | next 2 round start Energy maximum +4. end after Wounds 2 decrease |
| tengu judgment | Kata | 5 | co-07-03 | 3 Wounds + judgment |
| Tengu Wings | aptitude | — | co-04-07-28 | flight 1 Energy, ranged hit taken d100 01~50 automatic evasion, high ground attack +2 |
| Tengu Judgment | Kata | 3 | co-04-07-28 | opposed check; loser takes 3 Wounds |
| Tengu Fan Strike | technique | 2 | co-08-02 | 1 Wounds |
| Tonbo-no-Kamae | Licensed/Kata | 2 | co-04-04 | stance with blade overhead; first attack +5 bonus + |
| Tonfa — Handle of the Wind God Masterwork | technique | 2 | co-07-04 | [Masterwork] Tonfa Spin |
| Tonfa — Handle of the Wind God Curse | aptitude | — | co-07-04 | softness path |
| Tonfa — Handle of the Wind God Blessing | aptitude | — | co-07-04 | wind god breath |
| Tonfa Wind-God Devotion | Kata | — | co-07-04 | forcedmove+1 Wounds |
| Tonfa — Handle of the Wind God Devotion | Kata | 5 | co-07-04 | wind god Dance |
| Exorcism Sutra | Kata | 2 | co-04-07-05 | adjacent zone include all yoma unit Defense -2 |
| Exorcism prayer | Kata | 3 | co-07-03 | yoma 2 Wounds Fear |
| Transparent Master | Kata | 2 | co-07-02 | defense noneresponse bleeding |
| Teyari — throwing spear | technique | 2 | co-07-01 | 1 Wounds weapon loss |
| Trishula — Shiva's Trident Masterwork | technique | 3 | co-07-04 | [Masterwork] Trident Strike |
| Trishula — Shiva's Trident Curse | aptitude | — | co-07-04 | Break divine |
| Trishula — Shiva's Trident Blessing | aptitude | — | co-07-04 | Shiva rage |
| Trishula — Shiva's Trident Devotion | Kata | 6 | co-07-04 | Shiva Dance |
#ㅍ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Wave Strike | technique | 3 | co-08-02 | Forced movement for everyone in target zone(adjacent zone, GM decides). |
| demon-banishing ring | technique | 3 | co-04-07-05 | yoma 3 Wounds |
| demon-banishing ring | technique | 2 | co-07-02 | yoma 3 Wounds human 2 |
| demon-banishing arrow | Kata | 3 | co-07-02 | yoma 3 Wounds range unlimited |
| demon-banishing arrow | Kata | 3 | co-07-03 | yoma 3 Wounds |
| demon-breakingwhen Devotion | Kata | 3 | co-07-03 | yoma 3 Wounds [Incorporeal] |
| Demon-Banishing Flash | technique | 3 | co-07-02 | Critical Hit, 3 Wounds to yoma |
| Evil-Breaking Light | Licensed/aptitude | — | co-04-09-06 | yoma target attack +2 bonus |
| Plantain Fan — Princess Iron Fan's Fan Masterwork | technique | 2 | co-07-04 | [Masterwork] One-Fan Fire Suppression |
| Plantain Fan — Princess Iron Fan's Fan Curse | aptitude | — | co-07-04 | goddess fan |
| Plantain Fan — Princess Iron Fan's Fan Blessing | aptitude | — | co-07-04 | Wind domination |
| Plantain Fan — Princess Iron Fan's Fan Devotion | Kata | 6 | co-07-04 | enemy squad Cohesion -2 |
| Pathos (Soul-Shaking) | Kata | 3 | co-04-07-22 | soul rampage |
| Stretch Arms | technique | — | co-08-02 | No damage. |
| Bombardment | technique | 5 | co-07-01 | Everyone in target zone takes 2 Wounds (friend or foe — choose a zone). |
| Artillery Position | tactic:stance | squad command cost+1 | co-04-07-13 | gun squads only. |
| Announce Reward | tactic:Kata | squad command cost | co-04-07-10 | spend 2 gold; all attacks by the commanded squad next round gain +2 |
