English edition v1.3.3

#Maneuver Catalog (技藝總覽)

Contents

Core Data Catalog — co only. Name(alphabetical by Korean source order) + type + Energy + source + one-line summary + link.

Summary. This document is an index that gathers the selectable and triggerable maneuvers defined in the co Canon documents for the maneuver system, Energy and breaths, common rules, classes, skills, dedicated skills, schools, weapons, and yoma. It does not include maneuvers from ex or fc supplements; those are handled in each supplement's own index or in a future top-level integrated index. For full effects, checks, and limits, follow each item's source link. If this text conflicts with the source, the source document is Canon.

Related: Maneuver System · Quick Reference · Maneuver Cards


#How To Use

  1. Jump from the initial index below (ㄱ/ㄴ/ㄷ/...) to the first Korean-source initial of the maneuver you want.
  2. Find the name in that initial section's table, then click the source link to read the full text.
  3. This catalog's "summary" is a short identifier of about 15 Korean-source characters; checks, range, and restrictions are fixed in the source document.
  4. If names duplicate, the source identifier(yoma, weapon, or class name) is given in parentheses.

#Column Notes

ColumnMeaning
NameOfficial maneuver name. Aliases and source identifiers appear in parentheses.
TypeActual maneuver tag. Skill and school entries also show acquisition stage, such as Licensed/aptitude, secret art/Kata, or Licensed/stance. Composite traits are listed together, such as Kata + stance, aptitude + Kata, or upkeep + aptitude.
EnergyA number, reserve N/improvise N, variable, squad+N, or extra resources such as 2 + gold 1 or Faith 1/round. If none, .
SourceCanon document where the maneuver is defined.
SummaryOne-line core effect.

#Defense Bypass and Pierce Tags

Defense-bypass effects in this catalog's summary column use 3 families: [Pierce N], [Direct N], and [Incorporeal]. Defense -N is a debuff, and [Break] is an auxiliary equipment-damage effect that keeps the listed [Pierce N] reduction until repaired. See co-03-05 §Defense/Pierce System for details.

TagEffectFloor
[Pierce N]Ignore N points of armor/shield addition (N=number or all). No effect against unarmored enemies.10
[Direct N]Ignore N points of evasion, stance, barrier, terrain, or sorcery bonus. Armor/shields still apply.10 + armor/shield addition
Defense -NBinding/weakening debuff. Final Defense -N. Not an attack tag.2
[Incorporeal]Bypass Defense itself. Apply the defender's Exorcism tier exemption table.By Exorcism tier
[Break]Permanently applies the listed [Pierce N] reduction until repaired. The acting equipment grade must be >= target equipment grade.Same as [Pierce]

The check formula is the single rule >= Defense; tags define effect areas. Example: 2d10+Finesse+Swordsmanship >= Defense | [Pierce 2]. 1 Wound.


#Initial Index

(151) · (23) · (75) · (2) · (65) · (109) · (161) · (245) · (140) · (74) · (22) · (23) · (32) · (104)

Scope: selectable and triggerable maneuvers defined in core co documents. ex and fc supplements are handled in separate indexes.


#

NameTypeEnergySourceSummary
Price Manipulationaptitudeco-04-07-31all gold cost -1
Ganesha Tusk masterworktechnique2co-07-04Wisdom glimmer
Ganesha Tusk Curseaptitudeco-07-04foreign god
Ganesha Tusk Blessingaptitudeco-07-04Ganesha Wisdom
Ganesha Tusk DevotionKata5co-07-04Ganesha path
Karakuri DollKata3co-04-07-11deploy 1 mechanical doll. Minion-grade, Wounds 2, Defense 14.
Karakuri PositionKata3co-04-07-11install a barricade between two adjacent zones.
Mask ChangeLicensed/Kataco-04-09-03disguise as enemy/civilian identity
Vassal Summonaptitudeco-04-07-01summon 1 Veteran squad per combat
Vassal Commandaptitudeco-04-07-01same zone squad command Energy -1
Gandiva — Arjuna's Bow Masterworktechnique3co-07-04[Masterwork] One Shot, Certain Hit
Gandiva — Arjuna's Bow Curseaptitudeco-07-04divine Bow
Gandiva — Arjuna's Bow Blessingaptitudeco-07-04Agni arrow
Gandiva — Arjuna's Bow DevotionKata6co-07-04celestial arrow rain
armor Breaktechnique4co-07-012 Wounds + [Pierce 3] + [Break]
Descent ArtKataco-04-07-16Faith 3, double Summon
Steel Frameaptitudeco-04-07-29Defense +2
Hardened BodyLicensed/aptitudeco-04-09-07Poison/disease/environment/torture check +2. overload/forced travel check +1
Power Striketechnique3co-08-021 Wounds + Domination -1
Forced ChargeKata5co-05-03Front Zone→Rear Zone strike gamble
Reinforcement WorkKata2co-04-07-11allies in 1 zone gain Defense +1 (permanent during that combat).
Spider Silktechniqueco-08-02bind 1 round
Turtle Ship Scale Masterworktechnique3co-07-04ramming strike
Mirror GlimpseKataco-07-02true Wounds/Defense reveal
Giant Huntaptitudeco-04-08-22Elite-grade+ target check +2
False OracleKata4co-04-07-27arahitogami/priest target Presence opposition
False RetreatLicensed/Kata2co-04-09-05during combat 1 time enemy move induce
Qiankun Ring — Nezha's Cosmic Ring Masterworktechnique2co-07-04[Masterwork] Qiankun Strike
Qiankun Ring — Nezha's Cosmic Ring Curseaptitudeco-07-04boyish impulse
Qiankun Ring — Nezha's Cosmic Ring Blessingaptitudeco-07-04cosmos return
Qiankun Ring — Nezha's Cosmic Ring DevotionKata5co-07-04[Devotion] Ring of the Cosmos
Dryness Weakeningaptitudeco-07-03Curse [Aptitude]: Dryness Weakening — In desert/flame zones, Defense -2.
Sword GuardLicensed/aptitudeco-04-09-02Sword Guard — Swordsmanship weapon defense technique reservation cost -1
Sword-Spear UnityKata3co-07-02Swordsmanship technique spear use
Encouraging's SongKata1co-04-07-12ally 1 unit check +1
Checktechniquereserve 2/improvise 3co-07-01move interrupt + 1 Wounds
Lotus Meditationupkeepco-04-07-05lull Wounds 1 restore
Barrier WalkingKata3co-04-07-07automatically install barriers along your movement route. Yoma take 1 Wound when entering.
Barrier Collapsesecret art/Kata3co-04-09-04enemy Barrier neutralize possible
Barrier Formationstance2co-04-07-04zone ally Defense +2. each lull 1 Energy
Sutra's Poweraptitudeco-04-07-04yoma target check +1
Lone Wolfaptitudeco-04-07-02when no allies are in the same zone, attack +2, Defense +2.
Lonely Peakaptitudeco-07-03Negotiation -3
Dignity of a High Monkaptitudeco-04-07-06Presence aura effect 2 times. if Presence+2 Domination +4.
Scent — The Path of AusterityKata2co-04-07-07Wounds -1 with check +2
Austerity MasteryKata3co-07-02Austerity stage +1
Austerity Chainaptitudeco-04-07-07Austeritywith Wounds when reducing, that breath Energy +2
Flame of Austeritytactic:stancesquad command cost + own Wounds -1co-04-07-07the shugenja must be in the same zone. Shugenja Wounds -1.
Austerity 1st StateKata2co-04-07-07own Wounds -1 → check +2
Austerity 2nd StateKata2co-04-07-07Wounds -2 → check +4 + 1 Wounds
Austerity 3rd StateKata2co-04-07-07Wounds -3, +6, 2 Wounds, [Pierce all]
Austerity 3rd Stageaptitudeco-04-07-24Permanent austerity state.
Pickaxe Blowtechnique3co-07-15[Pierce 1] + [Break]
Arcing Shottechnique2co-07-01range 3 zone, cover ignore
Arcing Bombardmenttechnique3co-07-01cover ignore 2 zone
curveflightKata2co-07-02cover ignore curve
Bone Armor Formationaptitudeco-04-07-23Automatically activates at 5 or more cumulative devours.
Bear Claw talisman DevotionKata6co-07-04Fear aura Wide-Area
Bear Slayeraptitudeco-04-07-14on unarmed hit, if the target has higher Wounds than you, add 1 Wound.
Offense-Defense Unitysecret art/aptitudeco-04-09-02Offense-Defense Unity — no additional Energy cost when counterattacking
Fear auraaptitudeco-04-07-15adjacent enemy Cohesion -1 always-on
Aura of Fearaptitudeco-04-07-15enemy Minions/Mobs in the same zone take -2 penalty on attacks against the hanyo.
Fear's Domainstanceco-08-02Defenseless check
Overload DischargeKata4co-04-07-29own zone all to electric discharge. all unit to Wounds -2.
Scientific Analysisaptitudeco-04-07-32noncombat check +3
Guan Yu Sworn Brotherhood's Oathaptitudeco-04-08-22Lord-grade protect when +3 check
Joint Suppressionsecret art/Kataco-04-09-02hit when shove/knockdown/armedDisable during 1 item choose
Pierce Shottechnique3co-07-012 Wounds + Pierce
Piercing ShotKata3co-04-07-29Enhanced fire from the built-in teppo.
Frenzystance2co-04-07-20Courage+2 / Defense -2
Frenzy Bitetechniqueco-08-02target attack -1
Frenzied BladeKata3co-04-07-20same zone everyone to weapon attackA check. success when each 1 Wounds.
Frenzied DevouringKata3co-04-07-23Devour all incapacitated units in the same zone at once.
Wide-Area Poison SmokeKata5co-04-07-21zone Poison environment
Puppet Enhancementaptitudeco-04-07-18puppet Wounds 3, Defense 13 with enhance. Domination +2
Puppet TheaterKata4co-04-07-18puppet all simultaneously same enemy 1 unit to focus attack. each 1 Wounds.
puppet controlaptitudeco-04-07-18puppet 1 unit control start
Ghostfiretechniqueco-08-021 Wounds
Disruption Operationtactic:Katasquad command costco-04-07-03target 1 enemy squad; smoke screen or disguise disrupts the enemy squad
Pride's Trialaptitudeco-07-03Fumble when additional damage
Negotiation Adaptationaptitudeco-04-07-34No present-world adaptation penalty -3 → -1.
Emergency DecoctionLicensed/upkeepco-04-09-04lull stage ally 1 unit Wounds 1 restore
Nine-Tails SummonKata5co-07-03Nine-Tailsfox Summon
Nine-Tails's Charmaptitudeco-07-03Blessing [Aptitude]: Rule over the Dead — Exorcism/Negotiation against onryo/undead-type yoma +3.
Nine-Tails's Disguiseaptitudeco-07-03Disguise automatic success
Zone Transformation: StormKata3co-04-07-28zone to "Storm" gimmick. 3 round lasts
zone Transformation StormKata3co-04-07-28move+2 ranged not possible
Create ZoneKata4co-04-07-08add 1 new zone to the battlefield (adjacency by GM agreement).
KuchiyoseKata2co-04-07-22Souls equip technique use
National SpiritKata4co-07-03Domination switch
National SoulKata5co-07-03All battlefield allies recover 3 Wounds + remove all status ailments + recover all Cohesion.
National Soul DevotionKata5co-07-03restore+condition removal+Cohesionrepair
War SongKata2co-04-07-12all allies in the same zone + adjacent zones: next attack technique +1.
Banner Influencetactic:aptitudeco-06-06zone Domination +1
Legion Command Deviceaptitudeco-04-07-29machine squad to remote command possible. 2 zone within's machine
Reignsecret art/aptitudeco-04-09-07Master [aptitude] Reign: your Domination aura total +2.
Strategistaptitudeco-04-08-22squad command 0 Energy
Ultimate WeaponKataco-04-07-171/combat. 5 Energy. Fire all built-in weapons at once.
Returning ArrowKata3co-07-02arrow returns recheck
Open RiftKata4co-07-03Spirit Realm rift create
Shadow Crossingaptitudeco-04-07-03Outside Zone↔anywhere 0 Energy move, Core Zone freely enter/exit
Shadow Clone TechniqueKata3co-04-07-03Minion-grade double. independent 3 Energy
Sink into ShadowLicensed/aptitudeco-04-09-03Flank Zone zone move when to enemies not detected
Shadow's KingRenown Titleco-04-07-03always-on Infiltration + Surprise Attack instant kill
Rebirth in the Pure Landaptitudeco-04-07-06ally incapacitated when, that ally where present zone's ally
Pure Land's Lightaptitudeco-07-03Blessing [Aptitude]: Light of Paradise — Incapacitated units in the wielder's zone die without pain(enemies included).
Extreme ShotKata3co-07-02range 4 zones, +4
Secret Joint LockLicensed/Kata2co-04-04on grapple success, target cannot act; maintain for 1 Energy per breath
Somersault Cloudaptitudeco-04-08-22Outside Zone move 0 Energy
Vajra Defensetechniquereserve 1/improvise 2co-07-01yoma +2 defense
Adamantine Bodyaptitudeco-04-07-05when Wounds would be reduced, succeed at 2d10+Physique >= 13 to negate that Wound loss.
Vajra GuardianRenown Titleco-04-07-05Core Zone in Wounds decrease 0 +5 Energy
Vajra Guardian Formationtactic:Katasquad command cost+1co-04-07-05the esoteric monk must be in the same zone.
Vajraaptitudeco-04-07-05unlock special weapon "vajra." Energy 2, standard size.
Vajra Strikesecret art/Kata4co-04-04vajra through mantra's limit release. yoma
Taboo: Manifest Body ReleaseKataco-04-07-161/combat. Spend all Faith and 5 Energy to release divinity.
Forbidden Self-TransplantKata5co-04-07-30Transplant 2 parts into your own body.
Kanabo Techniqueaptitudeco-04-07-20kanabo weapon use possible. kanabo Smash
Kanabo Blocktechniquereserve 2/improvise 3co-08-02negate hit
Loyal to Goldtactic:aptitudeco-06-06manage Cohesion with gold
Shield of Goldaptitude1 (spend)co-04-07-10when hit, spend Gold 1 -> negate that 1 Wound.
Monetary Persuasionsecret art/Kataco-04-09-05bribe and turn 1 enemy squad
Read the Vital PointKata2co-04-07-02target Defense -3 (until next round).
Pierce Vitalstechnique2co-07-012 Wounds + bleeding
Vital Point Strikeaptitudeco-04-07-03ambush Critical Hit 2 Wounds→3 Wounds.
Improvised RepairKata1co-04-07-11ally weapon breakage repair or barricade Durability +1
Machine Linkagetactic:aptitudeco-04-07-17can use Wisdom for squad commands
machine Ninjutsusecret art/aptitudeco-04-04[aptitude] Mechanical Ninjutsu: combines Kunitomo Guild technology.
Mechanical Bodyaptitudeco-04-07-17Poison·disease·Fear immunity, natural restore not possible, basic Defense 14
Airflow ControlKata2co-04-07-08target zone's ranged technique hit +2 or -2. Wind control
Mounted Wild Cuttechnique2co-07-01mounted +1 bonus
Cavalry Chargesecret art/Kata3co-04-09-02move+attack combined 3 Energy, enemy Domination -1
Cavalry Chargetactic:Kata1co-07-20mounted move+attack
Mounted gallopcommon1co-03-04mounted state move
Qi Vein RampageKata3co-04-07-08target zone all unit 1 Wounds. Domination 0 with reset.
Parasitic ControlKata5co-04-07-21parasite target control
Ambushaptitudeco-04-07-03Infiltration state first attack: automatic Critical Hit. basic Surprise Attack replaceand additional Defenseless none
See Through Ambushsecret art/aptitudeco-04-09-07self and commanded squad ignore the Surprise Attack first-attack +2 modifier; enhanced Surprise Attack still blocks reactions
Surprise Plundertactic:Katasquad+2co-06-06infiltration attack; gain gold
Foresightsecret art/Kata0co-04-09-061/combat, negate 1 enemy action by declaring "I saw this coming."
Memory SearchKata2co-04-07-22Browse the equipped soul's memories from life.
Orthodox and Unorthodox PlanKata0co-04-07-09Elite-grade or lower enemy 1 unit's next breath skip. Lord-grade or higher check required
Catch PresenceLicensed/aptitudeco-04-09-04Infiltration opposition check to +2 additional
KiaiKata1co-04-07-01all allied squads, including adjacent zones, gain Cohesion +1.
Emergency SupplyKata1co-04-07-31Spend 2 gold coins.
Good OmenLicensed/aptitudeco-04-09-07Fate Intervention total +1; 1/scene
Flag Wavetactic:Katasquad+3co-06-06ally initiative modifier +2
Dream-Eatingtechniqueco-08-02Only against sleeping targets.
Endless Waraptitudeco-07-03peace reputation -2

#

NameTypeEnergySourceSummary
Naginata Blocktechniquereserve 1/improvise 2co-07-01adjacent distance defense possible
Lightning Striketechnique3co-07-022 Wounds 2 zone
Nanban Observeraptitudeco-04-07-302 zone in Wounds/Energy read
Nanban Secret Weaponaptitudeco-04-07-13unlock volley cannon. Each round, shoot for 1 Wound at 2 Energy.
Sickle Cuttechnique2co-07-15bleeding additional
Sickle Cuttechnique207-011 Wounds + bleeding
Ronin Solidaritytactic:aptitudeco-04-07-02Minion/Veteran command cost -1 in the same zone
Ronin's Two Swordsaptitudeco-04-07-02main weapon attack after off weapon with 1 Energy additional attack. normal
Toxic Innardsaptitudeco-04-07-23Poison/disease to complete immunity. Poisonweapon to hit taken when Predationand same effect.
Built-In Weapontechniqueco-04-07-17Add a blade/gear technique built into the arm. Energy 2, standard size.
Built-In Teppotechniqueco-04-07-17in chest built-in cannon technique additional. 2 Energy, adjacent zone
Cold Airtechnique2co-08-02Mental Save
Rusted Blocktechniquereserve 1/improvise 2co-07-15Durability-1 5 time breaks
Rusted Cuttechnique2co-07-15Swordsmanship bonus 1 Wounds
Lightning StrikeKata4co-07-03paralysis + zone battle
Lightning Strike DevotionKata4co-07-033 Wounds + paralysis
ThunderclapKata5co-07-03Fear + Weakening
Thunderclap Shottechnique3co-07-02Mental Save yoma +1
BribeKata1co-04-07-10negate the next-breath action of 1 enemy Minion squad.
Lightning-Speed Barragetechnique4co-07-013 unit each 1 Wounds
Thunder Divine Blessingaptitudeco-07-03yoma attack +2
Thunder Emperorstance3co-07-02lightning bolt +2 thundercloud environment
Thunderquaketechnique4co-07-02Mental Save Cohesion -2

#

NameTypeEnergySourceSummary
Multiple Soulsaptitudeco-04-07-22Souls multiple coexist
Tanto Cuttechnique1co-07-01basic Cut
Contemporary Wisdomaptitudeco-04-07-09documents·strategy information check +3
Great BarrierKatastanceco-04-07-16adjacent zone Barrier
Great BarrierKata5co-07-03battlefield Barrier
Grand PerformanceKata5co-04-07-12ally everyone Wounds 2 restore + Cohesion all restore +
Great Kanabo Striketechnique3co-08-022 Wounds/Critical Hit 3
Great CharmKata3co-08-022 round ally defection
Great Shield ModeKata + stance2 + maintainco-04-07-17same zone ally everyone Defense +3, Domination +3, self attack not possible. move·Disable·incapacitated when end
Great Dharma AssemblyKata2co-04-07-06all allied squads, including adjacent zones, gain Cohesion +1.
Great Sealsecret art/Kata5co-04-04yoma 1 unit to 2d10+Wisdom+Exorcism+3 >= Defense+4
Great Merchant Houseaptitudeco-04-07-10gain 2 gold automatically each lull; maintain the 20-gold combat cap
Great WhirlwindKata4co-07-03forced movement
Great WhirlwindKata4co-04-07-28battlefield all unit forced movement. barricade total break
Great WhirlwindKataco-07-02forced movement Domination reset
GluttonyKata5co-04-07-23corpse consume 3 restore
Great ShikigamiKata3co-04-07-04Elite-grade shikigami
Greater ShikigamiKata4co-07-03shikigami 3 Summon
Greater Shikigami ArtLicensed/aptitudeco-04-04shikigami enhance, round 1 time poison user attack
great yomaRenown Titleco-04-07-15complete Transformation Wounds +5
Great Yoma TransformationKata + stance5 + maintainco-04-07-15for 3 rounds, wounds, offense, and defense rise greatly; afterward Wounds 1 and Energy 0
DainichilightKata5co-07-02yoma 4 Wounds Curse Disable
Blessing of Mahavairocanaaptitudeco-04-07-05all allies in the same zone: when hit by yoma attacks, Wound loss is halved (round normally).
Dainichi's Lightaptitudeco-07-03Exorcism +3
DainichimantraLicensed/Kata3co-04-04own zone + adjacent 1 zone to holy vibration. area
General's Bannerstance2co-04-07-01zone in ally all attack technique +1. Domination +2
Earth AwakeningKata5co-07-03transform zone terrain
Earth Awakening DevotionKata5co-07-03spirit vein+highplace 3 round
EarthVein deployKata6co-07-03spirit vein restore
Earth Barriertechniqueautomaticco-08-02damage -1
Earth SealKata4co-04-07-08target zone Seal: unit entry/exit not possible. inside unit trappedPower
Earth's Veinaptitudeco-07-03Wounds +1 Energy +1
Earth's WrathKata5co-04-07-08battlefield all: all long weapon Energy +2, move Energy +1. earthquake
Earth's KingRenown Titleco-04-07-14barehanded 3 Wounds zone Transformation freely
Fist of the Earthtechnique4co-08-022 Wounds+move
Avatar of the Earthaptitudeco-04-07-14automatically recover 2 Wounds each lull.
Earth Smashtechnique4co-08-02Forced movement for everyone in target zone(adjacent zone, GM decides).
Great Exorcism ArrayKata4co-04-07-05target zone's all yoma to 2 Wounds + yoma enter Blockade
CannonKata5co-04-07-13everyone in the zone takes 2 Wounds.
cannonsecret art/Kata5co-04-04Nanban cannon use. target zone everyone to 2d10+Archery+3
Great Spintechnique4co-08-02zone everyone each 1 Wounds
Great SpinKata4co-04-07-20Kanabo/zanbato only.
Throwtechnique1co-07-15adjacentzone 1 Wounds
Deus's Lightstanceco-07-02yoma Fear Defense -2
Taoist Talisman Bundle Masterworktechnique1co-07-04[Masterwork] Talisman Spell Shot
Taoist Talisman Bundle Curseaptitudeco-07-04foreign talisman
Taoist Talisman Bundle Blessingaptitudeco-07-04Taoist Blessing
Taoist Talisman Bundle DevotionKata6co-07-04battlefield enemy squad Cohesion -3
City's Rejectionaptitudeco-07-03City Wounds -1
Leapcommon3co-03-04high ground entry/exit·normal move
Flight Instincttactic:aptitudeco-06-06Rout automatic return
Doji SeveranceKata4co-07-02yoma 4 Wounds Sealrift
Poison Tailtechnique1co-08-02[Tactic:Kata] Poison Fang — 1 Wound+poison
Poison ApplicationLicensed/upkeepco-04-09-06weapon to Poison coating
Poison Meridiansecret art/aptitudeco-04-09-02Poison Meridian — poison-needle hit stacks additional 1 Wound
Poison Fog SpreadKata3co-04-07-21own zone to poison fog spread. zone in all unit to Poison
Poison Handaptitudeco-04-07-03on melee hit, target's next-round Energy -1.
Poison Fangtechniqueco-08-021 Wounds + Poison
Poison's TatsujinLicensed/aptitudeco-04-04all Poison technique effect 2 times. detox difficulty +3
Poison's CombinationKata2co-04-07-21target Poison state
Poison Insect Proliferationaptitudeco-04-07-21Expand the number of commanded curse insects to 3.
Self-Study's oldPoisonaptitudeco-07-03school maneuver not possible
Poison Blood Enhancementaptitudeco-04-07-21melee attacker poisoning
Toxic ConversionKata4co-04-07-27Convert energy from an absorbed barrier/Sacred Domain into poisonous miasma.
StoneStepscommonco-03-04special move
Stone Throwtechnique1co-07-15adjacent throw
Entry Cuttechnique3co-07-01move+attack breath 1 time
Breakthroughcommon3co-05-032d10+Courage≥11/13/15
Gusttechnique3co-08-02Forced movement for everyone in target zone(adjacent zone, GM decides).
Comrade Solidarityaptitudeco-04-07-34squad Cohesion +2, adjacent ally support
Simultaneous Manipulationaptitudeco-04-07-18one breath to puppet technique 1 timeand main body move 1 time simultaneously execute possible
One Volume of Dongui Bogam Masterworktechnique3co-07-04[Masterwork] Acupuncture and Moxibustion
Doumu Descent DevotionKata6co-07-04yoma Seal check
Ruler of Two Worldsaptitudeco-04-07-15benefits of both yoma and humans: halve Wound loss from yoma attacks + negate human squad Cohesion penalties.

#

NameTypeEnergySourceSummary
Rapier Masterworktechnique2co-07-04duel strike
Rostam Scimitar Smashtechnique2co-07-04strike neck Cut

#

NameTypeEnergySourceSummary
Mounted UnityLicensed/aptitudeco-04-09-02Mounted Unity — mounted movement 1 Energy
Master Artisanupkeepco-04-07-11at combat start: permanently enhance weapons for all allies.
Makiriaptitudeco-04-07-14special Tanto bleeding
Magic Bullet Shooteraptitudeco-04-07-13on teppo Critical Hit: 3 Wounds + 1 Wound to 2 bodies behind.
Blocktechniquereserve 1/improvise 2co-07-15Ordinary defense.
Full BloomKata6co-04-07-25blood dance stack immediately 5 with charge. 3 round for stack decrease none.
mandala deployKata6co-07-03Barrier deploy
Mandala ManifestationKata5co-04-07-24battlefield all to mandala appears appear.
Body of Ten Thousand Poisonsaptitudeco-04-07-21Complete immunity to all poisons + poison attack effects are 3 times stronger (x3).
Miko of Ten Thousand Spiritsaptitudeco-04-07-22Souls list cap 2 times. simultaneous equip cap 3 unit with expand.
General Dealeraptitudeco-04-07-31gold with consumables·information·Minion squad improvised trade
Cure-All Detoxificationsecret art/upkeepco-04-09-04automatically treat poison/disease; 1/scene detoxification
Ten Thousand Talismansaptitudeco-07-03Blessing [Aptitude]: Melody of Wisdom — All Wisdom checks +2.
Ten Thousand Cannot Stand Against Oneaptitudeco-04-07-01when alone in a zone, Domination +6.
All Things's DanceKataco-04-07-12battlefield Energy +2
Ten Thousand Spearssecret art/Kata5co-04-04spear's phantoms multiply. target zone enemy
MantraKata2co-04-07-05all allies, including adjacent zones: fear immunity + Defense +1 (that round).
Telescope Masterworktechnique3co-07-04[Masterwork] Long-Range Sniping
Manchurian Hawk Feather Masterworktechnique2co-07-04[Masterwork] Hawk Descent
Bribery OperationKata2co-04-07-31Spend 3 gold coins. Against 1 enemy Minion/Mob squad, Presence+Negotiation >= 13.
Bribery AttemptKata3co-04-07-10Minion squad Cohesion -1
Bribed DefectionKata4co-04-07-10turn 1 enemy Minion squad allied.
Charm's SongKata2co-08-02action not possible 1 round
Dance of EnchantmentKata3co-04-07-25own zone's all to enemies Presence opposition.
Charm's Domainstance3co-08-02all enemies in the same zone make a Presence contest each breath
State of Bare Handsaptitudeco-04-07-14barehanded hit when 2 Wounds. Critical Hit when 3 Wounds + armed Disable
Fierce PoisonerKata2co-07-02enhance Poison 2 Wounds
Soul-Extinguishing Arraysecret art/aptitudeco-04-09-06yoma target hit when additional 1 Wounds
Master's Stringsaptitudeco-04-07-18thread range unlimited. one breath to puppet technique maximum 2 time
Neck Stretchtechniqueco-08-021 Wounds + Fear
Muga Bell masterworktechnique2co-07-04[Masterwork] Muga Chant
Muga Bell Curseaptitudeco-07-04foreign Muga
Muga Bell Blessingaptitudeco-07-04Souls calling
Muga Bell DevotionKata5co-07-04[Devotion] Call Soul
Miko Danceaptitudeco-04-07-12lull stage "battlefield's flower" target 2 unit with increase
War on the Stagestance3co-04-07-18zone with puppeteer body becomes the stage; within the stage
Martial WayLicensed/Kata3co-04-04armedDisable + immediately attack
Infinite LifeKata6co-07-03restore Wounds
Infinite Lifeaptitudeco-04-07-06Amida's Shield expands to 2 adjacent zones.
No-BeatKata2co-07-02defense technique negation
No Killingsecret art/aptitudeco-04-04[aptitude] No Killing: on an Unarmed Combat hit, you may choose "neutralize" instead of Wounds damage — the target's Wounds do not decrease, but cannot act this round + Defenseless.
Mindless Shotsecret art/Kata3co-04-04shoot with eyes closed. 2d10+Fate+Archery+2 >= Defense. 2 Wounds.
MusoKata3co-04-07-01make the current weapon Attack A check against all enemies in the same zone.
Peerless War GodRenown Titleco-04-07-01automatic counterattack + Domination +5
Silent Sutrastance0co-04-07-24lull recovery; while in stance, restore 1 Wound to 1 ally in the same zone for 2 Energy
No Shadowaptitudeco-04-07-02movement Energy 1.
Shadowless Guestaptitudeco-04-07-02ignore Domination/Breakthrough.
SilenceKata1co-07-02Infiltration maintain 1 Wounds
Invincible Swordaptitudeco-07-03two-sword simultaneous use
Invincible's thrusttechnique3co-07-022 Wounds Pierce after 1 Wounds
Infinite Gakiaptitudeco-04-07-23Predation's Wounds cap complete vanish. Predation stacked 10 time
Formlessaptitudeco-04-07-03always infiltrating.
Formless Infiltrationaptitudeco-04-07-21Curse insects can parasitize while ignoring barriers/walls.
Rosary Masterworktechnique2co-07-04Mary prayer
Rosary's Secret DevotionKata5co-07-035 round Energy +1
Rosary Curseaptitudeco-07-04sinritual
Rosary Blessingaptitudeco-07-04meditation calm
Rosary DevotionKata5co-07-04Rosary Secret
Read the WaterwayLicensed/aptitudeco-04-09-03underwater/waterside move penalty 1 stage ignore. rapids·rough seas check +2
Future Technology ApplicationKata5co-04-07-32Present an "impossible" solution using modern knowledge.
Mikazuki Demon-Banishing FlashKata3co-07-02yoma 3 Wounds Critical Hit Seal
militia bamboo spear Chargetactic:Kataco-06-06weak but cheap attack
militia Homeland Defensetactic:aptitudeco-06-06domain Cohesion +2
Close Quarters BrawlLicensed/aptitudeco-04-09-02Close Quarters Brawl — apply short-weapon Core Zone bonus