| Predation | technique | — | co-08-02 | 1 Wounds + absorb |
| Predation regeneration | aptitude | — | co-04-07-23 | corpse consume Wounds 1 restore |
| roar | aptitude | — | co-08-02 | Roar [upkeep]: At lull, adjacent-zone squad Cohesion -1. |
| Explosive Talisman | Kata | 3 | co-07-03 | zone explosion |
| Storm's Blessing | aptitude | — | co-07-03 | weather Perception |
| Storm's personality | aptitude | — | co-07-03 | Negotiation -3 |
| Poltergeist | technique | automatic | co-08-02 | move +1 Energy |
| Full Plate Cuirass Masterwork | technique | 2 | co-07-04 | Steel formation |
| Inside the Guard | technique | 1 | co-07-01 | Core Zone Pierce enhance |
| Wind Wall | stance | 2 | co-04-07-28 | Ranged attacks into the same zone automatically fail. |
| Feng Shui Barrier Array | aptitude | — | co-04-07-08 | at combat start: choose 2 zones and permanently transform them (reduced cap, movement limit, etc.). |
| Light of Plenty | aptitude | — | co-07-03 | lull recovery |
| Thirst for Blood | aptitude | — | co-04-07-20 | When you kill an enemy, recover 3 Energy + 1 Wound. |
| Blood Toast | Kata | 3 | co-07-03 | restore Wounds |
| Blood Rhapsody | Kata | 5 | co-04-07-25 | For 3 rounds, perform a frenzied dance. |
#ㅎ
| Name | Type | Energy | Source | Summary |
|---|---|---|---|---|
| Sky Ruler | aptitude | — | co-04-07-28 | flight during attack+3, Defense+3. ground melee automatic failure |
| Hauchiwa Block | technique | reserve 1/improvise 2 | co-08-02 | negate hit+move |
| Hachiman's Rain | Kata | 5 | co-07-03 | attack all enemies |
| Crane-Wing Formation | tactic:stance | — | co-07-20 | 2 zone Domination +2 |
| Crane-Wing Formation | tactic:stance | squad command cost | co-04-07-09 | deploy the squad across 2 zones; each zone gains Domination +2 |
| Trapmaker | Kata | 2 | co-04-07-03 | zone trap |
| Set Trap | Kata | 2 | co-04-07-11 | place a trap in a zone; when enemies enter, 1 Wound + movement stops; 1 use |
| trap chain | Licensed/Kata | 2 | co-04-04 | placeone trap 2 item simultaneous trigger. or trap enhance |
| Chimera Defense | technique | reserve 2/improvise 3 | co-08-02 | negate hit+counterattack |
| Recommend Surrender | Licensed/Kata | 3 | co-04-09-05 | recommend surrender to an enemy Elite during combat |
| Scent — The One Who Dissects Yoma | Kata | 2 | co-04-07-30 | anatomy attack part |
| Skull Grab | technique | 3 | co-08-02 | Bind + 1 Wound. |
| detox | Kata | — | co-03-09 | 2d10+Physique >= Poison |
| sea dragon | aptitude | — | co-04-07-30 | yoma weakness read |
| Current Control | technique | 2 | co-08-02 | move +3 Energy |
| Current Command | Kata | 4 | co-07-03 | forced movement |
| Seawater Wall | technique | reserve 2/improvise 3 | co-08-02 | firearms negated |
| Dissection | Kata | 2 | co-04-07-30 | Anatomical attack against 1 adjacent yoma. Wisdom+Finesse >= target Defense. |
| Lucky One | aptitude | — | co-04-09-01 | Fate Intervention +1 |
| Apricot Yellow Flag — Jiang Ziya's Flag Masterwork | technique | 3 | co-07-04 | [Masterwork] Yellow Flag Wave |
| Apricot Yellow Flag — Jiang Ziya's Flag Curse | aptitude | — | co-07-04 | Strategist burden |
| Apricot Yellow Flag — Jiang Ziya's Flag Blessing | aptitude | — | co-07-04 | wuwei Finesse |