#

NameTypeEnergySourceSummary
Ladletechnique2co-08-02ship flooding
Eye of the Windaptitudeco-04-07-28Infiltration·stealth Perception bonus
Wind's dominationstance2co-08-02ranged technique -3
Wind's Bladetechnique2co-08-021 Wounds
Blade of the Windaptitudeco-04-07-02enemy Domination high zone/Core Zone move Energy -1, Core Zone freely enter/exit
BarricadeKata3co-04-07-08two zone between barrier: move to additional 2 Energy
Vasavi Shakti — Indra's SpearKataco-07-04one-use divinespear
Vasavi Shakti — Indra's Spear Masterworktechnique4co-07-04Indra rage
Vasavi Shakti — Indra's Spear Curseaptitudeco-07-04once only promise
Vasavi Shakti — Indra's Spear Blessingaptitudeco-07-04Indra Blessing
Vasavi Shakti — Indra's Spear DevotionKata6co-07-04once only strike
counterattack (Parry)techniquereserve 1/improvise 2co-07-01enemy attack negate
Half TransformationKata2co-04-07-15yoma form for 1 round. Attack +2, Defense +2, movement 1 Energy.
Demigodaptitudeco-04-07-34ringauthority maximum +2. combat start when ringauthority 1 automatic restore.
Draw Cuttechnique2co-07-01switch immediately after bonus
Clawsaptitudeco-04-07-15barehanded attack unlock. hit when "bleeding". weapon breakage worry none
Clawtechniqueco-08-021 Wounds Finesse basis
Claw Riptechniqueco-08-021 Wounds friend or foe unrelated
Guard Thrusttechnique2co-07-01defense immediately after use
Fangtian Huaji — Lu Bu's Ji Masterworktechnique4co-07-04[Masterwork] Red Hare Strike
Form Shield Wallsquad command2co-06-06Domination x1.5 move forbid
Hundred-Yoma Summonsecret art/Kata5co-04-04shikigami 5 unit simultaneous Summon. each Wounds 2, Domination +1.
Night Parade of a Hundred DemonsKata4co-04-07-04summon 10 Mobs into the Core Zone; enemy Domination -5
King of a Hundred Poisonsaptitudeco-04-07-21Unlimited number of commanded curse insects. All insects' parasite damage +1.
Indomitable VeteranKata2co-07-02Wounds 1 or lower automaticCritical Hit
Dharma-Power BarrierKata3co-04-07-06barrier in 1 zone; when enemies enter, Cohesion -1 + Domination -2
Dharma Encouragementtactic:Katasquad command costco-04-07-06recite sutras and steady the squad's hearts; squad Cohesion +2
Dharma KingRenown Titleco-04-07-06every lull, all incapacitated allies return
Monk's Robeaptitudeco-04-07-06Defense +1. armed even unarmed Domination +1. monk robe's dignity
Wallstanceco-08-02passage block
Transformationtechniqueco-08-02Disguise [stance] — (when commanded)maintainDisguised as an ally.
Disguisetechniqueco-08-02disguise Perception>=13
Star's Bindingaptitudeco-07-03fate intervention not possible
Constellation Astrolabe Masterworktechnique2co-07-04[Masterwork] Star Reading
Maintain Supply Linetactic:aptitudeco-06-06ally Cohesion +1/lull
Jeweled Orbtechnique3co-08-022 Wounds + bind
Invisible Cuttechniqueco-08-021 Wounds + bleeding
Walk (move)common2co-03-04adjacent zone move
Insurance Contractaptitudeco-04-07-31ally Lord/Elite 1 unit to "insurance" grant. insurance
Multiple Puppetsaptitudeco-04-07-18puppet 2 unit simultaneous operation. one breath to 1 unitonly control
Composite Clawstechnique3co-08-022 Wounds Critical Hit 3 Wounds
Blockader Designationcommonco-05-05Blockade side 1 unit declare Defense+1
Sealing BarrierLicensed/upkeepco-04-09-06Sealing Barrier [upkeep] — install a barrier in 1 zone
Seal Breakthroughcommon3co-05-052d10+Courage ≥ 16
Sealing ArtKata5co-04-07-04seal 1 Elite/Lord (cannot act next round).
SuturingKataco-04-09-06restore 1 Wounds
Fudo Myoostance2co-04-07-05hit taken Defense +3 move not possible
Vow of Fudo Myooaptitudeco-04-07-07Austerity use possible, Core Zone freely enter/exit, Austerity during yoma attack +1
Flame of Fudo MyooKata4co-04-07-24Spiritual flame erupts within 1 zone around the Kaibutsu.
Fudo Myoo flameKata4co-04-07-24zone yoma 3 Wounds
Immovable Heartaptitudeco-04-07-06all allies in the same zone gain fear immunity.
Fudo's rageaptitudeco-07-03Fear immunity
Immovable Formationstance2co-04-07-01Front Zone Domination +4 move not possible
Kitchen Knife Thrusttechnique1co-07-15short weapon classification
Talisman BulletLicensed/techniqueco-04-09-06adjacent zone to Sorcery attack additional
Fan ShotKata2co-07-02equipment Break/seizure
Drumbeat Encouragementtactic:Katasquad+3co-06-06adjacent allied squad Cohesion +1
ragestance2co-08-02attack +2 Defense -2
Rage FrenzyKataco-04-08-22one breath +3
rage's flameaptitudeco-07-03automatic Critical Hit
Squad MechanizationKata5co-04-07-29Modify 1 allied Minion squad in the same zone into a machine squad.
Squad Orderssquad command2 (Wisdom+2→1)co-06-06squad action start
Squad CommandKata2co-04-07-32same zone ally 1 under the name next check +3. there!
Taxonomy LectureKata2co-04-07-30Brief all allies on current battlefield yoma weaknesses.
Analysis EngineKata + aptitude1 + —co-04-07-17target Analysis after constantwhen attack +1, defense·wounds·specialability all reveal
Pulverizetechnique5co-07-02[Pierce 3] + [Break]
CloneKata2co-04-07-03enemy anti-shinobi attacks -3.
doubletechniqueco-08-02Minion double 3 time
Unbreakablesecret art/aptitudeco-04-09-07Master [aptitude] Unbreakable: the above checks automatically succeed at standard difficulty.
unbreakablestanceco-07-02next hit taken complete negate
Unbreakable Fieldworksstanceco-04-07-11zone Defense +4 maintain
Unbreakable HeartLicensed/aptitudeco-04-09-07Licensed [aptitude] Unbreakable Heart: fear/intimidation/madness/pain checks +2.
Unmoving HeartKata5co-07-03immunity state
Undying Engineaptitudeco-04-07-29incapacitated when 1 round after automatic remobility. per session 2 time.
Undying Dead Spiritaptitudeco-04-07-26dead spirit revive with Summonone unit lasts. each lull Wounds 1
Immortality (Achilles)aptitudeco-04-08-22ignore Wounds reduction except weakness
Song of UndeathKata3co-04-07-12ally 1 ally next to incapacitated becomes when, instead Wounds
Undying Wandereraptitudeco-04-07-021 retry right per campaign
Keep the Embersecret art/upkeepco-04-09-04combat outside wounds complete restore. severe cold/severe heat/hunger lasts
Age of Fireaptitudeco-04-07-13teppo hit when always 2 Wounds. Critical Hit when 4 Wounds
Fire Striketechnique2co-07-01Infiltration +3 bonus
No-Retreat ShotKata3co-07-02[Pierce all] Cohesion +1
No Retreattactic:aptitudeco-07-20prevent rout at Cohesion 0
No Retreatstance2co-04-07-07while maintained, convert Wound loss on hit into Austerity — Wounds still decrease, but Austerity bonus applies automatically to the next breath.
Invincible Formationupkeepco-04-07-09next round start Energy maximum +2. before squad Cohesion +1
Red Moon Altar RiteKataco-05-05conditional Core Zone
Brahmastra — Brahma's Ultimate Weapon Masterworktechnique4co-07-04Brahma arrow
Brahmastra — Brahma's Ultimate Weapon Curseaptitudeco-07-04ultimate price
Brahmastra — Brahma's Ultimate Weapon Blessingaptitudeco-07-04Brahma Wisdom
Brahmastra — Brahma's Ultimate Weapon DevotionKata6co-07-04absolute weapon
Screamtechniqueco-08-02Mental Save
Secret PassageKata2co-04-07-11create a secret route usable only by allies between two zones.
Bishamon BarrierKatareserve 1/improvise 2co-07-03When hit, Defense +5.
Bishamon SweepKata4co-07-02zone enemy everyone attack
Incorporeal Evasiontechniqueautomaticco-08-0250% physical negate
Flying Swallow StepLicensed/aptitudeco-04-09-03Flying Swallow Step [aptitude] — no additional Energy for vertical movement
Karna-Only Bow — Vijayatechnique2co-07-04Blessing [Aptitude]: Solar Archer — Unlimited range.
Karna-Only Bow — Vijaya Masterworktechnique3co-07-04sun Pierce
Karna-Only Bow — Vijaya Curseaptitudeco-07-04tragedy Prophecy
Vijaya Blessingaptitudeco-07-04Surya aim
Karna-Only Bow — Vijaya DevotionKata6co-07-04[Devotion] Vijaya Flash
nonviolence vowaptitudeco-07-03direct attack not possible
flightaptitude1co-08-02Outside Zone freelymove
flight evasiontechniquereserve 1/improvise 2co-08-02negate hit
flawless stanceaptitudeco-04-07-01Defense +1 always-on
Bone Barriertechniquereserve 2/improvise 3co-08-02damage -1
root torrenttechniqueco-08-02bind 1 round
Root Downaptitudeco-04-07-14immune to push/forced movement.

#

NameTypeEnergySourceSummary
Raise MoraleLicensed/upkeepco-04-09-05lull stage ally before squad Cohesion +1
Raise Moraletactic:stancesquad+2co-06-06immunity to Cohesion -1
Thought ExplosionKata5co-08-02Everyone in same zone(friend and foe) 2 Wounds + fear.
VanishKata1co-04-07-03immediately move to the Outside Zone.
Dead-Spirit Legionaptitudeco-04-07-26Dead-Spirit Revival expands to Minion squad scale.
Dead-Spirit RevivalKata3co-04-07-26same zone's incapacitated unit 1 unit Minion-grade dead spiritwith revive.
Dead-Spirit Interdictionaptitudeco-04-07-22The itako's soul-control ability also applies defensively.
Samurai Prideaptitudeco-04-07-01immune to fear.
Deathlineaptitudeco-04-07-02when at Wounds 1, all attacks are automatic Critical Hits.
Chain Blocktechniquereserve 2/improvise 3co-07-15weaponSeal 1 round
dead SummonKata4co-07-03undead Summon
dead dominationaptitudeco-07-03onryo +3
Death-Blood DanceKata5co-04-07-25Use the blood of incapacitated allied units.
Spread Outtechniquereserve 1/improvise 2co-07-01Wide-Area damage -1
Mountain God Song talisman masterworktechnique2co-07-04miko Song
Mountain God Song talisman Curseaptitudeco-07-04god of a foreign land
Mountain God Song talisman Blessingaptitudeco-07-04mountain god Blessing
Mountain God Song talisman DevotionKata5co-07-04[Devotion] Mountain Spirit Descent
Mountain Trektactic:aptitudeco-04-07-07mountain/forest/wetland mobility support
Swallow the MountainKata5co-08-024 Wounds; destroy 1 zone terrain gimmick
mountain lawaptitudeco-04-07-14mountain·forest zone Transformation freely
Mountain's WrathKata3co-04-07-14make an unarmed check against every enemy in the same zone; each success deals 1 Wound + push
Mountain Breathupkeepco-04-07-07during the lull step, recover 1 of the Wounds spent on Austerity (normally cannot recover).
Scattershotaptitudeco-04-07-13Minion/Rabble additional casualties, Veteran+ Critical Hit additional damage
Living Mountainaptitudeco-04-07-07Wounds maximum +3. Austerity useamount increase. total
Killing Scentsecret art/Kata3co-04-04spread poison mist through the zone; each round 1 Wound, Physique >= 15 negates
Three-Stage Volleysecret art/Kata4co-04-04fire 3 teppo alternately; 3-shot volley; each check
Three-Rank Firetechnique4co-07-012 Wounds 3 shots chain
Three-Rank Firetactic:Kata1co-07-203-rank rotating volley
Three-Rank Firetactic:Katasquad command cost+1co-04-07-13bow/gun squads only; 3 consecutive volleys, resolved separately
Three-Rank Spear Walltactic:stanceco-07-20Domination x1.5; cannot move
Triple Armamentaptitudeco-04-07-29Bladeblade·teppo·shield 3 built-in weapon always-on switch, Poison·Fear·bleeding immunity
High Cuttechnique2co-07-011 Wounds + range
Merchant-House Supplyupkeep1co-04-07-10repair all allied weapon breakage + reload all teppo.
Biological Analysis Reportaptitudeco-04-07-30by dissection part gain wheneach that yoma type's hidden
Return Aliveaptitudeco-04-07-07Wounds reduced by Austerity recover fully at the lull.
ForeknowledgeLicensed/upkeepco-04-09-07Licensed [upkeep] Foreknowledge: before combat starts, you may ask the GM one of the following.
Foresightaptitudeco-04-07-32history question, Medicine +3, Energy transfer, yoma Negotiation +2
Flashsecret art/aptitudeco-04-09-07Master [aptitude] Flash: one-breath limit total +2. Always acts first on count ties.
Vanguard Chargetactic:Katasquad command cost+1co-04-07-01samurai and squad move+attack simultaneously
First MoveLicensed/aptitudeco-04-09-07one breath limit total +1. pursuit/escape/emergency evasion check +2
Change the First MoveLicensed/Kataco-04-09-05initiative stage 2d10+with Wisdom all order swap possible
First-Line StanceLicensed/stance2co-04-04this stance during first attack +3. Disable when Defense -2
First Strikeaptitudeco-04-07-02first attack in the first round of combat is an automatic Critical Hit.
Whirlwindtechnique3co-07-011 Wound to everyone in the zone
Whirlwindtechnique3co-08-02Forced movement for everyone in target zone(adjacent zone, GM decides).
Whirlwind KickKata2co-04-07-282d10+Finesse+Unarmed Combat >= Defense. 1 Wounds + enemy forced movement
Fresh-Blood FanKata2co-04-07-25Wet a fan with blood and make a fan technique attack.
Qiankun RingKata3co-07-04Automatically hit all enemies in the same zone(no check required).
Saint's voiceaptitudeco-04-08-22ally Cohesion +2 always-on
Holy Grail Masterworktechnique3co-07-04[Masterwork] Holy Water
Holy Grail Curseaptitudeco-07-04Faith Trial
Holy Grail Blessingaptitudeco-07-04holy blood immunity
Holy Grail DevotionKata6co-07-04[Devotion] Miracle
fortification buildKata5co-04-07-11zone Fortification Defense +3
holy water DevotionKata3co-07-033 restore condition removal
Holy Cross Masterworktechnique3co-07-04[Masterwork] Exorcism Prayer
Holy Cross Curseaptitudeco-07-04heretic target
Holy Cross Blessingaptitudeco-07-04Deus Light
Holy Cross Exorcism prayerKata3co-07-03yoma 2 Wounds Fear
Holy Cross DevotionKata6co-07-04final judgment
Build FortificationKata5co-04-07-11fortify 1 zone: allied Defense +3 in the zone; enemy movement +3 Energy
Fortress ArtisanRenown Titleco-04-07-11zone 2 item impregnable
Holy Fire Zonestance3co-04-07-34Consecrate the current zone. Yoma Defense -3; yoma cannot recover.
Holy Fire InversionKata3co-04-07-27Invert 1 enemy healing/blessing technique.
Holy Fire Domainaptitudeco-04-07-24Kaibutsu zone always-on Holy Fire effect
Faction Specialtactic:aptitudeco-02-03faction-based tactic
Seimei's Legacyaptitudeco-07-03Sorcery school limit
spendpropertyaptitudeco-07-03Curse [Aptitude]: Consumable — Consume 10 talismans per battle.
Supply Consumablestactic:upkeepco-06-06ally consumables replenish
Resuscitationsecret art/Kata5co-04-09-06Resuscitation [Kata] — immediately revive an incapacitated ally
Sojobo's Licenseaptitudeco-04-07-28Pride immunity. fan attack [Pierce all]
Rapid Fireaptitudeco-04-07-13teppo reload Energy 2→1.
Quick Shottechnique1co-07-01rereload not required
Rapid-Fire MethodLicensed/aptitudeco-04-04[aptitude] Rapid-Fire Method: teppo reload is reduced to 1 Energy. Can shoot every breath.
Quick LoadLicensed/aptitude1co-04-09-02after a bow shot, reload immediately for 1 Energy
Back-of-Hand Blocktechniqueimprovise 3co-07-15Unarmed evasion.
Handle Catchtechniquereserve 2/improvise 3co-07-15heavy defense
Iron Chaintechnique3co-07-15bind 1 round
Sudarshana Chakra — Vishnu's Disc Masterworktechnique3co-07-04[Masterwork] Chakra Strike
Sudarshana Chakra — Vishnu's Disc Curseaptitudeco-07-04sacred weight
Sudarshana Chakra — Vishnu's Disc Blessingaptitudeco-07-04Vishnu return
Sudarshana Chakra — Vishnu's Disc DevotionKata6co-07-04cosmos disc
Shura Huntaptitudeco-04-07-14Core Zone in all barehanded attack automatic Critical Hit area
Shura Barrierstance3co-04-07-20while maintained, same zone becomes a shura field; all units attack +2, Defense -2
Shurado Manifestationstance3co-04-07-20while maintained: attack +3, Defense -3; each breath attack the nearest unit, friend or foe
Shura Armoraptitudeco-04-07-20When Wounds are half maximum or lower, Defense +3.
Asura Mudraaptitudeco-04-07-05Core Zone in all melee technique Energy -1
Shura RoarKata2co-04-07-20Wide-Area Fear + Defenseless
repair ritualupkeepco-04-07-18puppet Wounds 2 restore
Sleep ArrowKata2co-07-02sleep hit taken Disable
Water MoonKata4co-07-02armed Disable automatic
Drag Underwatertechnique2co-08-02No damage.
underwater breathaptitudeco-07-03underwater move freely
End of Trainingaptitudeco-04-07-07Wounds 2 or lowerone when all technique Energy -1
austerity weightaptitudeco-07-03Curse [Aptitude]: Weight of Discipline — Energy -2 (always).
Guardian Domainsecret art/aptitudeco-04-09-06Guardian Domain [aptitude] — allied Defense +2 inside the barrier zone
Resolve of Junshiaptitudeco-04-07-01while at Wounds 1 or less, all attack techniques +3.
Poison Art's Domainstance3co-08-02checks -2
Practitioner's SoulKata3co-04-07-22onmyoji/feng shui master/shugenja Souls equip when special effect
forest stealthtechniqueco-08-02Infiltration state
Renown Title: Ascension [aptitude] ConstantRenown Titleco-04-07-34attribute +10, ringauthority 5 restore, divinity attribute permanent
Shirikodamatechniqueco-08-022 Wounds
Scimitartechniqueco-07-04Persian curved sword
Scimitar Masterworktechnique3co-07-04[Masterwork] Moonlight Flash
Market ControlKata3co-04-07-10enemy formation supply block: enemy lull restore effect negate
Corpse ManipulationKataco-08-02undead Manipulation
Corpse Absorptionaptitudeco-04-07-23corpse Predation when Wounds +1, Predation 3 time stacked when permanent mutation
Shikome Servitudeaptitudeco-04-07-26shikome 1 unit always-on control
corpse stenchtechniqueautomaticco-08-02check -1
Dual Shikome SummoningKata4co-04-07-26Command 2 shikome simultaneously.
Shikigami Enhancementaptitudeco-04-07-04shikigami Wounds 2, Domination +2.
Shikigami ControlKata2co-04-07-04summon 1 shikigami; uses per combat equal Wisdom modifier, minimum 1 time
Shikigami Commandtactic:Kata0 (squad command cost waived)co-04-07-04dispatch a shikigami as acting squad commander.
Shikigami ExplosionKata1co-04-07-04shikigami self-detonation. zone everyone 1 Wounds
Divine Barrierstance2co-04-07-34While maintained: all allies in the same zone gain Defense +2.
Maintain Divinityaptitudeco-04-07-34descent curve halt. thereafter dan advancement when attribute decrease none.
Divine ThunderKata6co-07-035 Wounds lightning
Trusting Striketechnique5co-07-023 Wounds Rabble/Minion/Veteran instant kill
Divine DanceKata3co-07-03All allies in the same zone gain Energy +2 next round + fear immunity.
Sacred-Object Awakeningaptitudeco-04-07-33Unlock 1 additional sealed technique of the unique sacred object.
Sacred-Object ResonanceKata2co-04-07-33sacred object attack enhance + Seal
Sacred-Object Unionaptitudeco-04-07-33The unique sacred object fuses with the spirit body. Cannot be dropped/disabled.
Divine Punishmenttechnique3co-08-022 Wounds+Fear
Divine PunishmentKata4co-04-07-34yoma only. 2d10+Intimidation+Exorcism >= Defense. 4 Wounds +
Divine PunishmentKataco-04-07-16spend Faith 2. 3 Energy.
Agent of Divine Punishmenttactic:Katasquad command cost+2 (+ Faith 1)co-04-07-16kami punishment descends through the squad.
Divine CalculationKata3co-07-03check +5
Divine Calculation and Ghostly Strategyaptitudeco-04-07-092 Energy→ally Lord/Elite 1 unit to 2 Energy transfer, squad command minimum cost 1
God-SlayingKata7co-04-07-27arahitogami/divine beast/spiritual presence 1 unit to absolute damage 10
Divine SendingKata2co-07-02yoma 3 Wounds Seal
kaguraaptitudeco-07-03lull recovery
Faith Absorptionaptitudeco-04-07-27Barrier/divine precinct absorb, Wounds 2 restore, enemy whatif Energy +2
Sacred Domain ContaminationKata5co-04-07-27Permanently contaminate 1 target Sacred Domain.
Sacred Domain Expansiontactic:stancesquad command cost+1 (+ Faith 0.5)co-04-07-16only while Manifest Divine Authority is active. Extend the Sacred Domain to the squad's zone.
Manifest Divine AuthoritystanceFaith 1/roundco-04-07-16divine precinct Kataproperty, Fear immunity, squad Rout prevent, Presence aura 2 times
divine prideaptitudeco-07-03Negotiation evasion not possible
OracleKataco-04-07-16Faith 1 with 3 round in hint
Divine WindKataco-04-07-16spend Faith 3. 4 Energy. Whole battlefield enemy squad Cohesion -3.
String Barrierstance2co-04-07-18puppeteerand puppet between zone to "despair net" — that
War of Stringsaptitudeco-04-07-18combat start when puppet 1 unit deploy, puppeteer Energy with control
String Formationtactic:stancesquad command cost+1co-04-07-18The puppeteer "assist-controls" squad members with strings.
Forced exit from Core Zonecommon4co-03-04check without confirmed exit
Core Zone forced Breakthroughcommon3co-05-04check required Core Zone enter
Drawing Into the Core ZoneKata3co-05-04forced movement stance negate
Enter the Core Zonesquad command2+1co-06-06Core Zone entry Cohesion -1
Demon of the Core Zoneaptitudeco-04-07-02Core Zone in Critical Expansion
Core Zone exit checkcommon2co-05-04Finesse or Physique check
Free entry into Core Zonecommon2co-03-046 classes other than ronin, shinobi, and esoteric monk
Deep DescentKata3co-04-07-22equipone Souls's dan 3 class trait 1 item use possible.
judgmentKata5co-07-03mindset forced switch
Enma no Kama — "Judgment of Enma"Kata4co-07-02Three Ways and Six Hearts reveal
judgmentKata3co-08-022 Wounds
Hand of Judgmenttechnique3co-08-022 Wounds + forcedcheck
Judge's Eyeaptitudeco-07-03Three Ways and Six Hearts Perception
Ambush from Ten SidesKata2co-04-07-09secretly deploy 2 allied units. Reveal on the scholar's breath.
Jumonji FormationLicensed/stance2co-04-04Jumonjiyari only. maintain during check technique to +2 +
Cross Thrusttechnique2co-07-01standard thrust
Twin-Blade DanceKata4co-04-07-25Attack 2 enemies simultaneously in the same zone with two tantos.
Twin Shottechnique3co-07-012 unit simultaneous shot
ssitgim-gutupkeepco-04-07-06epic ritual