| Apricot Yellow Flag — Jiang Ziya's Flag Devotion | Kata | 6 | co-07-04 | investiture dignity |
| Local Defense | tactic:aptitude | — | co-06-06 | domain Cohesion ±2 |
| Void Step | secret art/aptitude | — | co-04-09-03 | Void Step [aptitude] — Flank Zone↔Front Zone movement for 1 Energy |
| God of Void | aptitude | — | co-04-07-27 | Constant: effects of all barriers/Sacred Domains within radius 3 zones are reduced by 50%. |
| Name of Nothingness | Renown Title | — | co-04-07-30 | all attacks 2 Wounds |
| Read Truth and Feint | aptitude | — | co-04-07-09 | always know remaining Energy and reservation state of enemy Elites/Lords. |
| Empty Threat | secret art/Kata | 3 | co-04-09-05 | negate an enemy commander's squad command once |
| Xuanyuan Sword — Yellow Emperor's Sword Devotion | Kata | — | co-07-04 | China emperor divineSword |
| Xuanyuan Sword — Yellow Emperor's Sword Masterwork | technique | 3 | co-07-04 | [Masterwork] Xuanyuan Strike |
| Xuanyuan Sword — Yellow Emperor's Sword Curse | aptitude | — | co-07-04 | emperor weight |
| Xuanyuan Sword — Yellow Emperor's Sword Blessing | aptitude | — | co-07-04 | heavenly emperor Blessing |
| Scene Investigation | aptitude | — | co-04-07-32 | noncombat exploration +3, additional information |
| Bloodlight | technique | 3 | co-07-02 | Critical Hit when treating bleeding |
| Blood Dance | aptitude | — | co-04-07-25 | each enemy incapacitated grants Blood Dance stack +1; allied attack and Cohesion +1 |
| Baptism of Blood | aptitude | — | co-04-07-25 | Automatically activates when Blood Dance stacks reach 3 or higher. |
| Bloody Struggle | aptitude | — | co-04-07-05 | whenever your Wounds decrease, your next attack technique gains +2 |
| Blood Flowers in Full Profusion | aptitude | — | co-04-07-25 | Blood Dance stack cap expands to 7. |
| Heroic Strike | technique | 4 | co-07-02 | ally's next attack +2 |
| Unified Command | secret art/Kata | — | co-04-09-05 | initiative stage ally everyone +2 Energy |
| Goma | Kata | 4 | co-04-07-07 | Austerity 2 required. target zone everyone to 3 Wounds + |
| Goma Formation | Licensed/stance | 2 | co-04-04 | while maintained, your zone is a "Holy Fire" environment; yoma take 1 Wound each lull |
| Dharma-Guardian Barrier | tactic:stance | squad command cost+1 | co-04-07-05 | deploy a barrier in the squad's zone |
| Dharma-Protection Barrier | tactic:stance | 1 | co-07-20 | block yoma entry |
| Guarding Stance | stance | 2 (declaration) | co-04-07-01 | occupies 1 stance slot. |
| Roar | Licensed/Kata | 2 | co-04-09-05 | adjacent zone enemy squad Cohesion -1 |
| Foxfire | technique | 2 | co-08-02 | 1 Wounds |
| Foxfire Burst | Kata | 3 | co-07-03 | zone burst |
| Soul Binding | Kata | 3 | co-07-03 | revive at 2 Wounds |
| Song of the Soul | Kata | 5 | co-04-07-12 | immediately revive 1 incapacitated ally (half Wounds). |
| Light of the Soul | aptitude | — | co-07-03 | recover from incapacitation |
| Soul Rampage | Kata | 4 | co-04-07-22 | Explode 2 equipped souls simultaneously. |
| Huntian Sash — Nezha's Red Silk Masterwork | technique | 2 | co-07-04 | [Masterwork] Silk Entanglement |
| Huntian Sash — Nezha's Red Silk Curse | aptitude | — | co-07-04 | appear weight |