#

NameTypeEnergySourceSummary
Gaki TransformationKata5co-04-07-233 round for complete yoma transformation. body size 2 stage increase, attack +4
gakiKingRenown Titleco-04-07-23Predation infinite restore
arhat sutrastanceco-04-07-05maintain during yoma attack negate
Ame-no-Murakumo Orochi SeveranceKata4co-07-03many-headed yoma simultaneouscheck
Amida descentKataco-04-07-06zone everyone Wounds 1 restore
Amida Defensive Formationtactic:stancesquad command cost+1co-04-07-06the Pure Land monk must be in the same zone; squad gains rout immunity
Amida's Shieldaptitudeco-04-07-06same-zone allied squads do not rout even at Cohesion 0
Amida ManifestKata5co-04-07-06all allies recover 2 Wounds + recover all Cohesion.
Asuraaptitudeco-04-07-05Core Zone within one breath limit +2.
Asura Kingaptitudeco-04-07-20humancastle 3 or lowerone when: attack +5, Defense +3
Ninth Tailtechniqueautomaticco-08-02d100 01~30 negate
Nightmare Projectiontechniqueco-08-022 Wounds
mist callingtechnique1co-08-02ranged -3 mist
Alhambra lamp masterworktechnique2co-07-04thousand item Light
GanryuKata4co-07-034 Wounds two-handed
Ganryusecret art/Kata3co-04-04two-handed's Blade with simultaneous strike. 2d10+Courage+Swordsmanship+3 >= Defense.
Assassinationtechnique2co-07-013 Wounds Infiltration only
Assassin's Eyeaptitudeco-04-07-03all attack target Defense -2
Ambush StrikeLicensed/aptitudeco-04-09-02Infiltration state in first attack when automatic Critical Hit
Black Market Networkaptitudeco-04-07-31Outside combat, can gather information in any city for 1 gold coin.
Night PassageKata3co-07-022 Wounds immediately Infiltration
Crushtechniqueco-08-021 Wounds
Yamabushi Authorityaptitudeco-04-07-07Austerity bonuses are multiplied by 2. Austerity 1 = +4, Austerity 2 = +8.
Wild Sensesaptitudeco-04-07-14yoma detection automatically succeeds. Immune to ambush.
beast senseaptitudeco-04-07-03Perception +3
Beast Chargetactic:Kata1co-07-20Mental Save forced movement
Bestial Chargetactic:Katasquad command cost+1co-04-07-14wildlander charges with the squad in the same zone using unarmed/makiri attacks.
Field Forgeupkeepco-04-07-11at the lull: ally 1 under the name weapon "masterwork"with temporary enhance.
Field MedicineKata3co-04-07-32Recover 3 Wounds for 1 ally. On successful Medicine check, recover 5.
Field Maintenance Posttactic:stancesquad command cost+1co-04-07-11deploy the squad as a maintenance base.
Field CookingLicensed/upkeepco-04-09-04camping when additional Wounds 1 restore. food shortage penalty 1 stage ignore
Weak Point AnalysisKata2co-04-07-09enemy 1 unit Defense combat end until permanent -2
Weakness Analysisaptitudeco-07-02Defense -4 weakness identify
Weak-Point SnipeKata3co-04-07-30weakness readidentified yoma to about 2d10+Wisdom+Finesse >= Defense, [Pierce 3].
Weak Ground DesignationKata2co-04-07-08target zone "ring finger"with: that zone all unit Defense -1
Herbalism first aidupkeepco-04-09-04support lull recovery
Two-Handed Occupationaptitudeco-07-03weapon not possible
Two EdgesKata4co-07-02defense technique Pierce 3 Wounds
both sides stance simultaneousaptitudeco-04-07-05stance 2 item simultaneous maintain
Shoulder Catchtechniqueco-07-20armor negate hit
notetechniqueco-08-02Roar [upkeep]: At lull, adjacent-zone squad Cohesion -1.
Fish-Scale Formationtactic:stancesquad command costco-04-07-09squad automatically succeeds on Breakthrough, then immediately makes a squad attack
Chain of KarmaKata6co-04-07-23temporarily use class trait of a Predation target
Hegemony of Karmaaptitudeco-04-07-15uses = Fate modifier x2. double make when ±2 adjust possible
Karmic Fire SummoningKata5co-04-07-27Detonate absorbed faith energy as karmic fire in your zone + adjacent zones.
Ebisuya's HandKata3co-04-07-31Spend 10 gold coins. Call up the finest goods of the Sakai black market.
Enma-doji judgment handtechnique3co-08-022 Wounds Three Ways and Six Hearts forced
Enma Doji Reincarnationtechnique6co-08-02instant kill Physique>=18 exclude
Enma Doji Hellfiretechnique4co-08-02Everyone in same zone 3 Wounds.
six voiceaptitudeco-07-0320% position exposure
foxfire StormKata6co-07-03defense negation
fox's tradeKata0co-07-03information request
Fox Dreamaptitudeco-07-03rest temptation
fox's temptationaptitudeco-07-03yoko Negotiation forced
Fox Erosionaptitudeco-07-035% dream temptation
Ruyi Jingu Bang — Sun Wukong's Staff Masterworktechnique3co-07-04[Masterwork] Ten Thousand-Jun Strike
Ruyi Jingu Bang — Sun Wukong's Staff Curseaptitudeco-07-04yoma weapon
Ruyi Jingu Bang — Sun Wukong's Staff Blessingaptitudeco-07-04Blessing [Aptitude]: As-You-Will Freedom — Freely change size/weight.
Ruyi Jingu Bang — Sun Wukong's Staff DevotionKata6co-07-04[Devotion] Seventy-Two Transformations
Backflow Regenerationaptitudeco-04-07-23Predation when Wounds restore +1 additional. incapacitated state inalso
Relay-Horse Breakthroughsecret art/Kata2co-04-09-03ignore 1 stage of first-move Wisdom/Kata penalty
Reverse-Engineered BarrierKata3co-04-07-30Spend 1 part.
Reverse-Grip Cuttechnique1co-07-01Infiltration maintain
Cut the Countercurrentsecret art/Kata2co-04-09-03for 2 Energy, move 1 ship or raft you ride to an adjacent zone
Relay-Horse ChangeLicensed/aptitudeco-04-09-03no extra Energy for mounting, dismounting, or handing off a horse
Alchemist Flask Masterworktechnique2co-07-04[Masterwork] Sip of Elixir
Smoke ScreenKata1co-04-07-03ranged attacks in the zone automatically fail for 1 round.
Smoke Shelltechnique2co-07-01ranged attack not possible
Repeating GunKata4co-04-07-132 consecutive shots without loading.
Rapid Firetechnique3co-07-01[Pierce all] neardistance
Continuous Cutstechnique1co-07-01lowEnergy combo
Chain Breakthroughcommon3co-05-03Rear Zone Breakthrough compensation
chain bombardmenttechnique5co-07-01adjacent 2 zone
Chain Slashaptitudeco-04-07-02enemy handle when that breath Energy +1
Chain Bombardmenttactic:Kata2co-07-20continuous firepower
State of Nirvanaaptitudeco-04-07-06lull until hold out Wounds 1 revive
Nirvanic StillnessKataco-04-07-24voluntary nyujo purification
Nirvanic StillnessKataallco-04-07-24Kaibutsu declares voluntary nyujo; Wounds become 0 and it attains release
Nirvanic StillnessKata0co-04-07-05Wounds 0 even if revive: Wounds all restore. 1 round
Gale StrikeKata3co-04-07-28range 2 zone. 2d10+Finesse+feng shui >= Defense. 2 Wounds +
NembutsuKata1co-04-07-061 squad in the same zone gains Cohesion +1.
Nembutsu ChargeKatavariableco-07-15simultaneousshot Cohesion -1
Nembutsu SealKataco-07-02yoma permanent Seal
Nembutsu Healingupkeepco-04-07-06lull Wounds 1 restore
Spirit Realm resonanceaptitudeco-07-03Spirit Realm Perception
Open Spirit Realm GateKata5co-04-07-26Spirit Realm's gate open, seed of Izanami 1 unit Summon
Spirit Realm returnKata4co-04-07-26Spirit Realm move yoma negate
Spirit Realm Clawtechniqueco-08-021 Wounds [Incorporeal]
Spirit Realm ConnectionKata3co-04-07-33Spirit Realm's information query. GM to question 2 item. combat outside use
Spirit Realm PassageKata2co-04-07-26own zone to Spirit Realm rift create. Konryu Fragment 1~3 unit immediately appear.
heroic spirit inertiaaptitudeco-04-08-22check failure reroll
Spirit Current Releasetechnique3co-08-022 Wounds [Incorporeal]
spirit vein resonanceaptitudeco-07-03spirit vein Perception
Leyline Dependencyaptitudeco-07-03checks -2
Spirit Vein Manipulationtechnique3co-08-02spirit vein Bowproperty/corruption
spirit vein ManipulationKata4co-07-03Activate spirit veins across the battlefield.
Spirit-Vein Sprintaptitudeco-04-07-28When you move through a spirit-vein zone, fully recover Energy.
Shadow BindKata2co-07-02bind 2 round Infiltration
Spirit Sightsecret art/aptitudeco-04-09-04Outside Zone zone's yoma presence automatic Perception.
Heroic ReturnKataWounds halfco-04-07-33For 1 breath, all attributes +3 and critical range +3 on all checks.
Spirit General DescentKata5co-04-07-22Equip a powerful Elite-grade or higher soul.
Spiritual Reflectionaptitudeco-04-07-24When a spell/curse technique hits the Kaibutsu, it is automatically reflected: the caster is hit by the same effect.
Spirit-Body Reinforcementaptitudeco-04-07-33While possessing the unique sacred object, Wounds +2 and Energy +1.
Spirit-Body Reinforcement IIaptitudeco-04-07-33Defense +2, and change Core Zone entry to free entry.
Spirit Body Barriertechniquereserve 1/improvise 2co-08-02Incorporeal: physical 50% negation(see defense above).
Spirit Bullettechnique3co-07-02[Incorporeal].
Souls returnKataco-07-02Wounds 1 revive
Soul Conversationaptitudeco-04-07-22Conversation with souls deepens.
Soul HarvestKata3co-07-02[Incorporeal]; absorb souls
Soul TransplantKata3co-04-07-183 round puppet Lord-grade statswith action
Soul BindingKata3co-04-07-26target 1 unit to Presence opposition.
Perpetual Engineupkeep + aptitudeco-04-07-17each lull Wounds 1 automatic restore, Energy +2
Soul DevouringKata4co-04-07-23incorporeal unitalso Predation possible. Predation when Wounds +2
Eye of Prophecyaptitudeco-04-07-04know 1 enemy action in advance when that enemy takes a breath.
onipowerKata5co-07-024 Wounds [Pierce 4] instant kill
oniKing AwakeningKata5co-07-03oni transformation 3 round
Oni King Defensetechniquereserve 2/improvise 3co-08-02damage -2
oni's striketechnique5co-08-023 Wounds [Pierce 3]
Oni Regenerationaptitudeco-04-07-20Automatically recover 1 Wound each lull. The oni core repairs the body.
Oni Coreaptitudeco-04-07-20attack +2, Wounds +2, fear immunity, humanity tracking
oni's Poweraptitudeco-07-03attribute increase
oni transformationaptitudeco-07-0320% mutation
Orochi SeveranceKata4co-07-03many-headed simultaneous check
Five RingsKata6co-07-0310 Wounds 5 combo strike
Five-Direction WardKata6co-07-03Barrier create
Five-Direction Wardtactic:stancesquad command cost+2co-04-07-04deploy the squad in five phases; add a weak barrier to every zone
Five-Phase Resonanceaptitudeco-04-07-04always know enemy units in adjacent zones.
Jade Plaque — Jade of Xuande Masterworktechnique2co-07-04Xuande
Jade Plaque — Jade of Xuande Curseaptitudeco-07-04Confucianism weight
Jade Plaque — Jade of Xuande Blessingaptitudeco-07-04purgatory calm
Jade Plaque — Jade of Xuande DevotionKata5co-07-04[Devotion] Jade Essence
jade tablet XuandeKata2co-07-04zone squad Cohesion +2
Om Mantra Talisman Masterworktechnique2co-07-04om mantra
Om Mantra Talisman Curseaptitudeco-07-04foreign mantra
Om Mantra Talisman Blessingaptitudeco-07-04om vibration
Om Mantra Talisman DevotionKata5co-07-04[Devotion] Cosmic Vibration
Perfect TransformationKata3co-07-03NPC Transformation
Complete Awakeningaptitudeco-04-07-15halfTransformation 2 round lastswith enhance. Critical Expansion
Complete Mechanizationaptitudeco-04-07-29Human parts reach 0%.
Complete DissectionKata5co-04-07-30yoma dissection check
Royal Sai Masterworktechnique1co-07-04[Masterwork] Double-Sai Block
Royal RebirthKata4co-07-03revive + Disable
Law of Rebirthupkeepco-04-07-06+5 to the post-death check of 1 incapacitated ally.
Flank Zone Ambushtactic:Kata1co-07-20enemy Rear Zone Surprise Attack
Outside Zone Entrysecret art/Kataco-04-09-03shinobi besides Outside Zone zone entry/exit possible
Enter the Outside Zonecommon0~2co-03-04shinobi 0, Master 2
Yoma Qi Absorptionaptitudeco-04-07-15whenever you defeat a yoma, recover 1 Wound + Fate Intervention +1 use
yoma NegotiationKataco-03-092d10+Presence+Negotiation ≥ 17
Grand System of Yomaaptitudeco-04-07-30Yorijin's research reaches completion.
Yoma FascinationKata3co-04-07-12yoma Elite 1 round action not possible
Yoma Eyesaptitudeco-04-07-15all Infiltration/Disguise/illusion automatic read. yoma's weakness read.
Yoma Shieldtactic:aptitudeco-04-07-15when the hanyo is in the same zone, the squad is immune to yoma mental attacks (fear/fascination).
Yoma Roartactic:Katasquad command cost+1co-04-07-15can activate only while the hanyo is transformed.
Yoma Bloodaptitudeco-04-07-15lull Wounds 1 restore, yoma Perception automatic, Negotiation +2, Core Zone freely
Yoma DominationKataco-04-07-15yoma Elite 2 round defection
Yoma ChimeraKata4co-04-07-30spend 3 parts; synthesize and summon 1 artificial yoma during combat
Yoma Analysisaptitudeco-04-07-30automatically read yoma weaknesses and stats; share with allies for 1 Energy
FortificationKata + stance3 + release 2co-04-07-17become a zone; allies Defense +4, enemy movement +2 Energy, Domination +5
Yoma Sense of Smellaptitudeco-04-07-23radius 3 zone within's incapacitated unit/injury unit automatic Perception.
Build FortificationKata3co-04-07-13zone Fortification: Defense+2, enemy move+2 Energy
Fortress ModeKata4co-04-07-29fortify for 3 rounds; cannot move, Defense +6, all shooting weapon ranges +1
Yojutsutechnique2co-08-02check -3
Bewitching Bladeaptitudeco-04-07-25When attacking with a tanto, you can use Presence for the attack check instead of Courage.
Dragon-Scale DefenseKatareserve 1/improvise 2co-07-03When hit, Defense +4.
Dragon-Scale Defensetechniquereserve 1/improvise 2co-08-02Defense +3.
Hire MercenariesKata0co-04-07-100 Energy, gold 2 spend. Minion squad 1 item immediately Summon
Mercenary Company ContractKata3co-04-07-31gold 8 spend. Veterangrade mercenary 1 unit hire. combat
Mercenary Striketactic:Katasquad+2co-06-06standard attack
dragon's thirstaptitudeco-07-03after combat -1
Dragon Point ActivationKata2co-04-07-08target zone "dragon blood"with: ally attack technique +2, lull
Uchigatana Flashtechnique3co-07-01automatic counterattack
Fate Interventioncommonco-03-012d10 after ±1
Grudge BarrierKata2co-04-07-27Create a barrier of grudge in your zone.
Net of Grudgesstance3co-04-07-26maintain during own zone "grudge Domain" — all spiritual
onryo's speartechnique2co-08-021 Wounds [Incorporeal]
origin severed headKata3co-07-02incapacitated when Mental Save
Far Sightsecret art/aptitudeco-04-09-02Far Sight — can shoot at 2-zone distance
resentment roartechniqueautomaticco-08-02Mental Save
Sword of Grudgetechnique2co-08-021 Wounds [Incorporeal]
Spear of Grudgetechnique2co-08-021 Wounds [Incorporeal]
Wave of GrudgeKata3co-04-07-27radius 2 zone to Fear wave. all enemy 2d10+Presence vs
world-devaaptitudeco-04-07-12restore target 2 unit
crisis Perceptionaptitudeco-04-07-02Surprise Attack immunity
Crisis Managementaptitudeco-04-07-32ally Wounds 0 becomes when response possible. immediately Energy transfer +
IntimidationKataco-03-092d10+Courage+Intimidation
DignityLicensed/aptitudeco-04-09-07Licensed [aptitude] Dignity: your Domination aura total +1.
Disguised PuppetKata2co-04-07-18Change the puppet's appearance to that of an allied Lord/Elite.
Intimidating Firetechnique3co-07-01Cohesion -2
Skirmish Ordertactic:Katasquad command cost+1co-04-07-02the squad appears in the enemy Rear Zone by passing through the Flank Zone.
Flowing Retreatsecret art/aptitudeco-04-09-03Flowing Retreat [aptitude] — Core exit automatically succeeds
Rumor-Mongeringsecret art/Kata3co-04-09-05enemy squad Cohesion -2 + shake
Six Paths SalvationKata5co-07-03everyone restore
Excerpts from the Six Secret Teachings and Three Strategiestacticco-07-20Domination x1.5
ReincarnationKata6co-08-02instant kill technique
Stealth movementcommon3co-03-04move+Infiltration maintain
Scatter SilverLicensed/Kataco-04-09-05gold spend when enemy zone Domination -2
Yin-Yang ReversalKata3co-04-07-04swap allied and enemy Domination in the zone.
Emergency SuturingLicensed/Kata2co-04-09-06during combat, restore 1 Wound to an adjacent ally for 2 Energy
Emergency Medicinetactic:upkeepco-06-06incapacitated return
Emergency TreatmentKata2co-04-07-121 ally in the same zone recovers 1 Wound.
Pseudo-Emotionaptitudeco-04-07-17autonomous automaton gains Appraisal; Fate modifier becomes original
Bound by Righteousnessaptitudeco-07-03cowardly tactics unavailable
Righteous Stratagemaptitudeco-07-03squad action read
Righteous DeploymentKata5co-07-03Battlefield redeployment.
Yitian Sword — Cao Cao's Treasure Sword Masterworktechnique3co-07-04[Masterwork] Yitian Single Cut
Foreign DesignLicensed/aptitude2co-04-04[aptitude] Foreign Design: teppo range extends to 3 zones.
Foreign Armoraptitudeco-04-07-13special light armor unlock. Defense 13, Energy penalty none
Foreign Gunpowderaptitudeco-04-07-13teppo shot when Defense complete ignore, fixed Target Number 11
Foreigner's Affinity [aptitude] — class automaticaptitudeco-04-07-13European foreign land sacred object automatic understanding, other culture Adaptation efficiency 2 times, foreign land documents modifier
Inari DescentKata5co-07-03Shinto fox Summon
Two-Sword Styleaptitudeco-04-07-02two weapon one breath use
Two-Sword Combinationtechnique3co-07-01double attack 2 Wounds
Bite Downtechnique2co-08-022 Wounds
UtopiaKata5co-04-07-08zone 1 item "sanctuary"with: ally Wounds restore +2
IyomanteKata2co-04-07-14battle cry.
Dual Descentaptitudeco-04-07-22two Souls dan 1 trait same breath use
Double Barricadeaptitudeco-04-07-11barricade Durability 5 with enhance. move additional +3 Energy
double threadKata3co-04-07-18two personKata simultaneous control
Niten Ichi-ryuLicensed/aptitudeco-04-04main weapon+off weapon technique simultaneous use
Master of Retreataptitudeco-04-07-02exempt 1 pursuit check when retreating from the battlefield.
Natural PhilosophyKata2co-07-02scholar 3 Wounds Wisdom basis
Human Completionaptitudeco-04-07-34mortal world Adaptation absence complete Disable. Negotiation penalty 0
Human Weaponaptitudeco-04-07-05barehanded attack Energy 0. hit when 1 Wounds guarantee
Body of Enduranceaptitudeco-04-07-07overload resistance +3
Mudra: Fudo Myoostance2co-04-07-05while maintained, Defense +3 against all hits.
Mudra Striketechnique2co-07-01Seal technique 1 item
Human OfferingKata1co-04-07-07Austerity 3 after remaining attack automatic Critical Hit
Human TraffickingKata2co-04-07-31enemy Minion/Rabble squad Bribery
Human-God Unionaptitudeco-04-07-16the arahitogami approaches a "complete god." Faith maximum increases to 15. Faith loss amount halved (round normally).
Human Flesh DistributionKata3co-04-07-23Predation after own Wounds adjacent zone ally 1 unit to deliver.
Puppet Squadtactic:aptitudeco-04-07-18Assign 1 puppet to a squad. Squad Wounds +1, Defense +1.
Puppeteer's Secretaptitudeco-04-07-18puppet Breakto the one backflow
Kiai RebukeKata1co-04-07-01all allied squads, including adjacent zones, gain Cohesion +1.
One-Hit Killaptitudeco-04-07-03Surprise Attack first strike: Wounds unrelated instant kill
Declare DuelKata2co-04-07-01designate 1 enemy Lord/Elite in the same zone.
Single-Stroke Cleavetechnique4co-07-012 Wounds Critical Hit 3 Wounds
Mounted CleaveKata4co-07-02mounted 3 Wounds instant kill
One FlashKata4co-04-07-02annihilate all enemy Minions in the zone + 2 Wounds to Elites/Lords.
First Swordsecret art/aptitudeco-04-04[aptitude] First Sword: the first attack of the first breath of the round is an automatic Critical Hit. Later attacks are normal.
Volleytechnique2co-07-01squad only
simultaneous shotsquad command2co-06-06area attack check
Volley Fire Enhancementtactic:Kataco-07-20bow squad hit increase
One Spear Pierces HeavenLicensed/aptitudeco-04-04yari directthrust range 2
Deepened Absorptionaptitudeco-04-07-24Exorcism with caused by Wounds decrease -1 in -0.5 with decrease
Leaf Illusiontechniqueco-08-02move +1 Energy