| Huntian Sash — Nezha's Red Silk Blessing | aptitude | — | co-07-04 | heavenly silk |
| Huntian Sash — Nezha's Red Silk Devotion | Kata | 5 | co-07-04 | [Devotion] Huntian Flame |
| Hybrid Intuition | aptitude | — | co-04-07-15 | at the start of each round, know the next action of 1 enemy |
| Crimson Veteran | secret art/Kata | 4 | co-04-04 | spearafter Exorcism's aura. yoma target 3 Wounds + Seal |
| Great Fortune | secret art/aptitude | — | co-04-09-07 | Master [aptitude] Great Fortune: Fate Intervention uses per combat total +2. |
| Fire Attack | tactic:Kata | 1 | co-07-20 | zone flame environment |
| Fire Attack | Kata | 3 | co-04-07-11 | ignite 1 existing barricade: crossing that route causes 2 Wounds. |
| Fire-Walking | Kata | 2 | co-04-07-07 | add the "Holy Fire" environmental gimmick to your zone; yoma take 1 Wound each lull |
| Fire Dragon Descent Devotion | Kata | 6 | co-07-04 | adjacent-zone explosion; Rabble/Minion die instantly |
| Fire Dragon Reflection | Kata | 3 | co-07-04 | reflect enemy fire/sorcery |
| Fire Arrow | technique | 3 | co-07-01 | flame environment; 1 Minion |
| Gunpowder Mixing | Kata | 3 | co-04-07-13 | gunpowder bomb; 1 Wound to everyone in the zone |
| Fire-Tipped Spear — Nezha's Flame Spear Masterwork | technique | 3 | co-07-04 | [Masterwork] Fire-Tip Strike |
| Fire-Tipped Spear — Nezha's Flame Spear Curse | aptitude | — | co-07-04 | immortal sage qualification |
| Fire-Tipped Spear — Nezha's Flame Spear Blessing | aptitude | — | co-07-04 | eternal flame |
| Fire-Tipped Spear — Nezha's Flame Spear Devotion | Kata | 6 | co-07-04 | [Devotion] Three Heads, Six Arms |
| Hwando — Joseon Curved Sword Masterwork | technique | 3 | co-07-04 | [Masterwork] Sword-Duel Single Cut |
| illusion evasion | technique | reserve 1/improvise 2 | co-08-02 | negate hit |
| Illusion Evasion | technique | reserve 1/improvise 2 | co-08-02 | Negate hit. |
| Bow-Stave Block | technique | reserve 2/improvise 3 | co-07-01 | damage -1 minimum 0 |
| Energy Distribution | aptitude | — | co-04-07-09 | Divine Calculation and Ghostly Strategy transfer cost 2 -> 1 Energy. |
| Energy transfer | Kata | 0+transferred amount | co-04-07-09 | 2 times per round |
| Song of Energy | Kata | 3 | co-04-07-12 | immediately add 3 points to 1 ally's current Energy. |
| Energy Infusion | aptitude | — | co-04-07-32 | deliver 3 Energy for 2 Energy |
| Bow-and-Sword | secret art/Kata | 2 | co-04-04 | target 1 unit to "nonlethal" declare. |
| Gold Solves All | Kata | 2 + gold 1 | co-04-07-10 | target zone enemy Domination immediately -2 |
| Open Yomi | Kata | 6 | co-07-03 | Izanami Summon |
| Return to Yomi | Kata | 4 | co-04-07-26 | Move yourself + all allies in the same zone to the Spirit Realm. |
| Shell of Yomi | technique | reserve 2/improvise 3 | co-08-02 | damage -1 |
| Whisper of Yomi | aptitude | — | co-04-07-26 | You can hear the "last words" of incapacitated units. |
| Hand of Yomi | technique | 3 | co-08-02 | bind + move |
| Queen of Yomi | aptitude | — | co-04-07-26 | shikome control when shikome Elite-gradewith enhance. Spirit Realm |