#

NameTypeEnergySourceSummary
Self-RepairKata2co-04-07-29Recover 3 Wounds for yourself. Use instead of medicine/faith healing.
Self-RepairKataco-04-07-17Spend 3 Energy to recover 1 Wound by itself. No artisan required.
Self-Executiontechnique1co-07-01self 2 Wounds
Purple-Gold Red Gourd — Soul-Absorbing Gourd Masterworktechnique3co-07-04[Masterwork] Named Absorption
Purple-Gold Red Gourd Souls absorbKataco-07-04namewith absorb
Purple-Gold Red Gourd — Soul-Absorbing Gourd Curseaptitudeco-07-04name weight
Purple-Gold Red Gourd — Soul-Absorbing Gourd Blessingaptitudeco-07-04gourd absorb
Purple-Gold Red Gourd — Soul-Absorbing Gourd DevotionKata6co-07-04Souls absorb
Self-Parasitismaptitudeco-04-07-21incapacitated after Wounds 3 revive
Automatic Barrieraptitudeco-04-07-24Barrier inside [Incorporeal] response Exorcism +1 stage
Automatic Defense Protocoltactic:stancesquad command costco-04-07-17The squad imitates the autonomous automaton's defense pattern. Squad Defense +1.
Shaft Blocktechniquereserve 1/improvise 2co-07-15round 1 time defense
Hand of CompassionKata2co-04-07-061 adjacent ally recovers 1 Wound.
Merciful StrikeKata3co-07-03death prevent
Declare stancecommonvariableco-03-04varies by stance
Release stancecommon0co-03-04Releasing a stance (free action)
self linkageaptitudeco-04-07-32comrade linkage Cohesion +2
Self-Destruct PuppetKata1co-04-07-18Detonate the puppet. All enemies in the same zone take 1 Wound.
Self-Destruct ProtocolKataallEnergyco-04-07-29Convert all remaining Energy into explosion damage.
Lingering Poison Circulationsecret art/aptitudeco-04-09-06Lingering Poison Circulation [aptitude] — inflict ongoing poison damage
Hidden Deploymenttactic:stancesquad command costco-04-07-03deploy the squad in infiltration; detected with Perception >= 13
Maintain Infiltrationtactic:aptitudeco-07-20Infiltration penalty remove
Grappletechnique2co-07-01bind 1 round
Long-Shaft Handlingsecret art/aptitudeco-04-09-02Long-Shaft Handling — yari Energy 2→1
barriercommonco-05-05zone between move +2 Energy
Zhangba Snake Spear — Zhang Fei's Serpent Spear Masterworktechnique4co-07-04[Masterwork] One Roar, Ten Thousand Voices
financial world's KingRenown Titleco-04-07-10enemy supply permanent block
Zaibatsuaptitudeco-04-07-10gain 5 gold automatically each lull; maintain the 20-gold combat cap
regenerationtechniqueco-08-02lull +1 restore
Regeneration Rampageaptitudeco-04-07-15Wounds 0 becomesif automatic trigger: immediately Wounds 3 with revive +
Reloadupkeep2~3co-07-01shot repair
Rechargestanceco-07-02lull automatic charge
Snipingaptitudeco-04-07-132 zone distance teppo shot. hit +1
Cursetechnique3co-08-02No damage.
CurseKata2co-04-07-041 enemy within 2 zones takes -3 to its next check.
CurseLicensed/Kata2co-04-04[Kata] Curse: 2 Energy, 1/round.
Curse Insect Servitudeaptitudeco-04-07-21command 1 curse insect; while parasitizing, target Wounds -1 each round
Curse Spreadsecret art/techniqueco-04-09-06Sorcery attack area 2 zone + Critical Hit when target Curse
Strategic Extremitystance4co-04-07-32While maintained: all allies in the same zone gain attack +2 and Defense +1.
Wounds loss defensetechniquereserveco-07-01defense reduction
Warrior's SoulKata3co-04-07-22samurai/wildlander/esoteric monk Souls equip when special effect
Previous-Life Technique Reenactmentaptitudeco-04-07-33borrow 1 base-class trait at dan 3; Energy restriction applies
Memory of a Previous Lifeaptitudeco-04-07-33unique sacred object Designation, that sacred object's understanding condition automatic achieve
Previous-Life Releasestance4co-04-07-33While maintained: attack +3, core attribute checks +2.
Legend Completionaptitudeco-04-07-33Complete the unique sacred object's legend in this age.
Tacticianaptitudeco-04-07-13Wisdom+2 treat as. Rear Zone in before zone shot
Tactical DirectionKata1co-04-07-091 ally's next attack technique gains +3.
Prayer for Victoryaptitudeco-07-03combat start Energy +1
War God descentKata6co-07-03attribute increase
War Divine Blessingaptitudeco-07-03Blessing [Aptitude]: War God's Protection — At battle start, all allies' initiative modifier +2 (first breath only).
Loss of Fighting Spiritsecret art/Kata3co-04-09-05enemy to an Elite Loss of Fighting Spirit grant
Electromagnetic BarrierKata2co-04-07-29zone ally Defense +2
Battlefield Songtactic:Katasquad command costco-04-07-12war song; same-zone squad's next attack +1 and Cohesion +1
Battlefield Dance-Songtactic:Katasquadco-04-07-12squad attack +1 and Cohesion +1
Battlefield AuctionKata2co-04-07-31spend 5 gold; auction battlefield loot and immediately equip an ally
Battlefield Trading Posttactic:stancesquad command cost+1co-04-07-10deploy a squad in the Rear Zone as a "trading post." Each lull, income Gold +1. All allies can replenish consumables (gold cost).
Battlefield MerchantKataco-04-07-10provide an ally with immediate equipment exchange.
Battlefield Surgerysecret art/aptitudeco-04-04at lull, treatment gains +1 Wound bonus; additionally combat
Demon of the Battlefieldaptitudeco-04-07-01recover 2 Energy when you finish an enemy.
Flower of the Battlefieldupkeepco-04-07-12lull ally Wounds 1 restore
Flower of the Battlefieldaptitudeco-04-07-25The effect range of Blood Dance stacks expands to all zones.
Brain of the Battlefieldaptitudeco-04-07-09at the start of each round, gain 2 extra Energy for the scholar only (cannot carry over).
Battlefield Divaaptitudeco-04-07-12during lull, Battlefield Flower restores 2 Wounds and targets 2 units
King of the Battlefieldaptitudeco-04-07-23own zone to corpse 3 unit or higher is present when, that
④ Retreatcommon3co-03-06Flank Zone/Rear Zone in battlefield outside
Battlefield AdaptationKata1co-04-07-33this combat in witnessed enemy trait 1 item imitation. check -2.
Battlefield Viewsecret art/upkeepco-04-09-04all enemy deploy reveal + GM to first action axis 1 item question possible
Battlefield Treatmenttactic:Katasquad+2co-06-06restore 1 Wound to an ally
Battlefield ControlKata4co-04-07-32same zone ally everyone's next check +2. squad Cohesion +1.
War Economyaptitudeco-04-07-10when an enemy Minion is defeated, gain Gold 1.
War MachineKata5co-04-07-11GreatKata Karakuri deploy. Elite-grade. fixed shot. Poison/Fear immunity
War's thirstaptitudeco-07-03noncombat -2
Sense of Waraptitudeco-04-07-20Core Zone freely enter/exit. Core Zone in attack +1 additional.
War BondsKata0co-04-07-100 Energy, gold 5 spend. ally everyone Energy +3
War Profiteeringaptitudeco-04-07-31Gain gold coins +3 whenever an enemy becomes incapacitated (loot recovery).
Read the OmenLicensed/upkeepco-04-09-06combat start before GM enemy tactic hint 1 item reveal
Advancesquad command2co-06-06adjacent zone move
Combat Recordaptitudeco-04-07-17Record the patterns of every enemy fought during combat.
Combat Adaptationaptitudeco-04-07-32reduce combat penalties; among Courage/Finesse/Physique -1 penalties
Combat Adaptationaptitudeco-04-07-34human target attack penalty Disable. weapon masteryVeteranalso +1.
Sweep the Battle SituationLicensed/upkeepco-04-09-04combat start before enemy deploy 1 zone reveal
absolute CharmKata5co-08-02battlefield defection
Mortal Striketechnique2co-07-02Infiltration only 3 Wounds
Blink DescentKata3co-04-07-16Faith 3, double descent
Precision DisassemblyLicensed/aptitudeco-04-09-04Precision Disassembly [aptitude] — trap disable automatically succeeds
Information Networkaptitudeco-04-07-03reveal information on all enemy units.
Information WarfareKata3co-04-07-32enemy 1 unit's weakness Analysis. success when that against enemies against
Seated Archery MethodLicensed/stance2co-04-04maintain during all Archery technique +3. move not possible
PurificationKataco-04-07-16Faith 1 spend. 2 Energy. same zone's all debuff Disable.
Purifying TouchKata2co-04-07-34adjacent zone include purification. yoma 1 unit to 2d10+Wisdom+Exorcism >= Defense
Zhuge Kongmingaptitudeco-04-07-09at combat start, the scholar freely decides count order.
altar seizure battlecommonco-05-05Core Zone hasKata 2
Suppressive Firetechnique3co-07-01move +2 Energy
Shikigami and Puppet Control Actions (Common Rule)Kata0co-06-00one round 2 time cap
Organized Retreattactic:Kataco-07-20no Cohesion loss on retreat
Existence (Konryu)techniqueco-08-02Spirit Realm Being
Sake Miasmatechnique3co-08-02check -3
Fists — unarmed combattechnique1co-07-01basic strike
Killing CurseKata3co-04-07-04ranged 2d10+Wisdom >= Defense. 2 Wounds
Curse-BurnKata3co-04-07-20during combat Wounds 1 restore
Sake BreakKata4co-07-02oni 4 Wounds art mitigate
death's scentaptitudeco-07-03NPC Negotiation -2
death's callingaptitudeco-07-03after combat -1
Breath of Deathtechnique3co-08-021 Wounds + Poison
Bamboo-Spear Chargetactic:Katasquad+2co-06-06weak, low-cost attack
Bamboo-Spear Formationstanceco-07-15spear wall substitute Domination+1
Bamboo Spear Thrusttechnique2co-07-152d10+Courage 1 Wounds
Improvised Yoma ToolKata3co-04-07-30Spend a "dissection part" to craft a yoma tool during combat.
Sokushinjobutsuaptitudeco-04-07-24Wounds can decrease only through exorcism
SokushinbutsuKata0co-04-07-07Wounds 0. round during automatic success
Sokushinjobutsu Completeaptitudeco-04-07-24Holy Fire expands to the entire battlefield; only exorcism is effective
multiplytechniqueco-08-02recreate
Leader's WordsKata3co-04-07-32Negotiation/Presence check.
Earth-Vein Resonanceaptitudeco-04-07-08know the Domination values of all battlefield zones exactly.
Twist Earth VeinsKata2co-04-07-08target zone's maximum Domination limit -3
Earth-Vein Formationtactic:stancesquad command cost+1co-04-07-08activate spirit veins in the squad's zone.
WisdomVein explosionKata5co-04-07-08zone everyone 2 Wounds
Ground SubsidenceKata3co-04-07-08target zone: move +1 Energy, Domination bonus all negate.
Cut the Lay of the Landsecret art/upkeepco-04-09-04zone additional/delete or link change proposal 1 time
Hellfiretechnique4co-08-023 Wounds
Jizo's Mercyaptitudeco-07-03healing +3
earthquakeKata5co-08-02battlefield forced movement
Terrain-Conversion Formationtactic:Katasquad command cost+2co-04-07-08add or remove 1 gimmick in the squad's zone.
Point Out TerrainLicensed/upkeepco-04-09-04combat start when GM to zone Transformation 1 time proposal possible
Wisdom's melodyaptitudeco-07-03Wisdom check +2
Instinctive ShotLicensed/aptitudeco-04-04Archery attack technique to Courage instead Fate use possible
Direct Shottechnique2co-07-01[Pierce all] 1 Wounds
Straight Stabtechnique2co-07-01weak Pierce 1 Wounds
Straight Thrusttechnique2co-07-01range adjacent Front Zone
Formation MethodKata2co-04-07-091 allied squad's Domination contribution x2 (that round).
mantra Great SealKata5co-07-03yoma permanent Seal
Build Positiontactic:Katasquad command costco-04-07-11build an improvised barricade in the squad's current zone. Durability 3
RequiemKata2co-04-07-12yoma only. adjacent zone yoma everyone attack technique -2.
Requiem Dancetactic:Katasquad command cost+1co-04-07-12return 1 incapacitated squad to the battlefield at Cohesion 2; members are halved
Mud Grappletechniqueco-08-02move +2 Energy
Sprintcommon3co-03-04move + next technique +1
Galeaptitudeco-04-07-02+2 when attacking immediately after movement.
Galeaptitudeco-04-07-28move Energy -1. all ground move 1 Energy
Gale StepLicensed/Kataco-04-09-03move Energy 2→1
Thrusttechnique1co-07-01standard thrust