| Persuasive Purchase Letter | secret art/Kata | 5 | co-04-09-05 | Persuasive Purchase Letter [Kata] — bribe and turn an enemy Minion squad |
| Spinning Dismount Cut | technique | 3 | co-07-01 | dismount cavalry, 2 Wounds |
| Dodge | technique | reserve 2/improvise 3 | co-07-15 | weaponwithout evasion |
| Evasive Shot | technique | reserve 1/improvise 2 | co-07-01 | retreating evasion+counterattack |
| Horizontal Cut | technique | 2 | co-07-01 | standard attack 1 Wounds |
| Horizontal Sweep | technique | 2 | co-07-01 | 2 unit lightarea |
| Sweep | technique | 3 | co-08-02 | zone 2 unit each 1 Wounds |
| Club | technique | 2 | co-07-15 | nonlethal stun |
| Hou Yi's Bow — Bow That Shot Down Nine Suns Masterwork | technique | 4 | co-07-04 | [Masterwork] Sunfall |
| Hou Yi's Bow — Bow That Shot Down Nine Suns Curse | aptitude | — | co-07-04 | mythic weight |
| Hou Yi's Bow — Bow That Shot Down Nine Suns Blessing | aptitude | — | co-07-04 | sun archer |
| Hou Yi's Bow — Bow That Shot Down Nine Suns Devotion | Kata | 6 | co-07-04 | [Devotion] Nine Suns, One Shot |
| Retreat | squad command | 2 | co-06-06 | rear adjacent move |
| Entangle | technique | 3 | co-07-15 | bind 1 round 0 Wounds |
| Swing | technique | 2 | co-07-15 | intimidation only, 1 Wound |
| Ill-Star | Kata | 3 | co-07-03 | check -4 |
| Shake | technique | improvise 2 | co-07-15 | additionaleffect none |
#Inclusion Principles
- Included scope: This catalog indexes every named maneuver explicitly listed in Canon documents for common actions, classes, skills, dedicated skills, schools, weapons, masterworks, Divine Treasures, Exotic Sacred Objects, makeshift weapons, yoma, squads, noncombat rules, and tactical manuals. It excludes procedures and staged effects such as
round summariesand basic/enhanced ambush. - Authority: This index is Summary Canon; the Canon for effects, checks, and restrictions is the source document. If they conflict, the source takes priority.
- Variant notation: Duplicate-name maneuvers add the source in parentheses as
Name (Source), such asPower Strike (Oni)vsPower Strike (Master). - Type labels:
technique,Kata,stance,aptitude, andupkeepare actual maneuver tags;Tactic:Xis a squad tactic;squad commandis the basic squad command;Renown Titleis only for Renown Titles. Skill and school maneuvers show acquisition stage/actual tag together, such asLicensed/aptitude,secret art/Kata, orLicensed/stance. - Energy notation: Besides a single number, this catalog allows
reserve N/improvise N(Swordsmanship-line defense),variable(scale),squad+N(separate squad Energy), and—(always-on/passive). - Character-specific transmitted names: Character-specific names, such as "Rostam Giant Hunt", identify the owner in parentheses.
#Future Expansion Policy
- When a new class, yoma, masterwork, or Divine Treasure is introduced, define it in the relevant Canon document first, then reflect it in this index(editorial delay is acceptable).
- Changes to the standard format, such as adding columns, should be recorded in maintenance change notes before being applied in bulk.
- If this catalog's summary conflicts with the source, the source document is the source of truth. This index is a quick reference; actual checks follow the source document.