#

NameTypeEnergySourceSummary
Zanbato — horse-cuttertechnique3co-07-01mounted target +1 Wounds
spear wallstance2co-07-01Domination +3~4 move not possible
Spear FormationLicensed/aptitudeco-04-09-02Spear Formation — Front Zone control +1 additional
thousand threadsaptitudeco-04-07-18always-on Perception
Myriad Machines and Formsaptitudeco-04-07-18puppet 3 unit simultaneous operation. one breath to maximum 2 unit control
Tennyo MelodyKata5co-07-03action not possible
Thousand-Year Yojutsutechnique3co-08-022 round defection heart change
Thousand-Year Arrowsecret art/Kata4co-04-04range unlimited. 2d10+Courage+Archery+4 >= Defense. 2 Wounds.
Thousand-Blade SeizureKata4co-07-02armed Disable immediately equipment
Thunderbolttechnique5co-07-02battlefield all enemy 1 Wounds
Heavenly Mandate RevisionKata6co-07-03die reroll
Astronomyaptitudeco-04-07-04onmyoji chooses the d100 environmental event.
Astronomical Observationsecret art/stance2co-04-04maintain during enemy everyone's next breath action in advance know
Celestial Readingaptitudeco-07-03enemy action reveal
Heavenly Punishment Proxytactic:Katasquad+2co-04-07-16enemy 2 Wounds instant kill
Heavenly SongKata3co-07-03All allies in the same zone gain next attack +3 + remove fear.
Heavenly Lightaptitudeco-04-07-34all attribute +1 after descent curve, yoma attack +1 Wounds, ringauthority 5
Natural Presenceaptitudeco-04-07-12Presence aura extends to adjacent zones; presence reaches the Front Zone
Heavenly Eyeaptitudeco-04-07-34Detection range 3 zones → 5 zones. Automatically sees through hidden/disguised yoma.
Peerless Under HeavenKata5co-07-03battlefield Storm
Seamless Garbsecret art/aptitudeco-04-09-03automatic advantage on first opposed Perception related to disguise
Genius Strategistaptitudeco-04-07-09up to 2 times/round, squad commands cost 0 Energy; Energy transfer can be split
Stroke of Geniusaptitudeco-07-03shikigami Energy -1
Amaterasu OmikamiKataco-04-07-161/combat. Spend Faith 5. 5 Energy.
Heaven-Earth-Humansecret art/Kata4co-04-04high-middle-low 3-hit chain; each is a check; if all 3 hit, additional 2 Wounds
Invincible Under Heavenaptitudeco-04-07-01Defense +3.
Merchant of the RealmKata0co-04-07-10negotiate war's end with enemy lord; on success, combat ends
Authority Under Heavenaptitudeco-07-03command Energy -1
Zaibatsu of the Realmaptitudeco-04-07-31gold cap Disable. each lull gold +5 automatic gain
First Under Heavenaptitudeco-04-07-12treated as Presence +3.
Rule the Realm by ArmsKata5co-07-03All allies + all squads gain +4 to attacks next round.
Iron-Armor PierceKata3co-07-02[Pierce 4]; handles heavy armor
Iron Walltechniqueautomaticco-08-02seal part of Defense
Iron Wall (Maeda)stanceco-07-02Defense +4 move not possible
Iron-Wall Defenseaptitude + Kata— + 0co-04-07-17screening stance, Defense +4; take a hit for same-zone ally at 0 Energy([Kata])
Ironwall Defenseaptitudeco-04-07-01while maintaining Immovable Formation, Defense +2.
Ironwall Formationtactic:stancesquad command costco-04-07-01as long as the samurai is in the same zone: squad Defense +2, cannot move.
Iron CrushKata5co-07-02[Pierce 5] + [Break], building Break
Iron Fortressaptitudeco-04-07-11zone containing the artisan: enemy Breakthrough Target Number +4.
Iron Monarchaptitudeco-04-07-29machine squad cap Disable.
Qinggang Sword — Zhao Yun's Sword Masterworktechnique4co-07-04[Masterwork] Alone on One Horse
Green Dragon Crescent Blade — Guandi's Sacred Weapon Masterworktechnique4co-07-04[Masterwork] Crescent Flash
Green Dragon Crescent Blade — Guandi's Sacred Weapon Curseaptitudeco-07-04control weight
Green Dragon Crescent Blade — Guandi's Sacred Weapon Blessingaptitudeco-07-04control 's
Green Dragon Crescent Blade — Guandi's Sacred Weapon DevotionKata6co-07-04[Devotion] Guandi Descends
Internal DetonationKata4co-04-07-21detonate parasitic cursed insect; target Wounds -4
Bayonet Chargetechnique2co-07-01A Nanban-style gun fitted with a blade.
Bayonet Breakthroughtechnique3co-07-01move+Charge
gun commandKata3co-07-03squad simultaneous command
Overall CommandKata1co-04-07-09command all allied squads simultaneously; 1 Energy regardless of squad count
Final DescentKataallco-04-07-22fully descend a powerful soul
Final Descent: Heroic SoulKataallco-04-07-22Fully descend the most powerful soul in the Soul Catalog.
Final StageKataallEnergyco-04-07-25Spend all remaining Energy for the final dance.
Last Standsecret art/aptitudeco-04-09-07danger check ordinary at difficulty automatic success. combat 1 time
Last Hunteraptitudeco-04-07-14Wounds 1 when: Energy +4, attack automatic hit
Pursuit Checkcommonco-03-062d10+Finesse opposition
pursuit lineKata2co-04-07-26target Mental Save
Goddess of PursuitRenown Titleco-04-07-26Presence-based hatred triggers; Cohesion -2
Pursuitaptitudeco-08-02Infiltration position Perception
BlessingKataco-04-07-16Faith 1 spend. 1 Energy. ally 1 unit's next check to +5
Insect Egg AmbushKata2co-04-07-21Install an insect egg trap in a designated zone.
Healing LightKataco-04-07-16Faith 2 spend. 2 Energy. same zone ally everyone Wounds 2
healing handKata2co-04-07-06adjacent Wounds 1 restore
healing DanceKata3co-04-07-12ally 1 unit Wounds 1 restore
Seven Toolsaptitudeco-04-08-22switch weapons each round
Seven-Star Sword Masterworktechnique3co-07-04[Masterwork] Seven-Star Strike
Seven-Star Sword Curseaptitudeco-07-04Curse [Aptitude]: Constellation Alignment — If it is not night, effects are halved.
Seven-Star Sword Blessingaptitudeco-07-04Northern Dipper Blessing
Seven-Star Sword DevotionKata6co-07-04[Devotion] Doumu Descends
Seven-Star Treasure Blade — Blade of Cao Cao's Failed Assassination Masterworktechnique2co-07-04[Masterwork] Star Assassin
Seven-Star StrikeKata3co-07-04yoma 3 Wounds Seal
Acupuncture and MoxibustionLicensed/Kata2co-04-04acupuncture and moxibustion on 1 ally; restore 2 Wounds + remove 1 condition
Domain of Silenceaptitudeco-04-07-27Constant: in your zone, all prayers/mantras/blessing words are nullified.
Erosiontechniqueco-08-021 Wounds + corruption

#

NameTypeEnergySourceSummary
Kama Cuttechnique2co-07-01No damage.
Kamuy DescentKata2co-04-07-14descend kamuy for 1 round; attack +3, Defense +3
Kamuy Barriertechniqueco-07-20ally Fear immunity
Kamuy's Blessingaptitudeco-04-07-14when not wearing armor, Defense = 10 + Physique + Courage (heavy-armor-grade defense bare-bodied).
Hand of Kamuyaptitudeco-04-07-14barehanded attack Energy 1, hit when shove or grapple, Core Zone freely
Kamuy's Howltactic:Katasquad command cost+1co-04-07-14wildlander kamuy calling roar. adjacent 2 zone until enemy
kamuy strikeKata3co-07-03yoma 4 Wounds
Karna's Kavacha (Karna's Golden Armor) — Surya's Armor Masterworktechnique2co-07-04golden radiance
Karna's Kavacha (Karna's Golden Armor) — Surya's Armor Curseaptitudeco-07-04child of Surya
Karna's Kavacha (Karna's Golden Armor) — Surya's Armor Blessingaptitudeco-07-04sun Blessing
Karna's Kavacha (Karna's Golden Armor) — Surya's Armor DevotionKata6co-07-04Karna's will
Back-Edge Blocktechniquereserve 1/improvise 2co-07-01enemy attack negate+penalty
Kali necklace masterworktechnique3co-07-04[Masterwork] Black Strike
Kali Necklace Curseaptitudeco-07-04blood thirst
Kali necklace Blessingaptitudeco-07-04rage Kali
Kali necklace DevotionKata6co-07-04[Devotion] Kali Descends
Scabbard Blocktechniquereserve 1/improvise 2co-07-01damage -1 minimum 0
Kodoku RitualKata5co-04-07-21pre-combat ritual; create enhanced kodoku from a jar, a Veteran-grade insect
Kunai Throwtechnique1co-07-01spend throw
KurikaraKata4co-07-03flame gimmick
Protection of KumanoKata3co-04-07-24Kaibutsu zone's ally everyone to Defense +3.
KumokiriKata3co-07-02yoma 3 Wounds + bind Disable

#

NameTypeEnergySourceSummary
Tatarigami god-slayingKata7co-04-07-27divine presence absolute damage
Eye of Tatariaptitudeco-04-07-27Accurately identify the target's Three Ways and Six Hearts state.
sun SummonKata6co-07-03darkness Disable
sun's archeraptitudeco-04-08-22check +3
Clockwork OverloadKata2co-04-07-17next 2 round start Energy maximum +4. end after Wounds 2 decrease
tengu judgmentKata5co-07-033 Wounds + judgment
Tengu Wingsaptitudeco-04-07-28flight 1 Energy, ranged hit taken d100 01~50 automatic evasion, high ground attack +2
Tengu JudgmentKata3co-04-07-28opposed check; loser takes 3 Wounds
Tengu Fan Striketechnique2co-08-021 Wounds
Tonbo-no-KamaeLicensed/Kata2co-04-04stance with blade overhead; first attack +5 bonus +
Tonfa — Handle of the Wind God Masterworktechnique2co-07-04[Masterwork] Tonfa Spin
Tonfa — Handle of the Wind God Curseaptitudeco-07-04softness path
Tonfa — Handle of the Wind God Blessingaptitudeco-07-04wind god breath
Tonfa Wind-God DevotionKataco-07-04forcedmove+1 Wounds
Tonfa — Handle of the Wind God DevotionKata5co-07-04wind god Dance
Exorcism SutraKata2co-04-07-05adjacent zone include all yoma unit Defense -2
Exorcism prayerKata3co-07-03yoma 2 Wounds Fear
Transparent MasterKata2co-07-02defense noneresponse bleeding
Teyari — throwing speartechnique2co-07-011 Wounds weapon loss
Trishula — Shiva's Trident Masterworktechnique3co-07-04[Masterwork] Trident Strike
Trishula — Shiva's Trident Curseaptitudeco-07-04Break divine
Trishula — Shiva's Trident Blessingaptitudeco-07-04Shiva rage
Trishula — Shiva's Trident DevotionKata6co-07-04Shiva Dance

#

NameTypeEnergySourceSummary
Wave Striketechnique3co-08-02Forced movement for everyone in target zone(adjacent zone, GM decides).
demon-banishing ringtechnique3co-04-07-05yoma 3 Wounds
demon-banishing ringtechnique2co-07-02yoma 3 Wounds human 2
demon-banishing arrowKata3co-07-02yoma 3 Wounds range unlimited
demon-banishing arrowKata3co-07-03yoma 3 Wounds
demon-breakingwhen DevotionKata3co-07-03yoma 3 Wounds [Incorporeal]
Demon-Banishing Flashtechnique3co-07-02Critical Hit, 3 Wounds to yoma
Evil-Breaking LightLicensed/aptitudeco-04-09-06yoma target attack +2 bonus
Plantain Fan — Princess Iron Fan's Fan Masterworktechnique2co-07-04[Masterwork] One-Fan Fire Suppression
Plantain Fan — Princess Iron Fan's Fan Curseaptitudeco-07-04goddess fan
Plantain Fan — Princess Iron Fan's Fan Blessingaptitudeco-07-04Wind domination
Plantain Fan — Princess Iron Fan's Fan DevotionKata6co-07-04enemy squad Cohesion -2
Pathos (Soul-Shaking)Kata3co-04-07-22soul rampage
Stretch Armstechniqueco-08-02No damage.
Bombardmenttechnique5co-07-01Everyone in target zone takes 2 Wounds (friend or foe — choose a zone).
Artillery Positiontactic:stancesquad command cost+1co-04-07-13gun squads only.
Announce Rewardtactic:Katasquad command costco-04-07-10spend 2 gold; all attacks by the commanded squad next round gain +2
Predationtechniqueco-08-021 Wounds + absorb
Predation regenerationaptitudeco-04-07-23corpse consume Wounds 1 restore
roaraptitudeco-08-02Roar [upkeep]: At lull, adjacent-zone squad Cohesion -1.
Explosive TalismanKata3co-07-03zone explosion
Storm's Blessingaptitudeco-07-03weather Perception
Storm's personalityaptitudeco-07-03Negotiation -3
Poltergeisttechniqueautomaticco-08-02move +1 Energy
Full Plate Cuirass Masterworktechnique2co-07-04Steel formation
Inside the Guardtechnique1co-07-01Core Zone Pierce enhance
Wind Wallstance2co-04-07-28Ranged attacks into the same zone automatically fail.
Feng Shui Barrier Arrayaptitudeco-04-07-08at combat start: choose 2 zones and permanently transform them (reduced cap, movement limit, etc.).
Light of Plentyaptitudeco-07-03lull recovery
Thirst for Bloodaptitudeco-04-07-20When you kill an enemy, recover 3 Energy + 1 Wound.
Blood ToastKata3co-07-03restore Wounds
Blood RhapsodyKata5co-04-07-25For 3 rounds, perform a frenzied dance.

#

NameTypeEnergySourceSummary
Sky Ruleraptitudeco-04-07-28flight during attack+3, Defense+3. ground melee automatic failure
Hauchiwa Blocktechniquereserve 1/improvise 2co-08-02negate hit+move
Hachiman's RainKata5co-07-03attack all enemies
Crane-Wing Formationtactic:stanceco-07-202 zone Domination +2
Crane-Wing Formationtactic:stancesquad command costco-04-07-09deploy the squad across 2 zones; each zone gains Domination +2
TrapmakerKata2co-04-07-03zone trap
Set TrapKata2co-04-07-11place a trap in a zone; when enemies enter, 1 Wound + movement stops; 1 use
trap chainLicensed/Kata2co-04-04placeone trap 2 item simultaneous trigger. or trap enhance
Chimera Defensetechniquereserve 2/improvise 3co-08-02negate hit+counterattack
Recommend SurrenderLicensed/Kata3co-04-09-05recommend surrender to an enemy Elite during combat
Scent — The One Who Dissects YomaKata2co-04-07-30anatomy attack part
Skull Grabtechnique3co-08-02Bind + 1 Wound.
detoxKataco-03-092d10+Physique >= Poison
sea dragonaptitudeco-04-07-30yoma weakness read
Current Controltechnique2co-08-02move +3 Energy
Current CommandKata4co-07-03forced movement
Seawater Walltechniquereserve 2/improvise 3co-08-02firearms negated
DissectionKata2co-04-07-30Anatomical attack against 1 adjacent yoma. Wisdom+Finesse >= target Defense.
Lucky Oneaptitudeco-04-09-01Fate Intervention +1
Apricot Yellow Flag — Jiang Ziya's Flag Masterworktechnique3co-07-04[Masterwork] Yellow Flag Wave
Apricot Yellow Flag — Jiang Ziya's Flag Curseaptitudeco-07-04Strategist burden
Apricot Yellow Flag — Jiang Ziya's Flag Blessingaptitudeco-07-04wuwei Finesse
Apricot Yellow Flag — Jiang Ziya's Flag DevotionKata6co-07-04investiture dignity
Local Defensetactic:aptitudeco-06-06domain Cohesion ±2
Void Stepsecret art/aptitudeco-04-09-03Void Step [aptitude] — Flank Zone↔Front Zone movement for 1 Energy
God of Voidaptitudeco-04-07-27Constant: effects of all barriers/Sacred Domains within radius 3 zones are reduced by 50%.
Name of NothingnessRenown Titleco-04-07-30all attacks 2 Wounds
Read Truth and Feintaptitudeco-04-07-09always know remaining Energy and reservation state of enemy Elites/Lords.
Empty Threatsecret art/Kata3co-04-09-05negate an enemy commander's squad command once
Xuanyuan Sword — Yellow Emperor's Sword DevotionKataco-07-04China emperor divineSword
Xuanyuan Sword — Yellow Emperor's Sword Masterworktechnique3co-07-04[Masterwork] Xuanyuan Strike
Xuanyuan Sword — Yellow Emperor's Sword Curseaptitudeco-07-04emperor weight
Xuanyuan Sword — Yellow Emperor's Sword Blessingaptitudeco-07-04heavenly emperor Blessing
Scene Investigationaptitudeco-04-07-32noncombat exploration +3, additional information
Bloodlighttechnique3co-07-02Critical Hit when treating bleeding
Blood Danceaptitudeco-04-07-25each enemy incapacitated grants Blood Dance stack +1; allied attack and Cohesion +1
Baptism of Bloodaptitudeco-04-07-25Automatically activates when Blood Dance stacks reach 3 or higher.
Bloody Struggleaptitudeco-04-07-05whenever your Wounds decrease, your next attack technique gains +2
Blood Flowers in Full Profusionaptitudeco-04-07-25Blood Dance stack cap expands to 7.
Heroic Striketechnique4co-07-02ally's next attack +2
Unified Commandsecret art/Kataco-04-09-05initiative stage ally everyone +2 Energy
GomaKata4co-04-07-07Austerity 2 required. target zone everyone to 3 Wounds +
Goma FormationLicensed/stance2co-04-04while maintained, your zone is a "Holy Fire" environment; yoma take 1 Wound each lull
Dharma-Guardian Barriertactic:stancesquad command cost+1co-04-07-05deploy a barrier in the squad's zone
Dharma-Protection Barriertactic:stance1co-07-20block yoma entry
Guarding Stancestance2 (declaration)co-04-07-01occupies 1 stance slot.
RoarLicensed/Kata2co-04-09-05adjacent zone enemy squad Cohesion -1
Foxfiretechnique2co-08-021 Wounds
Foxfire BurstKata3co-07-03zone burst
Soul BindingKata3co-07-03revive at 2 Wounds
Song of the SoulKata5co-04-07-12immediately revive 1 incapacitated ally (half Wounds).
Light of the Soulaptitudeco-07-03recover from incapacitation
Soul RampageKata4co-04-07-22Explode 2 equipped souls simultaneously.
Huntian Sash — Nezha's Red Silk Masterworktechnique2co-07-04[Masterwork] Silk Entanglement
Huntian Sash — Nezha's Red Silk Curseaptitudeco-07-04appear weight
Huntian Sash — Nezha's Red Silk Blessingaptitudeco-07-04heavenly silk
Huntian Sash — Nezha's Red Silk DevotionKata5co-07-04[Devotion] Huntian Flame
Hybrid Intuitionaptitudeco-04-07-15at the start of each round, know the next action of 1 enemy
Crimson Veteransecret art/Kata4co-04-04spearafter Exorcism's aura. yoma target 3 Wounds + Seal
Great Fortunesecret art/aptitudeco-04-09-07Master [aptitude] Great Fortune: Fate Intervention uses per combat total +2.
Fire Attacktactic:Kata1co-07-20zone flame environment
Fire AttackKata3co-04-07-11ignite 1 existing barricade: crossing that route causes 2 Wounds.
Fire-WalkingKata2co-04-07-07add the "Holy Fire" environmental gimmick to your zone; yoma take 1 Wound each lull
Fire Dragon Descent DevotionKata6co-07-04adjacent-zone explosion; Rabble/Minion die instantly
Fire Dragon ReflectionKata3co-07-04reflect enemy fire/sorcery
Fire Arrowtechnique3co-07-01flame environment; 1 Minion
Gunpowder MixingKata3co-04-07-13gunpowder bomb; 1 Wound to everyone in the zone
Fire-Tipped Spear — Nezha's Flame Spear Masterworktechnique3co-07-04[Masterwork] Fire-Tip Strike
Fire-Tipped Spear — Nezha's Flame Spear Curseaptitudeco-07-04immortal sage qualification
Fire-Tipped Spear — Nezha's Flame Spear Blessingaptitudeco-07-04eternal flame
Fire-Tipped Spear — Nezha's Flame Spear DevotionKata6co-07-04[Devotion] Three Heads, Six Arms
Hwando — Joseon Curved Sword Masterworktechnique3co-07-04[Masterwork] Sword-Duel Single Cut
illusion evasiontechniquereserve 1/improvise 2co-08-02negate hit
Illusion Evasiontechniquereserve 1/improvise 2co-08-02Negate hit.
Bow-Stave Blocktechniquereserve 2/improvise 3co-07-01damage -1 minimum 0
Energy Distributionaptitudeco-04-07-09Divine Calculation and Ghostly Strategy transfer cost 2 -> 1 Energy.
Energy transferKata0+transferred amountco-04-07-092 times per round
Song of EnergyKata3co-04-07-12immediately add 3 points to 1 ally's current Energy.
Energy Infusionaptitudeco-04-07-32deliver 3 Energy for 2 Energy
Bow-and-Swordsecret art/Kata2co-04-04target 1 unit to "nonlethal" declare.
Gold Solves AllKata2 + gold 1co-04-07-10target zone enemy Domination immediately -2
Open YomiKata6co-07-03Izanami Summon
Return to YomiKata4co-04-07-26Move yourself + all allies in the same zone to the Spirit Realm.
Shell of Yomitechniquereserve 2/improvise 3co-08-02damage -1
Whisper of Yomiaptitudeco-04-07-26You can hear the "last words" of incapacitated units.
Hand of Yomitechnique3co-08-02bind + move
Queen of Yomiaptitudeco-04-07-26shikome control when shikome Elite-gradewith enhance. Spirit Realm
Persuasive Purchase Lettersecret art/Kata5co-04-09-05Persuasive Purchase Letter [Kata] — bribe and turn an enemy Minion squad
Spinning Dismount Cuttechnique3co-07-01dismount cavalry, 2 Wounds
Dodgetechniquereserve 2/improvise 3co-07-15weaponwithout evasion
Evasive Shottechniquereserve 1/improvise 2co-07-01retreating evasion+counterattack
Horizontal Cuttechnique2co-07-01standard attack 1 Wounds
Horizontal Sweeptechnique2co-07-012 unit lightarea
Sweeptechnique3co-08-02zone 2 unit each 1 Wounds
Clubtechnique2co-07-15nonlethal stun
Hou Yi's Bow — Bow That Shot Down Nine Suns Masterworktechnique4co-07-04[Masterwork] Sunfall
Hou Yi's Bow — Bow That Shot Down Nine Suns Curseaptitudeco-07-04mythic weight
Hou Yi's Bow — Bow That Shot Down Nine Suns Blessingaptitudeco-07-04sun archer
Hou Yi's Bow — Bow That Shot Down Nine Suns DevotionKata6co-07-04[Devotion] Nine Suns, One Shot
Retreatsquad command2co-06-06rear adjacent move
Entangletechnique3co-07-15bind 1 round 0 Wounds
Swingtechnique2co-07-15intimidation only, 1 Wound
Ill-StarKata3co-07-03check -4
Shaketechniqueimprovise 2co-07-15additionaleffect none

#Inclusion Principles

  • Included scope: This catalog indexes every named maneuver explicitly listed in Canon documents for common actions, classes, skills, dedicated skills, schools, weapons, masterworks, Divine Treasures, Exotic Sacred Objects, makeshift weapons, yoma, squads, noncombat rules, and tactical manuals. It excludes procedures and staged effects such as round summaries and basic/enhanced ambush.
  • Authority: This index is Summary Canon; the Canon for effects, checks, and restrictions is the source document. If they conflict, the source takes priority.
  • Variant notation: Duplicate-name maneuvers add the source in parentheses as Name (Source), such as Power Strike (Oni) vs Power Strike (Master).
  • Type labels: technique, Kata, stance, aptitude, and upkeep are actual maneuver tags; Tactic:X is a squad tactic; squad command is the basic squad command; Renown Title is only for Renown Titles. Skill and school maneuvers show acquisition stage/actual tag together, such as Licensed/aptitude, secret art/Kata, or Licensed/stance.
  • Energy notation: Besides a single number, this catalog allows reserve N/improvise N(Swordsmanship-line defense), variable(scale), squad+N(separate squad Energy), and (always-on/passive).
  • Character-specific transmitted names: Character-specific names, such as "Rostam Giant Hunt", identify the owner in parentheses.

#Future Expansion Policy

  • When a new class, yoma, masterwork, or Divine Treasure is introduced, define it in the relevant Canon document first, then reflect it in this index(editorial delay is acceptable).
  • Changes to the standard format, such as adding columns, should be recorded in maintenance change notes before being applied in bulk.
  • If this catalog's summary conflicts with the source, the source document is the source of truth. This index is a quick reference; actual checks follow the source document.